#************************************************************************************************** # # raylib for Raspberry Pi and Windows desktop # # makefile to compile raylib examples # # Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com) # # This software is provided "as-is", without any express or implied warranty. In no event # will the authors be held liable for any damages arising from the use of this software. # # Permission is granted to anyone to use this software for any purpose, including commercial # applications, and to alter it and redistribute it freely, subject to the following restrictions: # # 1. The origin of this software must not be misrepresented; you must not claim that you # wrote the original software. If you use this software in a product, an acknowledgment # in the product documentation would be appreciated but is not required. # # 2. Altered source versions must be plainly marked as such, and must not be misrepresented # as being the original software. # # 3. This notice may not be removed or altered from any source distribution. # #************************************************************************************************** # define raylib platform (by default, compile for RPI) # Other possible platform: PLATFORM_DESKTOP PLATFORM ?= PLATFORM_RPI # define compiler: gcc for C program, define as g++ for C++ CC = gcc # define compiler flags: # -O2 defines optimization level # -Wall turns on most, but not all, compiler warnings # -std=c99 use standard C from 1999 revision ifeq ($(PLATFORM),PLATFORM_RPI) CFLAGS = -O2 -Wall -std=gnu99 -fgnu89-inline else CFLAGS = -O2 -Wall -std=c99 endif #CFLAGSEXTRA = -Wextra -Wmissing-prototypes -Wstrict-prototypes # define any directories containing required header files ifeq ($(PLATFORM),PLATFORM_RPI) INCLUDES = -I. -I../src -I/opt/vc/include -I/opt/vc/include/interface/vcos/pthreads else INCLUDES = -I. -I../src endif # define library paths containing required libs LFLAGS = -L. -L../src -L/opt/vc/lib # define any libraries to link into executable # if you want to link libraries (libname.so or libname.a), use the -lname ifeq ($(PLATFORM),PLATFORM_RPI) # libraries for Raspberry Pi compiling # NOTE: OpenAL Soft library should be installed (libopenal1 package) LIBS = -lraylib -lGLESv2 -lEGL -lm -lbcm_host -lopenal else # libraries for Windows desktop compiling # NOTE: GLFW3 and OpenAL Soft libraries should be installed LIBS = -lraylib -lglfw3 -lglew32 -lopengl32 -lopenal32 -lgdi32 endif # define additional parameters and flags for windows ifeq ($(PLATFORM),PLATFORM_DESKTOP) # resources file contains windows exe icon # -Wl,--subsystem,windows hides the console window WINFLAGS = ../src/resources -Wl,--subsystem,windows endif # define all object files required EXAMPLES = \ ex01_basic_window \ ex02a_logo_raylib \ ex02b_basic_shapes \ ex02c_color_palette \ ex03a_input_keys \ ex03b_input_mouse \ ex04a_textures \ ex04b_texture_rectangle \ ex05a_sprite_fonts \ ex05b_rbmf_fonts \ ex06a_color_select \ ex06b_logo_anim \ ex06c_font_select \ ex07a_3d_mode \ ex07b_3d_shapes \ ex07c_3d_models \ ex08_audio #ex03c_input_gamepad \ # typing 'make' will invoke the first target entry in the file, # in this case, the 'default' target entry is raylib default: examples # compile all examples examples: $(EXAMPLES) # compile example 01 - basic window ex01_basic_window: ex01_basic_window.c $(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) # compile example 01 - basic window ex02a_logo_raylib: ex02a_logo_raylib.c $(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) # compile example 01 - basic window ex02b_basic_shapes: ex02b_basic_shapes.c $(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) # compile example 01 - basic window ex02c_color_palette: ex02c_color_palette.c $(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) # compile example 01 - basic window ex03a_input_keys: ex03a_input_keys.c $(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) # compile example 01 - basic window ex03b_input_mouse: ex03b_input_mouse.c $(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) ifeq ($(PLATFORM),PLATFORM_DESKTOP) # compile example 01 - basic window ex03c_input_gamepad: ex03c_input_gamepad.c $(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) endif # compile example 01 - basic window ex04a_textures: ex04a_textures.c $(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) # compile example 01 - basic window ex04b_texture_rectangle: ex04b_texture_rectangle.c $(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) # compile example 01 - basic window ex05a_sprite_fonts: ex05a_sprite_fonts.c $(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) # compile example 01 - basic window ex05b_rbmf_fonts: ex05b_rbmf_fonts.c $(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) # compile example 01 - basic window ex06a_color_select: ex06a_color_select.c $(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) # compile example 01 - basic window ex06b_logo_anim: ex06b_logo_anim.c $(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) # compile example 01 - basic window ex06b_shape_select: ex06b_shape_select.c $(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) # compile example 01 - basic window ex06c_font_select: ex06c_font_select.c $(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) # compile example 01 - basic window ex07a_3d_mode: ex07a_3d_mode.c $(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) # compile example 01 - basic window ex07b_3d_shapes: ex07b_3d_shapes.c $(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) # compile example 01 - basic window ex07c_3d_models: ex07c_3d_models.c $(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) # compile example 01 - basic window ex08_audio: ex08_audio.c $(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) # clean everything clean: ifeq ($(PLATFORM),PLATFORM_RPI) rm -f *.o # find . -executable -delete else del *.o *.exe endif @echo Cleaning done # instead of defining every module one by one, we can define a pattern # this pattern below will automatically compile every module defined on $(OBJS) #%.exe : %.c # $(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM)