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@ -57,6 +57,7 @@ |
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// Default configuration flags (supported features) |
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//------------------------------------------------- |
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#define SUPPORT_VR_SIMULATION |
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#define SUPPORT_DISTORTION_SHADER |
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//------------------------------------------------- |
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#include "rlgl.h" |
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@ -2240,7 +2241,7 @@ void *rlglReadTexturePixels(Texture2D texture) |
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pixels = (unsigned char *)malloc(texture.width*texture.height*4*sizeof(unsigned char)); |
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// NOTE: Despite FBO color texture is RGB, we read data as RGBA... reading as RGB doesn't work... o__O |
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// NOTE: We read data as RGBA because FBO texture is configured as RGBA, despite binding a RGB texture... |
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glReadPixels(0, 0, texture.width, texture.height, GL_RGBA, GL_UNSIGNED_BYTE, pixels); |
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// Re-attach internal FBO color texture before deleting it |
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@ -2558,7 +2559,7 @@ void InitVrSimulator(int vrDevice) |
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hmd.chromaAbCorrection[2] = 1.014f; // HMD chromatic aberration correction parameter 2 |
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hmd.chromaAbCorrection[3] = 0.0f; // HMD chromatic aberration correction parameter 3 |
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TraceLog(WARNING, "Initializing VR Simulator (Oculus Rift DK2)"); |
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TraceLog(INFO, "Initializing VR Simulator (Oculus Rift DK2)"); |
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} |
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else if ((vrDevice == HMD_DEFAULT_DEVICE) || (vrDevice == HMD_OCULUS_RIFT_CV1)) |
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{ |
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@ -2585,11 +2586,11 @@ void InitVrSimulator(int vrDevice) |
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hmd.chromaAbCorrection[2] = 1.014f; // HMD chromatic aberration correction parameter 2 |
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hmd.chromaAbCorrection[3] = 0.0f; // HMD chromatic aberration correction parameter 3 |
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TraceLog(WARNING, "Initializing VR Simulator (Oculus Rift CV1)"); |
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TraceLog(INFO, "Initializing VR Simulator (Oculus Rift CV1)"); |
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} |
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else |
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{ |
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TraceLog(WARNING, "VR Simulator doesn't support current device yet,"); |
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TraceLog(WARNING, "VR Simulator doesn't support selected device parameters,"); |
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TraceLog(WARNING, "using default VR Simulator parameters"); |
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} |
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