#include #include #include #define SCREEN_WIDTH 800 #define SCREEN_HEIGHT 450 Font LoadUnicodeFont(const char* fileName, int fontSize, int textureFilter) { int* cp = NULL; // Array to store Unicode codepoints int capacity = 65536; // Initial capacity int count = 0; // Counter for codepoints // Allocate initial array cp = (int*)malloc(capacity * sizeof(int)); if (!cp) return GetFontDefault(); // Helper function to add a range of Unicode codepoints void AddRange(int start, int stop) { while (start <= stop) { // Expand array if needed if (count >= capacity) { capacity += 1024; int* newCp = (int*)realloc(cp, capacity * sizeof(int)); if (!newCp) { free(cp); return GetFontDefault(); } cp = newCp; } // Add current codepoint and increment cp[count] = start; count++; start++; } } // -------------------------------------------------- // 1. BASIC ASCII CHARACTERS // -------------------------------------------------- AddRange(32, 126); // Basic Latin (letters, digits, punctuation) // -------------------------------------------------- // 2. EUROPEAN LANGUAGES (LATIN SCRIPT) // -------------------------------------------------- AddRange(0xC0, 0x17F); // Latin-1 Supplement + Latin Extended-A AddRange(0x180, 0x24F); // Latin Extended-B AddRange(0x1E00, 0x1EFF); // Latin Extended Additional AddRange(0x2C60, 0x2C7F); // Latin Extended-C // -------------------------------------------------- // 3. GREEK AND COPTIC // -------------------------------------------------- AddRange(0x370, 0x3FF); // Greek and Coptic AddRange(0x1F00, 0x1FFF); // Greek Extended // -------------------------------------------------- // 4. CYRILLIC SCRIPTS // -------------------------------------------------- AddRange(0x400, 0x4FF); // Basic Cyrillic AddRange(0x500, 0x52F); // Cyrillic Supplement AddRange(0x2DE0, 0x2DFF); // Cyrillic Extended-A AddRange(0xA640, 0xA69F); // Cyrillic Extended-B // -------------------------------------------------- // 5. CJK LANGUAGES (CHINESE, JAPANESE, KOREAN) // -------------------------------------------------- AddRange(0x4E00, 0x9FFF); // CJK Unified Ideographs AddRange(0x3400, 0x4DBF); // CJK Extension A AddRange(0x3000, 0x303F); // CJK Symbols and Punctuation AddRange(0x3040, 0x309F); // Hiragana (Japanese) AddRange(0x30A0, 0x30FF); // Katakana (Japanese) AddRange(0x31F0, 0x31FF); // Katakana Phonetic Extensions AddRange(0xFF00, 0xFFEF); // Halfwidth and Fullwidth Forms AddRange(0xAC00, 0xD7AF); // Hangul Syllables (Korean) AddRange(0x1100, 0x11FF); // Hangul Jamo // -------------------------------------------------- // 6. SOUTHEAST ASIAN LANGUAGES // -------------------------------------------------- AddRange(0x0E00, 0x0E7F); // Thai AddRange(0x0E80, 0x0EFF); // Lao AddRange(0x1780, 0x17FF); // Khmer AddRange(0x1000, 0x109F); // Myanmar AddRange(0x1980, 0x19DF); // New Tai Lue // -------------------------------------------------- // 7. INDIAN SUBCONTINENT LANGUAGES // -------------------------------------------------- AddRange(0x900, 0x97F); // Devanagari (Hindi, Sanskrit) AddRange(0x980, 0x9FF); // Bengali AddRange(0xA00, 0xA7F); // Gurmukhi (Punjabi) AddRange(0xA80, 0xAFF); // Gujarati AddRange(0xB00, 0xB7F); // Oriya AddRange(0xB80, 0xBFF); // Tamil AddRange(0xC00, 0xC7F); // Telugu AddRange(0xC80, 0xCFF); // Kannada AddRange(0xD00, 0xD7F); // Malayalam AddRange(0xD80, 0xDFF); // Sinhala // -------------------------------------------------- // 8. MIDDLE EASTERN LANGUAGES // -------------------------------------------------- AddRange(0x600, 0x6FF); // Arabic AddRange(0x750, 0x77F); // Arabic Supplement AddRange(0x8A0, 0x8FF); // Arabic Extended-A AddRange(0xFB50, 0xFDFF); // Arabic Presentation Forms-A AddRange(0x5D0, 0x5EA); // Hebrew AddRange(0x591, 0x5C7); // Hebrew Extended AddRange(0x7C0, 0x7FF); // N'Ko AddRange(0x640, 0x6FF); // Syriac // -------------------------------------------------- // 9. AFRICAN LANGUAGES // -------------------------------------------------- AddRange(0x2C80, 0x2CFF); // Coptic AddRange(0x2D30, 0x2D7F); // Tifinagh AddRange(0xA6A0, 0xA6FF); // Bamum AddRange(0xAB00, 0xAB2F); // Ethiopic Extended // -------------------------------------------------- // 10. SPECIAL CHARACTERS AND SYMBOLS // -------------------------------------------------- AddRange(0x300, 0x36F); // Combining Diacritical Marks AddRange(0x1DC0, 0x1DFF); // Combining Diacritical Marks Supplement AddRange(0x2000, 0x206F); // General Punctuation AddRange(0x20A0, 0x20CF); // Currency Symbols AddRange(0x2100, 0x214F); // Letterlike Symbols AddRange(0x2190, 0x21FF); // Arrows AddRange(0x2200, 0x22FF); // Mathematical Operators Font result = {0}; if (FileExists(fileName)) result = LoadFontEx(fileName, fontSize, cp, count); if (result.texture.id == 0) result = GetFontDefault(); SetTextureFilter(result.texture, textureFilter); free(cp); return result; } int main(void) { // Initialization InitWindow(SCREEN_WIDTH, SCREEN_HEIGHT, "Unicode Font Example"); SetTargetFPS(60); // Load font with Unicode support Font myFont = LoadUnicodeFont("resources/NotoSansTC-Regular.ttf", 36, TEXTURE_FILTER_BILINEAR); // Main game loop while (!WindowShouldClose()) { BeginDrawing(); ClearBackground(RAYWHITE); // Draw text DrawTextEx(myFont, "English: Hello World!", (Vector2){50, 50}, 36, 1, DARKGRAY); DrawTextEx(myFont, "Русский: Привет мир!", (Vector2){50, 100}, 36, 0, DARKGRAY); DrawTextEx(myFont, "中文: 你好世界!", (Vector2){50, 150}, 36, 1, DARKGRAY); DrawTextEx(myFont, "日本語: こんにちは世界!", (Vector2){50, 200}, 36, 1, DARKGRAY); DrawText("Font: Noto Sans TC Thin. © 2014-2020 Adobe(http://www.adobe.com/). License: SIL Open Font License 1.1", 10, SCREEN_HEIGHT - 20, 10, GRAY); EndDrawing(); } // Cleanup UnloadFont(myFont); CloseWindow(); return 0; }