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Аутор SHA1 Порука Датум
  Ray 138010c1eb Merge branch 'master' of https://github.com/raysan5/raylib пре 1 дан
  Ray 5ca6bff8ca Update rl_gputex.h пре 1 дан
1 измењених фајлова са 62 додато и 3 уклоњено
  1. +62
    -3
      src/external/rl_gputex.h

+ 62
- 3
src/external/rl_gputex.h Прегледај датотеку

@ -950,9 +950,9 @@ void get_gl_texture_formats(int format, unsigned int *gl_internal_format, unsign
// if this library is being improved to support KTX 2.0, it requires those formats to be provided -> View list at the end!
/*
*glInternalFormat = 0;
*glFormat = 0;
*glType = 0;
*gl_internal_format = 0;
*gl_format = 0;
*gl_type = 0;
switch (format)
{
@ -1022,6 +1022,65 @@ void get_gl_texture_formats(int format, unsigned int *gl_internal_format, unsign
}
#endif // RL_GPUTEX_IMPLEMENTATION
/*
// OpenGL texture data formats
// NOTE: Those values can be useful for KTX 1.1 saving,
// probably only the latest OpenGL ones, not the extensions ones
// So, there is no need to include full OpenGL headers
#define GL_UNSIGNED_BYTE 0x1401
#define GL_UNSIGNED_SHORT_5_6_5 0x8363
#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
#define GL_FLOAT 0x1406
#define GL_HALF_FLOAT 0x140b
#define GL_HALF_FLOAT_ARB 0x140b
#define GL_HALF_FLOAT_OES 0x8d61
#define GL_RED_EXT 0x1903
#define GL_RGB 0x1907
#define GL_RGBA 0x1908
#define GL_LUMINANCE 0x1909
#define GL_R8 0x8229
#define GL_RG8 0x822b
#define GL_RGB565 0x8d62
#define GL_RGB8 0x8051
#define GL_RGB5_A1 0x8057
#define GL_RGBA4 0x8056
#define GL_RGBA8 0x8058
#define GL_R16F 0x822d
#define GL_RGB16F 0x881b
#define GL_RGBA16F 0x881a
#define GL_R32F 0x822e
#define GL_RGB32F 0x8815
#define GL_RGBA32F 0x8814
#define GL_R32F_EXT 0x822e
#define GL_RGB32F_EXT 0x8815
#define GL_RGBA32F_EXT 0x8814
#define GL_R16F_EXT 0x822d
#define GL_RGB16F_EXT 0x881b
#define GL_RGBA16F_EXT 0x881a
// S3TC (DXT) compression
#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83f0
#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83f1
#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83f2
#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83f3
// ETC formats
#define GL_ETC1_RGB8_OES 0x8d64
#define GL_COMPRESSED_RGB8_ETC2 0x9274
#define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278
// PVRTC
#define GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG 0x8c00
#define GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG 0x8c02
// ASTC
#define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93b0
#define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93b7
*/
/*
// Vulkan texture formats
typedef enum VkFormat {

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