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@ -41,6 +41,14 @@ int main(void) |
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Texture2D texPs3Pad = LoadTexture("resources/ps3.png"); |
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Texture2D texXboxPad = LoadTexture("resources/xbox.png"); |
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// Set axis deadzones |
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const float leftStickDeadzoneX = 0.1f; |
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const float leftStickDeadzoneY = 0.1f; |
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const float rightStickDeadzoneX = 0.1f; |
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const float rightStickDeadzoneY = 0.1f; |
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const float leftTriggerDeadzone = -0.9f; |
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const float rightTriggerDeadzone = -0.9f; |
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second |
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//-------------------------------------------------------------------------------------- |
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@ -67,6 +75,22 @@ int main(void) |
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{ |
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DrawText(TextFormat("GP%d: %s", gamepad, GetGamepadName(gamepad)), 10, 10, 10, BLACK); |
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// Get axis values |
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float leftStickX = GetGamepadAxisMovement(gamepad, GAMEPAD_AXIS_LEFT_X); |
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float leftStickY = GetGamepadAxisMovement(gamepad, GAMEPAD_AXIS_LEFT_Y); |
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float rightStickX = GetGamepadAxisMovement(gamepad, GAMEPAD_AXIS_RIGHT_X); |
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float rightStickY = GetGamepadAxisMovement(gamepad, GAMEPAD_AXIS_RIGHT_Y); |
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float leftTrigger = GetGamepadAxisMovement(gamepad, GAMEPAD_AXIS_LEFT_TRIGGER); |
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float rightTrigger = GetGamepadAxisMovement(gamepad, GAMEPAD_AXIS_RIGHT_TRIGGER); |
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// Calculate deadzones |
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if (leftStickX > -leftStickDeadzoneX && leftStickX < leftStickDeadzoneX) leftStickX = 0.0f; |
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if (leftStickY > -leftStickDeadzoneY && leftStickY < leftStickDeadzoneY) leftStickY = 0.0f; |
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if (rightStickX > -rightStickDeadzoneX && rightStickX < rightStickDeadzoneX) rightStickX = 0.0f; |
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if (rightStickY > -rightStickDeadzoneY && rightStickY < rightStickDeadzoneY) rightStickY = 0.0f; |
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if (leftTrigger < leftTriggerDeadzone) leftTrigger = -1.0f; |
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if (rightTrigger < rightTriggerDeadzone) rightTrigger = -1.0f; |
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if (TextFindIndex(TextToLower(GetGamepadName(gamepad)), XBOX_ALIAS_1) > -1 || TextFindIndex(TextToLower(GetGamepadName(gamepad)), XBOX_ALIAS_2) > -1) |
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{ |
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DrawTexture(texXboxPad, 0, 0, DARKGRAY); |
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@ -100,22 +124,22 @@ int main(void) |
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if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_LEFT_THUMB)) leftGamepadColor = RED; |
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DrawCircle(259, 152, 39, BLACK); |
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DrawCircle(259, 152, 34, LIGHTGRAY); |
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DrawCircle(259 + (int)(GetGamepadAxisMovement(gamepad, GAMEPAD_AXIS_LEFT_X)*20), |
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152 + (int)(GetGamepadAxisMovement(gamepad, GAMEPAD_AXIS_LEFT_Y)*20), 25, leftGamepadColor); |
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DrawCircle(259 + (int)(leftStickX*20), |
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152 + (int)(leftStickY*20), 25, leftGamepadColor); |
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// Draw axis: right joystick |
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Color rightGamepadColor = BLACK; |
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if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_RIGHT_THUMB)) rightGamepadColor = RED; |
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DrawCircle(461, 237, 38, BLACK); |
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DrawCircle(461, 237, 33, LIGHTGRAY); |
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DrawCircle(461 + (int)(GetGamepadAxisMovement(gamepad, GAMEPAD_AXIS_RIGHT_X)*20), |
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237 + (int)(GetGamepadAxisMovement(gamepad, GAMEPAD_AXIS_RIGHT_Y)*20), 25, rightGamepadColor); |
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DrawCircle(461 + (int)(rightStickX*20), |
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237 + (int)(rightStickY*20), 25, rightGamepadColor); |
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// Draw axis: left-right triggers |
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DrawRectangle(170, 30, 15, 70, GRAY); |
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DrawRectangle(604, 30, 15, 70, GRAY); |
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DrawRectangle(170, 30, 15, (int)(((1 + GetGamepadAxisMovement(gamepad, GAMEPAD_AXIS_LEFT_TRIGGER))/2)*70), RED); |
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DrawRectangle(604, 30, 15, (int)(((1 + GetGamepadAxisMovement(gamepad, GAMEPAD_AXIS_RIGHT_TRIGGER))/2)*70), RED); |
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DrawRectangle(170, 30, 15, (int)(((1 + leftTrigger)/2)*70), RED); |
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DrawRectangle(604, 30, 15, (int)(((1 + rightTrigger)/2)*70), RED); |
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//DrawText(TextFormat("Xbox axis LT: %02.02f", GetGamepadAxisMovement(gamepad, GAMEPAD_AXIS_LEFT_TRIGGER)), 10, 40, 10, BLACK); |
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//DrawText(TextFormat("Xbox axis RT: %02.02f", GetGamepadAxisMovement(gamepad, GAMEPAD_AXIS_RIGHT_TRIGGER)), 10, 60, 10, BLACK); |
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@ -150,24 +174,24 @@ int main(void) |
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// Draw axis: left joystick |
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Color leftGamepadColor = BLACK; |
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if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_LEFT_THUMB)) leftGamepadColor = RED; |
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DrawCircle(319, 255, 35, leftGamepadColor); |
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DrawCircle(319, 255, 35, BLACK); |
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DrawCircle(319, 255, 31, LIGHTGRAY); |
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DrawCircle(319 + (int)(GetGamepadAxisMovement(gamepad, GAMEPAD_AXIS_LEFT_X) * 20), |
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255 + (int)(GetGamepadAxisMovement(gamepad, GAMEPAD_AXIS_LEFT_Y) * 20), 25, leftGamepadColor); |
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DrawCircle(319 + (int)(leftStickX*20), |
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255 + (int)(leftStickY*20), 25, leftGamepadColor); |
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// Draw axis: right joystick |
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Color rightGamepadColor = BLACK; |
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if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_RIGHT_THUMB)) rightGamepadColor = RED; |
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DrawCircle(475, 255, 35, BLACK); |
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DrawCircle(475, 255, 31, LIGHTGRAY); |
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DrawCircle(475 + (int)(GetGamepadAxisMovement(gamepad, GAMEPAD_AXIS_RIGHT_X) * 20), |
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255 + (int)(GetGamepadAxisMovement(gamepad, GAMEPAD_AXIS_RIGHT_Y) * 20), 25, rightGamepadColor); |
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DrawCircle(475 + (int)(rightStickX*20), |
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255 + (int)(rightStickY*20), 25, rightGamepadColor); |
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// Draw axis: left-right triggers |
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DrawRectangle(169, 48, 15, 70, GRAY); |
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DrawRectangle(611, 48, 15, 70, GRAY); |
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DrawRectangle(169, 48, 15, (int)(((1 - GetGamepadAxisMovement(gamepad, GAMEPAD_AXIS_LEFT_TRIGGER)) / 2) * 70), RED); |
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DrawRectangle(611, 48, 15, (int)(((1 - GetGamepadAxisMovement(gamepad, GAMEPAD_AXIS_RIGHT_TRIGGER)) / 2) * 70), RED); |
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DrawRectangle(169, 48, 15, (int)(((1 + leftTrigger)/2)*70), RED); |
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DrawRectangle(611, 48, 15, (int)(((1 + rightTrigger)/2)*70), RED); |
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} |
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else |
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{ |
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