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Update raylib.h

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raysan5 5 years ago
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* - Written in plain C code (C99) in PascalCase/camelCase notation * - Written in plain C code (C99) in PascalCase/camelCase notation
* - Hardware accelerated with OpenGL (1.1, 2.1, 3.3 or ES2 - choose at compile) * - Hardware accelerated with OpenGL (1.1, 2.1, 3.3 or ES2 - choose at compile)
* - Unique OpenGL abstraction layer (usable as standalone module): [rlgl] * - Unique OpenGL abstraction layer (usable as standalone module): [rlgl]
* - Powerful fonts module (XNA SpriteFonts, BMFonts, TTF)
* - Multiple Fonts formats supported (TTF, XNA fonts, AngelCode fonts)
* - Outstanding texture formats support, including compressed formats (DXT, ETC, ASTC) * - Outstanding texture formats support, including compressed formats (DXT, ETC, ASTC)
* - Full 3d support for 3d Shapes, Models, Billboards, Heightmaps and more! * - Full 3d support for 3d Shapes, Models, Billboards, Heightmaps and more!
* - Flexible Materials system, supporting classic maps and PBR maps * - Flexible Materials system, supporting classic maps and PBR maps

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