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Added raylib 4.2 release CHANGELOG

pull/2513/head
Ray 2 years ago
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      CHANGELOG

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CHANGELOG View File

@ -7,7 +7,7 @@ Current Release: raylib 4.0.0 (05 November 2021)
Release: raylib 4.2 (June 2022)
-------------------------------------------------------------------------
KEY CHANGES:
- ...
- ...
- rres 1.0
- raygui 3.2
- raylib_parser...
@ -43,7 +43,6 @@ Detailed changes:
[core] REVIEWED: TakeScreenshot(), use GetWindowScaleDPI() to calculate size in screenshot/recording (#2446) by @gulrak
[core] REVIEWED: Remove fps requirement for drm connector selection (#2468) by @Crydsch
[core] REVIEWED: OpenURL()
[rlgl] ADDED: Premultiplied alpha blend mode (#2342) by @megagrump
[rlgl] REVIEWED: VR rendering not taking render target size into account (#2424) by @FireFlyForLife
[rlgl] REVIEWED: Set rlgl internal framebuffer (#2420)
@ -55,8 +54,6 @@ Detailed changes:
[rlgl] REVIEWED: Clear SSBO buffers on loading (#2185)
[rlgl] REVIEWED: rlLoadShaderCode(), improved shader loading code
[rlgl] REVIEWED: Comment notes about custom blend modes (#2260) by @glorantq
[raymath] ADDED: Vector2Transform()
[raymath] ADDED: Vector2DistanceSqr() (#2376) by @AnilBK
[raymath] ADDED: Vector3DistanceSqr() (#2376) by @AnilBK
@ -69,10 +66,8 @@ Detailed changes:
[raymath] REVIEWED: QuaternionInvert(), code simplified (#2324) by @megagrump
[raymath] REVIEWED: QuaternionScale() (#2419) by @tana
[raymath] REVIEWED: Vector2Rotate(), optimized (#2340) by @jdeokkim
[shapes] REVIEWED: CheckCollision*() consistency
[shapes] REVIEWED: DrawRectanglePro(), support TRIANGLES drawing
[textures] ADDED: Support for QOI image format
[textures] REVIEWED: ImageColorTint(), GetImageColor(), ImageDrawRectangleRec(), optimized functions (#2429) by @AnilBK
[textures] REVIEWED: LoadTextureFromImage(), allow texture loading with no data transfer
@ -83,14 +78,12 @@ Detailed changes:
[textures] REVIEWED: LoadTextureCubemap() (#2223, #2224)
[textures] REVIEWED: Export format for float 32bit
[textures] REVIEWED: ExportImage(), support export ".jpeg" files
[text] ADDED: ExportFontAsCode()
[text] ADDED: DrawTextCodepoints() (#2308) by @siddharthroy12
[text] REVIEWED: TextIsEqual(), protect from NULLs (#2121) by @lukekras
[text] REVIEWED: LoadFontEx(), comment to specify how to get the default character set (#2221) by @JeffM2501
[text] REVIEWED: GenImageFontAtlas(), increase atlas size guesstimate by @megagrump
[text] REVIEWED: GetCodepoint() (#2201)
[models] ADDED: Reference code to load bones id and weight data for animations
[models] `WARNING`: REMOVED: GetRayCollisionModel() (#2405)
[models] REVIEWED: External library: vox_loader.h, 64bit issue (#2186)
@ -102,7 +95,6 @@ Detailed changes:
[models] REVIEWED: DrawMesh*() issue (#2211)
[models] REVIEWED: ExportMesh() (#2220)
[models] REVIEWED: GenMeshCylinder() (#2225)
[audio] ADDED: Panning support (#2205) by ptarabbia
[audio] ADDED: Audio stream input callback (#2212) by ptarabbia
[audio] ADDED: Audio stream processors support (#2212) by ptarabbia
@ -111,13 +103,10 @@ Detailed changes:
[audio] REVIEWED: Fix crash with delay example (#2472) by @ptarabbia
[audio] REVIEWED: PlaySoundMulti() (#2231)
[audio] REVIEWED: ExportWaveAsCode()
[utils] ADDED: ExportDataAsCode()
[utils] REVIEWED: Force flush stdout after trace messages (#2465) by @nagy
[easings] ADDED: Function descriptions (#2471) by @RobLoach
[camera] REVIEWED: Fix free camera panning in the wrong direction (#2347) by @DavidLyhedDanielsson
[examples] ADDED: shapes_top_down_lights (#2199) by JeffM2501
[examples] REVIEWED: core_input_gamepad, improve joystick visualisation (#2390) by @kristianlm
[examples] REVIEWED: textures_draw_tiled
@ -125,7 +114,6 @@ Detailed changes:
[examples] REVIEWED: shaders_raymarching
[examples] REVIEWED: audio_raw_stream (#2205) by ptarabbia
[examples] REVIEWED: audio_music_stream
[parser] ADDED: Defines to parser (#2269) by @iskolbin
[parser] ADDED: Aliases to parser (#2444) by @lazaray
[parser] ADDED: Parse struct descriptions (#2214) by @eutro
@ -138,7 +126,6 @@ Detailed changes:
[parser] REVIEWED: Fix memory leak in parser (#2136) by @ronnieholm
[parser] REVIEWED: EscapeBackslashes()
[parser] REVIEWED: Parser improvements (#2461 #2462) by @lazaray
[build] ADDED: VS2022 project
[build] ADDED: Support macOS by zig build system (#2175)
[build] ADDED: Support custom modules selection on compilation
@ -162,13 +149,11 @@ Detailed changes:
[build] REVIEWED: Update raylib-config.cmake (#2374) by @marcogmaia
[build] REVIEWED: Simplify build.zig to not require user to specify raylib path (#2383) by @Hejsil
[build] REVIEWED: Fix OpenGL 4.3 graphics option in CMake (#2427) by @GoldenThumbs
[misc] `WARNING`: REMOVED: physac from raylib sources/examples, use github.com/raysan5/physac
[misc] `WARNING`: REMOVED: raygui from raylib/src/extras, use github.com/raysan5/raygui
[misc] REVIEWED: Update external libraries to latest version released
[misc] REVIEWED: Updated multiple bindings to raylib 4.0
[misc] ADDED: Licenses to BINDINGS
[multi] `WARNING`: RENAMED: Some function input parameters from "length" to "size"
[multi] REVIEWED: Multiple trace log messages
[multi] REVIEWED: Some functions input parametes that should be const

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