/******************************************************************************************* * * raylib [models] example - Load and draw a 3d model (OBJ) * * This example has been created using raylib 1.0 (www.raylib.com) * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) * * Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com) * ********************************************************************************************/ #include "raylib.h" int main() { // Initialization //-------------------------------------------------------------------------------------- int screenWidth = 1280; int screenHeight = 720; InitWindow(screenWidth, screenHeight, "raylib [models] example - custom shader"); // Define the camera to look into our 3d world Camera camera = {{ 10.0, 8.0, 10.0 }, { 0.0, 0.0, 0.0 }, { 0.0, 1.0, 0.0 }}; Texture2D texture = LoadTexture("resources/catsham.png"); // Load model texture Shader shader = LoadShader("resources/shaders/custom.vs", "resources/shaders/custom.fs"); //Shader poste = LoadShader("resources/shaders/custom.vs", "resources/shaders/pixel.fs"); Model cat = LoadModel("resources/cat.obj"); // Load OBJ model SetModelTexture(&cat, texture); // Bind texture to model //SetModelShader(&cat, poste); Vector3 catPosition = { 0.0, 0.0, 0.0 }; // Set model position SetPostproShader(shader); SetTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- // Main game loop while (!WindowShouldClose()) // Detect window close button or ESC key { // Update //---------------------------------------------------------------------------------- if (IsKeyDown(KEY_LEFT)) catPosition.x -= 0.2; if (IsKeyDown(KEY_RIGHT)) catPosition.x += 0.2; if (IsKeyDown(KEY_UP)) catPosition.z -= 0.2; if (IsKeyDown(KEY_DOWN)) catPosition.z += 0.2; //---------------------------------------------------------------------------------- // Draw //---------------------------------------------------------------------------------- BeginDrawing(); ClearBackground(RAYWHITE); Begin3dMode(camera); DrawModel(cat, catPosition, 0.1f, WHITE); // Draw 3d model with texture DrawGrid(10.0, 1.0); // Draw a grid DrawGizmo(catPosition); // Draw gizmo End3dMode(); DrawFPS(10, 10); EndDrawing(); //---------------------------------------------------------------------------------- } // De-Initialization //-------------------------------------------------------------------------------------- UnloadTexture(texture); // Unload texture UnloadModel(cat); // Unload model UnloadShader(shader); //UnloadShader(poste); CloseWindow(); // Close window and OpenGL context //-------------------------------------------------------------------------------------- return 0; }