#************************************************************************************************** # # raylib makefile for Android project (APK building) # # Copyright (c) 2017 Ramon Santamaria (@raysan5) # # This software is provided "as-is", without any express or implied warranty. In no event # will the authors be held liable for any damages arising from the use of this software. # # Permission is granted to anyone to use this software for any purpose, including commercial # applications, and to alter it and redistribute it freely, subject to the following restrictions: # # 1. The origin of this software must not be misrepresented; you must not claim that you # wrote the original software. If you use this software in a product, an acknowledgment # in the product documentation would be appreciated but is not required. # # 2. Altered source versions must be plainly marked as such, and must not be misrepresented # as being the original software. # # 3. This notice may not be removed or altered from any source distribution. # #************************************************************************************************** # Define raylib platform to compile for PLATFORM ?= PLATFORM_ANDROID RAYLIB_PATH ?= C:\Github\raylib # Android project configuration variables # Generated shared library name should match the name defined in the AndroidManifest.xml PROJECT_NAME ?= raylib_game LIBRARY_NAME ?= raylib_game OUTPUT_PATH ?= output SOURCE_PATH ?= src # define libtype for raylib and OpenAL Soft: STATIC (.a) or SHARED (.so/.dll) RAYLIB_LIBTYPE ?= SHARED OPENAL_LIBTYPE ?= SHARED RAYLIB_LIB_PATH = $(RAYLIB_PATH)\release\libs\android\armeabi-v7a OPENAL_LIB_PATH = $(RAYLIB_PATH)\release\libs\android\armeabi-v7a # Generated key pass KEYSTORE_PASS = raylib # add shared libs to APK if required ifeq ($(RAYLIB_LIBTYPE),SHARED) PROJECT_SHARED_LIBS = lib/armeabi-v7a/libraylib.so endif ifeq ($(OPENAL_LIBTYPE),SHARED) PROJECT_SHARED_LIBS += lib/armeabi-v7a/libopenal.so endif # Required path variables # NOTE: JAVA_HOME must be set to JDK ANDROID_HOME = C:/android-sdk ANDROID_NDK = C:/android-ndk ANDROID_TOOLCHAIN = C:/android_toolchain_arm_api16 ANDROID_BUILD_TOOLS = $(ANDROID_HOME)/build-tools/26.0.1 ANDROID_PLATFORM_TOOLS = $(ANDROID_HOME)/platform-tools JAVA_HOME = C:/PROGRA~1/Java/jdk1.8.0_144 # Compilers CC = $(ANDROID_TOOLCHAIN)/bin/arm-linux-androideabi-gcc AR = $(ANDROID_TOOLCHAIN)/bin/arm-linux-androideabi-ar # Compiler flags for arquitecture CFLAGS = -std=c99 -march=armv7-a -mfloat-abi=softfp -mfpu=vfpv3-d16 # Compilation functions attributes options CFLAGS += -ffunction-sections -funwind-tables -fstack-protector-strong -fPIC # Compiler options for the linker CFLAGS += -Wall -Wa,--noexecstack -Wformat -Werror=format-security -no-canonical-prefixes # Preprocessor macro definitions CFLAGS += -DANDROID -DPLATFORM_ANDROID -D__ANDROID_API__=16 # Paths containing required header files INCLUDE_PATHS = -I. -I$(RAYLIB_PATH)/release/include -I$(ANDROID_NDK)/sources/android/native_app_glue # Linker options LDFLAGS = -Wl,-soname,lib$(LIBRARY_NAME).so -Wl,--exclude-libs,libatomic.a LDFLAGS += -Wl,--build-id -Wl,--no-undefined -Wl,-z,noexecstack -Wl,-z,relro -Wl,-z,now -Wl,--warn-shared-textrel -Wl,--fatal-warnings # Force linking of library module to define symbol LDFLAGS += -u ANativeActivity_onCreate # Library paths containing required libs LDFLAGS += -L. -L$(SOURCE_PATH) -L$(OUTPUT_PATH)/obj -L$(OUTPUT_PATH)/lib/armeabi-v7a # Define any libraries to link into executable # if you want to link libraries (libname.so or libname.a), use the -lname LDLIBS = -lraylib -lnative_app_glue -lopenal -llog -landroid -lEGL -lGLESv2 -lOpenSLES -latomic -lc -lm -ldl # Building APK # NOTE: typing 'make' will invoke the default target entry called 'all', all: create_temp_project_dirs \ copy_project_required_libs \ compile_native_app_glue \ compile_project_code \ generate_loader_script \ copy_project_resources \ config_project_package \ compile_project_class \ compile_project_class_dex \ create_project_apk_package \ generate_apk_keystore \ sign_project_apk_package \ zipalign_project_apk_package # Create required temp directories for APK building create_temp_project_dirs: if not exist $(OUTPUT_PATH) mkdir $(OUTPUT_PATH) if not exist $(OUTPUT_PATH)\obj mkdir $(OUTPUT_PATH)\obj if not exist $(OUTPUT_PATH)\src mkdir $(OUTPUT_PATH)\src if not exist $(OUTPUT_PATH)\lib mkdir $(OUTPUT_PATH)\lib if not exist $(OUTPUT_PATH)\lib\armeabi-v7a mkdir $(OUTPUT_PATH)\lib\armeabi-v7a if not exist $(OUTPUT_PATH)\bin mkdir $(OUTPUT_PATH)\bin if not exist $(OUTPUT_PATH)\res mkdir $(OUTPUT_PATH)\res if not exist $(OUTPUT_PATH)\assets mkdir $(OUTPUT_PATH)\assets # Compile native_app_glue as static library # OUTPUT: $(PROJECT_DIR)/obj/libnative_app_glue.a compile_native_app_glue: $(CC) -c $(ANDROID_NDK)/sources/android/native_app_glue/android_native_app_glue.c -o $(OUTPUT_PATH)/obj/native_app_glue.o $(CFLAGS) $(AR) rcs $(OUTPUT_PATH)/obj/libnative_app_glue.a $(OUTPUT_PATH)/obj/native_app_glue.o # Compile project code as shared libraries # OUTPUT: $(PROJECT_DIR)/lib/lib$(LIBRARY_NAME).so compile_project_code: $(CC) -c $(SOURCE_PATH)/game_basic.c -o $(OUTPUT_PATH)/obj/game_basic.o $(INCLUDE_PATHS) $(CFLAGS) --sysroot=$(ANDROID_TOOLCHAIN)/sysroot $(CC) -o $(OUTPUT_PATH)/lib/armeabi-v7a/lib$(LIBRARY_NAME).so $(OUTPUT_PATH)/obj/game_basic.o -shared $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) compile_project_code_raylib_stripped: $(CC) -c $(SOURCE_PATH)/raylib_stripped/core.c -o $(OUTPUT_PATH)/obj/core.o $(INCLUDE_PATHS) $(CFLAGS) --sysroot=$(ANDROID_TOOLCHAIN)/sysroot $(CC) -c $(SOURCE_PATH)/raylib_stripped/rlgl.c -o $(OUTPUT_PATH)/obj/rlgl.o $(INCLUDE_PATHS) $(CFLAGS) --sysroot=$(ANDROID_TOOLCHAIN)/sysroot -DGRAPHICS_API_OPENGL_ES2 $(CC) -c $(SOURCE_PATH)/raylib_stripped/utils.c -o $(OUTPUT_PATH)/obj/utils.o $(INCLUDE_PATHS) $(CFLAGS) --sysroot=$(ANDROID_TOOLCHAIN)/sysroot $(CC) -c $(SOURCE_PATH)/game_raylib_stripped.c -o $(OUTPUT_PATH)/obj/game_raylib_stripped.o $(INCLUDE_PATHS) $(CFLAGS) --sysroot=$(ANDROID_TOOLCHAIN)/sysroot $(CC) -o lib/armeabi-v7a/lib$(LIBRARY_NAME).so $(OUTPUT_PATH)/obj/game_raylib_stripped.o $(OUTPUT_PATH)/obj/core.o $(OUTPUT_PATH)/obj/rlgl.o $(OUTPUT_PATH)/obj/utils.o -shared $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) copy_project_required_libs: ifeq ($(RAYLIB_LIBTYPE),SHARED) copy /Y $(RAYLIB_LIB_PATH)\libraylib.so $(OUTPUT_PATH)\lib\armeabi-v7a\libraylib.so endif ifeq ($(OPENAL_LIBTYPE),SHARED) copy /Y $(OPENAL_LIB_PATH)\libopenal.so $(OUTPUT_PATH)\lib\armeabi-v7a\libopenal.so endif ifeq ($(RAYLIB_LIBTYPE),STATIC) copy /Y $(RAYLIB_LIB_PATH)\libraylib.a $(OUTPUT_PATH)\lib\armeabi-v7a\libraylib.a endif ifeq ($(OPENAL_LIBTYPE),STATIC) copy /Y $(OPENAL_LIB_PATH)\libopenal.a $(OUTPUT_PATH)\lib\armeabi-v7a\libopenal.a endif copy_project_resources: xcopy res $(OUTPUT_PATH)\res /Y /E /F xcopy src\resources $(OUTPUT_PATH)\assets /Y /E /F xcopy AndroidManifest.xml $(OUTPUT_PATH)\AndroidManifest.xml* /Y /F generate_loader_script: @echo package com.raylib.game_sample; > $(OUTPUT_PATH)/obj/NativeLoader.java @echo. >> $(OUTPUT_PATH)/obj/NativeLoader.java @echo public class NativeLoader extends android.app.NativeActivity { >> $(OUTPUT_PATH)/obj/NativeLoader.java @echo static { >> $(OUTPUT_PATH)/obj/NativeLoader.java ifeq ($(OPENAL_LIBTYPE),SHARED) @echo System.loadLibrary("openal"); >> $(OUTPUT_PATH)/obj/NativeLoader.java endif ifeq ($(RAYLIB_LIBTYPE),SHARED) @echo System.loadLibrary("raylib"); >> $(OUTPUT_PATH)/obj/NativeLoader.java endif @echo System.loadLibrary("raylib_game"); >> $(OUTPUT_PATH)/obj/NativeLoader.java @echo } >> $(OUTPUT_PATH)/obj/NativeLoader.java @echo } >> $(OUTPUT_PATH)/obj/NativeLoader.java # Generate key for APK signing # OUTPUT: $(PROJECT_DIR)/temp/$(PROJECT_NAME).keystore generate_apk_keystore: $(JAVA_HOME)/bin/keytool -genkeypair -validity 1000 -dname "CN=raylib,O=Android,C=JPN" -keystore $(OUTPUT_PATH)/$(PROJECT_NAME).keystore -storepass $(KEYSTORE_PASS) -keypass $(KEYSTORE_PASS) -alias $(PROJECT_NAME)Key -keyalg RSA # Create temp/src/com/raylib/$(LIBRARY_NAME)/R.java # OUTPUT: $(PROJECT_DIR)/temp/src/com/raylib/$(LIBRARY_NAME)/R.java # NOTE: DEPENDS on res/values/strings.xml config_project_package: $(ANDROID_BUILD_TOOLS)/aapt package -f -m -S $(OUTPUT_PATH)/res -J $(OUTPUT_PATH)/src -M $(OUTPUT_PATH)/AndroidManifest.xml -I $(ANDROID_HOME)/platforms/android-16/android.jar # Create temp/obj/com/raylib/$(LIBRARY_NAME)/R.class # OUTPUT: $(PROJECT_DIR)/temp/obj/com/raylib/$(LIBRARY_NAME)/R.class compile_project_class: $(JAVA_HOME)/bin/javac -verbose -source 1.7 -target 1.7 -d $(OUTPUT_PATH)/obj -bootclasspath $(JAVA_HOME)/jre/lib/rt.jar -classpath $(ANDROID_HOME)/platforms/android-16/android.jar;$(OUTPUT_PATH)/obj -sourcepath $(OUTPUT_PATH)/src $(OUTPUT_PATH)/src/com/raylib/game_sample/R.java $(OUTPUT_PATH)/obj/NativeLoader.java #$(JAVA_HOME)/bin/javac -source 1.7 -target 1.7 -d temp/obj -bootclasspath $(JAVA_HOME)/jre/lib/rt.jar -classpath $(ANDROID_HOME)/platforms/android-16/android.jar -sourcepath temp/src temp/src/com/raylib/game_sample/R.java # Create temp/bin/classes.dex # OUTPUT: $(PROJECT_DIR)/bin/classes.dex # NOTE: DEPENDS on temp/obj/com/raylib/$(LIBRARY_NAME)/R.class compile_project_class_dex: $(ANDROID_BUILD_TOOLS)/dx --verbose --dex --output=$(OUTPUT_PATH)/bin/classes.dex $(OUTPUT_PATH)/obj # Create temp/bin/$(PROJECT_NAME).unsigned.apk # NOTE: DEPENDS on temp/bin/classes.dex and lib/lib$(LIBRARY_NAME).so # NOTE: Use -A resources to define additional directory in which to find raw asset files create_project_apk_package: $(ANDROID_BUILD_TOOLS)/aapt package -f -M $(OUTPUT_PATH)/AndroidManifest.xml -S $(OUTPUT_PATH)/res -A $(OUTPUT_PATH)/assets -I $(ANDROID_HOME)/platforms/android-16/android.jar -F $(OUTPUT_PATH)/bin/$(PROJECT_NAME).unsigned.apk $(OUTPUT_PATH)/bin cd $(OUTPUT_PATH) && $(ANDROID_BUILD_TOOLS)/aapt add bin/$(PROJECT_NAME).unsigned.apk lib/armeabi-v7a/lib$(LIBRARY_NAME).so $(PROJECT_SHARED_LIBS) # Create temp/bin/$(PROJECT_NAME).signed.apk sign_project_apk_package: $(JAVA_HOME)/bin/jarsigner -keystore $(OUTPUT_PATH)/$(PROJECT_NAME).keystore -storepass $(KEYSTORE_PASS) -keypass $(KEYSTORE_PASS) -signedjar $(OUTPUT_PATH)/bin/$(PROJECT_NAME).signed.apk $(OUTPUT_PATH)/bin/$(PROJECT_NAME).unsigned.apk $(PROJECT_NAME)Key # Create temp/bin/$(PROJECT_NAME).apk zipalign_project_apk_package: $(ANDROID_BUILD_TOOLS)/zipalign -f 4 $(OUTPUT_PATH)/bin/$(PROJECT_NAME).signed.apk $(PROJECT_NAME).apk # Deploy $(PROJECT_NAME).apk to device install_project_apk_package: $(ANDROID_PLATFORM_TOOLS)/adb install -r $(PROJECT_NAME).apk logcat_project_apk_package: $(ANDROID_PLATFORM_TOOLS)/adb logcat -c $(ANDROID_PLATFORM_TOOLS)/adb logcat raylib:V *:S deploy: $(ANDROID_PLATFORM_TOOLS)/adb install -r $(PROJECT_NAME).apk $(ANDROID_PLATFORM_TOOLS)/adb logcat -c $(ANDROID_PLATFORM_TOOLS)/adb logcat raylib:V *:S #$(ANDROID_PLATFORM_TOOLS)/adb logcat *:W #$(ANDROID_PLATFORM_TOOLS)/adb -d logcat raylib:V *:S # Clean everything clean: del temp\bin\* lib\* temp\obj\* temp\src\* /f/s/q del temp\*.keystore rmdir temp /s /q @echo Cleaning done