@ -1006,6 +1006,11 @@ RLAPI void UnloadModel(Model model);  
			
		 
		
	
		
			
			 
			 
			
			 
			
			RLAPI  Mesh  LoadMesh ( const  char  * fileName ) ;                                                               / /  Load  mesh  from  file  
			
		 
		
	
		
			
			 
			 
			
			 
			
			RLAPI  void  UnloadMesh ( Mesh  * mesh ) ;                                                                       / /  Unload  mesh  from  memory  ( RAM  and / or  VRAM )  
			
		 
		
	
		
			
			 
			 
			
			 
			
			
  
			
		 
		
	
		
			
			 
			 
			
			 
			
			/ /  Mesh  manipulation  functions  
			
		 
		
	
		
			
			 
			 
			
			 
			
			RLAPI  BoundingBox  MeshBoundingBox ( Mesh  mesh ) ;                                                            / /  Compute  mesh  bounding  box  limits  
			
		 
		
	
		
			
			 
			 
			
			 
			
			RLAPI  void  MeshTangents ( Mesh  * mesh ) ;                                                                     / /  Compute  mesh  tangents   
			
		 
		
	
		
			
			 
			 
			
			 
			
			RLAPI  void  MeshBinormals ( Mesh  * mesh ) ;                                                                    / /  Compute  mesh  binormals  
			
		 
		
	
		
			
			 
			 
			
			 
			
			
  
			
		 
		
	
		
			
			 
			 
			
			 
			
			/ /  Mesh  generation  functions  
			
		 
		
	
		
			
			 
			 
			
			 
			
			RLAPI  Mesh  GenMeshPlane ( float  width ,  float  length ,  int  resX ,  int  resZ ) ;                                  / /  Generate  plane  mesh  ( with  subdivisions )  
			
		 
		
	
		
			
			 
			 
			
			 
			
			RLAPI  Mesh  GenMeshCube ( float  width ,  float  height ,  float  length ) ;                                         / /  Generate  cuboid  mesh  
			
		 
		
	
	
		
			
				
				
					
						 
					 
				
				
					
						 
					 
				
				
				 
			
			 
			
			@ -1035,7 +1040,6 @@ RLAPI void DrawBillboardRec(Camera camera, Texture2D texture, Rectangle sourceRe  
			
		 
		
	
		
			
			 
			 
			
			 
			
			                            Vector3  center ,  float  size ,  Color  tint ) ;                                     / /  Draw  a  billboard  texture  defined  by  sourceRec   
			
		 
		
	
		
			
			 
			 
			
			 
			
			
  
			
		 
		
	
		
			
			 
			 
			
			 
			
			/ /  Collision  detection  functions  
			
		 
		
	
		
			
			 
			 
			
			 
			
			RLAPI  BoundingBox  CalculateBoundingBox ( Mesh  mesh ) ;                                                       / /  Calculate  mesh  bounding  box  limits  
			
		 
		
	
		
			
			 
			 
			
			 
			
			RLAPI  bool  CheckCollisionSpheres ( Vector3  centerA ,  float  radiusA ,  Vector3  centerB ,  float  radiusB ) ;        / /  Detect  collision  between  two  spheres  
			
		 
		
	
		
			
			 
			 
			
			 
			
			RLAPI  bool  CheckCollisionBoxes ( BoundingBox  box1 ,  BoundingBox  box2 ) ;                                      / /  Detect  collision  between  two  bounding  boxes  
			
		 
		
	
		
			
			 
			 
			
			 
			
			RLAPI  bool  CheckCollisionBoxSphere ( BoundingBox  box ,  Vector3  centerSphere ,  float  radiusSphere ) ;           / /  Detect  collision  between  box  and  sphere