Joshua Reisenauer
a2a3d3aeb6
new silence generator
9 yıl önce
Ray
17732fa9c4
Corrected warning with array
9 yıl önce
Ray
fa98289ddb
Added 2D camera mode functions
Removed BeginDrawingEx()
Added Begin2dMode() and End2dMode()
9 yıl önce
Ray
0e6d1cb272
Working on materials system...
9 yıl önce
Ray
1fb874cdc5
Check for WebGL/Webkit extensions
Improve DXT-ETC1 support on HTML5
9 yıl önce
Joshua Reisenauer
34e5fcf47e
removed enums
9 yıl önce
Joshua Reisenauer
a1038f61b6
BPS type added to ensure consistency
9 yıl önce
Joshua Reisenauer
5f1e8b8278
hide struct from user
Hiding the struct from user should protect from accidentally modifying
the mix channel. This could cause serious errors down the road.
9 yıl önce
Joshua Reisenauer
91f1f324c0
First stage of audio API update
Look over changes and give feedback please.
9 yıl önce
Joshua Reisenauer
f707c1ca46
this should work
9 yıl önce
Joshua Reisenauer
299ae7a4bd
new trace logs and optimizations
9 yıl önce
Joshua Reisenauer
3104d3d6cd
small fix for streaming
There is still an issue where audio will cut off after a brief moment
9 yıl önce
Joshua Reisenauer
04d9deac92
setting up openal
9 yıl önce
Joshua Reisenauer
f12754b01f
quick fix
Boolean errors
9 yıl önce
Joshua Reisenauer
62087d21cc
updated jar_xm
9 yıl önce
Joshua Reisenauer
89a84a621b
implement
9 yıl önce
Joshua Reisenauer
1c370f5a17
cleaned up calculations
9 yıl önce
Joshua Reisenauer
cb05c51911
tabs to spaces fix
9 yıl önce
Joshua Reisenauer
ec2cbaa5eb
Added proto version of jar_xm
This is an early draft, needs lots of work. Still need to figure out way
to calculate total length of song. This is hard because xm tracks stream
out zeros when done, only position in track can be found. Position does
not give any direct value of how much more time is left. I think that by
setting the loop count to 1 and seeking until the end I can total up the
number of samples and come up with a length.
9 yıl önce
raysan5
9639b14e1b
Reduce PCM buffer size for Android to avoid stalls
9 yıl önce
raysan5
17eefed08f
Improved gestures system
9 yıl önce
raysan5
2e5d898443
Corrected bug with old FBO struct
9 yıl önce
raysan5
6b5e18e6bf
Make mouse inputs available on Android for...
... easy code porting, transalating them to touches and gestures
internally.
Removed function SetCustomCursor(), it can be managed by the user.
9 yıl önce
raysan5
284eaf1576
Use Depth Texture on OpenGL 3.3
9 yıl önce
raysan5
c1e49d2b13
Removed function
I decided it is redundant and could be confusing (when mixed with 3D
drawing). It's not KISS.
9 yıl önce
raysan5
aa22d97983
Simplified texture flip and added comments
9 yıl önce
raysan5
3b67a4cfba
Update stb libs to latest version
9 yıl önce
LelixSuper
9361615786
Fix Makefile files
I've added .PHONY targets and fixed "clean" recipe.
9 yıl önce
raysan5
0133917bf9
Correct detail
9 yıl önce
Ray
b6cec214bd
Unified internal shader to only one
Only defaultShader required, set default value for vertex color
attribute if not enabled and fragColor uniform
9 yıl önce
raysan5
a66c8531d6
Some code simplifications
9 yıl önce
LelixSuper
a04a7b6ea5
Fix cleaning recipies for GNU/Linux
9 yıl önce
LelixSuper
f2f4079411
Remove recipes of GLEW from Makefile (not used any more)
9 yıl önce
raysan5
06a8d7eb06
Remove old postprocessing system
9 yıl önce
raysan5
66b096d978
Added support for render to texture (use RenderTexture2D)
Now it's possible to render to texture, old postprocessing system will
be removed on next raylib version.
9 yıl önce
raysan5
1136d4222f
Setting up for raylib 1.5.0
9 yıl önce
raysan5
136408d8b8
Corrected bug on bounding box
if mesh is not loaded properly it breaks the game!
9 yıl önce
raysan5
a3f16c8459
Improved 2d camera system -IN PROGRESS-
9 yıl önce
raysan5
956a6e6f77
Corrected bug and comments on model unloading
9 yıl önce
raysan5
8b7ca8b670
Review comments
9 yıl önce
victorfisac
ea7afc8ec8
Fix spacing and some comments
9 yıl önce
victorfisac
60223a358b
Physac redesign (3/3)
Finally, physics update is handled in main thread using steps to get
accuracy in collisions detection instead of moving it to a new thread.
Examples are finished as simple and clear as I could. Finally, physac
module is MORE simpler than in the first version, calculation everything
by the same way for both types of physic objects.
I tryed to add rotated physics a couple of times but I didn't get
anything good to get a base to improve it. Maybe for the next version...
No bugs or strange behaviours found during testing.
9 yıl önce
raysan5
269b120104
Review Android button inputs
9 yıl önce
raysan5
584e74c676
Corrected bug on touch position
9 yıl önce
raysan5
fa78023aa4
Understand mouse as touch in web
9 yıl önce
raysan5
ebc2b9a286
Improved windows resizing system...
...despite not being enabled on GLFW3
9 yıl önce
raysan5
5e45c3c824
Redesign to work as standalone
Redesigned to work as standalone and support fordward-compatible context
(shaders review)
9 yıl önce
Ray
e2ba22ec59
Improved 2D-3D drawing
Depth test disabled for 2D and only used on 3D; consequently LINES vs
TRIANGLES vs QUADS buffers drawing order maters... but blending also
works ok.
9 yıl önce
Ray
49df957058
Add support for multiple gamepads on RPI
9 yıl önce
Ray
95c1bf9544
Removed previous change that introduced a bug
9 yıl önce