@ -1006,6 +1006,11 @@ RLAPI void UnloadModel(Model model);
RLAPI Mesh LoadMesh ( const char * fileName ) ; / / Load mesh from file
RLAPI void UnloadMesh ( Mesh * mesh ) ; / / Unload mesh from memory ( RAM and / or VRAM )
/ / Mesh manipulation functions
RLAPI BoundingBox MeshBoundingBox ( Mesh mesh ) ; / / Compute mesh bounding box limits
RLAPI void MeshTangents ( Mesh * mesh ) ; / / Compute mesh tangents
RLAPI void MeshBinormals ( Mesh * mesh ) ; / / Compute mesh binormals
/ / Mesh generation functions
RLAPI Mesh GenMeshPlane ( float width , float length , int resX , int resZ ) ; / / Generate plane mesh ( with subdivisions )
RLAPI Mesh GenMeshCube ( float width , float height , float length ) ; / / Generate cuboid mesh
@ -1035,7 +1040,6 @@ RLAPI void DrawBillboardRec(Camera camera, Texture2D texture, Rectangle sourceRe
Vector3 center , float size , Color tint ) ; / / Draw a billboard texture defined by sourceRec
/ / Collision detection functions
RLAPI BoundingBox CalculateBoundingBox ( Mesh mesh ) ; / / Calculate mesh bounding box limits
RLAPI bool CheckCollisionSpheres ( Vector3 centerA , float radiusA , Vector3 centerB , float radiusB ) ; / / Detect collision between two spheres
RLAPI bool CheckCollisionBoxes ( BoundingBox box1 , BoundingBox box2 ) ; / / Detect collision between two bounding boxes
RLAPI bool CheckCollisionBoxSphere ( BoundingBox box , Vector3 centerSphere , float radiusSphere ) ; / / Detect collision between box and sphere