194 Révisions (1b0996fb0bcf68e2a14bc6260c6f2c5366ab033f)

Auteur SHA1 Message Date
  victorfisac 1879a8129e Fixed little bug in physac example il y a 9 ans
  victorfisac 4e84ded7ef Fixed spacing and set UpdatePhysics() function as static... il y a 9 ans
  victorfisac 1a8fbe5cf0 Add pthread external library to source... il y a 9 ans
  victorfisac 54537e8f0b Fixed bug in delta time calculation... il y a 9 ans
  raysan5 d1a5374ac4 raylib Oculus Rift CV1 example... IT WORKS!!! il y a 9 ans
  raysan5 56bd9da07c Update Oculus sample (will be moved soon) il y a 9 ans
  raysan5 97fc266ad4 Updated raylib Oculus example il y a 9 ans
  victorfisac 6a2bbae521 Updated physics examples with new module changes il y a 9 ans
  victorfisac 4c43a40788 Update physac examples with fixed timestep method il y a 9 ans
  victorfisac 77f599885d Fixed GLSL 100 shaders il y a 9 ans
  raysan5 3c1be60c66 Updated examples for new physac header-only il y a 9 ans
  Ray 374e3e7e11 Updated to raylib 1.5 il y a 9 ans
  Ray 904ef0d4be Adjust to standard example screen size il y a 9 ans
  Ray 2d90cc59b6 Update distortion.fs il y a 9 ans
  Ray 5576dea00b Rename raylib_rlgl_standalone.c to rlgl_standalone.c il y a 9 ans
  raysan5 b79ede4edb Added distortion shader to render il y a 9 ans
  Ray 79a6235811 Stereo rendering test il y a 9 ans
  Ray c99fc5108e Update screenshot il y a 9 ans
  Ray ee795150fa Updated some code il y a 9 ans
  raysan5 5631f822bd Reorganized device init/close il y a 9 ans
  raysan5 b574e105dd Basic raylib Oculus Rift template for reference il y a 9 ans
  raysan5 501ef80bed Updated camera 2d example il y a 9 ans
  Ray e2173922f0 Update eye render pose with layer data il y a 9 ans
  raysan5 4bc339ea4e Updated Oculus sample il y a 9 ans
  raysan5 8f91ed81c5 Updated Oculus sample to Oculus SDK 1.4 il y a 9 ans
  raysan5 d17a0cee1a Review text formatting (spacing, tabs...) il y a 9 ans
  raysan5 302ec438dd Removed colTint, tint color is colDiffuse il y a 9 ans
  raysan5 cac2a66deb Improved library consistency il y a 9 ans
  Ray caa7bc366b Reviewed DrawLight() function and some tweaks il y a 9 ans
  victorfisac 11cf455fe0 Standard Lighting (3/3) il y a 9 ans
  victorfisac 0ff26f527f Added normal and specular maps logic to standard... il y a 9 ans
  victorfisac 5c32cf2095 Add 'dwarf' model normal and specular maps to resources folder il y a 9 ans
  victorfisac ae2d0d4cd8 Delete old example mesh resource file il y a 9 ans
  raysan5 ea5b00528b Improved render to texture il y a 9 ans
  raysan5 48374c85dd Some tweaks il y a 9 ans
  victorfisac dcd6942ed1 Fix small bug and spacing il y a 9 ans
  victorfisac c320a21f2b Add standard lighting (2/3) il y a 9 ans
  victorfisac 80eb4f3f50 Remove deprecated phong lighting shaders and example il y a 9 ans
  Gordon McShane c0983f3400 fix example il y a 9 ans
  raysan5 c9e30f7754 Review struct typedef to avoid pointers for users il y a 9 ans
  raysan5 bc08271da3 Updated shaders with comments il y a 9 ans
  Ray 0e29aa2951 Corrected function name il y a 9 ans
  Chris Hemingway b62bbb78ed Fix building examples on OSX il y a 9 ans
  raysan5 29761c2519 Testing new material usage il y a 9 ans
  raysan5 ba60918eaa Updated Oculus sample il y a 9 ans
  raysan5 fd67e31f63 Renamed function for consistency il y a 9 ans
  raysan5 cc39b4660a New oculus sample to test... il y a 9 ans
  raysan5 173529e048 Oculus SDK 1.3 + GLFW3 sample -NOT WORKING- il y a 9 ans
  raysan5 17eefed08f Improved gestures system il y a 9 ans
  raysan5 c8a30b262d Updated gestures example il y a 9 ans