229 次程式碼提交 (ab901c58bbcaf100ee20c84721697aaa1980b685)

作者 SHA1 備註 提交日期
  Anstro Pleuton 945f181f1d
[examples] Update examples to be consistent (#4699) 9 月之前
  Anthony Carbajal 27e530eb18
update examples with difficulty stars (#4694) 9 月之前
  Ray 7c7b087efb REVIEWED: example: `shaders_deferred_render` -WIP- 9 月之前
  Ray cfbba79bd3 REVIEWED: example: `models_textures_tiling` shaders 10 月之前
  Ray fddfb58f85 REVIEWED: Potential shader issues 10 月之前
  Ray af163ba22a REVIEWED: example: `shaders_julia_set` 10 月之前
  Ray 2f6230e366 Formatting review and examples review 10 月之前
  Ray 8e450e4446 Reviewed shaders formating to follow raylib coding conventions 10 月之前
  Ray 62d8969a56 Reviewed shader formating 10 月之前
  veins1 08b089f620
Reviewed shaders_deferred_render (#4676) 10 月之前
  Le Juez Victor 6eb1206660
fix `shaders_deffered_render.c` for OpenGL ES 3 (#4617) 10 月之前
  Michael d2cd2a0152
[rlgl][rmodels] Add instranceTransform shader location index #4538 (#4579) 11 月之前
  Ray 6fbf08cc1f
Update pbr.fs 11 月之前
  Ray f9cf684356
Update pbr.vs 11 月之前
  Ray 698bfc48fe
Update pbr.fs 11 月之前
  Ray 0d39e7137b Fix #4527 11 月之前
  devdad 6af664c04e
Update shaders_basic_pbr example to work on web (#4516) 11 月之前
  Jeffery Myers 10fd4de258
Fix the example lighting shaders to use both frag and diffuse colors so they work with shapes and meshes. (#4482) 1 年之前
  Jeffery Myers 728ccc96bc
Use the vertex color as part of the base shader in GLSL330 (#4431) 1 年之前
  IcyLeave6109 15f6c47f07
Use free camera in model shader example (#4428) 1 年之前
  Anthony Carbajal 06aeb21429
update shaders basic pbr (#4225) 1 年之前
  Anthony Carbajal 070c1c9d63
update examples missing unloadtexture (#4234) 1 年之前
  Ray db8b199363 Reviewed shader 1 年之前
  CDM15y b44b759b8f
[examples][shaders_raymarching] Add `raymarching.fs` for GLSL120 (#4183) 1 年之前
  Ray b657001e0d REVIEWED: shaders_vertex_displacement 1 年之前
  Alex ZH 43b0c9410e
[examples] Add new example: `shaders_vertex_displacement` (#4186) 1 年之前
  CDM15y 2d94d8d06d
[examples] Fix PBR and Shadowmap example shaders for GLSL 1.20 (#4167) 1 年之前
  Jeffery Myers e96bab7ce6
[Build] Fix warnings when building in VS 2022 (#4095) 1 年之前
  Karl Zylinski fffae1a975
Fix fragPosition using wrong matrix in lighting_instancing.vs (#4056) 1 年之前
  Ray 479bd84400 Update shaders_palette_switch.c 1 年之前
  Ray 34d00d5217 Minor formatting tweaks 1 年之前
  bohonghuang d80febde7d
[rlgl] Implement vertex normals for RLGL immediate drawing mode (#3866) 1 年之前
  Yousif a4819f99cb
Update shaders_hybrid_render.c (#3908) 1 年之前
  Ray 615ee9d177 REVIEWED: `rlLoadFramebuffer()` 1 年之前
  Ray 3f1e59a7cf Update copyright to 2024 1 年之前
  Ray 36df9c5bd6 Update shaders_basic_pbr.c 1 年之前
  Ray e039a221a3 Review formating 1 年之前
  Ray 706f74bce0 Update shaders_basic_pbr.c 1 年之前
  Ray bb18018f29 REVIEWED: `shaders_basic_pbr`, added more comments 1 年之前
  Ray 4805dddc18 Update shaders_deferred_render.c 1 年之前
  Ray 2fe68a8a12 REVIEWED PR deferred render 1 年之前
  Jett e71153258b
fix for deferred rendering example. (#3655) 1 年之前
  TheManTheMythTheGameDev 1fc3d9aeb2
Add shadowmapping example (#3653) 1 年之前
  TheManTheMythTheGameDev 34a9163c52
Remove dependencies from PBR example (#3649) 1 年之前
  devdad 9bdc217987
basic PBR example (#3621) 1 年之前
  Jussi Viitala 25c6c12150
Added glsl 100 and 120 shaders to lightmap example. (#3543) 2 年之前
  Ray 9c2308bdc3 Examples reviews 2 年之前
  Ray 022b464b0b Remove BOM 2 年之前
  Ray 21354119cc REVIEWED: `Makefile.Web`, reorganize and add examples 2 年之前
  Ray bbf0c3a46d REVIEWED: Added new examples to VS2022 solution 2 年之前