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@ -24,7 +24,8 @@ |
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// NOTE: Gamepad name ID depends on drivers and OS |
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// NOTE: Gamepad name ID depends on drivers and OS |
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#define XBOX_ALIAS_1 "xbox" |
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#define XBOX_ALIAS_1 "xbox" |
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#define XBOX_ALIAS_2 "x-box" |
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#define XBOX_ALIAS_2 "x-box" |
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#define PS_ALIAS "playstation" |
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#define PS_ALIAS_1 "playstation" |
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#define PS_ALIAS_2 "sony" |
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//------------------------------------------------------------------------------------ |
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//------------------------------------------------------------------------------------ |
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// Program main entry point |
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// Program main entry point |
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@ -148,7 +149,8 @@ int main(void) |
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//DrawText(TextFormat("Xbox axis LT: %02.02f", GetGamepadAxisMovement(gamepad, GAMEPAD_AXIS_LEFT_TRIGGER)), 10, 40, 10, BLACK); |
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//DrawText(TextFormat("Xbox axis LT: %02.02f", GetGamepadAxisMovement(gamepad, GAMEPAD_AXIS_LEFT_TRIGGER)), 10, 40, 10, BLACK); |
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//DrawText(TextFormat("Xbox axis RT: %02.02f", GetGamepadAxisMovement(gamepad, GAMEPAD_AXIS_RIGHT_TRIGGER)), 10, 60, 10, BLACK); |
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//DrawText(TextFormat("Xbox axis RT: %02.02f", GetGamepadAxisMovement(gamepad, GAMEPAD_AXIS_RIGHT_TRIGGER)), 10, 60, 10, BLACK); |
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} |
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} |
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else if (TextFindIndex(TextToLower(GetGamepadName(gamepad)), PS_ALIAS) > -1) |
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else if ((TextFindIndex(TextToLower(GetGamepadName(gamepad)), PS_ALIAS_1) > -1) || |
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(TextFindIndex(TextToLower(GetGamepadName(gamepad)), PS_ALIAS_2) > -1)) |
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{ |
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{ |
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DrawTexture(texPs3Pad, 0, 0, DARKGRAY); |
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DrawTexture(texPs3Pad, 0, 0, DARKGRAY); |
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