/********************************************************************************************** * * fix_win32_compatibility.h Utility to help include windows.h with raylib projects * * Useage: #include "fix_win32_compatibility.h" any library that uses windows.h * order is critical, this must be done before raylib * * LICENSE: MIT * * Copyright (c) 2025 Jeffery Myers * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * **********************************************************************************************/ #pragma once // move the windows functions to new names // note that you can't call these functions or structures from your code, but you should not neeed to #define CloseWindow CloseWindowWin32 #define Rectangle RectangleWin32 #define ShowCursor ShowCursorWin32 #define LoadImageA LoadImageAWin32 #define LoadImageW LoadImageWin32 #define DrawTextA DrawTextAWin32 #define DrawTextW DrawTextWin32 #define DrawTextExA DrawTextExAWin32 #define DrawTextExW DrawTextExWin32 #define PlaySoundA PlaySoundAWin32 // include windows #define WIN32_LEAN_AND_MEAN #include // remove all our redfintions so that raylib can define them properly #undef CloseWindow #undef Rectangle #undef ShowCursor #undef LoadImage #undef LoadImageA #undef LoadImageW #undef DrawText #undef DrawTextA #undef DrawTextW #undef DrawTextEx #undef DrawTextExA #undef DrawTextExW #undef PlaySoundA