/*******************************************************************************************
*
*   raylib [shapes] example - Draw basic shapes 2d (rectangle, circle, line...)
*
*   This example has been created using raylib 1.0 (www.raylib.com)
*   raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
*   Copyright (c) 2014 Ramon Santamaria (@raysan5)
*
********************************************************************************************/

#include "raylib.h"

int main(void)
{
    // Initialization
    //--------------------------------------------------------------------------------------
    const int screenWidth = 800;
    const int screenHeight = 450;

    InitWindow(screenWidth, screenHeight, "raylib [shapes] example - basic shapes drawing");

    SetTargetFPS(60);               // Set our game to run at 60 frames-per-second
    //--------------------------------------------------------------------------------------

    // Main game loop
    while (!WindowShouldClose())    // Detect window close button or ESC key
    {
        // Update
        //----------------------------------------------------------------------------------
        // TODO: Update your variables here
        //----------------------------------------------------------------------------------

        // Draw
        //----------------------------------------------------------------------------------
        BeginDrawing();

            ClearBackground(RAYWHITE);

            DrawText("some basic shapes available on raylib", 20, 20, 20, DARKGRAY);

            DrawCircle(screenWidth/4, 120, 35, DARKBLUE);

            DrawRectangle(screenWidth/4*2 - 60, 100, 120, 60, RED);
            DrawRectangleLines(screenWidth/4*2 - 40, 320, 80, 60, ORANGE);  // NOTE: Uses QUADS internally, not lines
            DrawRectangleGradientH(screenWidth/4*2 - 90, 170, 180, 130, MAROON, GOLD);

            DrawTriangle((Vector2){screenWidth/4.0f *3.0f, 80.0f},
                         (Vector2){screenWidth/4.0f *3.0f - 60.0f, 150.0f},
                         (Vector2){screenWidth/4.0f *3.0f + 60.0f, 150.0f}, VIOLET);

            DrawPoly((Vector2){screenWidth/4*3, 320}, 6, 80, 0, BROWN);

            DrawCircleGradient(screenWidth/4, 220, 60, GREEN, SKYBLUE);

            // NOTE: We draw all LINES based shapes together to optimize internal drawing,
            // this way, all LINES are rendered in a single draw pass
            DrawLine(18, 42, screenWidth - 18, 42, BLACK);
            DrawCircleLines(screenWidth/4, 340, 80, DARKBLUE);
            DrawTriangleLines((Vector2){screenWidth/4.0f*3.0f, 160.0f},
                              (Vector2){screenWidth/4.0f*3.0f - 20.0f, 230.0f},
                              (Vector2){screenWidth/4.0f*3.0f + 20.0f, 230.0f}, DARKBLUE);
        EndDrawing();
        //----------------------------------------------------------------------------------
    }

    // De-Initialization
    //--------------------------------------------------------------------------------------
    CloseWindow();        // Close window and OpenGL context
    //--------------------------------------------------------------------------------------

    return 0;
}