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Solve bug on matrix multiply order for scale and rotation

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raysan5 9 年之前
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共有 1 個檔案被更改,包括 1 行新增1 行删除
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      src/rlgl.c

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src/rlgl.c 查看文件

@ -1464,7 +1464,7 @@ void rlglDrawModel(Model model, Vector3 position, Vector3 rotationAxis, float ro
Matrix matRotation = MatrixRotate(rotationAxis, rotationAngle*DEG2RAD);
Matrix matScale = MatrixScale(scale.x, scale.y, scale.z);
Matrix matTranslation = MatrixTranslate(position.x, position.y, position.z);
Matrix matTransform = MatrixMultiply(MatrixMultiply(matRotation, matScale), matTranslation);
Matrix matTransform = MatrixMultiply(MatrixMultiply(matScale, matRotation), matTranslation);
// Combine model internal transformation matrix (model.transform) with matrix generated by function parameters (matTransform)
Matrix matModel = MatrixMultiply(model.transform, matTransform); // Transform to world-space coordinates

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