#version 330 // Input uniform values uniform vec4 color; // Output fragment color out vec4 finalColor; // NOTE: Add here your custom variables void main() { // Each point is drawn as a screen space square of gl_PointSize size. gl_PointCoord contains where we are inside of // it. (0, 0) is the top left, (1, 1) the bottom right corner. // Draw each point as a colored circle with alpha 1.0 in the center and 0.0 at the outer edges. finalColor = vec4(color.rgb, color.a * (1 - length(gl_PointCoord.xy - vec2(0.5))*2)); }