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			@ -3,10 +3,10 @@ | 
			
		
		
	
		
			
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			*   raymath v1.5 - Math functions to work with Vector2, Vector3, Matrix and Quaternions | 
			
		
		
	
		
			
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			* | 
			
		
		
	
		
			
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			*   CONVENTIONS: | 
			
		
		
	
		
			
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			*     - Matrix structure is defined as row-major (memory layout) but parameters naming AND all  | 
			
		
		
	
		
			
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			*     - Matrix structure is defined as row-major (memory layout) but parameters naming AND all | 
			
		
		
	
		
			
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			*       math operations performed by the library consider the structure as it was column-major | 
			
		
		
	
		
			
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			*       It is like transposed versions of the matrices are used for all the maths | 
			
		
		
	
		
			
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			*       It benefits some functions making them cache-friendly and also avoids matrix  | 
			
		
		
	
		
			
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			*       It benefits some functions making them cache-friendly and also avoids matrix | 
			
		
		
	
		
			
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			*       transpositions sometimes required by OpenGL | 
			
		
		
	
		
			
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			*       Example: In memory order, row0 is [m0 m4 m8 m12] but in semantic math row0 is [m0 m1 m2 m3] | 
			
		
		
	
		
			
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			*     - Functions are always self-contained, no function use another raymath function inside, | 
			
		
		
	
	
		
			
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