Ray
46774a8167
REVIEWED: GetDirectoryPath()
5 yıl önce
Ray
f28c1ef675
ADDED: IsTouchDetected()
5 yıl önce
Ray
eee995ec3d
ADDED: GetWorldToScreenEx()
Addressing issue #1056
5 yıl önce
Ray
a3ca859db2
Allow MAX_BATCH_BUFFERING config at compile time
5 yıl önce
Ray
40d6c15798
Addressed issue #1051
Allow frustrum culling near/far distance configuration at compile time.
5 yıl önce
Ray
d41386d661
Minor tweaks to avoid warnings
5 yıl önce
Ray
7ae426c377
Redesigned TextToInteger()
5 yıl önce
Ray
fa0d5bbf9e
Remove duplicate function
5 yıl önce
Ray
d10ff78822
WARNING: Renamed Vector3Multiply() to Vector3Scale()
Renamed for consistency with Vecto2Scale()
Also renamed Vector3MultiplyV() to Vector3Multiply()
5 yıl önce
Ray
e932d23cf4
Update cgltf.h
5 yıl önce
Ray
49b723e76d
Correct issue with define
5 yıl önce
Ray
71017993ce
Remove unneeded traces
5 yıl önce
raysan5
42d56d2f37
Added SUPPORT_HALFBUSY_WAIT_LOOP
5 yıl önce
raysan5
cff38308b7
Support custom allocator
5 yıl önce
raysan5
9c52a4932d
Corrected issue with types
5 yıl önce
raysan5
edc1d2511d
Review module to fit raylib conventions
Support custom allocators
5 yıl önce
raysan5
1c4dadcf68
Support custom memory allocators
5 yıl önce
raysan5
d797bb3e1c
Support custom memory allocators
5 yıl önce
raysan5
bec467705e
Review custom allocators
5 yıl önce
raysan5
fe0d04c879
Review functions modifiers
5 yıl önce
raysan5
406373caa9
Review functions definition modifiers
5 yıl önce
Victor Gallet
6a46dcb374
Fix compilation when the SUPPORT_MESH_GENERATION feature is not supported (previously, the loadModel function was using the GenMeshCube texture, if no model founded, to generate a default cube mesh ( #1075 )
5 yıl önce
Ray
1eae4b483b
Commented unnecessary printf()/puts() calls
5 yıl önce
Ray
1f82b0d847
Comment tweak
5 yıl önce
Ray
b0ce16b460
LoadFontData(): generate empty image for space
This could be required on texture packing ;)
5 yıl önce
Ray
237972652d
GetImageAlphaBorder() return 0 in case of blank image
5 yıl önce
Ray
4525c897e2
GetImageData() returns NULL if image size is 0
5 yıl önce
jbosh
019434a37e
Fix for short non-looping sounds ( #1067 )
Short non-looping sounds can sometimes think they need to keep playing and will output their first few frames again. This helps to break out of all the loops instead of just this one.
5 yıl önce
Ray
22b7713287
IsFileExtension(): Review issue with no-extension files
5 yıl önce
Ray
e0d4cc3143
ADDED: DrawPolyLines()
5 yıl önce
Ray
fcf15fe8c0
Removed comment
5 yıl önce
Ray
358ca7595d
Review IsFileExtension() to be case-insensitive
5 yıl önce
Ray
89fedf0bb9
Comments review
5 yıl önce
Ray
4211056354
Reviewed some comments
5 yıl önce
Ray
6d56c99a37
Reorganized some variables for consistency
5 yıl önce
Ray
f46fcb8307
IsAudioBufferPlaying() replace ERROR by WARNING
5 yıl önce
Ray
a08508f6a4
Renamed LICENSE.md to LICENSE
5 yıl önce
raysan5
b5b3bbb30b
Review variable name
5 yıl önce
raysan5
21c30f43d4
Update year to 2020
5 yıl önce
raysan5
c20ccfe274
Review PR #1040 naming and formating
5 yıl önce
raysan5
c0d1425aac
Remove TABS
5 yıl önce
raysan5
350cb0a8a8
GenTextureCubemap(): renamed parameter
5 yıl önce
chriscamacho
cedd5efe4c
fixed free camera pitch ( #1040 )
5 yıl önce
las3rlars
f8bd56b07f
Normals was not correctly updated when using animated meshes ( #1052 )
* Normal vbo not correctly updated
5 yıl önce
illegalinstruction
caa1f45643
Forcibly ensure .xm playback starts in the right place; fixes #1043 . ( #1045 )
5 yıl önce
Ray
8473e94879
Add some comments on desktop multi-touch
5 yıl önce
Ray
03e6006ac8
Corrected bug on rlReadTexturePixels()
6 yıl önce
Ray
e614942a2d
Read texture data as RGBA from FBO on GLES 2.0
6 yıl önce
Ray
1397242d88
Small code tweak to avoid warning
6 yıl önce
Ray
b8246d8592
Minor format tweaks for PR #1036
6 yıl önce