<!-------------------------------------------------------------------------------------- --> <!-- Window and Graphics Device Functions (Module: core) --> <!-------------------------------------------------------------------------------------- --> <!-- Window-related functions --> <KeyWord name="InitWindow" func="yes"> <Overload retVal="void" descr="Initialize window and OpenGL context"> <Param name="int width" /> <Param name="int height" /> <Param name="const char *title" /> </Overload> </KeyWord> <KeyWord name="WindowShouldClose" func="yes"> <Overload retVal="bool" descr="Check if KEY_ESCAPE pressed or Close icon pressed"></Overload> </KeyWord> <KeyWord name="CloseWindow" func="yes"> <Overload retVal="void" descr="Close window and unload OpenGL context"></Overload> </KeyWord> <KeyWord name="IsWindowReady" func="yes"> <Overload retVal="bool" descr="Check if window has been initialized successfully"></Overload> </KeyWord> <KeyWord name="IsWindowMinimized" func="yes"> <Overload retVal="bool" descr="Check if window has been minimized (or lost focus)"></Overload> </KeyWord> <KeyWord name="IsWindowResized" func="yes"> <Overload retVal="bool" descr="Check if window has been resized"></Overload> </KeyWord> <KeyWord name="IsWindowHidden" func="yes"> <Overload retVal="bool" descr="Check if window is currently hidden"></Overload> </KeyWord> <KeyWord name="ToggleFullscreen" func="yes"> <Overload retVal="void" descr="Toggle fullscreen mode (only PLATFORM_DESKTOP)"></Overload> </KeyWord> <KeyWord name="UnhideWindow" func="yes"> <Overload retVal="void" descr="Show the window"></Overload> </KeyWord> <KeyWord name="HideWindow" func="yes"> <Overload retVal="void" descr="Hide the window"></Overload> </KeyWord> <KeyWord name="SetWindowIcon" func="yes"> <Overload retVal="void" descr="Set icon for window (only PLATFORM_DESKTOP)"> <Param name="Image image" /> </Overload> </KeyWord> <KeyWord name="SetWindowTitle" func="yes"> <Overload retVal="void" descr="Set title for window (only PLATFORM_DESKTOP)"> <Param name="const char *title" /> </Overload> </KeyWord> <KeyWord name="SetWindowPosition" func="yes"> <Overload retVal="void" descr="Set window position on screen (only PLATFORM_DESKTOP)"> <Param name="int x" /> <Param name="int y" /> </Overload> </KeyWord> <KeyWord name="SetWindowMonitor" func="yes"> <Overload retVal="void" descr="Set monitor for the current window (fullscreen mode)"> <Param name="int monitor" /> </Overload> </KeyWord> <KeyWord name="SetWindowMinSize" func="yes"> <Overload retVal="void" descr="Set window minimum dimensions (for FLAG_WINDOW_RESIZABLE)"> <Param name="int width" /> <Param name="int height" /> </Overload> </KeyWord> <KeyWord name="SetWindowSize" func="yes"> <Overload retVal="void" descr="Set window dimensions"> <Param name="int width" /> <Param name="int height" /> </Overload> </KeyWord> <KeyWord name="GetWindowHandle" func="yes"> <Overload retVal="void" descr="Get native window handle"></Overload> </KeyWord> <KeyWord name="GetScreenWidth" func="yes"> <Overload retVal="int" descr="Get current screen width"></Overload> </KeyWord> <KeyWord name="GetScreenHeight" func="yes"> <Overload retVal="int" descr="Get current screen height"></Overload> </KeyWord> <KeyWord name="GetMonitorCount" func="yes"> <Overload retVal="int" descr="Get number of connected monitors"></Overload> </KeyWord> <KeyWord name="GetMonitorWidth" func="yes"> <Overload retVal="int" descr="Get primary monitor width"> <Param name="int monitor" /> </Overload> </KeyWord> <KeyWord name="GetMonitorHeight" func="yes"> <Overload retVal="int" descr="Get primary monitor height"> <Param name="int monitor" /> </Overload> </KeyWord> <KeyWord name="GetMonitorPhysicalWidth" func="yes"> <Overload retVal="int" descr="Get primary monitor physical width in millimetres"> <Param name="int monitor" /> </Overload> </KeyWord> <KeyWord name="GetMonitorPhysicalHeight" func="yes"> <Overload retVal="int" descr="Get primary monitor physical height in millimetres"> <Param name="int monitor" /> </Overload> </KeyWord> <KeyWord name="GetMonitorName" func="yes"> <Overload retVal="const char" descr="Get the human-readable, UTF-8 encoded name of the primary monitor"> <Param name="int monitor" /> </Overload> </KeyWord> <KeyWord name="GetClipboardText" func="yes"> <Overload retVal="const char" descr="Get clipboard text content"></Overload> </KeyWord> <KeyWord name="SetClipboardText" func="yes"> <Overload retVal="void" descr="Set clipboard text content"> <Param name="const char *text" /> </Overload> </KeyWord> <!-- Cursor-related functions --> <KeyWord name="ShowCursor" func="yes"> <Overload retVal="void" descr="Shows cursor"></Overload> </KeyWord> <KeyWord name="HideCursor" func="yes"> <Overload retVal="void" descr="Hides cursor"></Overload> </KeyWord> <KeyWord name="IsCursorHidden" func="yes"> <Overload retVal="bool" descr="Check if cursor is not visible"></Overload> </KeyWord> <KeyWord name="EnableCursor" func="yes"> <Overload retVal="void" descr="Enables cursor (unlock cursor)"></Overload> </KeyWord> <KeyWord name="DisableCursor" func="yes"> <Overload retVal="void" descr="Disables cursor (lock cursor)"></Overload> </KeyWord> <!-- Drawing-related functions --> <KeyWord name="ClearBackground" func="yes"> <Overload retVal="void" descr="Set background color (framebuffer clear color)"> <Param name="Color color" /> </Overload> </KeyWord> <KeyWord name="BeginDrawing" func="yes"> <Overload retVal="void" descr="Setup canvas (framebuffer) to start drawing"></Overload> </KeyWord> <KeyWord name="EndDrawing" func="yes"> <Overload retVal="void" descr="End canvas drawing and swap buffers (double buffering)"></Overload> </KeyWord> <KeyWord name="BeginMode2D" func="yes"> <Overload retVal="void" descr="Initialize 2D mode with custom camera (2D)"> <Param name="Camera2D camera" /> </Overload> </KeyWord> <KeyWord name="EndMode2D" func="yes"> <Overload retVal="void" descr="Ends 2D mode with custom camera"></Overload> </KeyWord> <KeyWord name="BeginMode3D" func="yes"> <Overload retVal="void" descr="Initializes 3D mode with custom camera (3D)"> <Param name="Camera3D camera" /> </Overload> </KeyWord> <KeyWord name="EndMode3D" func="yes"> <Overload retVal="void" descr="Ends 3D mode and returns to default 2D orthographic mode"></Overload> </KeyWord> <KeyWord name="BeginTextureMode" func="yes"> <Overload retVal="void" descr="Initializes render texture for drawing"> <Param name="RenderTexture2D target" /> </Overload> </KeyWord> <KeyWord name="EndTextureMode" func="yes"> <Overload retVal="void" descr="Ends drawing to render texture"></Overload> </KeyWord> <!-- Screen-space-related functions --> <KeyWord name="GetMouseRay" func="yes"> <Overload retVal="Ray" descr="Returns a ray trace from mouse position"> <Param name="Vector2 mousePosition" /> <Param name="Camera camera" /> </Overload> </KeyWord> <KeyWord name="GetWorldToScreen" func="yes"> <Overload retVal="Vector2" descr="Returns the screen space position for a 3d world space position"> <Param name="Vector3 position" /> <Param name="Camera camera" /> </Overload> </KeyWord> <KeyWord name="GetCameraMatrix" func="yes"> <Overload retVal="Matrix" descr="Returns camera transform matrix (view matrix)"> <Param name="Camera camera" /> </Overload> </KeyWord> <!-- Timing-related functions --> <KeyWord name="SetTargetFPS" func="yes"> <Overload retVal="void" descr="Set target FPS (maximum)"> <Param name="int fps" /> </Overload> </KeyWord> <KeyWord name="GetFPS" func="yes"> <Overload retVal="int" descr="Returns current FPS"></Overload> </KeyWord> <KeyWord name="GetFrameTime" func="yes"> <Overload retVal="float" descr="Returns time in seconds for last frame drawn"></Overload> </KeyWord> <KeyWord name="GetTime" func="yes"> <Overload retVal="double" descr="Returns elapsed time in seconds since InitWindow()"></Overload> </KeyWord> <!-- Color-related functions --> <KeyWord name="ColorToInt" func="yes"> <Overload retVal="int" descr="Returns hexadecimal value for a Color"> <Param name="Color color" /> </Overload> </KeyWord> <KeyWord name="ColorNormalize" func="yes"> <Overload retVal="Vector4" descr="Returns color normalized as float [0..1]"> <Param name="Color color" /> </Overload> </KeyWord> <KeyWord name="ColorToHSV" func="yes"> <Overload retVal="Vector3" descr="Returns HSV values for a Color"> <Param name="Color color" /> </Overload> </KeyWord> <KeyWord name="ColorFromHSV" func="yes"> <Overload retVal="Color" descr="Returns a Color from HSV values"> <Param name="Vector3 hsv" /> </Overload> </KeyWord> <KeyWord name="GetColor" func="yes"> <Overload retVal="Color" descr="Returns a Color struct from hexadecimal value"> <Param name="int hexValue" /> </Overload> </KeyWord> <KeyWord name="Fade" func="yes"> <Overload retVal="Color" descr="Color fade-in or fade-out, alpha goes from 0.0f to 1.0f"> <Param name="Color color" /> <Param name="float alpha" /> </Overload> </KeyWord> <!-- Misc. functions --> <KeyWord name="SetConfigFlags" func="yes"> <Overload retVal="void" descr="Setup window configuration flags (view FLAGS)"> <Param name="unsigned char flags" /> </Overload> </KeyWord> <KeyWord name="SetTraceLogLevel" func="yes"> <Overload retVal="void" descr="Set the current threshold (minimum) log level"> <Param name="int logType" /> </Overload> </KeyWord> <KeyWord name="SetTraceLogExit" func="yes"> <Overload retVal="void" descr="Set the exit threshold (minimum) log level"> <Param name="int logType" /> </Overload> </KeyWord> <KeyWord name="SetTraceLogCallback" func="yes"> <Overload retVal="void" descr="Set a trace log callback to enable custom logging"> <Param name="TraceLogCallback callback" /> </Overload> </KeyWord> <KeyWord name="TraceLog" func="yes"> <Overload retVal="void" descr="Show trace log messages (LOG_DEBUG, LOG_INFO, LOG_WARNING, LOG_ERROR)"> <Param name="int logType" /> <Param name="const char *text" /> <Param name="..." /> </Overload> </KeyWord> <KeyWord name="TakeScreenshot" func="yes"> <Overload retVal="void" descr="Takes a screenshot of current screen (saved a .png)"> <Param name="const char *fileName" /> </Overload> </KeyWord> <KeyWord name="GetRandomValue" func="yes"> <Overload retVal="int" descr="Returns a random value between min and max (both included)"> <Param name="int min" /> <Param name="int max" /> </Overload> </KeyWord> <!-- Files management functions --> <KeyWord name="FileExists" func="yes"> <Overload retVal="bool" descr="Check if file exists"> <Param name="const char *fileName" /> </Overload> </KeyWord> <KeyWord name="IsFileExtension" func="yes"> <Overload retVal="bool" descr="Check file extension"> <Param name="const char *fileName" /> <Param name="const char *ext" /> </Overload> </KeyWord> <KeyWord name="GetExtension" func="yes"> <Overload retVal="const char" descr="Get pointer to extension for a filename string"> <Param name="const char *fileName" /> </Overload> </KeyWord> <KeyWord name="GetFileName" func="yes"> <Overload retVal="const char" descr="Get pointer to filename for a path string"> <Param name="const char *filePath" /> </Overload> </KeyWord> <KeyWord name="GetFileNameWithoutExt" func="yes"> <Overload retVal="const char" descr="Get filename string without extension (memory should be freed)"> <Param name="const char *filePath" /> </Overload> </KeyWord> <KeyWord name="GetDirectoryPath" func="yes"> <Overload retVal="const char" descr="Get full path for a given fileName (uses static string)"> <Param name="const char *fileName" /> </Overload> </KeyWord> <KeyWord name="GetWorkingDirectory" func="yes"> <Overload retVal="const char" descr="Get current working directory (uses static string)"></Overload> </KeyWord> <KeyWord name="GetDirectoryFiles" func="yes"> <Overload retVal="char" descr="Get filenames in a directory path (memory should be freed)"> <Param name="const char *dirPath" /> <Param name="int *count" /> </Overload> </KeyWord> <KeyWord name="ClearDirectoryFiles" func="yes"> <Overload retVal="void" descr="Clear directory files paths buffers (free memory)"></Overload> </KeyWord> <KeyWord name="ChangeDirectory" func="yes"> <Overload retVal="bool" descr="Change working directory, returns true if success"> <Param name="const char *dir" /> </Overload> </KeyWord> <KeyWord name="IsFileDropped" func="yes"> <Overload retVal="bool" descr="Check if a file has been dropped into window"></Overload> </KeyWord> <KeyWord name="GetDroppedFiles" func="yes"> <Overload retVal="char" descr="Get dropped files names (memory should be freed)"> <Param name="int *count" /> </Overload> </KeyWord> <KeyWord name="ClearDroppedFiles" func="yes"> <Overload retVal="void" descr="Clear dropped files paths buffer (free memory)"></Overload> </KeyWord> <KeyWord name="GetFileModTime" func="yes"> <Overload retVal="long" descr="Get file modification time (last write time)"> <Param name="const char *fileName" /> </Overload> </KeyWord> <!-- Persistent storage management --> <KeyWord name="StorageSaveValue" func="yes"> <Overload retVal="void" descr="Save integer value to storage file (to defined position)"> <Param name="int position" /> <Param name="int value" /> </Overload> </KeyWord> <KeyWord name="StorageLoadValue" func="yes"> <Overload retVal="int" descr="Load integer value from storage file (from defined position)"> <Param name="int position" /> </Overload> </KeyWord> <KeyWord name="OpenURL" func="yes"> <Overload retVal="void" descr="Open URL with default system browser (if available)"> <Param name="const char *url" /> </Overload> </KeyWord> <!-------------------------------------------------------------------------------------- --> <!-- Input Handling Functions (Module: core) --> <!-------------------------------------------------------------------------------------- --> <!-- Input-related functions: keyboard --> <KeyWord name="IsKeyPressed" func="yes"> <Overload retVal="bool" descr="Detect if a key has been pressed once"> <Param name="int key" /> </Overload> </KeyWord> <KeyWord name="IsKeyDown" func="yes"> <Overload retVal="bool" descr="Detect if a key is being pressed"> <Param name="int key" /> </Overload> </KeyWord> <KeyWord name="IsKeyReleased" func="yes"> <Overload retVal="bool" descr="Detect if a key has been released once"> <Param name="int key" /> </Overload> </KeyWord> <KeyWord name="IsKeyUp" func="yes"> <Overload retVal="bool" descr="Detect if a key is NOT being pressed"> <Param name="int key" /> </Overload> </KeyWord> <KeyWord name="GetKeyPressed" func="yes"> <Overload retVal="int" descr="Get latest key pressed"></Overload> </KeyWord> <KeyWord name="SetExitKey" func="yes"> <Overload retVal="void" descr="Set a custom key to exit program (default is ESC)"> <Param name="int key" /> </Overload> </KeyWord> <!-- Input-related functions: gamepads --> <KeyWord name="IsGamepadAvailable" func="yes"> <Overload retVal="bool" descr="Detect if a gamepad is available"> <Param name="int gamepad" /> </Overload> </KeyWord> <KeyWord name="IsGamepadName" func="yes"> <Overload retVal="bool" descr="Check gamepad name (if available)"> <Param name="int gamepad" /> <Param name="const char *name" /> </Overload> </KeyWord> <KeyWord name="GetGamepadName" func="yes"> <Overload retVal="const char" descr="Return gamepad internal name id"> <Param name="int gamepad" /> </Overload> </KeyWord> <KeyWord name="IsGamepadButtonPressed" func="yes"> <Overload retVal="bool" descr="Detect if a gamepad button has been pressed once"> <Param name="int gamepad" /> <Param name="int button" /> </Overload> </KeyWord> <KeyWord name="IsGamepadButtonDown" func="yes"> <Overload retVal="bool" descr="Detect if a gamepad button is being pressed"> <Param name="int gamepad" /> <Param name="int button" /> </Overload> </KeyWord> <KeyWord name="IsGamepadButtonReleased" func="yes"> <Overload retVal="bool" descr="Detect if a gamepad button has been released once"> <Param name="int gamepad" /> <Param name="int button" /> </Overload> </KeyWord> <KeyWord name="IsGamepadButtonUp" func="yes"> <Overload retVal="bool" descr="Detect if a gamepad button is NOT being pressed"> <Param name="int gamepad" /> <Param name="int button" /> </Overload> </KeyWord> <KeyWord name="GetGamepadButtonPressed" func="yes"> <Overload retVal="int" descr="Get the last gamepad button pressed"></Overload> </KeyWord> <KeyWord name="GetGamepadAxisCount" func="yes"> <Overload retVal="int" descr="Return gamepad axis count for a gamepad"> <Param name="int gamepad" /> </Overload> </KeyWord> <KeyWord name="GetGamepadAxisMovement" func="yes"> <Overload retVal="float" descr="Return axis movement value for a gamepad axis"> <Param name="int gamepad" /> <Param name="int axis" /> </Overload> </KeyWord> <!-- Input-related functions: mouse --> <KeyWord name="IsMouseButtonPressed" func="yes"> <Overload retVal="bool" descr="Detect if a mouse button has been pressed once"> <Param name="int button" /> </Overload> </KeyWord> <KeyWord name="IsMouseButtonDown" func="yes"> <Overload retVal="bool" descr="Detect if a mouse button is being pressed"> <Param name="int button" /> </Overload> </KeyWord> <KeyWord name="IsMouseButtonReleased" func="yes"> <Overload retVal="bool" descr="Detect if a mouse button has been released once"> <Param name="int button" /> </Overload> </KeyWord> <KeyWord name="IsMouseButtonUp" func="yes"> <Overload retVal="bool" descr="Detect if a mouse button is NOT being pressed"> <Param name="int button" /> </Overload> </KeyWord> <KeyWord name="GetMouseX" func="yes"> <Overload retVal="int" descr="Returns mouse position X"></Overload> </KeyWord> <KeyWord name="GetMouseY" func="yes"> <Overload retVal="int" descr="Returns mouse position Y"></Overload> </KeyWord> <KeyWord name="GetMousePosition" func="yes"> <Overload retVal="Vector2" descr="Returns mouse position XY"></Overload> </KeyWord> <KeyWord name="SetMousePosition" func="yes"> <Overload retVal="void" descr="Set mouse position XY"> <Param name="int x" /> <Param name="int y" /> </Overload> </KeyWord> <KeyWord name="SetMouseOffset" func="yes"> <Overload retVal="void" descr="Set mouse offset"> <Param name="int offsetX" /> <Param name="int offsetY" /> </Overload> </KeyWord> <KeyWord name="SetMouseScale" func="yes"> <Overload retVal="void" descr="Set mouse scaling"> <Param name="float scaleX" /> <Param name="float scaleY" /> </Overload> </KeyWord> <KeyWord name="GetMouseWheelMove" func="yes"> <Overload retVal="int" descr="Returns mouse wheel movement Y"></Overload> </KeyWord> <!-- Input-related functions: touch --> <KeyWord name="GetTouchX" func="yes"> <Overload retVal="int" descr="Returns touch position X for touch point 0 (relative to screen size)"></Overload> </KeyWord> <KeyWord name="GetTouchY" func="yes"> <Overload retVal="int" descr="Returns touch position Y for touch point 0 (relative to screen size)"></Overload> </KeyWord> <KeyWord name="GetTouchPosition" func="yes"> <Overload retVal="Vector2" descr="Returns touch position XY for a touch point index (relative to screen size)"> <Param name="int index" /> </Overload> </KeyWord> <!-------------------------------------------------------------------------------------- --> <!-- Gestures and Touch Handling Functions (Module: gestures) --> <!-------------------------------------------------------------------------------------- --> <KeyWord name="SetGesturesEnabled" func="yes"> <Overload retVal="void" descr="Enable a set of gestures using flags"> <Param name="unsigned int gestureFlags" /> </Overload> </KeyWord> <KeyWord name="IsGestureDetected" func="yes"> <Overload retVal="bool" descr="Check if a gesture have been detected"> <Param name="int gesture" /> </Overload> </KeyWord> <KeyWord name="GetGestureDetected" func="yes"> <Overload retVal="int" descr="Get latest detected gesture"></Overload> </KeyWord> <KeyWord name="GetTouchPointsCount" func="yes"> <Overload retVal="int" descr="Get touch points count"></Overload> </KeyWord> <KeyWord name="GetGestureHoldDuration" func="yes"> <Overload retVal="float" descr="Get gesture hold time in milliseconds"></Overload> </KeyWord> <KeyWord name="GetGestureDragVector" func="yes"> <Overload retVal="Vector2" descr="Get gesture drag vector"></Overload> </KeyWord> <KeyWord name="GetGestureDragAngle" func="yes"> <Overload retVal="float" descr="Get gesture drag angle"></Overload> </KeyWord> <KeyWord name="GetGesturePinchVector" func="yes"> <Overload retVal="Vector2" descr="Get gesture pinch delta"></Overload> </KeyWord> <KeyWord name="GetGesturePinchAngle" func="yes"> <Overload retVal="float" descr="Get gesture pinch angle"></Overload> </KeyWord> <!-------------------------------------------------------------------------------------- --> <!-- Camera System Functions (Module: camera) --> <!-------------------------------------------------------------------------------------- --> <KeyWord name="SetCameraMode" func="yes"> <Overload retVal="void" descr="Set camera mode (multiple camera modes available)"> <Param name="Camera camera" /> <Param name="int mode" /> </Overload> </KeyWord> <KeyWord name="UpdateCamera" func="yes"> <Overload retVal="void" descr="Update camera position for selected mode"> <Param name="Camera *camera" /> </Overload> </KeyWord> <KeyWord name="SetCameraPanControl" func="yes"> <Overload retVal="void" descr="Set camera pan key to combine with mouse movement (free camera)"> <Param name="int panKey" /> </Overload> </KeyWord> <KeyWord name="SetCameraAltControl" func="yes"> <Overload retVal="void" descr="Set camera alt key to combine with mouse movement (free camera)"> <Param name="int altKey" /> </Overload> </KeyWord> <KeyWord name="SetCameraSmoothZoomControl" func="yes"> <Overload retVal="void" descr="Set camera smooth zoom key to combine with mouse (free camera)"> <Param name="int szKey" /> </Overload> </KeyWord> <KeyWord name="SetCameraMoveControls" func="yes"> <Overload retVal="void" descr="Set camera move controls (1st person and 3rd person cameras)"> <Param name="int frontKey" /> <Param name="int backKey" /> <Param name="int rightKey" /> <Param name="int leftKey" /> <Param name="int upKey" /> <Param name="int downKey" /> </Overload> </KeyWord> <!-------------------------------------------------------------------------------------- --> <!-- Basic Shapes Drawing Functions (Module: shapes) --> <!-------------------------------------------------------------------------------------- --> <!-- Basic shapes drawing functions --> <KeyWord name="DrawPixel" func="yes"> <Overload retVal="void" descr="Draw a pixel"> <Param name="int posX" /> <Param name="int posY" /> <Param name="Color color" /> </Overload> </KeyWord> <KeyWord name="DrawPixelV" func="yes"> <Overload retVal="void" descr="Draw a pixel (Vector version)"> <Param name="Vector2 position" /> <Param name="Color color" /> </Overload> </KeyWord> <KeyWord name="DrawLine" func="yes"> <Overload retVal="void" descr="Draw a line"> <Param name="int startPosX" /> <Param name="int startPosY" /> <Param name="int endPosX" /> <Param name="int endPosY" /> <Param name="Color color" /> </Overload> </KeyWord> <KeyWord name="DrawLineV" func="yes"> <Overload retVal="void" descr="Draw a line (Vector version)"> <Param name="Vector2 startPos" /> <Param name="Vector2 endPos" /> <Param name="Color color" /> </Overload> </KeyWord> <KeyWord name="DrawLineEx" func="yes"> <Overload retVal="void" descr="Draw a line defining thickness"> <Param name="Vector2 startPos" /> <Param name="Vector2 endPos" /> <Param name="float thick" /> <Param name="Color color" /> </Overload> </KeyWord> <KeyWord name="DrawLineBezier" func="yes"> <Overload retVal="void" descr="Draw a line using cubic-bezier curves in-out"> <Param name="Vector2 startPos" /> <Param name="Vector2 endPos" /> <Param name="float thick" /> <Param name="Color color" /> </Overload> </KeyWord> <KeyWord name="DrawLineStrip" func="yes"> <Overload retVal="void" descr="Draw lines sequence"> <Param name="Vector2 *points" /> <Param name="int numPoints" /> <Param name="Color color" /> </Overload> </KeyWord> <KeyWord name="DrawCircle" func="yes"> <Overload retVal="void" descr="Draw a color-filled circle"> <Param name="int centerX" /> <Param name="int centerY" /> <Param name="float radius" /> <Param name="Color color" /> </Overload> </KeyWord> <KeyWord name="DrawCircleSector" func="yes"> <Overload retVal="void" descr="Draw a piece of a circle"> <Param name="Vector2 center" /> <Param name="float radius" /> <Param name="int startAngle" /> <Param name="int endAngle" /> <Param name="int segments" /> <Param name="Color color" /> </Overload> </KeyWord> <KeyWord name="DrawCircleSectorLines" func="yes"> <Overload retVal="void" descr="Draw circle sector outline"> <Param name="Vector2 center" /> <Param name="float radius" /> <Param name="int startAngle" /> <Param name="int endAngle" /> <Param name="int segments" /> <Param name="Color color" /> </Overload> </KeyWord> <KeyWord name="DrawCircleGradient" func="yes"> <Overload retVal="void" descr="Draw a gradient-filled circle"> <Param name="int centerX" /> <Param name="int centerY" /> <Param name="float radius" /> <Param name="Color color1" /> <Param name="Color color2" /> </Overload> </KeyWord> <KeyWord name="DrawCircleV" func="yes"> <Overload retVal="void" descr="Draw a color-filled circle (Vector version)"> <Param name="Vector2 center" /> <Param name="float radius" /> <Param name="Color color" /> </Overload> </KeyWord> <KeyWord name="DrawCircleLines" func="yes"> <Overload retVal="void" descr="Draw circle outline"> <Param name="int centerX" /> <Param name="int centerY" /> <Param name="float radius" /> <Param name="Color color" /> </Overload> </KeyWord> <KeyWord name="DrawRing" func="yes"> <Overload retVal="void" descr="Draw ring"> <Param name="Vector2 center" /> <Param name="float innerRadius" /> <Param name="float outerRadius" /> <Param name="int startAngle" /> <Param name="int endAngle" /> <Param name="int segments" /> <Param name="Color color" /> </Overload> </KeyWord> <KeyWord name="DrawRingLines" func="yes"> <Overload retVal="void" descr="Draw ring outline"> <Param name="Vector2 center" /> <Param name="float innerRadius" /> <Param name="float outerRadius" /> <Param name="int startAngle" /> <Param name="int endAngle" /> <Param name="int segments" /> <Param name="Color color" /> </Overload> </KeyWord> <KeyWord name="DrawRectangle" func="yes"> <Overload retVal="void" descr="Draw a color-filled rectangle"> <Param name="int posX" /> <Param name="int posY" /> <Param name="int width" /> <Param name="int height" /> <Param name="Color color" /> </Overload> </KeyWord> <KeyWord name="DrawRectangleV" func="yes"> <Overload retVal="void" descr="Draw a color-filled rectangle (Vector version)"> <Param name="Vector2 position" /> <Param name="Vector2 size" /> <Param name="Color color" /> </Overload> </KeyWord> <KeyWord name="DrawRectangleRec" func="yes"> <Overload retVal="void" descr="Draw a color-filled rectangle"> <Param name="Rectangle rec" /> <Param name="Color color" /> </Overload> </KeyWord> <KeyWord name="DrawRectanglePro" func="yes"> <Overload retVal="void" descr="Draw a color-filled rectangle with pro parameters"> <Param name="Rectangle rec" /> <Param name="Vector2 origin" /> <Param name="float rotation" /> <Param name="Color color" /> </Overload> </KeyWord> <KeyWord name="DrawRectangleGradientV" func="yes"> <Overload retVal="void" descr="Draw a vertical-gradient-filled rectangle"> <Param name="int posX" /> <Param name="int posY" /> <Param name="int width" /> <Param name="int height" /> <Param name="Color color1" /> <Param name="Color color2" /> </Overload> </KeyWord> <KeyWord name="DrawRectangleGradientH" func="yes"> <Overload retVal="void" descr="Draw a horizontal-gradient-filled rectangle"> <Param name="int posX" /> <Param name="int posY" /> <Param name="int width" /> <Param name="int height" /> <Param name="Color color1" /> <Param name="Color color2" /> </Overload> </KeyWord> <KeyWord name="DrawRectangleGradientEx" func="yes"> <Overload retVal="void" descr="Draw a gradient-filled rectangle with custom vertex colors"> <Param name="Rectangle rec" /> <Param name="Color col1" /> <Param name="Color col2" /> <Param name="Color col3" /> <Param name="Color col4" /> </Overload> </KeyWord> <KeyWord name="DrawRectangleLines" func="yes"> <Overload retVal="void" descr="Draw rectangle outline"> <Param name="int posX" /> <Param name="int posY" /> <Param name="int width" /> <Param name="int height" /> <Param name="Color color" /> </Overload> </KeyWord> <KeyWord name="DrawRectangleLinesEx" func="yes"> <Overload retVal="void" descr="Draw rectangle outline with extended parameters"> <Param name="Rectangle rec" /> <Param name="int lineThick" /> <Param name="Color color" /> </Overload> </KeyWord> <KeyWord name="DrawRectangleRounded" func="yes"> <Overload retVal="void" descr="Draw rectangle with rounded edges"> <Param name="Rectangle rec" /> <Param name="float roundness" /> <Param name="int segments" /> <Param name="Color color" /> </Overload> </KeyWord> <KeyWord name="DrawRectangleRoundedLines" func="yes"> <Overload retVal="void" descr="Draw rectangle with rounded edges outline"> <Param name="Rectangle rec" /> <Param name="float roundness" /> <Param name="int segments" /> <Param name="int lineThick" /> <Param name="Color color" /> </Overload> </KeyWord> <KeyWord name="DrawTriangle" func="yes"> <Overload retVal="void" descr="Draw a color-filled triangle"> <Param name="Vector2 v1" /> <Param name="Vector2 v2" /> <Param name="Vector2 v3" /> <Param name="Color color" /> </Overload> </KeyWord> <KeyWord name="DrawTriangleLines" func="yes"> <Overload retVal="void" descr="Draw triangle outline"> <Param name="Vector2 v1" /> <Param name="Vector2 v2" /> <Param name="Vector2 v3" /> <Param name="Color color" /> </Overload> </KeyWord> <KeyWord name="DrawTriangleFan" func="yes"> <Overload retVal="void" descr="Draw a triangle fan defined by points"> <Param name="Vector2 *points" /> <Param name="int numPoints" /> <Param name="Color color" /> </Overload> </KeyWord> <KeyWord name="DrawPoly" func="yes"> <Overload retVal="void" descr="Draw a regular polygon (Vector version)"> <Param name="Vector2 center" /> <Param name="int sides" /> <Param name="float radius" /> <Param name="float rotation" /> <Param name="Color color" /> </Overload> </KeyWord> <KeyWord name="SetShapesTexture" func="yes"> <Overload retVal="void" descr="Define default texture used to draw shapes"> <Param name="Texture2D texture" /> <Param name="Rectangle source" /> </Overload> </KeyWord> <!-- Basic shapes collision detection functions --> <KeyWord name="CheckCollisionRecs" func="yes"> <Overload retVal="bool" descr="Check collision between two rectangles"> <Param name="Rectangle rec1" /> <Param name="Rectangle rec2" /> </Overload> </KeyWord> <KeyWord name="CheckCollisionCircles" func="yes"> <Overload retVal="bool" descr="Check collision between two circles"> <Param name="Vector2 center1" /> <Param name="float radius1" /> <Param name="Vector2 center2" /> <Param name="float radius2" /> </Overload> </KeyWord> <KeyWord name="CheckCollisionCircleRec" func="yes"> <Overload retVal="bool" descr="Check collision between circle and rectangle"> <Param name="Vector2 center" /> <Param name="float radius" /> <Param name="Rectangle rec" /> </Overload> </KeyWord> <KeyWord name="GetCollisionRec" func="yes"> <Overload retVal="Rectangle" descr="Get collision rectangle for two rectangles collision"> <Param name="Rectangle rec1" /> <Param name="Rectangle rec2" /> </Overload> </KeyWord> <KeyWord name="CheckCollisionPointRec" func="yes"> <Overload retVal="bool" descr="Check if point is inside rectangle"> <Param name="Vector2 point" /> <Param name="Rectangle rec" /> </Overload> </KeyWord> <KeyWord name="CheckCollisionPointCircle" func="yes"> <Overload retVal="bool" descr="Check if point is inside circle"> <Param name="Vector2 point" /> <Param name="Vector2 center" /> <Param name="float radius" /> </Overload> </KeyWord> <KeyWord name="CheckCollisionPointTriangle" func="yes"> <Overload retVal="bool" descr="Check if point is inside a triangle"> <Param name="Vector2 point" /> <Param name="Vector2 p1" /> <Param name="Vector2 p2" /> <Param name="Vector2 p3" /> </Overload> </KeyWord> <!-------------------------------------------------------------------------------------- --> <!-- Texture Loading and Drawing Functions (Module: textures) --> <!-------------------------------------------------------------------------------------- --> <!-- Image/Texture2D data loading/unloading/saving functions --> <KeyWord name="LoadImage" func="yes"> <Overload retVal="Image" descr="Load image from file into CPU memory (RAM)"> <Param name="const char *fileName" /> </Overload> </KeyWord> <KeyWord name="LoadImageEx" func="yes"> <Overload retVal="Image" descr="Load image from Color array data (RGBA - 32bit)"> <Param name="Color *pixels" /> <Param name="int width" /> <Param name="int height" /> </Overload> </KeyWord> <KeyWord name="LoadImagePro" func="yes"> <Overload retVal="Image" descr="Load image from raw data with parameters"></Overload> </KeyWord> <KeyWord name="LoadImageRaw" func="yes"> <Overload retVal="Image" descr="Load image from RAW file data"> <Param name="const char *fileName" /> <Param name="int width" /> <Param name="int height" /> <Param name="int format" /> <Param name="int headerSize" /> </Overload> </KeyWord> <KeyWord name="ExportImage" func="yes"> <Overload retVal="void" descr="Export image data to file"> <Param name="Image image" /> <Param name="const char *fileName" /> </Overload> </KeyWord> <KeyWord name="ExportImageAsCode" func="yes"> <Overload retVal="void" descr="Export image as code file defining an array of bytes"> <Param name="Image image" /> <Param name="const char *fileName" /> </Overload> </KeyWord> <KeyWord name="LoadTexture" func="yes"> <Overload retVal="Texture2D" descr="Load texture from file into GPU memory (VRAM)"> <Param name="const char *fileName" /> </Overload> </KeyWord> <KeyWord name="LoadTextureFromImage" func="yes"> <Overload retVal="Texture2D" descr="Load texture from image data"> <Param name="Image image" /> </Overload> </KeyWord> <KeyWord name="LoadTextureCubemap" func="yes"> <Overload retVal="TextureCubemap" descr="Load cubemap from image, multiple image cubemap layouts supported"> <Param name="Image image" /> <Param name="int layoutType" /> </Overload> </KeyWord> <KeyWord name="LoadRenderTexture" func="yes"> <Overload retVal="RenderTexture2D" descr="Load texture for rendering (framebuffer)"> <Param name="int width" /> <Param name="int height" /> </Overload> </KeyWord> <KeyWord name="UnloadImage" func="yes"> <Overload retVal="void" descr="Unload image from CPU memory (RAM)"> <Param name="Image image" /> </Overload> </KeyWord> <KeyWord name="UnloadTexture" func="yes"> <Overload retVal="void" descr="Unload texture from GPU memory (VRAM)"> <Param name="Texture2D texture" /> </Overload> </KeyWord> <KeyWord name="UnloadRenderTexture" func="yes"> <Overload retVal="void" descr="Unload render texture from GPU memory (VRAM)"> <Param name="RenderTexture2D target" /> </Overload> </KeyWord> <KeyWord name="GetImageData" func="yes"> <Overload retVal="Color" descr="Get pixel data from image as a Color struct array"> <Param name="Image image" /> </Overload> </KeyWord> <KeyWord name="GetImageDataNormalized" func="yes"> <Overload retVal="Vector4" descr="Get pixel data from image as Vector4 array (float normalized)"> <Param name="Image image" /> </Overload> </KeyWord> <KeyWord name="GetPixelDataSize" func="yes"> <Overload retVal="int" descr="Get pixel data size in bytes (image or texture)"> <Param name="int width" /> <Param name="int height" /> <Param name="int format" /> </Overload> </KeyWord> <KeyWord name="GetTextureData" func="yes"> <Overload retVal="Image" descr="Get pixel data from GPU texture and return an Image"> <Param name="Texture2D texture" /> </Overload> </KeyWord> <KeyWord name="GetScreenData" func="yes"> <Overload retVal="Image" descr="Get pixel data from screen buffer and return an Image (screenshot)"></Overload> </KeyWord> <KeyWord name="UpdateTexture" func="yes"> <Overload retVal="void" descr="Update GPU texture with new data"> <Param name="Texture2D texture" /> <Param name="const void *pixels" /> </Overload> </KeyWord> <!-- Image manipulation functions --> <KeyWord name="ImageCopy" func="yes"> <Overload retVal="Image" descr="Create an image duplicate (useful for transformations)"> <Param name="Image image" /> </Overload> </KeyWord> <KeyWord name="ImageToPOT" func="yes"> <Overload retVal="void" descr="Convert image to POT (power-of-two)"> <Param name="Image *image" /> <Param name="Color fillColor" /> </Overload> </KeyWord> <KeyWord name="ImageFormat" func="yes"> <Overload retVal="void" descr="Convert image data to desired format"> <Param name="Image *image" /> <Param name="int newFormat" /> </Overload> </KeyWord> <KeyWord name="ImageAlphaMask" func="yes"> <Overload retVal="void" descr="Apply alpha mask to image"> <Param name="Image *image" /> <Param name="Image alphaMask" /> </Overload> </KeyWord> <KeyWord name="ImageAlphaClear" func="yes"> <Overload retVal="void" descr="Clear alpha channel to desired color"> <Param name="Image *image" /> <Param name="Color color" /> <Param name="float threshold" /> </Overload> </KeyWord> <KeyWord name="ImageAlphaCrop" func="yes"> <Overload retVal="void" descr="Crop image depending on alpha value"> <Param name="Image *image" /> <Param name="float threshold" /> </Overload> </KeyWord> <KeyWord name="ImageAlphaPremultiply" func="yes"> <Overload retVal="void" descr="Premultiply alpha channel"> <Param name="Image *image" /> </Overload> </KeyWord> <KeyWord name="ImageCrop" func="yes"> <Overload retVal="void" descr="Crop an image to a defined rectangle"> <Param name="Image *image" /> <Param name="Rectangle crop" /> </Overload> </KeyWord> <KeyWord name="ImageResize" func="yes"> <Overload retVal="void" descr="Resize image (Bicubic scaling algorithm)"> <Param name="Image *image" /> <Param name="int newWidth" /> <Param name="int newHeight" /> </Overload> </KeyWord> <KeyWord name="ImageResizeNN" func="yes"> <Overload retVal="void" descr="Resize image (Nearest-Neighbor scaling algorithm)"> <Param name="Image *image" /> <Param name="int newWidth" /> <Param name="int newHeight" /> </Overload> </KeyWord> <KeyWord name="ImageResizeCanvas" func="yes"> <Overload retVal="void" descr="Resize canvas and fill with color"> <Param name="Image *image" /> <Param name="int newWidth" /> <Param name="int newHeight" /> <Param name="int offsetX" /> <Param name="int offsetY" /> <Param name="Color color" /> </Overload> </KeyWord> <KeyWord name="ImageMipmaps" func="yes"> <Overload retVal="void" descr="Generate all mipmap levels for a provided image"> <Param name="Image *image" /> </Overload> </KeyWord> <KeyWord name="ImageDither" func="yes"> <Overload retVal="void" descr="Dither image data to 16bpp or lower (Floyd-Steinberg dithering)"> <Param name="Image *image" /> <Param name="int rBpp" /> <Param name="int gBpp" /> <Param name="int bBpp" /> <Param name="int aBpp" /> </Overload> </KeyWord> <KeyWord name="ImageExtractPalette" func="yes"> <Overload retVal="Color" descr="Extract color palette from image to maximum size (memory should be freed)"> <Param name="Image image" /> <Param name="int maxPaletteSize" /> <Param name="int *extractCount" /> </Overload> </KeyWord> <KeyWord name="ImageText" func="yes"> <Overload retVal="Image" descr="Create an image from text (default font)"> <Param name="const char *text" /> <Param name="int fontSize" /> <Param name="Color color" /> </Overload> </KeyWord> <KeyWord name="ImageTextEx" func="yes"> <Overload retVal="Image" descr="Create an image from text (custom sprite font)"> <Param name="Font font" /> <Param name="const char *text" /> <Param name="float fontSize" /> <Param name="float spacing" /> <Param name="Color tint" /> </Overload> </KeyWord> <KeyWord name="ImageDraw" func="yes"> <Overload retVal="void" descr="Draw a source image within a destination image"> <Param name="Image *dst" /> <Param name="Image src" /> <Param name="Rectangle srcRec" /> <Param name="Rectangle dstRec" /> </Overload> </KeyWord> <KeyWord name="ImageDrawRectangle" func="yes"> <Overload retVal="void" descr="Draw rectangle within an image"> <Param name="Image *dst" /> <Param name="Rectangle rec" /> <Param name="Color color" /> </Overload> </KeyWord> <KeyWord name="ImageDrawRectangleLines" func="yes"> <Overload retVal="void" descr="Draw rectangle lines within an image"> <Param name="Image *dst" /> <Param name="Rectangle rec" /> <Param name="int thick" /> <Param name="Color color" /> </Overload> </KeyWord> <KeyWord name="ImageDrawText" func="yes"> <Overload retVal="void" descr="Draw text (default font) within an image (destination)"> <Param name="Image *dst" /> <Param name="Vector2 position" /> <Param name="const char *text" /> <Param name="int fontSize" /> <Param name="Color color" /> </Overload> </KeyWord> <KeyWord name="ImageDrawTextEx" func="yes"> <Overload retVal="void" descr="Draw text (custom sprite font) within an image (destination)"> <Param name="Image *dst" /> <Param name="Vector2 position" /> <Param name="Font font" /> <Param name="const char *text" /> <Param name="float fontSize" /> <Param name="float spacing" /> <Param name="Color color" /> </Overload> </KeyWord> <KeyWord name="ImageFlipVertical" func="yes"> <Overload retVal="void" descr="Flip image vertically"> <Param name="Image *image" /> </Overload> </KeyWord> <KeyWord name="ImageFlipHorizontal" func="yes"> <Overload retVal="void" descr="Flip image horizontally"> <Param name="Image *image" /> </Overload> </KeyWord> <KeyWord name="ImageRotateCW" func="yes"> <Overload retVal="void" descr="Rotate image clockwise 90deg"> <Param name="Image *image" /> </Overload> </KeyWord> <KeyWord name="ImageRotateCCW" func="yes"> <Overload retVal="void" descr="Rotate image counter-clockwise 90deg"> <Param name="Image *image" /> </Overload> </KeyWord> <KeyWord name="ImageColorTint" func="yes"> <Overload retVal="void" descr="Modify image color: tint"> <Param name="Image *image" /> <Param name="Color color" /> </Overload> </KeyWord> <KeyWord name="ImageColorInvert" func="yes"> <Overload retVal="void" descr="Modify image color: invert"> <Param name="Image *image" /> </Overload> </KeyWord> <KeyWord name="ImageColorGrayscale" func="yes"> <Overload retVal="void" descr="Modify image color: grayscale"> <Param name="Image *image" /> </Overload> </KeyWord> <KeyWord name="ImageColorContrast" func="yes"> <Overload retVal="void" descr="Modify image color: contrast (-100 to 100)"> <Param name="Image *image" /> <Param name="float contrast" /> </Overload> </KeyWord> <KeyWord name="ImageColorBrightness" func="yes"> <Overload retVal="void" descr="Modify image color: brightness (-255 to 255)"> <Param name="Image *image" /> <Param name="int brightness" /> </Overload> </KeyWord> <KeyWord name="ImageColorReplace" func="yes"> <Overload retVal="void" descr="Modify image color: replace color"> <Param name="Image *image" /> <Param name="Color color" /> <Param name="Color replace" /> </Overload> </KeyWord> <!-- Image generation functions --> <KeyWord name="GenImageColor" func="yes"> <Overload retVal="Image" descr="Generate image: plain color"> <Param name="int width" /> <Param name="int height" /> <Param name="Color color" /> </Overload> </KeyWord> <KeyWord name="GenImageGradientV" func="yes"> <Overload retVal="Image" descr="Generate image: vertical gradient"> <Param name="int width" /> <Param name="int height" /> <Param name="Color top" /> <Param name="Color bottom" /> </Overload> </KeyWord> <KeyWord name="GenImageGradientH" func="yes"> <Overload retVal="Image" descr="Generate image: horizontal gradient"> <Param name="int width" /> <Param name="int height" /> <Param name="Color left" /> <Param name="Color right" /> </Overload> </KeyWord> <KeyWord name="GenImageGradientRadial" func="yes"> <Overload retVal="Image" descr="Generate image: radial gradient"> <Param name="int width" /> <Param name="int height" /> <Param name="float density" /> <Param name="Color inner" /> <Param name="Color outer" /> </Overload> </KeyWord> <KeyWord name="GenImageChecked" func="yes"> <Overload retVal="Image" descr="Generate image: checked"> <Param name="int width" /> <Param name="int height" /> <Param name="int checksX" /> <Param name="int checksY" /> <Param name="Color col1" /> <Param name="Color col2" /> </Overload> </KeyWord> <KeyWord name="GenImageWhiteNoise" func="yes"> <Overload retVal="Image" descr="Generate image: white noise"> <Param name="int width" /> <Param name="int height" /> <Param name="float factor" /> </Overload> </KeyWord> <KeyWord name="GenImagePerlinNoise" func="yes"> <Overload retVal="Image" descr="Generate image: perlin noise"> <Param name="int width" /> <Param name="int height" /> <Param name="int offsetX" /> <Param name="int offsetY" /> <Param name="float scale" /> </Overload> </KeyWord> <KeyWord name="GenImageCellular" func="yes"> <Overload retVal="Image" descr="Generate image: cellular algorithm. Bigger tileSize means bigger cells"> <Param name="int width" /> <Param name="int height" /> <Param name="int tileSize" /> </Overload> </KeyWord> <!-- Texture2D configuration functions --> <KeyWord name="GenTextureMipmaps" func="yes"> <Overload retVal="void" descr="Generate GPU mipmaps for a texture"> <Param name="Texture2D *texture" /> </Overload> </KeyWord> <KeyWord name="SetTextureFilter" func="yes"> <Overload retVal="void" descr="Set texture scaling filter mode"> <Param name="Texture2D texture" /> <Param name="int filterMode" /> </Overload> </KeyWord> <KeyWord name="SetTextureWrap" func="yes"> <Overload retVal="void" descr="Set texture wrapping mode"> <Param name="Texture2D texture" /> <Param name="int wrapMode" /> </Overload> </KeyWord> <!-- Texture2D drawing functions --> <KeyWord name="DrawTexture" func="yes"> <Overload retVal="void" descr="Draw a Texture2D"> <Param name="Texture2D texture" /> <Param name="int posX" /> <Param name="int posY" /> <Param name="Color tint" /> </Overload> </KeyWord> <KeyWord name="DrawTextureV" func="yes"> <Overload retVal="void" descr="Draw a Texture2D with position defined as Vector2"> <Param name="Texture2D texture" /> <Param name="Vector2 position" /> <Param name="Color tint" /> </Overload> </KeyWord> <KeyWord name="DrawTextureEx" func="yes"> <Overload retVal="void" descr="Draw a Texture2D with extended parameters"> <Param name="Texture2D texture" /> <Param name="Vector2 position" /> <Param name="float rotation" /> <Param name="float scale" /> <Param name="Color tint" /> </Overload> </KeyWord> <KeyWord name="DrawTextureRec" func="yes"> <Overload retVal="void" descr="Draw a part of a texture defined by a rectangle"> <Param name="Texture2D texture" /> <Param name="Rectangle sourceRec" /> <Param name="Vector2 position" /> <Param name="Color tint" /> </Overload> </KeyWord> <KeyWord name="DrawTextureQuad" func="yes"> <Overload retVal="void" descr="Draw texture quad with tiling and offset parameters"> <Param name="Texture2D texture" /> <Param name="Vector2 tiling" /> <Param name="Vector2 offset" /> <Param name="Rectangle quad" /> <Param name="Color tint" /> </Overload> </KeyWord> <KeyWord name="DrawTexturePro" func="yes"> <Overload retVal="void" descr="Draw a part of a texture defined by a rectangle with 'pro' parameters"> <Param name="Texture2D texture" /> <Param name="Rectangle sourceRec" /> <Param name="Rectangle destRec" /> <Param name="Vector2 origin" /> <Param name="float rotation" /> <Param name="Color tint" /> </Overload> </KeyWord> <KeyWord name="DrawTextureNPatch" func="yes"> <Overload retVal="void" descr="Draws a texture (or part of it) that stretches or shrinks nicely"> <Param name="Texture2D texture" /> <Param name="NPatchInfo nPatchInfo" /> <Param name="Rectangle destRec" /> <Param name="Vector2 origin" /> <Param name="float rotation" /> <Param name="Color tint" /> </Overload> </KeyWord> <!-------------------------------------------------------------------------------------- --> <!-- Font Loading and Text Drawing Functions (Module: text) --> <!-------------------------------------------------------------------------------------- --> <!-- Font loading/unloading functions --> <KeyWord name="GetFontDefault" func="yes"> <Overload retVal="Font" descr="Get the default Font"></Overload> </KeyWord> <KeyWord name="LoadFont" func="yes"> <Overload retVal="Font" descr="Load font from file into GPU memory (VRAM)"> <Param name="const char *fileName" /> </Overload> </KeyWord> <KeyWord name="LoadFontEx" func="yes"> <Overload retVal="Font" descr="Load font from file with extended parameters"> <Param name="const char *fileName" /> <Param name="int fontSize" /> <Param name="int *fontChars" /> <Param name="int charsCount" /> </Overload> </KeyWord> <KeyWord name="LoadFontFromImage" func="yes"> <Overload retVal="Font" descr="Load font from Image (XNA style)"> <Param name="Image image" /> <Param name="Color key" /> <Param name="int firstChar" /> </Overload> </KeyWord> <KeyWord name="LoadFontData" func="yes"> <Overload retVal="CharInfo" descr="Load font data for further use"> <Param name="const char *fileName" /> <Param name="int fontSize" /> <Param name="int *fontChars" /> <Param name="int charsCount" /> <Param name="int type" /> </Overload> </KeyWord> <KeyWord name="GenImageFontAtlas" func="yes"> <Overload retVal="Image" descr="Generate image font atlas using chars info"> <Param name="CharInfo *chars" /> <Param name="int charsCount" /> <Param name="int fontSize" /> <Param name="int padding" /> <Param name="int packMethod" /> </Overload> </KeyWord> <KeyWord name="UnloadFont" func="yes"> <Overload retVal="void" descr="Unload Font from GPU memory (VRAM)"> <Param name="Font font" /> </Overload> </KeyWord> <!-- Text drawing functions --> <KeyWord name="DrawFPS" func="yes"> <Overload retVal="void" descr="Shows current FPS"> <Param name="int posX" /> <Param name="int posY" /> </Overload> </KeyWord> <KeyWord name="DrawText" func="yes"> <Overload retVal="void" descr="Draw text (using default font)"> <Param name="const char *text" /> <Param name="int posX" /> <Param name="int posY" /> <Param name="int fontSize" /> <Param name="Color color" /> </Overload> </KeyWord> <KeyWord name="DrawTextEx" func="yes"> <Overload retVal="void" descr="Draw text using font and additional parameters"> <Param name="Font font" /> <Param name="const char *text" /> <Param name="Vector2 position" /> <Param name="float fontSize" /> <Param name="float spacing" /> <Param name="Color tint" /> </Overload> </KeyWord> <KeyWord name="DrawTextRec" func="yes"> <Overload retVal="void" descr="Draw text using font inside rectangle limits"> <Param name="Font font" /> <Param name="const char *text" /> <Param name="Rectangle rec" /> <Param name="float fontSize" /> <Param name="float spacing" /> <Param name="bool wordWrap" /> <Param name="Color tint" /> </Overload> </KeyWord> <KeyWord name="DrawTextRecEx" func="yes"> <Overload retVal="void" descr="Draw text using font inside rectangle limits with support for text selection"> <Param name="Font font" /> <Param name="const char *text" /> <Param name="Rectangle rec" /> <Param name="float fontSize" /> <Param name="float spacing" /> <Param name="bool wordWrap" /> <Param name="Color tint" /> <Param name="int selectStart" /> <Param name="int selecFont" /> </Overload> </KeyWord> <!-- Text misc. functions --> <KeyWord name="MeasureText" func="yes"> <Overload retVal="int" descr="Measure string width for default font"> <Param name="const char *text" /> <Param name="int fontSize" /> </Overload> </KeyWord> <KeyWord name="MeasureTextEx" func="yes"> <Overload retVal="Vector2" descr="Measure string size for Font"> <Param name="Font font" /> <Param name="const char *text" /> <Param name="float fontSize" /> <Param name="float spacing" /> </Overload> </KeyWord> <KeyWord name="GetGlyphIndex" func="yes"> <Overload retVal="int" descr="Get index position for a unicode character on font"> <Param name="Font font" /> <Param name="int character" /> </Overload> </KeyWord> <KeyWord name="GetNextCodepoint" func="yes"> <Overload retVal="int" descr="Returns next codepoint in a UTF8 encoded string"> <Param name="const char *text" /> <Param name="int *count" /> </Overload> </KeyWord> <!-- Text strings management functions --> <!-- NOTE: Some strings allocate memory internally for returned strings, just be careful! --> <KeyWord name="TextIsEqual" func="yes"> <Overload retVal="bool" descr="Check if two text string are equal"> <Param name="const char *text1" /> <Param name="const char *text2" /> </Overload> </KeyWord> <KeyWord name="int TextLength" func="yes"> <Overload retVal="unsigned" descr="Get text length, checks for '\0' ending"> <Param name="const char *text" /> </Overload> </KeyWord> <KeyWord name="int TextCountCodepoints" func="yes"> <Overload retVal="unsigned" descr="Get total number of characters (codepoints) in a UTF8 encoded string"> <Param name="const char *text" /> </Overload> </KeyWord> <KeyWord name="TextFormat" func="yes"> <Overload retVal="const char" descr="Text formatting with variables (sprintf style)"> <Param name="const char *text" /> <Param name="..." /> </Overload> </KeyWord> <KeyWord name="TextSubtext" func="yes"> <Overload retVal="const char" descr="Get a piece of a text string"> <Param name="const char *text" /> <Param name="int position" /> <Param name="int length" /> </Overload> </KeyWord> <KeyWord name="TextReplace" func="yes"> <Overload retVal="const char" descr="Replace text string (memory should be freed!)"> <Param name="char *text" /> <Param name="const char *replace" /> <Param name="const char *by" /> </Overload> </KeyWord> <KeyWord name="TextInsert" func="yes"> <Overload retVal="const char" descr="Insert text in a position (memory should be freed!)"> <Param name="const char *text" /> <Param name="const char *insert" /> <Param name="int position" /> </Overload> </KeyWord> <KeyWord name="TextJoin" func="yes"> <Overload retVal="const char" descr="Join text strings with delimiter"> <Param name="const char **textList" /> <Param name="int count" /> <Param name="const char *delimiter" /> </Overload> </KeyWord> <KeyWord name="TextSplit" func="yes"> <Overload retVal="const char" descr="Split text into multiple strings"> <Param name="const char *text" /> <Param name="char delimiter" /> <Param name="int *count" /> </Overload> </KeyWord> <KeyWord name="TextAppend" func="yes"> <Overload retVal="void" descr="Append text at specific position and move cursor!"> <Param name="char *text" /> <Param name="const char *append" /> <Param name="int *position" /> </Overload> </KeyWord> <KeyWord name="TextFindIndex" func="yes"> <Overload retVal="int" descr="Find first text occurrence within a string"> <Param name="const char *text" /> <Param name="const char *find" /> </Overload> </KeyWord> <KeyWord name="TextToUpper" func="yes"> <Overload retVal="const char" descr="Get upper case version of provided string"> <Param name="const char *text" /> </Overload> </KeyWord> <KeyWord name="TextToLower" func="yes"> <Overload retVal="const char" descr="Get lower case version of provided string"> <Param name="const char *text" /> </Overload> </KeyWord> <KeyWord name="TextToPascal" func="yes"> <Overload retVal="const char" descr="Get Pascal case notation version of provided string"> <Param name="const char *text" /> </Overload> </KeyWord> <KeyWord name="TextToInteger" func="yes"> <Overload retVal="int" descr="Get integer value from text (negative values not supported)"> <Param name="const char *text" /> </Overload> </KeyWord> <!-------------------------------------------------------------------------------------- --> <!-- Basic 3d Shapes Drawing Functions (Module: models) --> <!-------------------------------------------------------------------------------------- --> <!-- Basic geometric 3D shapes drawing functions --> <KeyWord name="DrawLine3D" func="yes"> <Overload retVal="void" descr="Draw a line in 3D world space"> <Param name="Vector3 startPos" /> <Param name="Vector3 endPos" /> <Param name="Color color" /> </Overload> </KeyWord> <KeyWord name="DrawCircle3D" func="yes"> <Overload retVal="void" descr="Draw a circle in 3D world space"> <Param name="Vector3 center" /> <Param name="float radius" /> <Param name="Vector3 rotationAxis" /> <Param name="float rotationAngle" /> <Param name="Color color" /> </Overload> </KeyWord> <KeyWord name="DrawCube" func="yes"> <Overload retVal="void" descr="Draw cube"> <Param name="Vector3 position" /> <Param name="float width" /> <Param name="float height" /> <Param name="float length" /> <Param name="Color color" /> </Overload> </KeyWord> <KeyWord name="DrawCubeV" func="yes"> <Overload retVal="void" descr="Draw cube (Vector version)"> <Param name="Vector3 position" /> <Param name="Vector3 size" /> <Param name="Color color" /> </Overload> </KeyWord> <KeyWord name="DrawCubeWires" func="yes"> <Overload retVal="void" descr="Draw cube wires"> <Param name="Vector3 position" /> <Param name="float width" /> <Param name="float height" /> <Param name="float length" /> <Param name="Color color" /> </Overload> </KeyWord> <KeyWord name="DrawCubeWiresV" func="yes"> <Overload retVal="void" descr="Draw cube wires (Vector version)"> <Param name="Vector3 position" /> <Param name="Vector3 size" /> <Param name="Color color" /> </Overload> </KeyWord> <KeyWord name="DrawCubeTexture" func="yes"> <Overload retVal="void" descr="Draw cube textured"> <Param name="Texture2D texture" /> <Param name="Vector3 position" /> <Param name="float width" /> <Param name="float height" /> <Param name="float length" /> <Param name="Color color" /> </Overload> </KeyWord> <KeyWord name="DrawSphere" func="yes"> <Overload retVal="void" descr="Draw sphere"> <Param name="Vector3 centerPos" /> <Param name="float radius" /> <Param name="Color color" /> </Overload> </KeyWord> <KeyWord name="DrawSphereEx" func="yes"> <Overload retVal="void" descr="Draw sphere with extended parameters"> <Param name="Vector3 centerPos" /> <Param name="float radius" /> <Param name="int rings" /> <Param name="int slices" /> <Param name="Color color" /> </Overload> </KeyWord> <KeyWord name="DrawSphereWires" func="yes"> <Overload retVal="void" descr="Draw sphere wires"> <Param name="Vector3 centerPos" /> <Param name="float radius" /> <Param name="int rings" /> <Param name="int slices" /> <Param name="Color color" /> </Overload> </KeyWord> <KeyWord name="DrawCylinder" func="yes"> <Overload retVal="void" descr="Draw a cylinder/cone"> <Param name="Vector3 position" /> <Param name="float radiusTop" /> <Param name="float radiusBottom" /> <Param name="float height" /> <Param name="int slices" /> <Param name="Color color" /> </Overload> </KeyWord> <KeyWord name="DrawCylinderWires" func="yes"> <Overload retVal="void" descr="Draw a cylinder/cone wires"> <Param name="Vector3 position" /> <Param name="float radiusTop" /> <Param name="float radiusBottom" /> <Param name="float height" /> <Param name="int slices" /> <Param name="Color color" /> </Overload> </KeyWord> <KeyWord name="DrawPlane" func="yes"> <Overload retVal="void" descr="Draw a plane XZ"> <Param name="Vector3 centerPos" /> <Param name="Vector2 size" /> <Param name="Color color" /> </Overload> </KeyWord> <KeyWord name="DrawRay" func="yes"> <Overload retVal="void" descr="Draw a ray line"> <Param name="Ray ray" /> <Param name="Color color" /> </Overload> </KeyWord> <KeyWord name="DrawGrid" func="yes"> <Overload retVal="void" descr="Draw a grid (centered at (0, 0, 0))"> <Param name="int slices" /> <Param name="float spacing" /> </Overload> </KeyWord> <KeyWord name="DrawGizmo" func="yes"> <Overload retVal="void" descr="Draw simple gizmo"> <Param name="Vector3 position" /> </Overload> </KeyWord> <!--DrawTorus(), DrawTeapot() could be useful? --> <!-------------------------------------------------------------------------------------- --> <!-- Model 3d Loading and Drawing Functions (Module: models) --> <!-------------------------------------------------------------------------------------- --> <!-- Model loading/unloading functions --> <KeyWord name="LoadModel" func="yes"> <Overload retVal="Model" descr="Load model from files (meshes and materials)"> <Param name="const char *fileName" /> </Overload> </KeyWord> <KeyWord name="LoadModelFromMesh" func="yes"> <Overload retVal="Model" descr="Load model from generated mesh (default material)"> <Param name="Mesh mesh" /> </Overload> </KeyWord> <KeyWord name="UnloadModel" func="yes"> <Overload retVal="void" descr="Unload model from memory (RAM and/or VRAM)"> <Param name="Model model" /> </Overload> </KeyWord> <!-- Mesh loading/unloading functions --> <KeyWord name="LoadMeshes" func="yes"> <Overload retVal="Mesh" descr="Load meshes from model file"> <Param name="const char *fileName" /> <Param name="int *meshCount" /> </Overload> </KeyWord> <KeyWord name="ExportMesh" func="yes"> <Overload retVal="void" descr="Export mesh data to file"> <Param name="Mesh mesh" /> <Param name="const char *fileName" /> </Overload> </KeyWord> <KeyWord name="UnloadMesh" func="yes"> <Overload retVal="void" descr="Unload mesh from memory (RAM and/or VRAM)"> <Param name="Mesh *mesh" /> </Overload> </KeyWord> <!-- Material loading/unloading functions --> <KeyWord name="LoadMaterials" func="yes"> <Overload retVal="Material" descr="Load materials from model file"> <Param name="const char *fileName" /> <Param name="int *materialCount" /> </Overload> </KeyWord> <KeyWord name="LoadMaterialDefault" func="yes"> <Overload retVal="Material" descr="Load default material (Supports: DIFFUSE, SPECULAR, NORMAL maps)"></Overload> </KeyWord> <KeyWord name="UnloadMaterial" func="yes"> <Overload retVal="void" descr="Unload material from GPU memory (VRAM)"> <Param name="Material material" /> </Overload> </KeyWord> <KeyWord name="SetMaterialTexture" func="yes"> <Overload retVal="void" descr="Set texture for a material map type (MAP_DIFFUSE, MAP_SPECULAR...)"> <Param name="Material *material" /> <Param name="int mapType" /> <Param name="Texture2D texture" /> </Overload> </KeyWord> <KeyWord name="SetModelMeshMaterial" func="yes"> <Overload retVal="void" descr="Set material for a mesh"> <Param name="Model *model" /> <Param name="int meshId" /> <Param name="int materialId" /> </Overload> </KeyWord> <!-- Model animations loading/unloading functions --> <KeyWord name="LoadModelAnimations" func="yes"> <Overload retVal="ModelAnimation" descr="Load model animations from file"> <Param name="const char *fileName" /> <Param name="int *animsCount" /> </Overload> </KeyWord> <KeyWord name="UpdateModelAnimation" func="yes"> <Overload retVal="void" descr="Update model animation pose"> <Param name="Model model" /> <Param name="ModelAnimation anim" /> <Param name="int frame" /> </Overload> </KeyWord> <KeyWord name="UnloadModelAnimation" func="yes"> <Overload retVal="void" descr="Unload animation data"> <Param name="ModelAnimation anim" /> </Overload> </KeyWord> <KeyWord name="IsModelAnimationValid" func="yes"> <Overload retVal="bool" descr="Check model animation skeleton match"> <Param name="Model model" /> <Param name="ModelAnimation anim" /> </Overload> </KeyWord> <!-- Mesh generation functions --> <KeyWord name="GenMeshPoly" func="yes"> <Overload retVal="Mesh" descr="Generate polygonal mesh"> <Param name="int sides" /> <Param name="float radius" /> </Overload> </KeyWord> <KeyWord name="GenMeshPlane" func="yes"> <Overload retVal="Mesh" descr="Generate plane mesh (with subdivisions)"> <Param name="float width" /> <Param name="float length" /> <Param name="int resX" /> <Param name="int resZ" /> </Overload> </KeyWord> <KeyWord name="GenMeshCube" func="yes"> <Overload retVal="Mesh" descr="Generate cuboid mesh"> <Param name="float width" /> <Param name="float height" /> <Param name="float length" /> </Overload> </KeyWord> <KeyWord name="GenMeshSphere" func="yes"> <Overload retVal="Mesh" descr="Generate sphere mesh (standard sphere)"> <Param name="float radius" /> <Param name="int rings" /> <Param name="int slices" /> </Overload> </KeyWord> <KeyWord name="GenMeshHemiSphere" func="yes"> <Overload retVal="Mesh" descr="Generate half-sphere mesh (no bottom cap)"> <Param name="float radius" /> <Param name="int rings" /> <Param name="int slices" /> </Overload> </KeyWord> <KeyWord name="GenMeshCylinder" func="yes"> <Overload retVal="Mesh" descr="Generate cylinder mesh"> <Param name="float radius" /> <Param name="float height" /> <Param name="int slices" /> </Overload> </KeyWord> <KeyWord name="GenMeshTorus" func="yes"> <Overload retVal="Mesh" descr="Generate torus mesh"> <Param name="float radius" /> <Param name="float size" /> <Param name="int radSeg" /> <Param name="int sides" /> </Overload> </KeyWord> <KeyWord name="GenMeshKnot" func="yes"> <Overload retVal="Mesh" descr="Generate trefoil knot mesh"> <Param name="float radius" /> <Param name="float size" /> <Param name="int radSeg" /> <Param name="int sides" /> </Overload> </KeyWord> <KeyWord name="GenMeshHeightmap" func="yes"> <Overload retVal="Mesh" descr="Generate heightmap mesh from image data"> <Param name="Image heightmap" /> <Param name="Vector3 size" /> </Overload> </KeyWord> <KeyWord name="GenMeshCubicmap" func="yes"> <Overload retVal="Mesh" descr="Generate cubes-based map mesh from image data"> <Param name="Image cubicmap" /> <Param name="Vector3 cubeSize" /> </Overload> </KeyWord> <!-- Mesh manipulation functions --> <KeyWord name="MeshBoundingBox" func="yes"> <Overload retVal="BoundingBox" descr="Compute mesh bounding box limits"> <Param name="Mesh mesh" /> </Overload> </KeyWord> <KeyWord name="MeshTangents" func="yes"> <Overload retVal="void" descr="Compute mesh tangents"> <Param name="Mesh *mesh" /> </Overload> </KeyWord> <KeyWord name="MeshBinormals" func="yes"> <Overload retVal="void" descr="Compute mesh binormals"> <Param name="Mesh *mesh" /> </Overload> </KeyWord> <!-- Model drawing functions --> <KeyWord name="DrawModel" func="yes"> <Overload retVal="void" descr="Draw a model (with texture if set)"> <Param name="Model model" /> <Param name="Vector3 position" /> <Param name="float scale" /> <Param name="Color tint" /> </Overload> </KeyWord> <KeyWord name="DrawModelEx" func="yes"> <Overload retVal="void" descr="Draw a model with extended parameters"> <Param name="Model model" /> <Param name="Vector3 position" /> <Param name="Vector3 rotationAxis" /> <Param name="float rotationAngle" /> <Param name="Vector3 scale" /> <Param name="Color tint" /> </Overload> </KeyWord> <KeyWord name="DrawModelWires" func="yes"> <Overload retVal="void" descr="Draw a model wires (with texture if set)"> <Param name="Model model" /> <Param name="Vector3 position" /> <Param name="float scale" /> <Param name="Color tint" /> </Overload> </KeyWord> <KeyWord name="DrawModelWiresEx" func="yes"> <Overload retVal="void" descr="Draw a model wires (with texture if set) with extended parameters"> <Param name="Model model" /> <Param name="Vector3 position" /> <Param name="Vector3 rotationAxis" /> <Param name="float rotationAngle" /> <Param name="Vector3 scale" /> <Param name="Color tint" /> </Overload> </KeyWord> <KeyWord name="DrawBoundingBox" func="yes"> <Overload retVal="void" descr="Draw bounding box (wires)"> <Param name="BoundingBox box" /> <Param name="Color color" /> </Overload> </KeyWord> <KeyWord name="DrawBillboard" func="yes"> <Overload retVal="void" descr="Draw a billboard texture"> <Param name="Camera camera" /> <Param name="Texture2D texture" /> <Param name="Vector3 center" /> <Param name="float size" /> <Param name="Color tint" /> </Overload> </KeyWord> <KeyWord name="DrawBillboardRec" func="yes"> <Overload retVal="void" descr="Draw a billboard texture defined by sourceRec"> <Param name="Camera camera" /> <Param name="Texture2D texture" /> <Param name="Rectangle sourceRec" /> <Param name="Vector3 center" /> <Param name="float size" /> <Param name="Color tint" /> </Overload> </KeyWord> <!-- Collision detection functions --> <KeyWord name="CheckCollisionSpheres" func="yes"> <Overload retVal="bool" descr="Detect collision between two spheres"> <Param name="Vector3 centerA" /> <Param name="float radiusA" /> <Param name="Vector3 centerB" /> <Param name="float radiusB" /> </Overload> </KeyWord> <KeyWord name="CheckCollisionBoxes" func="yes"> <Overload retVal="bool" descr="Detect collision between two bounding boxes"> <Param name="BoundingBox box1" /> <Param name="BoundingBox box2" /> </Overload> </KeyWord> <KeyWord name="CheckCollisionBoxSphere" func="yes"> <Overload retVal="bool" descr="Detect collision between box and sphere"> <Param name="BoundingBox box" /> <Param name="Vector3 centerSphere" /> <Param name="float radiusSphere" /> </Overload> </KeyWord> <KeyWord name="CheckCollisionRaySphere" func="yes"> <Overload retVal="bool" descr="Detect collision between ray and sphere"> <Param name="Ray ray" /> <Param name="Vector3 spherePosition" /> <Param name="float sphereRadius" /> </Overload> </KeyWord> <KeyWord name="CheckCollisionRaySphereEx" func="yes"> <Overload retVal="bool" descr="Detect collision between ray and sphere, returns collision point"> <Param name="Ray ray" /> <Param name="Vector3 spherePosition" /> <Param name="float sphereRadius" /> <Param name="Vector3 *collisionPoint" /> </Overload> </KeyWord> <KeyWord name="CheckCollisionRayBox" func="yes"> <Overload retVal="bool" descr="Detect collision between ray and box"> <Param name="Ray ray" /> <Param name="BoundingBox box" /> </Overload> </KeyWord> <KeyWord name="GetCollisionRayModel" func="yes"> <Overload retVal="RayHitInfo" descr="Get collision info between ray and model"> <Param name="Ray ray" /> <Param name="Model *model" /> </Overload> </KeyWord> <KeyWord name="GetCollisionRayTriangle" func="yes"> <Overload retVal="RayHitInfo" descr="Get collision info between ray and triangle"> <Param name="Ray ray" /> <Param name="Vector3 p1" /> <Param name="Vector3 p2" /> <Param name="Vector3 p3" /> </Overload> </KeyWord> <KeyWord name="GetCollisionRayGround" func="yes"> <Overload retVal="RayHitInfo" descr="Get collision info between ray and ground plane (Y-normal plane)"> <Param name="Ray ray" /> <Param name="float groundHeight" /> </Overload> </KeyWord> <!-------------------------------------------------------------------------------------- --> <!-- Shaders System Functions (Module: rlgl) --> <!-- NOTE: This functions are useless when using OpenGL 1.1 --> <!-------------------------------------------------------------------------------------- --> <!-- Shader loading/unloading functions --> <KeyWord name="LoadText" func="yes"> <Overload retVal="char" descr="Load chars array from text file"> <Param name="const char *fileName" /> </Overload> </KeyWord> <KeyWord name="LoadShader" func="yes"> <Overload retVal="Shader" descr="Load shader from files and bind default locations"> <Param name="const char *vsFileName" /> <Param name="const char *fsFileName" /> </Overload> </KeyWord> <KeyWord name="LoadShaderCode" func="yes"> <Overload retVal="Shader" descr="Load shader from code strings and bind default locations"> <Param name="char *vsCode" /> <Param name="char *fsCode" /> </Overload> </KeyWord> <KeyWord name="UnloadShader" func="yes"> <Overload retVal="void" descr="Unload shader from GPU memory (VRAM)"> <Param name="Shader shader" /> </Overload> </KeyWord> <KeyWord name="GetShaderDefault" func="yes"> <Overload retVal="Shader" descr="Get default shader"></Overload> </KeyWord> <KeyWord name="GetTextureDefault" func="yes"> <Overload retVal="Texture2D" descr="Get default texture"></Overload> </KeyWord> <!-- Shader configuration functions --> <KeyWord name="GetShaderLocation" func="yes"> <Overload retVal="int" descr="Get shader uniform location"> <Param name="Shader shader" /> <Param name="const char *uniformName" /> </Overload> </KeyWord> <KeyWord name="SetShaderValue" func="yes"> <Overload retVal="void" descr="Set shader uniform value"> <Param name="Shader shader" /> <Param name="int uniformLoc" /> <Param name="const void *value" /> <Param name="int uniformType" /> </Overload> </KeyWord> <KeyWord name="SetShaderValueV" func="yes"> <Overload retVal="void" descr="Set shader uniform value vector"> <Param name="Shader shader" /> <Param name="int uniformLoc" /> <Param name="const void *value" /> <Param name="int uniformType" /> <Param name="int count" /> </Overload> </KeyWord> <KeyWord name="SetShaderValueMatrix" func="yes"> <Overload retVal="void" descr="Set shader uniform value (matrix 4x4)"> <Param name="Shader shader" /> <Param name="int uniformLoc" /> <Param name="Matrix mat" /> </Overload> </KeyWord> <KeyWord name="SetShaderValueTexture" func="yes"> <Overload retVal="void" descr="Set shader uniform value for texture"> <Param name="Shader shader" /> <Param name="int uniformLoc" /> <Param name="Texture2D texture" /> </Overload> </KeyWord> <KeyWord name="SetMatrixProjection" func="yes"> <Overload retVal="void" descr="Set a custom projection matrix (replaces internal projection matrix)"> <Param name="Matrix proj" /> </Overload> </KeyWord> <KeyWord name="SetMatrixModelview" func="yes"> <Overload retVal="void" descr="Set a custom modelview matrix (replaces internal modelview matrix)"> <Param name="Matrix view" /> </Overload> </KeyWord> <KeyWord name="GetMatrixModelview" func="yes"> <Overload retVal="Matrix" descr="Get internal modelview matrix"> <Param name="Matrix view" /> </Overload> </KeyWord> <!-- Texture maps generation (PBR) --> <!-- NOTE: Required shaders should be provided --> <KeyWord name="GenTextureCubemap" func="yes"> <Overload retVal="Texture2D" descr="Generate cubemap texture from HDR texture"> <Param name="Shader shader" /> <Param name="Texture2D skyHDR" /> <Param name="int size" /> </Overload> </KeyWord> <KeyWord name="GenTextureIrradiance" func="yes"> <Overload retVal="Texture2D" descr="Generate irradiance texture using cubemap data"> <Param name="Shader shader" /> <Param name="Texture2D cubemap" /> <Param name="int size" /> </Overload> </KeyWord> <KeyWord name="GenTexturePrefilter" func="yes"> <Overload retVal="Texture2D" descr="Generate prefilter texture using cubemap data"> <Param name="Shader shader" /> <Param name="Texture2D cubemap" /> <Param name="int size" /> </Overload> </KeyWord> <KeyWord name="GenTextureBRDF" func="yes"> <Overload retVal="Texture2D" descr="Generate BRDF texture"> <Param name="Shader shader" /> <Param name="int size" /> </Overload> </KeyWord> <!-- Shading begin/end functions --> <KeyWord name="BeginShaderMode" func="yes"> <Overload retVal="void" descr="Begin custom shader drawing"> <Param name="Shader shader" /> </Overload> </KeyWord> <KeyWord name="EndShaderMode" func="yes"> <Overload retVal="void" descr="End custom shader drawing (use default shader)"></Overload> </KeyWord> <KeyWord name="BeginBlendMode" func="yes"> <Overload retVal="void" descr="Begin blending mode (alpha, additive, multiplied)"> <Param name="int mode" /> </Overload> </KeyWord> <KeyWord name="EndBlendMode" func="yes"> <Overload retVal="void" descr="End blending mode (reset to default: alpha blending)"></Overload> </KeyWord> <KeyWord name="BeginScissorMode" func="yes"> <Overload retVal="void" descr="Begin scissor mode (define screen area for following drawing)"> <Param name="int x" /> <Param name="int y" /> <Param name="int width" /> <Param name="int height" /> </Overload> </KeyWord> <KeyWord name="EndScissorMode" func="yes"> <Overload retVal="void" descr="End scissor mode"></Overload> </KeyWord> <!-- VR control functions --> <KeyWord name="InitVrSimulator" func="yes"> <Overload retVal="void" descr="Init VR simulator for selected device parameters"></Overload> </KeyWord> <KeyWord name="CloseVrSimulator" func="yes"> <Overload retVal="void" descr="Close VR simulator for current device"></Overload> </KeyWord> <KeyWord name="UpdateVrTracking" func="yes"> <Overload retVal="void" descr="Update VR tracking (position and orientation) and camera"> <Param name="Camera *camera" /> </Overload> </KeyWord> <KeyWord name="SetVrConfiguration" func="yes"> <Overload retVal="void" descr="Set stereo rendering configuration parameters "> <Param name="VrDeviceInfo info" /> <Param name="Shader distortion" /> </Overload> </KeyWord> <KeyWord name="IsVrSimulatorReady" func="yes"> <Overload retVal="bool" descr="Detect if VR simulator is ready"></Overload> </KeyWord> <KeyWord name="ToggleVrMode" func="yes"> <Overload retVal="void" descr="Enable/Disable VR experience"></Overload> </KeyWord> <KeyWord name="BeginVrDrawing" func="yes"> <Overload retVal="void" descr="Begin VR simulator stereo rendering"></Overload> </KeyWord> <KeyWord name="EndVrDrawing" func="yes"> <Overload retVal="void" descr="End VR simulator stereo rendering"></Overload> </KeyWord> <!-------------------------------------------------------------------------------------- --> <!-- Audio Loading and Playing Functions (Module: audio) --> <!-------------------------------------------------------------------------------------- --> <!-- Audio device management functions --> <KeyWord name="InitAudioDevice" func="yes"> <Overload retVal="void" descr="Initialize audio device and context"></Overload> </KeyWord> <KeyWord name="CloseAudioDevice" func="yes"> <Overload retVal="void" descr="Close the audio device and context"></Overload> </KeyWord> <KeyWord name="IsAudioDeviceReady" func="yes"> <Overload retVal="bool" descr="Check if audio device has been initialized successfully"></Overload> </KeyWord> <KeyWord name="SetMasterVolume" func="yes"> <Overload retVal="void" descr="Set master volume (listener)"> <Param name="float volume" /> </Overload> </KeyWord> <!-- Wave/Sound loading/unloading functions --> <KeyWord name="LoadWave" func="yes"> <Overload retVal="Wave" descr="Load wave data from file"> <Param name="const char *fileName" /> </Overload> </KeyWord> <KeyWord name="LoadWaveEx" func="yes"> <Overload retVal="Wave" descr="Load wave data from raw array data"></Overload> </KeyWord> <KeyWord name="LoadSound" func="yes"> <Overload retVal="Sound" descr="Load sound from file"> <Param name="const char *fileName" /> </Overload> </KeyWord> <KeyWord name="LoadSoundFromWave" func="yes"> <Overload retVal="Sound" descr="Load sound from wave data"> <Param name="Wave wave" /> </Overload> </KeyWord> <KeyWord name="UpdateSound" func="yes"> <Overload retVal="void" descr="Update sound buffer with new data"> <Param name="Sound sound" /> <Param name="const void *data" /> <Param name="int samplesCount" /> </Overload> </KeyWord> <KeyWord name="UnloadWave" func="yes"> <Overload retVal="void" descr="Unload wave data"> <Param name="Wave wave" /> </Overload> </KeyWord> <KeyWord name="UnloadSound" func="yes"> <Overload retVal="void" descr="Unload sound"> <Param name="Sound sound" /> </Overload> </KeyWord> <KeyWord name="ExportWave" func="yes"> <Overload retVal="void" descr="Export wave data to file"> <Param name="Wave wave" /> <Param name="const char *fileName" /> </Overload> </KeyWord> <KeyWord name="ExportWaveAsCode" func="yes"> <Overload retVal="void" descr="Export wave sample data to code (.h)"> <Param name="Wave wave" /> <Param name="const char *fileName" /> </Overload> </KeyWord> <!-- Wave/Sound management functions --> <KeyWord name="PlaySound" func="yes"> <Overload retVal="void" descr="Play a sound"> <Param name="Sound sound" /> </Overload> </KeyWord> <KeyWord name="PauseSound" func="yes"> <Overload retVal="void" descr="Pause a sound"> <Param name="Sound sound" /> </Overload> </KeyWord> <KeyWord name="ResumeSound" func="yes"> <Overload retVal="void" descr="Resume a paused sound"> <Param name="Sound sound" /> </Overload> </KeyWord> <KeyWord name="StopSound" func="yes"> <Overload retVal="void" descr="Stop playing a sound"> <Param name="Sound sound" /> </Overload> </KeyWord> <KeyWord name="IsSoundPlaying" func="yes"> <Overload retVal="bool" descr="Check if a sound is currently playing"> <Param name="Sound sound" /> </Overload> </KeyWord> <KeyWord name="SetSoundVolume" func="yes"> <Overload retVal="void" descr="Set volume for a sound (1.0 is max level)"> <Param name="Sound sound" /> <Param name="float volume" /> </Overload> </KeyWord> <KeyWord name="SetSoundPitch" func="yes"> <Overload retVal="void" descr="Set pitch for a sound (1.0 is base level)"> <Param name="Sound sound" /> <Param name="float pitch" /> </Overload> </KeyWord> <KeyWord name="WaveFormat" func="yes"> <Overload retVal="void" descr="Convert wave data to desired format"> <Param name="Wave *wave" /> <Param name="int sampleRate" /> <Param name="int sampleSize" /> <Param name="int channels" /> </Overload> </KeyWord> <KeyWord name="WaveCopy" func="yes"> <Overload retVal="Wave" descr="Copy a wave to a new wave"> <Param name="Wave wave" /> </Overload> </KeyWord> <KeyWord name="WaveCrop" func="yes"> <Overload retVal="void" descr="Crop a wave to defined samples range"> <Param name="Wave *wave" /> <Param name="int initSample" /> <Param name="int finalSample" /> </Overload> </KeyWord> <KeyWord name="GetWaveData" func="yes"> <Overload retVal="float" descr="Get samples data from wave as a floats array"> <Param name="Wave wave" /> </Overload> </KeyWord> <!-- Music management functions --> <KeyWord name="LoadMusicStream" func="yes"> <Overload retVal="Music" descr="Load music stream from file"> <Param name="const char *fileName" /> </Overload> </KeyWord> <KeyWord name="UnloadMusicStream" func="yes"> <Overload retVal="void" descr="Unload music stream"> <Param name="Music music" /> </Overload> </KeyWord> <KeyWord name="PlayMusicStream" func="yes"> <Overload retVal="void" descr="Start music playing"> <Param name="Music music" /> </Overload> </KeyWord> <KeyWord name="UpdateMusicStream" func="yes"> <Overload retVal="void" descr="Updates buffers for music streaming"> <Param name="Music music" /> </Overload> </KeyWord> <KeyWord name="StopMusicStream" func="yes"> <Overload retVal="void" descr="Stop music playing"> <Param name="Music music" /> </Overload> </KeyWord> <KeyWord name="PauseMusicStream" func="yes"> <Overload retVal="void" descr="Pause music playing"> <Param name="Music music" /> </Overload> </KeyWord> <KeyWord name="ResumeMusicStream" func="yes"> <Overload retVal="void" descr="Resume playing paused music"> <Param name="Music music" /> </Overload> </KeyWord> <KeyWord name="IsMusicPlaying" func="yes"> <Overload retVal="bool" descr="Check if music is playing"> <Param name="Music music" /> </Overload> </KeyWord> <KeyWord name="SetMusicVolume" func="yes"> <Overload retVal="void" descr="Set volume for music (1.0 is max level)"> <Param name="Music music" /> <Param name="float volume" /> </Overload> </KeyWord> <KeyWord name="SetMusicPitch" func="yes"> <Overload retVal="void" descr="Set pitch for a music (1.0 is base level)"> <Param name="Music music" /> <Param name="float pitch" /> </Overload> </KeyWord> <KeyWord name="SetMusicLoopCount" func="yes"> <Overload retVal="void" descr="Set music loop count (loop repeats)"> <Param name="Music music" /> <Param name="int count" /> </Overload> </KeyWord> <KeyWord name="GetMusicTimeLength" func="yes"> <Overload retVal="float" descr="Get music time length (in seconds)"> <Param name="Music music" /> </Overload> </KeyWord> <KeyWord name="GetMusicTimePlayed" func="yes"> <Overload retVal="float" descr="Get current music time played (in seconds)"> <Param name="Music music" /> </Overload> </KeyWord> <!-- AudioStream management functions --> <KeyWord name="InitAudioStream" func="yes"> <Overload retVal="AudioStream" descr="Init audio stream (to stream raw audio pcm data)"> <Param name="unsigned int sampleRate" /> <Param name="unsigned int sampleSize" /> <Param name="unsigned int channels" /> </Overload> </KeyWord> <KeyWord name="UpdateAudioStream" func="yes"> <Overload retVal="void" descr="Update audio stream buffers with data"> <Param name="AudioStream stream" /> <Param name="const void *data" /> <Param name="int samplesCount" /> </Overload> </KeyWord> <KeyWord name="CloseAudioStream" func="yes"> <Overload retVal="void" descr="Close audio stream and free memory"> <Param name="AudioStream stream" /> </Overload> </KeyWord> <KeyWord name="IsAudioBufferProcessed" func="yes"> <Overload retVal="bool" descr="Check if any audio stream buffers requires refill"> <Param name="AudioStream stream" /> </Overload> </KeyWord> <KeyWord name="PlayAudioStream" func="yes"> <Overload retVal="void" descr="Play audio stream"> <Param name="AudioStream stream" /> </Overload> </KeyWord> <KeyWord name="PauseAudioStream" func="yes"> <Overload retVal="void" descr="Pause audio stream"> <Param name="AudioStream stream" /> </Overload> </KeyWord> <KeyWord name="ResumeAudioStream" func="yes"> <Overload retVal="void" descr="Resume audio stream"> <Param name="AudioStream stream" /> </Overload> </KeyWord> <KeyWord name="IsAudioStreamPlaying" func="yes"> <Overload retVal="bool" descr="Check if audio stream is playing"> <Param name="AudioStream stream" /> </Overload> </KeyWord> <KeyWord name="StopAudioStream" func="yes"> <Overload retVal="void" descr="Stop audio stream"> <Param name="AudioStream stream" /> </Overload> </KeyWord> <KeyWord name="SetAudioStreamVolume" func="yes"> <Overload retVal="void" descr="Set volume for audio stream (1.0 is max level)"> <Param name="AudioStream stream" /> <Param name="float volume" /> </Overload> </KeyWord> <KeyWord name="SetAudioStreamPitch" func="yes"> <Overload retVal="void" descr="Set pitch for audio stream (1.0 is base level)"> <Param name="AudioStream stream" /> <Param name="float pitch" /> </Overload> </KeyWord>