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@ -46,7 +46,7 @@ int main(void) |
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// Load shader and setup location points and values |
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Shader shader = LoadShader(0, TextFormat("resources/shaders/glsl%i/wave.fs", GLSL_VERSION)); |
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int secondsLoc = GetShaderLocation(shader, "secondes"); |
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int secondsLoc = GetShaderLocation(shader, "seconds"); |
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int freqXLoc = GetShaderLocation(shader, "freqX"); |
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int freqYLoc = GetShaderLocation(shader, "freqY"); |
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int ampXLoc = GetShaderLocation(shader, "ampX"); |
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