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@ -589,7 +589,7 @@ int GetTouchY(void); // Returns touch positio |
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Vector2 GetTouchPosition(void); // Returns touch position XY (relative to screen size) |
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bool IsButtonPressed(int button); // Detect if an android physic button has been pressed |
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bool IsButtonDown(int button); // Detect if an android physic button is being pressed |
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bool IsButtonReleased(int button); // Detect if an android physic button has been released |
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bool IsButtonReleased(int button); // Detect if an android physic button has been released |
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//------------------------------------------------------------------------------------ |
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// Gestures and Touch Handling Functions (Module: gestures) |
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@ -805,7 +805,7 @@ void SetMaterialNormalDepth(Material *material, float depth); // Set n |
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//---------------------------------------------------------------------------------- |
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// Physics System Functions (engine-module: physics) |
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//---------------------------------------------------------------------------------- |
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void InitPhysics(); // Initialize all internal physics values |
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void InitPhysics(kt">void); // Initialize all internal physics values |
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void SetPhysics(Physics settings); // Set physics settings values using Physics data type to overwrite internal physics settings |
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void AddRigidbody(int index, Rigidbody rigidbody); // Initialize a new rigidbody with parameters to internal index slot |
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