/******************************************************************************************* * * raylib [core] example - Texture loading and drawing a part defined by a rectangle (adapted for HTML5 platform) * * This example has been created using raylib 1.3 (www.raylib.com) * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) * * Copyright (c) 2015 Ramon Santamaria (@raysan5) * ********************************************************************************************/ #include "raylib.h" #if defined(PLATFORM_WEB) #include #endif //---------------------------------------------------------------------------------- // Global Variables Definition //---------------------------------------------------------------------------------- int screenWidth = 800; int screenHeight = 450; // NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required) Texture2D guybrush; Vector2 position; Rectangle frameRec; int currentFrame = 0; //---------------------------------------------------------------------------------- // Module Functions Declaration //---------------------------------------------------------------------------------- void UpdateDrawFrame(void); // Update and Draw one frame //---------------------------------------------------------------------------------- // Main Enry Point //---------------------------------------------------------------------------------- int main() { // Initialization //-------------------------------------------------------------------------------------- InitWindow(screenWidth, screenHeight, "raylib [texture] example - texture rectangle"); guybrush = LoadTexture("resources/guybrush.png"); // Texture loading position = (Vector2){ 350.0f, 240.0f }; // NOTE: On PLATFORM_WEB, NPOT textures support is limited frameRec = (Rectangle){ 0, 0, guybrush.width/7, guybrush.height }; #if defined(PLATFORM_WEB) emscripten_set_main_loop(UpdateDrawFrame, 0, 1); #else SetTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- // Main game loop while (!WindowShouldClose()) // Detect window close button or ESC key { UpdateDrawFrame(); } #endif // De-Initialization //-------------------------------------------------------------------------------------- UnloadTexture(guybrush); // Texture unloading CloseWindow(); // Close window and OpenGL context //-------------------------------------------------------------------------------------- return 0; } //---------------------------------------------------------------------------------- // Module Functions Definition //---------------------------------------------------------------------------------- void UpdateDrawFrame(void) { // Update //---------------------------------------------------------------------------------- if (IsKeyPressed(KEY_RIGHT)) { currentFrame++; if (currentFrame > 6) currentFrame = 0; frameRec.x = currentFrame*guybrush.width/7; } //---------------------------------------------------------------------------------- // Draw //---------------------------------------------------------------------------------- BeginDrawing(); ClearBackground(RAYWHITE); DrawTexture(guybrush, 35, 40, WHITE); DrawRectangleLines(35, 40, guybrush.width, guybrush.height, LIME); DrawTextureRec(guybrush, frameRec, position, WHITE); // Draw part of the texture DrawRectangleLines(35 + frameRec.x, 40 + frameRec.y, frameRec.width, frameRec.height, RED); DrawText("PRESS RIGHT KEY to", 540, 310, 10, GRAY); DrawText("CHANGE DRAWING RECTANGLE", 520, 330, 10, GRAY); DrawText("Guybrush Ulysses Threepwood,", 100, 300, 10, GRAY); DrawText("main character of the Monkey Island series", 80, 320, 10, GRAY); DrawText("of computer adventure games by LucasArts.", 80, 340, 10, GRAY); EndDrawing(); //---------------------------------------------------------------------------------- }