raysan5
8fb84d9e63
Updated to new rlgl
8 years ago
raysan5
c28a5fbd62
Code tweak
8 years ago
raysan5
56bd9da07c
Update Oculus sample (will be moved soon)
8 years ago
Ray
2d90cc59b6
Update distortion.fs
8 years ago
Ray
5576dea00b
Rename raylib_rlgl_standalone.c to rlgl_standalone.c
8 years ago
raysan5
b79ede4edb
Added distortion shader to render
8 years ago
Ray
79a6235811
Stereo rendering test
Trying to simulate Oculus Rift CV1 rendering without the device... for
Debug pourposes.
8 years ago
Ray
c99fc5108e
Update screenshot
8 years ago
Ray
ee795150fa
Updated some code
8 years ago
raysan5
5631f822bd
Reorganized device init/close
8 years ago
Ray
e2173922f0
Update eye render pose with layer data
8 years ago
raysan5
4bc339ea4e
Updated Oculus sample
8 years ago
raysan5
8f91ed81c5
Updated Oculus sample to Oculus SDK 1.4
Still working on the sample but almost finished. Some rlgl internals
redesign required and it will be ready!
8 years ago
raysan5
ba60918eaa
Updated Oculus sample
Now GLFW3 windows/context creation works ok and a sample red rectangle
has been drawn using rlgl. Next step is working in tracking
position/orientation maths and try to get a simple 3d scene...
8 years ago
raysan5
cc39b4660a
New oculus sample to test...
8 years ago
raysan5
173529e048
Oculus SDK 1.3 + GLFW3 sample -NOT WORKING-
8 years ago