raysan5
552033da27
Move shaders functions to module rlgl
Shader functionality owns to rlgl, not core module
9 years ago
raysan5
66556b8b47
Added some functions and renamed some others
Added:
- LoadImageRaw()
- ImageCopy()
Renamed:
- GetPixelData() -> GetImageData()
9 years ago
raysan5
3434255ce6
Decoupling camera system from raylib main library
9 years ago
raysan5
d686cc6c4a
Some small code tweaks
9 years ago
raysan5
d50194940d
Updated to raylib v1.3
9 years ago
raysan5
e30421e84c
Updated to latest version 2.06
9 years ago
raysan5
c944d62374
Improved mipmaps support and image loading
9 years ago
raysan5
84befaea24
Corrected bug on GetHexValue() function
9 years ago
raysan5
2be8753788
Functions renaming for better consistency
9 years ago
Ray
a59433e7a3
Merge pull request #23 from raysan5/develop
Integrate develop branch
9 years ago
Ray
cd08ae7b85
Corrected bug on reset default shader
9 years ago
raysan5
1ec87f7990
Moved postpro texture to shader
9 years ago
raysan5
bae1bf7b0a
Corrected bug on UnloadModel()
9 years ago
raysan5
024e48850e
Corrected camera issue and added function
9 years ago
raysan5
9572d6c063
Updated postpro shaders system
9 years ago
raysan5
d9c5614342
Updated shader system
9 years ago
Marc Palau
4c6c182023
Corrected gesture tap issue and text scaling issue
9 years ago
Marc Palau
fca60cb597
Corrected camera issue
9 years ago
raysan5
6a4afae5cc
Improved ResolveCollisionCubicmap()
Now it supports multiple maps one next to the other
9 years ago
raysan5
fd851d1d8b
Improved custom shaders support
Corrected issues with textures loading
9 years ago
raysan5
9e450df053
Added extensions check on rlglInit() and more
Corrected shader version depending on OGL version
Corrected bug in gestures module
9 years ago
Gatonevermind
c7ae28aaa2
Small tweak
9 years ago
raysan5
19721c70ff
Removed unused shaders
9 years ago
raysan5
e25f1227c0
Updated stb headers
9 years ago
Gatonevermind
4e4b6bef21
Corrected bug on PVR textures loading
9 years ago
raysan5
a7714c842f
raymath module review and other changes
Complete review of matrix rotation math
Check compressed textures support
WIP: LoadImageFromData()
9 years ago
raysan5
eae98e1c34
Big batch of changes, check description:
- Camera system moved to a separate module [camera.c]
- WIP: Added customization functions for camera controls
- Added custom shaders support on batch drawing
- Complete redesign of textures module to support multiple texture
formats (compressed and uncompressed)
9 years ago
raysan5
ba257b09f5
Corrected input bug
9 years ago
raysan5
05fe1c22ed
Updated to latest version
9 years ago
raysan5
7db895ab5d
Corrected some bugs and warnings
9 years ago
Marc Palau
ceb7325727
Added Gestures System for Android and Web
9 years ago
raysan5
7d2318c167
WIP on shaders and textures
Moved functions: LoadShader(), UnloadShader()
Add support for PVR textures compressed/uncompressed
WIP: Detect available extensions for compressed textures
9 years ago
raysan5
a632a04a30
Big batch of changes! Check description:
Support multiple texture formats (uncompressed and compressed)
Postprocessing shaders support
Model struct redefined and improved
Extended loading functions for Textures and Models
Simplified functions: DrawPlane(), DrawQuad()
Deleted functions: DrawPlaneEx(), DrawGizmoEx()
Now Text module only depends on Textures module
Shapes: Reviewed functions to low lines/triangles usage
Removed useless tabs and spaces around code
9 years ago
nicobwah
2b4a1f295a
Added support for Latin-1 Supplement characters
Extended default raylib font system to support Latin-1 Supplement
characters
9 years ago
Marc Palau
3cad094edd
Changes integration (some WIP, view details)
Corrected GetMouseWheelMove()
Corrected camera system
Reviewed cubicmap resolution (collision detection)
Added QuaternionTransform()
WIP: Raycast system (not working)
WIP: Reviewing axis-angle rotations...
9 years ago
raysan5
c062f8d4fe
Redesign shader system and more
Shader system has been completely redesigned
Added support for multiple texture color modes
9 years ago
raysan5
ee4b553c2a
Renamed some functions
9 years ago
Marc Palau
3cb4edcbc3
Corrected camera system
10 years ago
raysan5
e1353b9f7d
Removed some TODO already done
10 years ago
Ray
47827ddda1
Merge pull request #22 from procedural/hide-mouse
Functions to show and hide mouse cursor at runtime
10 years ago
Ray
387795311c
Merge pull request #20 from procedural/cpp-fixes
Fixes for C++, bool type already defined
10 years ago
Marc Palau
77eda6494e
Added cubicmap collision detection and resolution
10 years ago
Marc Palau
b25cdf7f7d
Added support for multiple camera modes
10 years ago
Constantine Tarasenkov
765870fe8f
No need to include raylib.h
10 years ago
Constantine Tarasenkov
cc6cf9a741
Adding functions to show and hide mouse cursor
10 years ago
Constantine Tarasenkov
ab12193f10
Fixes for C++
10 years ago
Marc Palau
b926765ce0
Added functions and improvements
LoadCubicmap() supports custom texture rectangle (from texture atlas)
for every cubic-face.
CheckCollision*() for spheres and bounding-boxes.
10 years ago
raysan5
9ab6718234
Corrected bug, OGG loading on Android
10 years ago
raysan5
42c92e4f2e
Add support for custom shaders
Custom shaders for models
Postprocessig on FBO (in progress)
Some useless spaces removed
10 years ago
raysan5
b9e53cd135
Removed useless spaces
10 years ago