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			@ -17,7 +17,7 @@ out vec4 finalColor; | 
			
		
		
	
		
			
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			void main() | 
			
		
		
	
		
			
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			{ | 
			
		
		
	
		
			
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			    // Texel color fetching from texture sampler | 
			
		
		
	
		
			
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			    // NOTE: The texel is actually the a GRAYSCALE index color | 
			
		
		
	
		
			
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			    // NOTE: The texel is actually the GRAYSCALE index color | 
			
		
		
	
		
			
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			    vec4 texelColor = texture(texture0, fragTexCoord)*fragColor; | 
			
		
		
	
		
			
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			    // Convert the (normalized) texel color RED component (GB would work, too) | 
			
		
		
	
	
		
			
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