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Renamed some functions to use latest raylib version

pull/1648/head
Ray 3 jaren geleden
bovenliggende
commit
fe3256be9f
3 gewijzigde bestanden met toevoegingen van 5 en 5 verwijderingen
  1. +1
    -1
      examples/core/core_window_flags.c
  2. +2
    -2
      examples/shaders/shaders_rlgl_mesh_instanced.c
  3. +2
    -2
      src/raylib.h

+ 1
- 1
examples/core/core_window_flags.c Bestand weergeven

@ -145,7 +145,7 @@ int main(void)
DrawFPS(10, 10);
DrawText(FormatText("Screen Size: [%i, %i]", GetScreenWidth(), GetScreenHeight()), 10, 40, 10, GREEN);
DrawText(TextFormat("Screen Size: [%i, %i]", GetScreenWidth(), GetScreenHeight()), 10, 40, 10, GREEN);
// Draw window state info
DrawText("Following flags can be set after window creation:", 10, 60, 10, GRAY);

+ 2
- 2
examples/shaders/shaders_rlgl_mesh_instanced.c Bestand weergeven

@ -73,8 +73,8 @@ int main(void)
Matrix *transforms = RL_MALLOC(count*sizeof(Matrix)); // Pre-multiplied transformations passed to rlgl
Shader shader = LoadShader(FormatText("resources/shaders/glsl%i/base_lighting_instanced.vs", GLSL_VERSION),
FormatText("resources/shaders/glsl%i/lighting.fs", GLSL_VERSION));
Shader shader = LoadShader(TextFormat("resources/shaders/glsl%i/base_lighting_instanced.vs", GLSL_VERSION),
TextFormat("resources/shaders/glsl%i/lighting.fs", GLSL_VERSION));
// Get some shader loactions
shader.locs[LOC_MATRIX_MVP] = GetShaderLocation(shader, "mvp");

+ 2
- 2
src/raylib.h Bestand weergeven

@ -151,8 +151,8 @@
#define MAGENTA CLITERAL(Color){ 255, 0, 255, 255 } // Magenta
#define RAYWHITE CLITERAL(Color){ 245, 245, 245, 255 } // My own White (raylib logo)
// Temporal hack to avoid breaking old codebases using
// deprecated raylib implementation of these functions
// Temporal hacks to avoid breaking old codebases using
// deprecated raylib implementation or definitions
#define FormatText TextFormat
#define LoadText LoadFileText
#define GetExtension GetFileExtension

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