/******************************************************************************************* * * raylib [core] example - Gamepad input (adapted for HTML5 platform) * * NOTE: This example requires a Gamepad connected to the system * raylib is configured to work with Xbox 360 gamepad, check raylib.h for buttons configuration * * This example has been created using raylib 1.3 (www.raylib.com) * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) * * Copyright (c) 2015 Ramon Santamaria (@raysan5) * ********************************************************************************************/ #include "raylib.h" #if defined(PLATFORM_WEB) #include #endif //---------------------------------------------------------------------------------- // Global Variables Definition //---------------------------------------------------------------------------------- int screenWidth = 800; int screenHeight = 450; Vector2 ballPosition; Vector2 gamepadMovement = { 0.0f, 0.0f }; //---------------------------------------------------------------------------------- // Module Functions Declaration //---------------------------------------------------------------------------------- void UpdateDrawFrame(void); // Update and Draw one frame //---------------------------------------------------------------------------------- // Main Enry Point //---------------------------------------------------------------------------------- int main() { // Initialization //-------------------------------------------------------------------------------------- InitWindow(screenWidth, screenHeight, "raylib [core] example - gamepad input"); ballPosition = (Vector2){ (float)screenWidth/2, (float)screenHeight/2 }; #if defined(PLATFORM_WEB) emscripten_set_main_loop(UpdateDrawFrame, 0, 1); #else SetTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- // Main game loop while (!WindowShouldClose()) // Detect window close button or ESC key { UpdateDrawFrame(); } #endif // De-Initialization //-------------------------------------------------------------------------------------- CloseWindow(); // Close window and OpenGL context //-------------------------------------------------------------------------------------- return 0; } //---------------------------------------------------------------------------------- // Module Functions Definition //---------------------------------------------------------------------------------- void UpdateDrawFrame(void) { // Update //---------------------------------------------------------------------------------- if (IsGamepadAvailable(GAMEPAD_PLAYER1)) { gamepadMovement.x = GetGamepadAxisMovement(GAMEPAD_PLAYER1, GAMEPAD_XBOX_AXIS_LEFT_X); gamepadMovement.y = GetGamepadAxisMovement(GAMEPAD_PLAYER1, GAMEPAD_XBOX_AXIS_LEFT_Y); ballPosition.x += gamepadMovement.x; ballPosition.y -= gamepadMovement.y; if (IsGamepadButtonPressed(GAMEPAD_PLAYER1, GAMEPAD_BUTTON_A)) { ballPosition.x = (float)screenWidth/2; ballPosition.y = (float)screenHeight/2; } } //---------------------------------------------------------------------------------- // Draw //---------------------------------------------------------------------------------- BeginDrawing(); ClearBackground(RAYWHITE); DrawText("move the ball with gamepad", 10, 10, 20, DARKGRAY); DrawCircleV(ballPosition, 50, MAROON); EndDrawing(); //---------------------------------------------------------------------------------- }