#************************************************************************************************** # # raylib makefile for Desktop platforms, Web (Wasm), Raspberry Pi (DRM mode) and Android # # Copyright (c) 2013-2025 Ramon Santamaria (@raysan5) # # This software is provided "as-is", without any express or implied warranty. In no event # will the authors be held liable for any damages arising from the use of this software. # # Permission is granted to anyone to use this software for any purpose, including commercial # applications, and to alter it and redistribute it freely, subject to the following restrictions: # # 1. The origin of this software must not be misrepresented; you must not claim that you # wrote the original software. If you use this software in a product, an acknowledgment # in the product documentation would be appreciated but is not required. # # 2. Altered source versions must be plainly marked as such, and must not be misrepresented # as being the original software. # # 3. This notice may not be removed or altered from any source distribution. # #************************************************************************************************** .PHONY: all clean # Define required environment variables #------------------------------------------------------------------------------------------------ # Define target platform: PLATFORM_DESKTOP, PLATFORM_WEB, PLATFORM_DRM, PLATFORM_ANDROID PLATFORM ?= PLATFORM_DESKTOP # Define project variables PROJECT_NAME ?= rexm PROJECT_VERSION ?= 1.0 PROJECT_BUILD_PATH ?= . PROJECT_SOURCE_FILES ?= rexm.c # raylib library variables RAYLIB_SRC_PATH ?= C:\raylib\raylib\src RAYLIB_INCLUDE_PATH ?= $(RAYLIB_SRC_PATH) RAYLIB_LIB_PATH ?= $(RAYLIB_SRC_PATH) # Library type used for raylib: STATIC (.a) or SHARED (.so/.dll) RAYLIB_LIBTYPE ?= STATIC # Define compiler path on Windows COMPILER_PATH ?= C:\raylib\w64devkit\bin # Build mode for project: DEBUG or RELEASE BUILD_MODE ?= RELEASE # PLATFORM_WEB: Default properties BUILD_WEB_ASYNCIFY ?= FALSE BUILD_WEB_SHELL ?= minshell.html BUILD_WEB_HEAP_SIZE ?= 128MB BUILD_WEB_STACK_SIZE ?= 1MB BUILD_WEB_ASYNCIFY_STACK_SIZE ?= 1048576 BUILD_WEB_RESOURCES ?= FALSE BUILD_WEB_RESOURCES_PATH ?= resources # Determine PLATFORM_OS in case PLATFORM_DESKTOP selected ifeq ($(PLATFORM),PLATFORM_DESKTOP) # No uname.exe on MinGW!, but OS=Windows_NT on Windows! # ifeq ($(UNAME),Msys) -> Windows ifeq ($(OS),Windows_NT) PLATFORM_OS = WINDOWS export PATH := $(COMPILER_PATH):$(PATH) else UNAMEOS = $(shell uname) ifeq ($(UNAMEOS),Linux) PLATFORM_OS = LINUX endif ifeq ($(UNAMEOS),FreeBSD) PLATFORM_OS = BSD endif ifeq ($(UNAMEOS),OpenBSD) PLATFORM_OS = BSD endif ifeq ($(UNAMEOS),NetBSD) PLATFORM_OS = BSD endif ifeq ($(UNAMEOS),DragonFly) PLATFORM_OS = BSD endif ifeq ($(UNAMEOS),Darwin) PLATFORM_OS = OSX endif endif endif ifeq ($(PLATFORM),PLATFORM_DRM) UNAMEOS = $(shell uname) ifeq ($(UNAMEOS),Linux) PLATFORM_OS = LINUX endif endif ifeq ($(PLATFORM_OS),WINDOWS) ifeq ($(PLATFORM),PLATFORM_WEB) # Emscripten required variables EMSDK_PATH ?= C:/raylib/emsdk EMSCRIPTEN_PATH ?= $(EMSDK_PATH)/upstream/emscripten CLANG_PATH = $(EMSDK_PATH)/upstream/bin PYTHON_PATH = $(EMSDK_PATH)/python/3.9.2-nuget_64bit NODE_PATH = $(EMSDK_PATH)/node/20.18.0_64bit/bin export PATH = $(EMSDK_PATH);$(EMSCRIPTEN_PATH);$(CLANG_PATH);$(NODE_PATH);$(PYTHON_PATH):$$(PATH) endif endif # Define default C compiler: CC #------------------------------------------------------------------------------------------------ CC = gcc ifeq ($(PLATFORM),PLATFORM_DESKTOP) ifeq ($(PLATFORM_OS),OSX) # OSX default compiler CC = clang endif ifeq ($(PLATFORM_OS),BSD) # FreeBSD, OpenBSD, NetBSD, DragonFly default compiler CC = clang endif endif ifeq ($(PLATFORM),PLATFORM_WEB) # HTML5 emscripten compiler # WARNING: To compile to HTML5, code must be redesigned # to use emscripten.h and emscripten_set_main_loop() CC = emcc endif ifeq ($(PLATFORM),PLATFORM_DRM) ifeq ($(USE_RPI_CROSS_COMPILER),TRUE) # Define RPI cross-compiler #CC = armv6j-hardfloat-linux-gnueabi-gcc CC = $(RPI_TOOLCHAIN)/bin/arm-linux-gnueabihf-gcc endif endif # Define default make program: MAKE #------------------------------------------------------------------------------------------------ MAKE ?= make ifeq ($(PLATFORM),PLATFORM_DESKTOP) ifeq ($(PLATFORM_OS),WINDOWS) MAKE = mingw32-make endif endif # Define compiler flags: CFLAGS #------------------------------------------------------------------------------------------------ # -O1 defines optimization level # -g include debug information on compilation # -s strip unnecessary data from build # -Wall turns on most, but not all, compiler warnings # -std=c99 defines C language mode (standard C from 1999 revision) # -std=gnu99 defines C language mode (GNU C from 1999 revision) # -Wno-missing-braces ignore invalid warning (GCC bug 53119) # -Wno-unused-value ignore unused return values of some functions (i.e. fread()) # -D_DEFAULT_SOURCE use with -std=c99 on Linux and PLATFORM_WEB, required for timespec CFLAGS = -std=c99 -Wall -Wno-missing-braces -Wno-unused-value -Wno-pointer-sign -D_DEFAULT_SOURCE $(PROJECT_CUSTOM_FLAGS) #CFLAGS += -Wextra -Wmissing-prototypes -Wstrict-prototypes ifeq ($(BUILD_MODE),DEBUG) CFLAGS += -g -D_DEBUG else ifeq ($(PLATFORM),PLATFORM_WEB) ifeq ($(BUILD_WEB_ASYNCIFY),TRUE) CFLAGS += -O3 else CFLAGS += -Os endif else ifeq ($(PLATFORM_OS),OSX) CFLAGS += -O2 else CFLAGS += -s -O2 endif endif endif ifeq ($(PLATFORM),PLATFORM_DRM) CFLAGS += -std=gnu99 -DEGL_NO_X11 endif # Define include paths for required headers: INCLUDE_PATHS #------------------------------------------------------------------------------------------------ INCLUDE_PATHS += -I. -Iexternal -I$(RAYLIB_INCLUDE_PATH) # Define additional directories containing required header files ifeq ($(PLATFORM),PLATFORM_DRM) # DRM required libraries INCLUDE_PATHS += -I/usr/include/libdrm endif ifeq ($(PLATFORM),PLATFORM_DESKTOP) ifeq ($(PLATFORM_OS),BSD) # Consider -L$(RAYLIB_H_INSTALL_PATH) INCLUDE_PATHS += -I/usr/local/include endif endif # Define library paths containing required libs: LDFLAGS #------------------------------------------------------------------------------------------------ LDFLAGS = -L. -L$(RAYLIB_LIB_PATH) ifeq ($(PLATFORM),PLATFORM_DESKTOP) ifeq ($(PLATFORM_OS),WINDOWS) # NOTE: The resource .rc file contains windows executable icon and properties LDFLAGS += $(PROJECT_NAME).rc.data # -Wl,--subsystem,windows hides the console window ifeq ($(BUILD_MODE), RELEASE) LDFLAGS += -Wl,--subsystem,windows endif endif ifeq ($(PLATFORM_OS),BSD) # Consider -L$(RAYLIB_INSTALL_PATH) LDFLAGS += -Lsrc -L/usr/local/lib endif ifeq ($(PLATFORM_OS),LINUX) # Reset everything. # Precedence: immediately local, installed version, raysan5 provided libs #LDFLAGS += -L$(RAYLIB_RELEASE_PATH) endif endif ifeq ($(PLATFORM),PLATFORM_WEB) # -Os # size optimization # -O2 # optimization level 2, if used, also set --memory-init-file 0 # -sUSE_GLFW=3 # Use glfw3 library (context/input management) # -sALLOW_MEMORY_GROWTH=1 # to allow memory resizing -> WARNING: Audio buffers could FAIL! # -sTOTAL_MEMORY=16777216 # to specify heap memory size (default = 16MB) (67108864 = 64MB) # -sUSE_PTHREADS=1 # multithreading support # -sWASM=0 # disable Web Assembly, emitted by default # -sASYNCIFY # lets synchronous C/C++ code interact with asynchronous JS # -sFORCE_FILESYSTEM=1 # force filesystem to load/save files data # -sASSERTIONS=1 # enable runtime checks for common memory allocation errors (-O1 and above turn it off) # -sMINIFY_HTML=0 # minify generated html from shell.html # --profiling # include information for code profiling # --memory-init-file 0 # to avoid an external memory initialization code file (.mem) # --preload-file resources # specify a resources folder for data compilation # --source-map-base # allow debugging in browser with source map # --shell-file shell.html # define a custom shell .html and output extension LDFLAGS += -sUSE_GLFW=3 -sTOTAL_MEMORY=$(BUILD_WEB_HEAP_SIZE) -sSTACK_SIZE=$(BUILD_WEB_STACK_SIZE) -sFORCE_FILESYSTEM=1 -sMINIFY_HTML=0 # Build using asyncify ifeq ($(BUILD_WEB_ASYNCIFY),TRUE) LDFLAGS += -sASYNCIFY -sASYNCIFY_STACK_SIZE=$(BUILD_WEB_ASYNCIFY_STACK_SIZE) endif # Add resources building if required ifeq ($(BUILD_WEB_RESOURCES),TRUE) LDFLAGS += --preload-file $(BUILD_WEB_RESOURCES_PATH) endif # Add debug mode flags if required ifeq ($(BUILD_MODE),DEBUG) LDFLAGS += -sASSERTIONS=1 --profiling endif # Define a custom shell .html and output extension LDFLAGS += --shell-file $(BUILD_WEB_SHELL) EXT = .html endif # Define libraries required on linking: LDLIBS # NOTE: To link libraries (lib.so or lib.a), use -l #------------------------------------------------------------------------------------------------ ifeq ($(PLATFORM),PLATFORM_DESKTOP) ifeq ($(PLATFORM_OS),WINDOWS) # Libraries for Windows desktop compilation # NOTE: WinMM library required to set high-res timer resolution LDLIBS = -lraylib -lopengl32 -lgdi32 -lwinmm -lcomdlg32 -lole32 # Required for physac examples LDLIBS += -static -lpthread endif ifeq ($(PLATFORM_OS),LINUX) # Libraries for Debian GNU/Linux desktop compiling # NOTE: Required packages: libegl1-mesa-dev LDLIBS = -lraylib -lGL -lm -lpthread -ldl -lrt # On Wayland windowing system, additional libraries requires ifeq ($(USE_WAYLAND_DISPLAY),TRUE) LDLIBS += -lwayland-client -lwayland-cursor -lwayland-egl -lxkbcommon else # On X11 requires also below libraries LDLIBS += -lX11 # NOTE: It seems additional libraries are not required any more, latest GLFW just dlopen them #LDLIBS += -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor endif # Explicit link to libc ifeq ($(RAYLIB_LIBTYPE),SHARED) LDLIBS += -lc endif endif ifeq ($(PLATFORM_OS),OSX) # Libraries for OSX 10.9 desktop compiling # NOTE: Required packages: libopenal-dev libegl1-mesa-dev LDLIBS = -lraylib -framework OpenGL -framework Cocoa -framework IOKit -framework CoreAudio -framework CoreVideo endif ifeq ($(PLATFORM_OS),BSD) # Libraries for FreeBSD, OpenBSD, NetBSD, DragonFly desktop compiling # NOTE: Required packages: mesa-libs LDLIBS = -lraylib -lGL -lpthread -lm # On XWindow requires also below libraries LDLIBS += -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor endif endif ifeq ($(PLATFORM),PLATFORM_WEB) # Libraries for web (HTML5) compiling LDLIBS = $(RAYLIB_LIB_PATH)/libraylib.a endif ifeq ($(PLATFORM),PLATFORM_DRM) # Libraries for DRM compiling # NOTE: Required packages: libasound2-dev (ALSA) LDLIBS = -lraylib -lGLESv2 -lEGL -lpthread -lrt -lm -lgbm -ldrm -ldl endif # Define all object files from source files #------------------------------------------------------------------------------------------------ OBJS = $(patsubst %.c, %.o, $(PROJECT_SOURCE_FILES)) # Define processes to execute #------------------------------------------------------------------------------------------------ # For Android platform we call a custom Makefile.Android ifeq ($(PLATFORM),PLATFORM_ANDROID) MAKEFILE_TARGET = -f Makefile.Android export PROJECT_NAME export PROJECT_SOURCE_FILES else MAKEFILE_TARGET = $(PROJECT_NAME) endif # Default target entry # NOTE: We call this Makefile target or Makefile.Android target all: $(MAKE) $(MAKEFILE_TARGET) # Project target defined by PROJECT_NAME $(PROJECT_NAME): $(OBJS) $(CC) -o $(PROJECT_BUILD_PATH)/$(PROJECT_NAME)$(EXT) $(OBJS) $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) # Compile source files # NOTE: This pattern will compile every module defined on $(OBJS) %.o: %.c $(CC) -c $< -o $@ $(CFLAGS) $(INCLUDE_PATHS) -D$(PLATFORM) # Clean everything clean: ifeq ($(PLATFORM),PLATFORM_DESKTOP) ifeq ($(PLATFORM_OS),WINDOWS) del *.o *.exe /s endif ifeq ($(PLATFORM_OS),LINUX) find . -type f -executable -delete rm -fv *.o endif ifeq ($(PLATFORM_OS),OSX) rm -f *.o external/*.o $(PROJECT_NAME) endif endif ifeq ($(PLATFORM),PLATFORM_DRM) find . -type f -executable -delete rm -fv *.o endif ifeq ($(PLATFORM),PLATFORM_WEB) del *.o *.html *.js endif @echo Cleaning done