/******************************************************************************************* * * raylib [models] example - OBJ models viewer * * This example has been created using raylib 2.0 (www.raylib.com) * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) * * Copyright (c) 2014-2019 Ramon Santamaria (@raysan5) * ********************************************************************************************/ #include "raylib.h" #include // Required for: strcpy() int main(void) { // Initialization //-------------------------------------------------------------------------------------- const int screenWidth = 800; const int screenHeight = 450; InitWindow(screenWidth, screenHeight, "raylib example - obj viewer"); // Define the camera to look into our 3d world Camera camera = { { 30.0f, 30.0f, 30.0f }, { 0.0f, 10.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }, 45.0f, 0 }; Model model = LoadModel("resources/models/turret.obj"); // Load default model obj Texture2D texture = LoadTexture("resources/models/turret_diffuse.png"); // Load default model texture model.materials[0].maps[MAP_DIFFUSE].texture = texture; // Bind texture to model Vector3 position = { 0.0, 0.0, 0.0 }; // Set model position BoundingBox bounds = MeshBoundingBox(model.meshes[0]); // Set model bounds bool selected = false; // Selected object flag SetCameraMode(camera, CAMERA_FREE); // Set a free camera mode char objFilename[64] = "turret.obj"; SetTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- // Main game loop while (!WindowShouldClose()) // Detect window close button or ESC key { // Update //---------------------------------------------------------------------------------- if (IsFileDropped()) { int count = 0; char **droppedFiles = GetDroppedFiles(&count); if (count == 1) { if (IsFileExtension(droppedFiles[0], ".obj")) { for (int i = 0; i < model.meshCount; i++) UnloadMesh(&model.meshes[i]); model.meshes = LoadMeshes(droppedFiles[0], &model.meshCount); bounds = MeshBoundingBox(model.meshes[0]); } else if (IsFileExtension(droppedFiles[0], ".png")) { UnloadTexture(texture); texture = LoadTexture(droppedFiles[0]); model.materials[0].maps[MAP_DIFFUSE].texture = texture; } strcpy(objFilename, GetFileName(droppedFiles[0])); } ClearDroppedFiles(); // Clear internal buffers } UpdateCamera(&camera); // Select model on mouse click if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) { // Check collision between ray and box if (CheckCollisionRayBox(GetMouseRay(GetMousePosition(), camera), bounds)) selected = !selected; else selected = false; } //---------------------------------------------------------------------------------- // Draw //---------------------------------------------------------------------------------- BeginDrawing(); ClearBackground(RAYWHITE); BeginMode3D(camera); DrawModel(model, position, 1.0f, WHITE); // Draw 3d model with texture DrawGrid(20.0, 10.0); // Draw a grid if (selected) DrawBoundingBox(bounds, GREEN); EndMode3D(); DrawText("Free camera default controls:", 10, 20, 10, DARKGRAY); DrawText("- Mouse Wheel to Zoom in-out", 20, 40, 10, GRAY); DrawText("- Mouse Wheel Pressed to Pan", 20, 60, 10, GRAY); DrawText("- Alt + Mouse Wheel Pressed to Rotate", 20, 80, 10, GRAY); DrawText("- Alt + Ctrl + Mouse Wheel Pressed for Smooth Zoom", 20, 100, 10, GRAY); DrawText("Drag & drop .obj/.png to load mesh/texture.", 10, GetScreenHeight() - 20, 10, DARKGRAY); DrawText(FormatText("Current file: %s", objFilename), 250, GetScreenHeight() - 20, 10, GRAY); if (selected) DrawText("MODEL SELECTED", GetScreenWidth() - 110, 10, 10, GREEN); DrawText("(c) Turret 3D model by Alberto Cano", screenWidth - 200, screenHeight - 20, 10, GRAY); EndDrawing(); //---------------------------------------------------------------------------------- } // De-Initialization //-------------------------------------------------------------------------------------- UnloadModel(model); // Unload model ClearDroppedFiles(); // Clear internal buffers CloseWindow(); // Close window and OpenGL context //-------------------------------------------------------------------------------------- return 0; }