raysan5
c772de702b
REVIEWED: DrawMeshInstanced() matrix computations
Simplified some parts and reviewed for a correct computation of matrices, considering stereo render view/projection per eye transformations
3 years ago
raysan5
fd3e2fda00
RENAMED: example: shaders_mesh_instancing
shaders_rlgl_mesh_instanced -> shaders_mesh_instancing
3 years ago
Ray
f9bab14fdb
REVIEWED: DrawMeshInstanced()
3 years ago
Ray
dd59350485
REVIEW: instancing example formating
3 years ago
Max
7e58838895
added animation and keyboard controls to rlgl mesh Instancing example ( #1678 )
3 years ago
Jeffery Myers
e48b9a6da1
[Examples] Warning fixes (pt 1) ( #1668 )
* Fix some warnings in examples.
* cleanups from review
Co-authored-by: Jeffery Myers <JefMyers@blizzard.com>
3 years ago
Ray
be8d5a7ae2
RENAMED: camera.type -> camera.projection
3 years ago
Ray
01e28263be
WARNING: VERY BREAKING CHANGE: Renamed some enum values for consistency
Some enums values have been renamed to be more consistent and also provide a more detailed description:
- ShaderLocationIndex: LOC_VERTEX_POSITION -> SHADER_SHADER_LOC_VERTEX_POSITION
- ShaderUniformDataType: UNIFORM_VEC2 -> SHADER_UNIFORM_VEC2
- MaterialMapType: MAP_ALBEDO -> MATERIAL_MAP_ALBEDO
- PixelFormat: UNCOMPRESSED_GRAYSCALE -> PIXELFORMAT_UNCOMPRESSED_GRAYSCALE
3 years ago
Ray
fe3256be9f
Renamed some functions to use latest raylib version
3 years ago
Ray
8e15dae5ed
Review contributed examples
4 years ago
seanpringle
4bcddc3b15
[wip] rlDrawMeshInstanced ( #1318 )
* rlDrawMeshInstanced first attempt
* rlDrawMeshInstanced OpenGL 3.3 and VAO checks
* rlDrawMeshInstanced GetShaderAttribLocation; comments
* example instanced shader
* RLGL_STANDALONE RAYMATH_STANDALONE Vector4
* apply suggested naming changes; add instanced mesh example
* remove orphan variables
4 years ago