/******************************************************************************************* * * raylib example 02a - Draw raylib logo * * This example has been created using raylib 1.0 (www.raylib.com) * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) * * Copyright (c) 2013 Ramon Santamaria (Ray San - raysan@raysanweb.com) * ********************************************************************************************/ #include "raylib.h" int main() { int screenWidth = 800; int screenHeight = 450; // Initialization //--------------------------------------------------------- InitWindow(screenWidth, screenHeight, "raylib example 02a - raylib logo"); //---------------------------------------------------------- // Main game loop while (!WindowShouldClose()) // Detect window close button or ESC key { // Update //----------------------------------------------------- // TODO: Update your variables here //----------------------------------------------------- // Draw //----------------------------------------------------- BeginDrawing(); ClearBackground(RAYWHITE); DrawRectangle(screenWidth/2 - 128, screenHeight/2 - 128, 256, 256, BLACK); DrawRectangle(screenWidth/2 - 112, screenHeight/2 - 112, 224, 224, RAYWHITE); DrawText("raylib", 356, 273, 50, 1, BLACK); DrawText("this is NOT a texture!", 350, 370, 10, 1, GRAY); EndDrawing(); //----------------------------------------------------- } // De-Initialization //--------------------------------------------------------- CloseWindow(); // Close window and OpenGL context //---------------------------------------------------------- return 0; }