raysan5
66556b8b47
Added some functions and renamed some others
Added:
- LoadImageRaw()
- ImageCopy()
Renamed:
- GetPixelData() -> GetImageData()
il y a 9 ans
raysan5
3434255ce6
Decoupling camera system from raylib main library
il y a 9 ans
raysan5
d686cc6c4a
Some small code tweaks
il y a 9 ans
raysan5
d50194940d
Updated to raylib v1.3
il y a 9 ans
raysan5
e30421e84c
Updated to latest version 2.06
il y a 9 ans
raysan5
c944d62374
Improved mipmaps support and image loading
il y a 9 ans
raysan5
84befaea24
Corrected bug on GetHexValue() function
il y a 9 ans
raysan5
2be8753788
Functions renaming for better consistency
il y a 9 ans
Ray
a59433e7a3
Merge pull request #23 from raysan5/develop
Integrate develop branch
il y a 9 ans
Ray
cd08ae7b85
Corrected bug on reset default shader
il y a 9 ans
raysan5
1ec87f7990
Moved postpro texture to shader
il y a 9 ans
raysan5
bae1bf7b0a
Corrected bug on UnloadModel()
il y a 9 ans
raysan5
024e48850e
Corrected camera issue and added function
il y a 9 ans
raysan5
9572d6c063
Updated postpro shaders system
il y a 9 ans
raysan5
d9c5614342
Updated shader system
il y a 9 ans
Marc Palau
4c6c182023
Corrected gesture tap issue and text scaling issue
il y a 9 ans
Marc Palau
fca60cb597
Corrected camera issue
il y a 9 ans
raysan5
6a4afae5cc
Improved ResolveCollisionCubicmap()
Now it supports multiple maps one next to the other
il y a 9 ans
raysan5
fd851d1d8b
Improved custom shaders support
Corrected issues with textures loading
il y a 9 ans
raysan5
9e450df053
Added extensions check on rlglInit() and more
Corrected shader version depending on OGL version
Corrected bug in gestures module
il y a 9 ans
Gatonevermind
c7ae28aaa2
Small tweak
il y a 10 ans
raysan5
19721c70ff
Removed unused shaders
il y a 10 ans
raysan5
e25f1227c0
Updated stb headers
il y a 10 ans
Gatonevermind
4e4b6bef21
Corrected bug on PVR textures loading
il y a 10 ans
raysan5
a7714c842f
raymath module review and other changes
Complete review of matrix rotation math
Check compressed textures support
WIP: LoadImageFromData()
il y a 10 ans
raysan5
eae98e1c34
Big batch of changes, check description:
- Camera system moved to a separate module [camera.c]
- WIP: Added customization functions for camera controls
- Added custom shaders support on batch drawing
- Complete redesign of textures module to support multiple texture
formats (compressed and uncompressed)
il y a 10 ans
raysan5
ba257b09f5
Corrected input bug
il y a 10 ans
raysan5
05fe1c22ed
Updated to latest version
il y a 10 ans
raysan5
7db895ab5d
Corrected some bugs and warnings
il y a 10 ans
Marc Palau
ceb7325727
Added Gestures System for Android and Web
il y a 10 ans
raysan5
7d2318c167
WIP on shaders and textures
Moved functions: LoadShader(), UnloadShader()
Add support for PVR textures compressed/uncompressed
WIP: Detect available extensions for compressed textures
il y a 10 ans
raysan5
a632a04a30
Big batch of changes! Check description:
Support multiple texture formats (uncompressed and compressed)
Postprocessing shaders support
Model struct redefined and improved
Extended loading functions for Textures and Models
Simplified functions: DrawPlane(), DrawQuad()
Deleted functions: DrawPlaneEx(), DrawGizmoEx()
Now Text module only depends on Textures module
Shapes: Reviewed functions to low lines/triangles usage
Removed useless tabs and spaces around code
il y a 10 ans
nicobwah
2b4a1f295a
Added support for Latin-1 Supplement characters
Extended default raylib font system to support Latin-1 Supplement
characters
il y a 10 ans
Marc Palau
3cad094edd
Changes integration (some WIP, view details)
Corrected GetMouseWheelMove()
Corrected camera system
Reviewed cubicmap resolution (collision detection)
Added QuaternionTransform()
WIP: Raycast system (not working)
WIP: Reviewing axis-angle rotations...
il y a 10 ans
raysan5
c062f8d4fe
Redesign shader system and more
Shader system has been completely redesigned
Added support for multiple texture color modes
il y a 10 ans
raysan5
ee4b553c2a
Renamed some functions
il y a 10 ans
Marc Palau
3cb4edcbc3
Corrected camera system
il y a 10 ans
raysan5
e1353b9f7d
Removed some TODO already done
il y a 10 ans
Ray
47827ddda1
Merge pull request #22 from procedural/hide-mouse
Functions to show and hide mouse cursor at runtime
il y a 10 ans
Ray
387795311c
Merge pull request #20 from procedural/cpp-fixes
Fixes for C++, bool type already defined
il y a 10 ans
Marc Palau
77eda6494e
Added cubicmap collision detection and resolution
il y a 10 ans
Marc Palau
b25cdf7f7d
Added support for multiple camera modes
il y a 10 ans
Constantine Tarasenkov
765870fe8f
No need to include raylib.h
il y a 10 ans
Constantine Tarasenkov
cc6cf9a741
Adding functions to show and hide mouse cursor
il y a 10 ans
Constantine Tarasenkov
ab12193f10
Fixes for C++
il y a 10 ans
Marc Palau
b926765ce0
Added functions and improvements
LoadCubicmap() supports custom texture rectangle (from texture atlas)
for every cubic-face.
CheckCollision*() for spheres and bounding-boxes.
il y a 10 ans
raysan5
9ab6718234
Corrected bug, OGG loading on Android
il y a 10 ans
raysan5
42c92e4f2e
Add support for custom shaders
Custom shaders for models
Postprocessig on FBO (in progress)
Some useless spaces removed
il y a 10 ans
raysan5
b9e53cd135
Removed useless spaces
il y a 10 ans
Ray
dc52c8f769
Updated GLFW libs to 3.1
Recompiled by procedural! Thanks!
il y a 10 ans