223 次代码提交 (a5907bfdcac082d4cddd238223f2bf18f9721947)

作者 SHA1 备注 提交日期
  Ray 861ebafe62 Update shaders_mesh_instancing.c 9 个月前
  Anstro Pleuton 7bfc8e8ca7
[example] Add shaders_rounded_rectangle example (#4719) 9 个月前
  Anstro Pleuton 773e3f5f9f
Update more examples inconsistencies (#4711) 9 个月前
  Anstro Pleuton 945f181f1d
[examples] Update examples to be consistent (#4699) 9 个月前
  Anthony Carbajal 27e530eb18
update examples with difficulty stars (#4694) 9 个月前
  Ray 7c7b087efb REVIEWED: example: `shaders_deferred_render` -WIP- 10 个月前
  Ray cfbba79bd3 REVIEWED: example: `models_textures_tiling` shaders 10 个月前
  Ray fddfb58f85 REVIEWED: Potential shader issues 10 个月前
  Ray af163ba22a REVIEWED: example: `shaders_julia_set` 10 个月前
  Ray 2f6230e366 Formatting review and examples review 10 个月前
  Ray 8e450e4446 Reviewed shaders formating to follow raylib coding conventions 10 个月前
  Ray 62d8969a56 Reviewed shader formating 10 个月前
  veins1 08b089f620
Reviewed shaders_deferred_render (#4676) 10 个月前
  Le Juez Victor 6eb1206660
fix `shaders_deffered_render.c` for OpenGL ES 3 (#4617) 10 个月前
  Michael d2cd2a0152
[rlgl][rmodels] Add instranceTransform shader location index #4538 (#4579) 11 个月前
  Ray 6fbf08cc1f
Update pbr.fs 11 个月前
  Ray f9cf684356
Update pbr.vs 11 个月前
  Ray 698bfc48fe
Update pbr.fs 11 个月前
  Ray 0d39e7137b Fix #4527 11 个月前
  devdad 6af664c04e
Update shaders_basic_pbr example to work on web (#4516) 11 个月前
  Jeffery Myers 10fd4de258
Fix the example lighting shaders to use both frag and diffuse colors so they work with shapes and meshes. (#4482) 1年前
  Jeffery Myers 728ccc96bc
Use the vertex color as part of the base shader in GLSL330 (#4431) 1年前
  IcyLeave6109 15f6c47f07
Use free camera in model shader example (#4428) 1年前
  Anthony Carbajal 06aeb21429
update shaders basic pbr (#4225) 1年前
  Anthony Carbajal 070c1c9d63
update examples missing unloadtexture (#4234) 1年前
  Ray db8b199363 Reviewed shader 1年前
  CDM15y b44b759b8f
[examples][shaders_raymarching] Add `raymarching.fs` for GLSL120 (#4183) 1年前
  Ray b657001e0d REVIEWED: shaders_vertex_displacement 1年前
  Alex ZH 43b0c9410e
[examples] Add new example: `shaders_vertex_displacement` (#4186) 1年前
  CDM15y 2d94d8d06d
[examples] Fix PBR and Shadowmap example shaders for GLSL 1.20 (#4167) 1年前
  Jeffery Myers e96bab7ce6
[Build] Fix warnings when building in VS 2022 (#4095) 1年前
  Karl Zylinski fffae1a975
Fix fragPosition using wrong matrix in lighting_instancing.vs (#4056) 1年前
  Ray 479bd84400 Update shaders_palette_switch.c 1年前
  Ray 34d00d5217 Minor formatting tweaks 1年前
  bohonghuang d80febde7d
[rlgl] Implement vertex normals for RLGL immediate drawing mode (#3866) 1年前
  Yousif a4819f99cb
Update shaders_hybrid_render.c (#3908) 1年前
  Ray 615ee9d177 REVIEWED: `rlLoadFramebuffer()` 1年前
  Ray 3f1e59a7cf Update copyright to 2024 1年前
  Ray 36df9c5bd6 Update shaders_basic_pbr.c 1年前
  Ray e039a221a3 Review formating 1年前
  Ray 706f74bce0 Update shaders_basic_pbr.c 1年前
  Ray bb18018f29 REVIEWED: `shaders_basic_pbr`, added more comments 1年前
  Ray 4805dddc18 Update shaders_deferred_render.c 1年前
  Ray 2fe68a8a12 REVIEWED PR deferred render 1年前
  Jett e71153258b
fix for deferred rendering example. (#3655) 1年前
  TheManTheMythTheGameDev 1fc3d9aeb2
Add shadowmapping example (#3653) 1年前
  TheManTheMythTheGameDev 34a9163c52
Remove dependencies from PBR example (#3649) 1年前
  devdad 9bdc217987
basic PBR example (#3621) 1年前
  Jussi Viitala 25c6c12150
Added glsl 100 and 120 shaders to lightmap example. (#3543) 2 年前
  Ray 9c2308bdc3 Examples reviews 2 年前