* Make raymath naming and functions more consistent * Minor fixes * Fix examples * Fix Physac * New naming rules * Apply naming to Quaternion functions * Apply to models.c * Remove *MulitplyValue / *DivideValue
NB glsl100 shader needs testing on "bare metal" Co-authored-by: codifies <nospam@antispam.com>
It seems something is not working properly...
Co-authored-by: codifies <nospam@antispam.com>