2 Commits (c60cc9ee182dfcb090a2d4f3ab7ac6b397b53e9b)

Author SHA1 Message Date
  raysan5 ba60918eaa Updated Oculus sample 9 years ago
  raysan5 173529e048 Oculus SDK 1.3 + GLFW3 sample -NOT WORKING- 9 years ago
  raysan5 2e5d898443 Corrected bug with old FBO struct 9 years ago
  raysan5 284eaf1576 Use Depth Texture on OpenGL 3.3 9 years ago
  raysan5 aa22d97983 Simplified texture flip and added comments 9 years ago
  raysan5 0133917bf9 Correct detail 9 years ago
  Ray b6cec214bd Unified internal shader to only one 9 years ago
  raysan5 a66c8531d6 Some code simplifications 9 years ago
  raysan5 06a8d7eb06 Remove old postprocessing system 9 years ago
  raysan5 66b096d978 Added support for render to texture (use RenderTexture2D) 9 years ago
  raysan5 956a6e6f77 Corrected bug and comments on model unloading 9 years ago
  raysan5 ebc2b9a286 Improved windows resizing system... 9 years ago
  raysan5 5e45c3c824 Redesign to work as standalone 9 years ago
  Ray e2ba22ec59 Improved 2D-3D drawing 9 years ago
  raysan5 c9d22c7a14 Redesign to use Material type -IN PROGRESS- 9 years ago
  raysan5 4476a9e241 Review rlglUnproject() system 9 years ago
  raysan5 04caf1c262 Corrected memory leak 9 years ago
  Ray 0dfc7fffff Removed a couple of TODOs 9 years ago
  raysan5 823abf666e Reviewed code TODOs 9 years ago
  raysan5 fca83c9ff8 Solve bug on matrix multiply order for scale and rotation 9 years ago
  Ray 2ef9552454 WARNING message shortened 9 years ago
  Ray 646f1c3f71 Some formating tweaks 9 years ago
  Ray df5c64d0be Functions parameters reorganize: Axis and Angle 9 years ago
  raysan5 99f99bea47 Simplified shader matrix uniforms 9 years ago
  raysan5 4e57bd1f18 Replaced GLEW by GLAD 9 years ago
  raysan5 23d66e9b6f Move extensions loading to core module 9 years ago
  raysan5 efa1c96d19 Adapted raymath as single header library 9 years ago
  raysan5 fd05d3e353 Rename VertexData struct to Mesh 9 years ago
  raysan5 3b4d8442e0 Corrected some float values 9 years ago
  raysan5 fb6ef2c2f4 Vertex shaders optimization 9 years ago
  raysan5 5e7686695f Review Light/Material system 9 years ago
  raysan5 e5a56fa985 Change drawing order to avoid artifacts with... 9 years ago
  raysan5 7f2e67e924 Simplified MatrixMultiply() function 9 years ago
  raysan5 891c4a458a Matrix variables renaming 9 years ago
  raysan5 95da97fa74 Fixed bug: rlglGenerateMipmaps() 9 years ago
  victorfisac 1bcb5ddd50 Added lighting engine module 9 years ago
  victorfisac 4db2da9185 Added new matrix location points and extra functions 9 years ago
  Ray a6f5a0339a Corrected bug 9 years ago
  Ray 88e1fd9530 Added texture retrieval support on OpenGL ES 2.0 9 years ago
  Ray 5208d57f1e Corrected alpha issue on screenshots taken 9 years ago
  Ray 76024b5036 Added some texture functionality (view details) 9 years ago
  Ray San d1f099374c Added support for s3tc compression on web 9 years ago
  Ray 8c117cfb57 Reviewed NPOT messages and usage 9 years ago
  raysan5 11a8dacb0f Multiple code changes: 9 years ago
  Ray 6ffb3c72fb Solved bug with depth when drawing... 9 years ago
  raysan5 ef1f9fe450 Added strdup() function replacement 10 years ago
  raysan5 94d0e83207 Corrected crazy bug about model textures 10 years ago
  raysan5 4879106096 Reviewed to work on Raspberry Pi 10 years ago
  raysan5 94a1fdc2ae Updated some comments 10 years ago
  raysan5 aa982f80f5 Reviewed some comments 10 years ago