Ray
ee72654b55
Redesigned stereo rendering mechanism
Now it's easier for the user! Just init Oculus device and get stereo
rendering!
il y a 9 ans
raysan5
6fbf6a1c23
Redesigned distortion shader, added chromatic aberration
il y a 9 ans
raysan5
5a4eb34c39
Corrected issue on distortion shader
il y a 9 ans
raysan5
c4922c9e88
Reorganize shaders to respective folders
il y a 9 ans
raysan5
302ec438dd
Removed colTint, tint color is colDiffuse
Tint color could be applied to colDiffuse... but what's the best way?
Replace it? Multiply by? A point to think about...
il y a 9 ans
victorfisac
80eb4f3f50
Remove deprecated phong lighting shaders and example
il y a 9 ans
raysan5
bc08271da3
Updated shaders with comments
il y a 9 ans
Ray
0e29aa2951
Corrected function name
texture2D() is deprecated on GLSL 330
il y a 9 ans
raysan5
cde2c1aa6d
Added depth drawing shader
NOTE: It requires a depth texture as input, it should be configured on
rlgl, by default RenderTexture (fbo) uses Depth Renderbuffer instead of
Depth Texture. Check rlglLoadRenderTexture()
il y a 9 ans
raysan5
4b51248372
Review shader and add comments
il y a 9 ans
raysan5
1d545449bb
Reviewed shaders and added comments
il y a 9 ans