Ray
463d069eff
REXM: RENAME: example: `models_heightmap` --> `models_heightmap_rendering`
2 mesi fa
Ray
b67e7ffc44
REXM: RENAME: example: `shapes_draw_circle_sector` --> `shapes_circle_sector_drawing`
2 mesi fa
Ray
16fbca2e8b
REXM: RENAME: example: `shapes_draw_rectangle_rounded` --> `shapes_rounded_rectangle_drawing`
2 mesi fa
Ray
1bbd4c3566
REXM: RENAME: example: `shapes_draw_ring` --> `shapes_ring_drawing`
2 mesi fa
Ray
c0234e5e3d
REXM: RENAME: example: `textures_sprite_anim` --> `textures_sprite_animation`
2 mesi fa
Ray
fb42819eab
Added project to folder in solution
2 mesi fa
Ray
d418704c0b
REXM: Update examples collection
2 mesi fa
Ray
e21093d434
REXM: RENAME: example: `core_input_gestures_web` --> `core_input_gestures_testbed`
2 mesi fa
Ray
c17f82a78c
REMOVED: `core_basic_window_web`
The example is not following examples conventions and it will be moved to `others` with a new name
2 mesi fa
Ray
d97e0a8ac7
REXM: RENAME: example: `shaders_texture_drawing` --> `shaders_texture_rendering`
2 mesi fa
Ray
41dee9e9f9
REXM: RENAME: example: `shaders_fog` --> `shaders_fog_rendering`
2 mesi fa
Ray
3cbe911613
REXM: RENAME: example: `models_billboard` --> `models_billboard_rendering`
2 mesi fa
Ray
b17936de22
REXM: RENAME: example: `models_billboard` --> `models_billboard_rendering`
2 mesi fa
Ray
1008066644
Removed `core_loading_thread` project
2 mesi fa
Ray
a7e62e73d8
REXM: REMOVE: example: `core_loading_thread`
This example was POSIX only and had some special requirements for web, it made it more difficult to be managed from collection standard examples format.
It will be re-added in the `others` category, that is not processed for web.
2 mesi fa
Ray
5cbe013273
REXM: RENAME: example: `models_skybox` --> `models_skybox_rendering`
2 mesi fa
Ray
d8ee8a45c4
REXM: RENAME: example: `textures_draw_tiled` --> `textures_tiled_drawing`
2 mesi fa
Ray
33327760f1
REXM: RENAME: example: `text_draw_3d` --> `text_3d_drawing`
2 mesi fa
Ray
785ad4015c
REXM: RENAME: example: `textures_polygon` --> `textures_polygon_drawing`
2 mesi fa
Ray
cadd28e5a0
REXM: RENAME: example: `text_raylib_fonts` -> `text_sprite_fonts`
2 mesi fa
Ray
64d6a90d48
REXM: RENAME: example: `text_unicode` --> `text_unicode_emojis`
2 mesi fa
Ray
b6ae380260
REVIEWED: Examples comments, consistent code sections
2 mesi fa
Ray
e18d167c8f
REVIEWED: New examples added renaming, avoid duplicated .sln GUIDs
2 mesi fa
JohnnyCena123
0e73e0ea64
reviewed ALL non-external files to follow raylib's convention of no spaces around / or * ( #5153 )
2 mesi fa
Ray
47db1da9ea
REXM: RENAMED: example: `core_3d_fps_controller` to `core_3d_camera_fps`
2 mesi fa
Ray
4d0c3affaa
REXM: Update examples and lists
2 mesi fa
alexander-nichols
5d9c8c365e
[build] Fixed VS2022 broken build
Fixed bad references to shaders_normalmap in the project raylib\projects\VS2022\examples\shaders_normal_map.vcxproj
Changed GUID for shaders_normal_map as it coincided with that for core_3d_fps_controller {6B1A933E-71B8-4C1F-9E79-02D98830E671}
2 mesi fa
Ray
a8dfd9db76
REXM: RENAMED: `shaders_normalmap` --> `shaders_normal_map`
2 mesi fa
Ray
afdc7972d6
REXM: Automatic validation and update of examples
3 mesi fa
Ray
f0131f6ee6
Added missing project to solution
3 mesi fa
Ray
601091b69e
Update raylib.sln
3 mesi fa
Ray
388bc5075e
Update raylib.sln
3 mesi fa
Ray
6792e6e2dd
Updated required files for new example: `shaders_normalmap`
3 mesi fa
Ray
ff1087480c
ADDED: New projects to VS2022 solution
3 mesi fa
Ray
b3513e4719
ADDED: Missing example VS2022 projects
3 mesi fa
jestarray
296e3af470
add const qualifier to ImageDrawTriangleFan and ImageDrawTriangleStrip arguments
5 mesi fa
Duy Tran
f0de896f36
cmake: replace custom variable with built-in one
6 mesi fa
Ray
cf1713e6dd
REVIEWED: VS2022 projects use a custom resource file...
...instead of relying in src/raylib provided one. #4900
6 mesi fa
Jeffery Myers
0b37251fbd
Remove duplicate resource file
6 mesi fa
Ray
cc5739a6d7
REVIEWED: Some PRs formating
7 mesi fa
Jonathan Marler
336fd78f74
Add core_highdpi example
This example enables HIGHDPI and renders a scale showing how the logical
size compares to the pixel size of the window.
7 mesi fa
Jonathan Marler
af16f7823a
Improve description of RestoreWindow
Restore window currently says it sets the window state to:
"not minimized/maximized"
However, if a window is maximized and then minimized, it's typical that
it would restore back to being maximized, which is what seems to happen
from my testing. I've reworded the description to better reflect
this behavior.
7 mesi fa
luis605
8ec52e3b25
Added example to build system
7 mesi fa
Ray
e1ec595251
ADDED: Resource file to example projects #4790
8 mesi fa
Peter0x44
99d2119dd6
[build] Add CI for ARM64 with Visual Studio ( #4781 )
* [build] Add ARM64 configuration to raylib.sln
* [build] Add ARM64 to windows.yml
8 mesi fa
goto40
6a644b48f0
doc: audio stream processor, number of channels ( #4753 )
* doc: audio stream processor
* fixed accidental encoding effect
9 mesi fa
Anstro Pleuton
7bfc8e8ca7
[example] Add shaders_rounded_rectangle example ( #4719 )
* Add shaders_rounded_rectangle example
* Minor tweaks to example template (add star, more)
* Combine shaders
* Fix changes after review
---------
Co-authored-by: Anstro Pleuton <anstropleuton@github.com>
9 mesi fa
Ray
da5a868e2a
REMOVED: example: `core_gamepad_info`
10 mesi fa
Ray
a1896c7a90
REVIEWED: Code/Web-Makefile formatting
10 mesi fa
Ray
fa0eada61a
Update year to 2025
10 mesi fa