From fe8dad48e2dae58f9a0c87936b74e0d14eb05ede Mon Sep 17 00:00:00 2001 From: raysan5 Date: Wed, 30 Jun 2021 18:53:55 +0200 Subject: [PATCH] ADDED: EXAMPLE: core_basic_screen_manager --- examples/core/core_basic_screen_manager.c | 150 ++++++++++++++++++++++ 1 file changed, 150 insertions(+) create mode 100644 examples/core/core_basic_screen_manager.c diff --git a/examples/core/core_basic_screen_manager.c b/examples/core/core_basic_screen_manager.c new file mode 100644 index 000000000..9c19d862b --- /dev/null +++ b/examples/core/core_basic_screen_manager.c @@ -0,0 +1,150 @@ +/******************************************************************************************* +* +* raylib [core] examples - basic screen manager +* +* This example illustrates a very simple screen manager based on a states machines +* +* This test has been created using raylib 1.1 (www.raylib.com) +* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* +* Copyright (c) 2021 Ramon Santamaria (@raysan5) +* +********************************************************************************************/ + +#include "raylib.h" + +//------------------------------------------------------------------------------------------ +// Types and Structures Definition +//------------------------------------------------------------------------------------------ +typedef enum GameScreen { LOGO = 0, TITLE, GAMEPLAY, ENDING } GameScreen; + +//------------------------------------------------------------------------------------------ +// Main entry point +//------------------------------------------------------------------------------------------ +int main(void) +{ + // Initialization + //-------------------------------------------------------------------------------------- + const int screenWidth = 800; + const int screenHeight = 450; + + InitWindow(screenWidth, screenHeight, "raylib [core] example - basic screen manager"); + + GameScreen currentScreen = LOGO; + + // TODO: Initialize all required variables and load all required data here! + + int framesCounter = 0; // Useful to count frames + + SetTargetFPS(60); // Set desired framerate (frames-per-second) + //-------------------------------------------------------------------------------------- + + // Main game loop + while (!WindowShouldClose()) // Detect window close button or ESC key + { + // Update + //---------------------------------------------------------------------------------- + switch(currentScreen) + { + case LOGO: + { + // TODO: Update LOGO screen variables here! + + framesCounter++; // Count frames + + // Wait for 2 seconds (120 frames) before jumping to TITLE screen + if (framesCounter > 120) + { + currentScreen = TITLE; + } + } break; + case TITLE: + { + // TODO: Update TITLE screen variables here! + + // Press enter to change to GAMEPLAY screen + if (IsKeyPressed(KEY_ENTER) || IsGestureDetected(GESTURE_TAP)) + { + currentScreen = GAMEPLAY; + } + } break; + case GAMEPLAY: + { + // TODO: Update GAMEPLAY screen variables here! + + // Press enter to change to ENDING screen + if (IsKeyPressed(KEY_ENTER) || IsGestureDetected(GESTURE_TAP)) + { + currentScreen = ENDING; + } + } break; + case ENDING: + { + // TODO: Update ENDING screen variables here! + + // Press enter to return to TITLE screen + if (IsKeyPressed(KEY_ENTER) || IsGestureDetected(GESTURE_TAP)) + { + currentScreen = TITLE; + } + } break; + default: break; + } + //---------------------------------------------------------------------------------- + + // Draw + //---------------------------------------------------------------------------------- + BeginDrawing(); + + ClearBackground(RAYWHITE); + + switch(currentScreen) + { + case LOGO: + { + // TODO: Draw LOGO screen here! + DrawText("LOGO SCREEN", 20, 20, 40, LIGHTGRAY); + DrawText("WAIT for 2 SECONDS...", 290, 220, 20, GRAY); + + } break; + case TITLE: + { + // TODO: Draw TITLE screen here! + DrawRectangle(0, 0, screenWidth, screenHeight, GREEN); + DrawText("TITLE SCREEN", 20, 20, 40, DARKGREEN); + DrawText("PRESS ENTER or TAP to JUMP to GAMEPLAY SCREEN", 120, 220, 20, DARKGREEN); + + } break; + case GAMEPLAY: + { + // TODO: Draw GAMEPLAY screen here! + DrawRectangle(0, 0, screenWidth, screenHeight, PURPLE); + DrawText("GAMEPLAY SCREEN", 20, 20, 40, MAROON); + DrawText("PRESS ENTER or TAP to JUMP to ENDING SCREEN", 130, 220, 20, MAROON); + + } break; + case ENDING: + { + // TODO: Draw ENDING screen here! + DrawRectangle(0, 0, screenWidth, screenHeight, BLUE); + DrawText("ENDING SCREEN", 20, 20, 40, DARKBLUE); + DrawText("PRESS ENTER or TAP to RETURN to TITLE SCREEN", 120, 220, 20, DARKBLUE); + + } break; + default: break; + } + + EndDrawing(); + //---------------------------------------------------------------------------------- + } + + // De-Initialization + //-------------------------------------------------------------------------------------- + + // TODO: Unload all loaded data (textures, fonts, audio) here! + + CloseWindow(); // Close window and OpenGL context + //-------------------------------------------------------------------------------------- + + return 0; +}