Ray
b59fab7ee6
Update year to 2023
il y a 2 ans
Ray
4a9391ae83
REVIEWED: examples descriptions
il y a 2 ans
Ray
c1b01c0d5d
Added new comment to examples
il y a 2 ans
raysan5
1b91ac0b0d
REVIEWED: EXAMPLE: shaders_shapes_outline
Removed unneeded resources to use raylib ones.
il y a 3 ans
Ray
a04dbe7ffd
Update shaders_shapes_outline.c
il y a 3 ans
Ray
51fbde178f
Update shaders_shapes_outline.c
il y a 3 ans
Ray
0fa295c72d
Review formating to follow raylib style conventions
il y a 3 ans
GoldenThumbs
64e786fe28
Add example shaders_shapes_outline.c ( #1883 )
il y a 3 ans
Jeffery Myers
e48b9a6da1
[Examples] Warning fixes (pt 1) ( #1668 )
* Fix some warnings in examples.
* cleanups from review
Co-authored-by: Jeffery Myers <JefMyers@blizzard.com>
il y a 4 ans
Ray
01e28263be
WARNING: VERY BREAKING CHANGE: Renamed some enum values for consistency
Some enums values have been renamed to be more consistent and also provide a more detailed description:
- ShaderLocationIndex: LOC_VERTEX_POSITION -> SHADER_SHADER_LOC_VERTEX_POSITION
- ShaderUniformDataType: UNIFORM_VEC2 -> SHADER_UNIFORM_VEC2
- MaterialMapType: MAP_ALBEDO -> MATERIAL_MAP_ALBEDO
- PixelFormat: UNCOMPRESSED_GRAYSCALE -> PIXELFORMAT_UNCOMPRESSED_GRAYSCALE
il y a 4 ans
raysan5
c32ae480af
RENAMED: FormatText() -> TextFormat()
This function was renamed for consistency in raylib 3.0, just unified all examples to use TextFormat() instead of FormatText()
il y a 4 ans
Ray
b525039e0a
Review ALL examples
il y a 5 ans
Ray
424d3ca8d9
examples review
Redesigns, deletes and renames
Also noted authors propertly on contributed examples
il y a 5 ans
Ray
2edec8ae28
Some example tweaks
il y a 5 ans
Ray
129703fad1
new example: shaders_texture_drawing
il y a 6 ans