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use unused variable. Fixes #4560 (#4561)

pull/4565/head
Rico P 2 weeks ago
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      src/rlgl.h

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src/rlgl.h View File

@ -3959,7 +3959,7 @@ void rlDrawVertexArrayElements(int offset, int count, const void *buffer)
void rlDrawVertexArrayInstanced(int offset, int count, int instances) void rlDrawVertexArrayInstanced(int offset, int count, int instances)
{ {
#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
glDrawArraysInstanced(GL_TRIANGLES, mi">0, count, instances);
glDrawArraysInstanced(GL_TRIANGLES, n">offset, count, instances);
#endif #endif
} }

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