5212 Commits (04930c5132f900be39b21a6b89685f0f75f2d0e5)

Author SHA1 Message Date
  Ray 0a34a35403 Update miniaudio.h 4 years ago
  Ray 802ca161d3 REVIEWED: Some rlgl cleaning on unused types 4 years ago
  raysan5 a8dd4127f3 Added security check to avoid internal render batch overflow 4 years ago
  raysan5 7b37caa96c REVIEWED: Model scale #1700 4 years ago
  m4ntr0n1c abf481023b
Update to the xm player routine and support functionalities (#1701) 4 years ago
  raysan5 c2c141f941 Update version to raylib 3.7 4 years ago
  raysan5 b52cd8f605 Reorganized functions by module 4 years ago
  raysan5 5fd441969d REVIEWED: rlLoadShaderDefault() 4 years ago
  raysan5 14aa29d18b Update rlgl.h 4 years ago
  raysan5 66f3434571 REDESIGNED: Shapes texture/rec moved to shapes module 4 years ago
  Rob Loach d58b7b509e
Make SaveFile* callbacks return a boolean (#1697) 4 years ago
  raysan5 c21baf0d92 ADDED: GenMeshDefault() #1556 4 years ago
  raysan5 ccdf7ff335 REDESIGN: Move GenTexture*() functions to PBR example #721 4 years ago
  raysan5 67dda62867 REVIEWED: GenTexture*() functions #721 4 years ago
  raysan5 7e2531fe35 REVIEWED: ToggleFullscreen() on web #1241 4 years ago
  raysan5 38df0760cc Review compress/decompress logs 4 years ago
  raysan5 d64f27bad1 Remove old flag 4 years ago
  raysan5 2b6e7c8632 Update Makefile 4 years ago
  raysan5 b54d96205f Review libc dependency 4 years ago
  raysan5 aed0fee2ca Remove trailing spaces 4 years ago
  raysan5 b4975619ed Review comments 4 years ago
  raysan5 cdc3754449 ADDED: Support model normal matrix location #1691 4 years ago
  raysan5 2488d361b6 Review formatting 4 years ago
  raysan5 c772de702b REVIEWED: DrawMeshInstanced() matrix computations 4 years ago
  raysan5 434a3a276d REVIEWED: Define instancing API entry points for RPI 4 years ago
  raysan5 8e51e6d1df REVIEWED: CheckCollisionPointLine() 4 years ago
  raysan5 fd3e2fda00 RENAMED: example: shaders_mesh_instancing 4 years ago
  raysan5 8f1d81df0f Review code formatting 4 years ago
  mkupiec1 3d1a05d588
[shapes] CheckCollisionPointTriangle (fix), CheckCollisionPointLine (new routine) (#1695) 4 years ago
  raysan5 98a2e16d4d REVIEWED: RPI instancing checks #1679 4 years ago
  raysan5 b5aaf33058 Review matrix multiplication 4 years ago
  raysan5 aaf0d8b839 REVIEWED: rlgl: Stereo render is working again 4 years ago
  raysan5 6a24dd8945 REVIEWED: tinyobjloader #1568 4 years ago
  raysan5 23a764190e ADDED: LoadShaderFromMemory() #1690 4 years ago
  raysan5 bc6b16beb2 REVIEWED: DrawTexturePoly() 4 years ago
  Carlos Hernandez Barbera 7eaeffc8d9
GetCollisionRayMesh makes use of triangle count (#1688) 4 years ago
  Maksymilian Mika f38ced15e7
Fixing pointer arithmetic to avoid error [-Werror=pointer-arith] (#1685) 4 years ago
  Dan Bechard b6ca524bdd
Preserve floating point values in DrawRectangleLinesEx (#1683) 4 years ago
  Ray f9bab14fdb REVIEWED: DrawMeshInstanced() 4 years ago
  Ray fb9a437f8a REVIEWED: OpenGL 1.1 working again 4 years ago
  Ray cba412cc31 WARNING: BREAKING: rlgl redesign -WIP- 4 years ago
  chriscamacho 9569d6a802
Add DrawTexturedPoly and example (#1677) 4 years ago
  Jeffery Myers 13f97471a2
Change the color of the FPS display if the FPS is low (orange for <30, red for < 15). (#1676) 4 years ago
  Ray bb73a8089a Reviewed DrawFPS() comment 4 years ago
  Ray 9bea64b5e4 REMOVED: DrawGizmo() 4 years ago
  Ray 9047025ab7 Update textures.c 4 years ago
  Ray c2bc3d22a1 REVIEWED: DrawRectangleRounded() performance #1523 4 years ago
  Victor c5b0a1f005
Fix activeTextureId to have MAX_BATCH_ACTIVE_TEXTURES elements instead of the hardcoded 4 (#1674) 4 years ago
  Chris 2532c396ed
Fix 90 degree bug with DrawTexturePro and DrawRectanglePro (#1673) 4 years ago
  Ray 3e6ee028e5 Update rlgl.h 4 years ago