#************************************************************************************************** # # raylib makefile for Web platform # # Copyright (c) 2013-2024 Ramon Santamaria (@raysan5) # # This software is provided "as-is", without any express or implied warranty. In no event # will the authors be held liable for any damages arising from the use of this software. # # Permission is granted to anyone to use this software for any purpose, including commercial # applications, and to alter it and redistribute it freely, subject to the following restrictions: # # 1. The origin of this software must not be misrepresented; you must not claim that you # wrote the original software. If you use this software in a product, an acknowledgment # in the product documentation would be appreciated but is not required. # # 2. Altered source versions must be plainly marked as such, and must not be misrepresented # as being the original software. # # 3. This notice may not be removed or altered from any source distribution. # #************************************************************************************************** .PHONY: all clean # Define required environment variables #------------------------------------------------------------------------------------------------ # Define target platform: PLATFORM_DESKTOP, PLATFORM_DRM, PLATFORM_ANDROID, PLATFORM_WEB PLATFORM ?= PLATFORM_WEB # Define required raylib variables PROJECT_NAME ?= raylib_examples RAYLIB_VERSION ?= 5.5.0 RAYLIB_PATH ?= .. # Define raylib source code path RAYLIB_SRC_PATH ?= ../src # Locations of raylib.h and libraylib.a/libraylib.so # NOTE: Those variables are only used for PLATFORM_OS: LINUX, BSD DESTDIR ?= /usr/local RAYLIB_INCLUDE_PATH ?= $(DESTDIR)/include RAYLIB_LIB_PATH ?= $(DESTDIR)/lib # Library type compilation: STATIC (.a) or SHARED (.so/.dll) RAYLIB_LIBTYPE ?= STATIC # Build mode for project: DEBUG or RELEASE BUILD_MODE ?= RELEASE # Use external GLFW library instead of rglfw module USE_EXTERNAL_GLFW ?= FALSE # Use Wayland display server protocol on Linux desktop (by default it uses X11 windowing system) # NOTE: This variable is only used for PLATFORM_OS: LINUX USE_WAYLAND_DISPLAY ?= FALSE # PLATFORM_WEB: Default properties BUILD_WEB_ASYNCIFY ?= TRUE BUILD_WEB_SHELL ?= $(RAYLIB_PATH)/src/shell.html BUILD_WEB_HEAP_SIZE ?= 134217728 # Use WebGL2 backend (OpenGL 3.0) # WARNING: Requires raylib compiled with GRAPHICS_API_OPENGL_ES3 USE_WEBGL2 ?= FALSE # Determine PLATFORM_OS in case PLATFORM_DESKTOP or PLATFORM_WEB selected ifeq ($(PLATFORM),$(filter $(PLATFORM),PLATFORM_DESKTOP PLATFORM_WEB PLATFORM_WEB_RGFW)) # No uname.exe on MinGW!, but OS=Windows_NT on Windows! # ifeq ($(UNAME),Msys) -> Windows ifeq ($(OS),Windows_NT) PLATFORM_OS = WINDOWS else UNAMEOS = $(shell uname) ifeq ($(UNAMEOS),Linux) PLATFORM_OS = LINUX endif ifeq ($(UNAMEOS),FreeBSD) PLATFORM_OS = BSD endif ifeq ($(UNAMEOS),OpenBSD) PLATFORM_OS = BSD endif ifeq ($(UNAMEOS),NetBSD) PLATFORM_OS = BSD endif ifeq ($(UNAMEOS),DragonFly) PLATFORM_OS = BSD endif ifeq ($(UNAMEOS),Darwin) PLATFORM_OS = OSX endif endif endif ifeq ($(PLATFORM),PLATFORM_DRM) UNAMEOS = $(shell uname) ifeq ($(UNAMEOS),Linux) PLATFORM_OS = LINUX endif endif # RAYLIB_PATH adjustment for LINUX platform # TODO: Do we really need this? ifeq ($(PLATFORM),PLATFORM_DESKTOP) ifeq ($(PLATFORM_OS),LINUX) RAYLIB_PREFIX ?= .. RAYLIB_PATH = $(realpath $(RAYLIB_PREFIX)) endif endif # Default path for raylib on Raspberry Pi ifeq ($(PLATFORM),PLATFORM_DRM) RAYLIB_PATH ?= /home/pi/raylib endif # Define raylib release directory for compiled library RAYLIB_RELEASE_PATH ?= $(RAYLIB_PATH)/src ifeq ($(PLATFORM),$(filter $(PLATFORM),PLATFORM_WEB PLATFORM_WEB_RGFW)) ifeq ($(PLATFORM_OS),WINDOWS) # Emscripten required variables EMSDK_PATH ?= C:/raylib/emsdk EMSCRIPTEN_PATH ?= $(EMSDK_PATH)/upstream/emscripten CLANG_PATH = $(EMSDK_PATH)/upstream/bin PYTHON_PATH = $(EMSDK_PATH)/python/3.9.2-nuget_64bit NODE_PATH = $(EMSDK_PATH)/node/20.18.0_64bit/bin export PATH = $(EMSDK_PATH);$(EMSCRIPTEN_PATH);$(CLANG_PATH);$(NODE_PATH);$(PYTHON_PATH):$$(PATH) endif endif # Define default C compiler: CC #------------------------------------------------------------------------------------------------ CC = gcc ifeq ($(PLATFORM),PLATFORM_DESKTOP) ifeq ($(PLATFORM_OS),OSX) # OSX default compiler CC = clang endif ifeq ($(PLATFORM_OS),BSD) # FreeBSD, OpenBSD, NetBSD, DragonFly default compiler CC = clang endif endif ifeq ($(PLATFORM),$(filter $(PLATFORM),PLATFORM_WEB PLATFORM_WEB_RGFW)) # HTML5 emscripten compiler # WARNING: To compile to HTML5, code must be redesigned # to use emscripten.h and emscripten_set_main_loop() CC = emcc endif # Define default make program: MAKE #------------------------------------------------------------------------------------------------ MAKE ?= make ifeq ($(PLATFORM),PLATFORM_DESKTOP) ifeq ($(PLATFORM_OS),WINDOWS) MAKE = mingw32-make endif endif ifeq ($(PLATFORM),PLATFORM_ANDROID) MAKE = mingw32-make endif ifeq ($(PLATFORM),$(filter $(PLATFORM),PLATFORM_WEB PLATFORM_WEB_RGFW)) ifeq ($(OS),Windows_NT) MAKE = mingw32-make else EMMAKE != type emmake ifneq (, $(EMMAKE)) MAKE = emmake make else MAKE = mingw32-make endif endif endif # Define compiler flags: CFLAGS #------------------------------------------------------------------------------------------------ # -O1 defines optimization level # -g include debug information on compilation # -s strip unnecessary data from build # -Wall turns on most, but not all, compiler warnings # -std=c99 defines C language mode (standard C from 1999 revision) # -std=gnu99 defines C language mode (GNU C from 1999 revision) # -Wno-missing-braces ignore invalid warning (GCC bug 53119) # -Wno-unused-value ignore unused return values of some functions (i.e. fread()) # -D_DEFAULT_SOURCE use with -std=c99 on Linux and PLATFORM_WEB, required for timespec CFLAGS = -Wall -std=c99 -D_DEFAULT_SOURCE -Wno-missing-braces -Wunused-result ifeq ($(BUILD_MODE),DEBUG) CFLAGS += -g -D_DEBUG ifeq ($(PLATFORM),$(filter $(PLATFORM),PLATFORM_WEB PLATFORM_WEB_RGFW)) CFLAGS += -sASSERTIONS=1 --profiling endif else ifeq ($(PLATFORM),$(filter $(PLATFORM),PLATFORM_WEB PLATFORM_WEB_RGFW)) ifeq ($(BUILD_WEB_ASYNCIFY),TRUE) CFLAGS += -O3 else CFLAGS += -Os endif else CFLAGS += -s -O2 endif endif # Additional flags for compiler (if desired) # -Wextra enables some extra warning flags that are not enabled by -Wall # -Wmissing-prototypes warn if a global function is defined without a previous prototype declaration # -Wstrict-prototypes warn if a function is declared or defined without specifying the argument types # -Werror=implicit-function-declaration catch function calls without prior declaration #CFLAGS += -Wextra -Wmissing-prototypes -Wstrict-prototypes ifeq ($(PLATFORM),PLATFORM_DESKTOP) ifeq ($(PLATFORM_OS),LINUX) ifeq ($(RAYLIB_LIBTYPE),STATIC) CFLAGS += -D_DEFAULT_SOURCE endif ifeq ($(RAYLIB_LIBTYPE),SHARED) # Explicitly enable runtime link to libraylib.so CFLAGS += -Wl,-rpath,$(RAYLIB_RELEASE_PATH) endif endif endif ifeq ($(PLATFORM),PLATFORM_DRM) CFLAGS += -std=gnu99 -DEGL_NO_X11 endif # Define include paths for required headers: INCLUDE_PATHS # NOTE: Some external/extras libraries could be required (stb, easings...) #------------------------------------------------------------------------------------------------ INCLUDE_PATHS = -I. -I$(RAYLIB_PATH)/src -I$(RAYLIB_PATH)/src/external # Define additional directories containing required header files ifeq ($(PLATFORM),PLATFORM_DESKTOP) ifeq ($(PLATFORM_OS),BSD) INCLUDE_PATHS += -I$(RAYLIB_INCLUDE_PATH) endif ifeq ($(PLATFORM_OS),LINUX) INCLUDE_PATHS += -I$(RAYLIB_INCLUDE_PATH) endif endif ifeq ($(PLATFORM),PLATFORM_DRM) INCLUDE_PATHS += -I/usr/include/libdrm endif # Define library paths containing required libs: LDFLAGS #------------------------------------------------------------------------------------------------ LDFLAGS = -L. -L$(RAYLIB_RELEASE_PATH) -L$(RAYLIB_PATH)/src ifeq ($(PLATFORM),PLATFORM_DESKTOP) ifeq ($(PLATFORM_OS),WINDOWS) # NOTE: The resource .rc file contains windows executable icon and properties LDFLAGS += $(RAYLIB_PATH)/src/raylib.rc.data # -Wl,--subsystem,windows hides the console window ifeq ($(BUILD_MODE), RELEASE) LDFLAGS += -Wl,--subsystem,windows endif endif ifeq ($(PLATFORM_OS),LINUX) LDFLAGS += -L$(RAYLIB_LIB_PATH) endif ifeq ($(PLATFORM_OS),BSD) LDFLAGS += -Lsrc -L$(RAYLIB_LIB_PATH) endif endif ifeq ($(PLATFORM),$(filter $(PLATFORM),PLATFORM_WEB PLATFORM_WEB_RGFW)) # -Os # size optimization # -O2 # optimization level 2, if used, also set --memory-init-file 0 # -sUSE_GLFW=3 # Use glfw3 library (context/input management) # -sALLOW_MEMORY_GROWTH=1 # to allow memory resizing -> WARNING: Audio buffers could FAIL! # -sTOTAL_MEMORY=16777216 # to specify heap memory size (default = 16MB) (67108864 = 64MB) # -sUSE_PTHREADS=1 # multithreading support # -sWASM=0 # disable Web Assembly, emitted by default # -sASYNCIFY # lets synchronous C/C++ code interact with asynchronous JS # -sFORCE_FILESYSTEM=1 # force filesystem to load/save files data # -sASSERTIONS=1 # enable runtime checks for common memory allocation errors (-O1 and above turn it off) # -sGL_ENABLE_GET_PROC_ADDRESS # enable using the *glGetProcAddress() family of functions, required for extensions loading # --profiling # include information for code profiling # --memory-init-file 0 # to avoid an external memory initialization code file (.mem) # --preload-file resources # specify a resources folder for data compilation # --source-map-base # allow debugging in browser with source map ifeq ($(PLATFORM),PLATFORM_WEB) LDFLAGS += -sUSE_GLFW=3 endif LDFLAGS += -sEXPORTED_RUNTIME_METHODS=ccall # Build using asyncify ifeq ($(BUILD_WEB_ASYNCIFY),TRUE) LDFLAGS += -sASYNCIFY endif # NOTE: Flags required for WebGL 2.0 (OpenGL ES 3.0) # WARNING: Requires raylib compiled with GRAPHICS_API_OPENGL_ES3 ifeq ($(USE_WEBGL2),TRUE) LDFLAGS += -sMIN_WEBGL_VERSION=2 -sMAX_WEBGL_VERSION=2 endif # Add debug mode flags if required ifeq ($(BUILD_MODE),DEBUG) LDFLAGS += -sASSERTIONS=1 --profiling endif # Define a custom shell .html and output extension LDFLAGS += --shell-file $(BUILD_WEB_SHELL) EXT = .html # NOTE: Simple raylib examples are compiled to be interpreter with asyncify, that way, # we can compile same code for ALL platforms with no change required, but, working on bigger # projects, code needs to be refactored to avoid a blocking while() loop, moving Update and Draw # logic to a self contained function: UpdateDrawFrame(), check core_basic_window_web.c for reference. endif # Define libraries required on linking: LDLIBS # NOTE: To link libraries (lib.so or lib.a), use -l #------------------------------------------------------------------------------------------------ ifeq ($(PLATFORM),PLATFORM_DESKTOP) ifeq ($(PLATFORM_OS),WINDOWS) # Libraries for Windows desktop compilation # NOTE: WinMM library required to set high-res timer resolution LDLIBS = -lraylib -lopengl32 -lgdi32 -lwinmm endif ifeq ($(PLATFORM_OS),LINUX) # Libraries for Debian GNU/Linux desktop compiling # NOTE: Required packages: libegl1-mesa-dev LDLIBS = -lraylib -lGL -lm -lpthread -ldl -lrt # On X11 requires also below libraries LDLIBS += -lX11 # NOTE: It seems additional libraries are not required any more, latest GLFW just dlopen them #LDLIBS += -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor # On Wayland windowing system, additional libraries requires ifeq ($(USE_WAYLAND_DISPLAY),TRUE) LDLIBS += -lwayland-client -lwayland-cursor -lwayland-egl -lxkbcommon endif # Explicit link to libc ifeq ($(RAYLIB_LIBTYPE),SHARED) LDLIBS += -lc endif # NOTE: On ARM 32bit arch, miniaudio requires atomics library LDLIBS += -latomic endif ifeq ($(PLATFORM_OS),OSX) # Libraries for OSX 10.9 desktop compiling # NOTE: Required packages: libopenal-dev libegl1-mesa-dev LDLIBS = -lraylib -framework OpenGL -framework Cocoa -framework IOKit -framework CoreAudio -framework CoreVideo endif ifeq ($(PLATFORM_OS),BSD) # Libraries for FreeBSD, OpenBSD, NetBSD, DragonFly desktop compiling # NOTE: Required packages: mesa-libs LDFLAGS += -L/usr/X11R7/lib -Wl,-R/usr/X11R7/lib LDLIBS = -lraylib -lGL -lm -lpthread # On XWindow requires also below libraries LDLIBS += -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor endif ifeq ($(USE_EXTERNAL_GLFW),TRUE) # NOTE: It could require additional packages installed: libglfw3-dev LDLIBS += -lglfw endif endif ifeq ($(PLATFORM),PLATFORM_DRM) # Libraries for DRM compiling # NOTE: Required packages: libasound2-dev (ALSA) LDLIBS = -lraylib -lGLESv2 -lEGL -lpthread -lrt -lm -lgbm -ldrm -ldl -latomic endif ifeq ($(PLATFORM),$(filter $(PLATFORM),PLATFORM_WEB PLATFORM_WEB_RGFW)) # Libraries for web (HTML5) compiling LDLIBS = $(RAYLIB_RELEASE_PATH)/libraylib.web.a endif # Define source code object files required #------------------------------------------------------------------------------------------------ CORE = \ core/core_2d_camera \ core/core_2d_camera_mouse_zoom \ core/core_2d_camera_platformer \ core/core_2d_camera_split_screen \ core/core_3d_camera_first_person \ core/core_3d_camera_free \ core/core_3d_camera_mode \ core/core_3d_camera_split_screen \ core/core_3d_picking \ core/core_automation_events \ core/core_basic_screen_manager \ core/core_basic_window \ core/core_basic_window_web \ core/core_custom_frame_control \ core/core_custom_logging \ core/core_drop_files \ core/core_input_gamepad \ core/core_input_gamepad_info \ core/core_input_gestures \ core/core_input_gestures_web \ core/core_input_keys \ core/core_input_mouse \ core/core_input_mouse_wheel \ core/core_input_multitouch \ core/core_input_virtual_controls \ core/core_loading_thread \ core/core_random_sequence \ core/core_random_values \ core/core_scissor_test \ core/core_smooth_pixelperfect \ core/core_storage_values \ core/core_vr_simulator \ core/core_window_flags \ core/core_window_letterbox \ core/core_window_should_close \ core/core_world_screen SHAPES = \ shapes/shapes_basic_shapes \ shapes/shapes_bouncing_ball \ shapes/shapes_collision_area \ shapes/shapes_colors_palette \ shapes/shapes_draw_circle_sector \ shapes/shapes_draw_rectangle_rounded \ shapes/shapes_draw_ring \ shapes/shapes_easings_ball_anim \ shapes/shapes_easings_box_anim \ shapes/shapes_easings_rectangle_array \ shapes/shapes_following_eyes \ shapes/shapes_lines_bezier \ shapes/shapes_logo_raylib \ shapes/shapes_logo_raylib_anim \ shapes/shapes_rectangle_scaling \ shapes/shapes_splines_drawing \ shapes/shapes_top_down_lights \ shapes/shapes_rectangle_advanced TEXTURES = \ textures/textures_background_scrolling \ textures/textures_blend_modes \ textures/textures_bunnymark \ textures/textures_draw_tiled \ textures/textures_fog_of_war \ textures/textures_gif_player \ textures/textures_image_channel \ textures/textures_image_drawing \ textures/textures_image_generation \ textures/textures_image_kernel \ textures/textures_image_loading \ textures/textures_image_processing \ textures/textures_image_rotate \ textures/textures_image_text \ textures/textures_logo_raylib \ textures/textures_mouse_painting \ textures/textures_npatch_drawing \ textures/textures_particles_blending \ textures/textures_polygon \ textures/textures_raw_data \ textures/textures_sprite_anim \ textures/textures_sprite_button \ textures/textures_sprite_explosion \ textures/textures_srcrec_dstrec \ textures/textures_textured_curve \ textures/textures_to_image TEXT = \ text/text_codepoints_loading \ text/text_draw_3d \ text/text_font_filters \ text/text_font_loading \ text/text_font_sdf \ text/text_font_spritefont \ text/text_format_text \ text/text_input_box \ text/text_raylib_fonts \ text/text_rectangle_bounds \ text/text_unicode \ text/text_writing_anim MODELS = \ models/models_animation \ models/models_gpu_skinning \ models/models_billboard \ models/models_bone_socket \ models/models_box_collisions \ models/models_cubicmap \ models/models_draw_cube_texture \ models/models_first_person_maze \ models/models_geometric_shapes \ models/models_heightmap \ models/models_loading \ models/models_loading_gltf \ models/models_loading_m3d \ models/models_loading_vox \ models/models_mesh_generation \ models/models_mesh_picking \ models/models_orthographic_projection \ models/models_point_rendering \ models/models_rlgl_solar_system \ models/models_skybox \ models/models_waving_cubes \ models/models_yaw_pitch_roll SHADERS = \ shaders/shaders_basic_lighting \ shaders/shaders_basic_pbr \ shaders/shaders_custom_uniform \ shaders/shaders_deferred_render \ shaders/shaders_eratosthenes \ shaders/shaders_fog \ shaders/shaders_hot_reloading \ shaders/shaders_hybrid_render \ shaders/shaders_julia_set \ shaders/shaders_lightmap \ shaders/shaders_mesh_instancing \ shaders/shaders_model_shader \ shaders/shaders_multi_sample2d \ shaders/shaders_palette_switch \ shaders/shaders_postprocessing \ shaders/shaders_raymarching \ shaders/shaders_shadowmap \ shaders/shaders_shapes_textures \ shaders/shaders_simple_mask \ shaders/shaders_spotlight \ shaders/shaders_texture_drawing \ shaders/shaders_texture_outline \ shaders/shaders_texture_tiling \ shaders/shaders_texture_waves \ shaders/shaders_write_depth \ shaders/shaders_vertex_displacement AUDIO = \ audio/audio_mixed_processor \ audio/audio_module_playing \ audio/audio_music_stream \ audio/audio_raw_stream \ audio/audio_sound_loading \ audio/audio_sound_multi \ audio/audio_stream_effects OTHERS = \ others/easings_testbed \ others/embedded_files_loading \ others/raylib_opengl_interop \ others/raymath_vector_angle \ others/rlgl_compute_shader \ others/rlgl_standalone CURRENT_MAKEFILE = $(lastword $(MAKEFILE_LIST)) # Define processes to execute #------------------------------------------------------------------------------------------------ # Default target entry all: $(CORE) $(SHAPES) $(TEXT) $(TEXTURES) $(MODELS) $(SHADERS) $(AUDIO) core: $(CORE) shapes: $(SHAPES) textures: $(TEXTURES) text: $(TEXT) models: $(MODELS) shaders: $(SHADERS) audio: $(AUDIO) # Compile CORE examples core/core_2d_camera: core/core_2d_camera.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) core/core_2d_camera_mouse_zoom: core/core_2d_camera_mouse_zoom.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) core/core_2d_camera_platformer: core/core_2d_camera_platformer.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) core/core_2d_camera_split_screen: core/core_2d_camera_split_screen.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) core/core_3d_camera_first_person: core/core_3d_camera_first_person.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) core/core_3d_camera_free: core/core_3d_camera_free.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) core/core_3d_camera_mode: core/core_3d_camera_mode.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) core/core_3d_camera_split_screen: core/core_3d_camera_split_screen.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) core/core_3d_picking: core/core_3d_picking.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) core/core_automation_events : core/core_automation_events.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) core/core_basic_window: core/core_basic_window.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) core/core_basic_window_web: core/core_basic_window_web.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) core/core_basic_screen_manager: core/core_basic_screen_manager.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) core/core_custom_frame_control: core/core_custom_frame_control.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) core/core_custom_logging: core/core_custom_logging.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) core/core_drop_files: core/core_drop_files.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -sTOTAL_MEMORY=67108864 -sFORCE_FILESYSTEM=1 core/core_input_gamepad: core/core_input_gamepad.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ --preload-file core/resources/ps3.png@resources/ps3.png \ --preload-file core/resources/xbox.png@resources/xbox.png core/core_input_gamepad_info: core/core_input_gamepad_info.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) core/core_input_gestures: core/core_input_gestures.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) core/core_input_gestures_web: core/core_input_gestures_web.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) core/core_input_keys: core/core_input_keys.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) core/core_input_mouse: core/core_input_mouse.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) core/core_input_mouse_wheel: core/core_input_mouse_wheel.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) core/core_input_multitouch: core/core_input_multitouch.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) core/core_input_virtual_controls: core/core_input_virtual_controls.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) # NOTE: To use multi-threading raylib must be compiled with multi-theading support (-s USE_PTHREADS=1) # WARNING: For security reasons multi-threading is not supported on browsers, it requires cross-origin isolation (Oct.2021) # WARNING: It requires raylib to be compiled using -pthread, so atomic operations and thread-local data (if any) # in its source were transformed to non-atomic operations and non-thread-local data core/core_loading_thread: core/core_loading_thread.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -sUSE_PTHREADS=1 core/core_random_sequence: core/core_random_sequence.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) core/core_random_values: core/core_random_values.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) core/core_scissor_test: core/core_scissor_test.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) core/core_smooth_pixelperfect: core/core_smooth_pixelperfect.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) core/core_storage_values: core/core_storage_values.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -sFORCE_FILESYSTEM=1 core/core_vr_simulator: core/core_vr_simulator.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ --preload-file core/resources/distortion100.fs@resources/distortion100.fs core/core_window_flags: core/core_window_flags.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) core/core_window_letterbox: core/core_window_letterbox.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) core/core_window_should_close: core/core_window_should_close.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) core/core_world_screen: core/core_world_screen.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) # Compile SHAPES examples shapes/shapes_basic_shapes: shapes/shapes_basic_shapes.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) shapes/shapes_bouncing_ball: shapes/shapes_bouncing_ball.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) shapes/shapes_collision_area: shapes/shapes_collision_area.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) shapes/shapes_colors_palette: shapes/shapes_colors_palette.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) shapes/shapes_draw_circle_sector: shapes/shapes_draw_circle_sector.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) shapes/shapes_draw_rectangle_rounded: shapes/shapes_draw_rectangle_rounded.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) shapes/shapes_draw_ring: shapes/shapes_draw_ring.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) shapes/shapes_easings_ball_anim: shapes/shapes_easings_ball_anim.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) shapes/shapes_easings_box_anim: shapes/shapes_easings_box_anim.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) shapes/shapes_easings_rectangle_array: shapes/shapes_easings_rectangle_array.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) shapes/shapes_following_eyes: shapes/shapes_following_eyes.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) shapes/shapes_lines_bezier: shapes/shapes_lines_bezier.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) shapes/shapes_logo_raylib: shapes/shapes_logo_raylib.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) shapes/shapes_logo_raylib_anim: shapes/shapes_logo_raylib_anim.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) shapes/shapes_rectangle_scaling: shapes/shapes_rectangle_scaling.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) shapes/shapes_splines_drawing: shapes/shapes_splines_drawing.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) shapes/shapes_top_down_lights: shapes/shapes_top_down_lights.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) shapes/shapes_rectangle_advanced: shapes/shapes_rectangle_advanced.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) # Compile TEXTURES examples textures/textures_background_scrolling: textures/textures_background_scrolling.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ --preload-file textures/resources/cyberpunk_street_background.png@resources/cyberpunk_street_background.png \ --preload-file textures/resources/cyberpunk_street_midground.png@resources/cyberpunk_street_midground.png \ --preload-file textures/resources/cyberpunk_street_foreground.png@resources/cyberpunk_street_foreground.png textures/textures_blend_modes: textures/textures_blend_modes.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ --preload-file textures/resources/cyberpunk_street_background.png@resources/cyberpunk_street_background.png \ --preload-file textures/resources/cyberpunk_street_foreground.png@resources/cyberpunk_street_foreground.png textures/textures_bunnymark: textures/textures_bunnymark.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ --preload-file textures/resources/wabbit_alpha.png@resources/wabbit_alpha.png textures/textures_draw_tiled: textures/textures_draw_tiled.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ --preload-file textures/resources/patterns.png@resources/patterns.png textures/textures_fog_of_war: textures/textures_fog_of_war.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) textures/textures_gif_player: textures/textures_gif_player.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ --preload-file textures/resources/scarfy_run.gif@resources/scarfy_run.gif textures/textures_image_channel: textures/textures_image_channel.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ --preload-file textures/resources/fudesumi.png@resources/fudesumi.png textures/textures_image_drawing: textures/textures_image_drawing.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ --preload-file textures/resources/custom_jupiter_crash.png@resources/custom_jupiter_crash.png \ --preload-file textures/resources/parrots.png@resources/parrots.png \ --preload-file textures/resources/cat.png@resources/cat.png textures/textures_image_generation: textures/textures_image_generation.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -sTOTAL_MEMORY=67108864 textures/textures_image_kernel: textures/textures_image_kernel.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ --preload-file textures/resources/cat.png@resources/cat.png textures/textures_image_loading: textures/textures_image_loading.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ --preload-file textures/resources/raylib_logo.png@resources/raylib_logo.png textures/textures_image_processing: textures/textures_image_processing.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ --preload-file textures/resources/parrots.png@resources/parrots.png textures/textures_image_rotate: textures/textures_image_rotate.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ --preload-file textures/resources/raylib_logo.png textures/textures_image_text: textures/textures_image_text.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -sTOTAL_MEMORY=67108864 \ --preload-file textures/resources/parrots.png@resources/parrots.png \ --preload-file textures/resources/KAISG.ttf@resources/KAISG.ttf textures/textures_logo_raylib: textures/textures_logo_raylib.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ --preload-file textures/resources/raylib_logo.png@resources/raylib_logo.png textures/textures_mouse_painting: textures/textures_mouse_painting.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) textures/textures_npatch_drawing: textures/textures_npatch_drawing.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ --preload-file textures/resources/ninepatch_button.png@resources/ninepatch_button.png textures/textures_particles_blending: textures/textures_particles_blending.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ --preload-file textures/resources/spark_flame.png@resources/spark_flame.png textures/textures_polygon: textures/textures_polygon.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ --preload-file textures/resources/cat.png@resources/cat.png textures/textures_raw_data: textures/textures_raw_data.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ --preload-file textures/resources/fudesumi.raw@resources/fudesumi.raw textures/textures_sprite_anim: textures/textures_sprite_anim.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ --preload-file textures/resources/scarfy.png@resources/scarfy.png textures/textures_sprite_button: textures/textures_sprite_button.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ --preload-file textures/resources/button.png@resources/button.png \ --preload-file textures/resources/buttonfx.wav@resources/buttonfx.wav textures/textures_sprite_explosion: textures/textures_sprite_explosion.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ --preload-file textures/resources/explosion.png@resources/explosion.png \ --preload-file textures/resources/boom.wav@resources/boom.wav textures/textures_srcrec_dstrec: textures/textures_srcrec_dstrec.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ --preload-file textures/resources/scarfy.png@resources/scarfy.png textures/textures_textured_curve: textures/textures_textured_curve.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ --preload-file textures/resources/road.png@resources/road.png textures/textures_to_image: textures/textures_to_image.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ --preload-file textures/resources/raylib_logo.png@resources/raylib_logo.png # Compile TEXT examples text/text_codepoints_loading: text/text_codepoints_loading.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ --preload-file text/resources/DotGothic16-Regular.ttf@resources/DotGothic16-Regular.ttf text/text_draw_3d: text/text_draw_3d.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ --preload-file text/resources/shaders/glsl100/alpha_discard.fs@resources/shaders/glsl100/alpha_discard.fs text/text_font_filters: text/text_font_filters.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -sTOTAL_MEMORY=67108864 \ --preload-file text/resources/KAISG.ttf@resources/KAISG.ttf text/text_font_loading: text/text_font_loading.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -sTOTAL_MEMORY=67108864 \ --preload-file text/resources/pixantiqua.fnt@resources/pixantiqua.fnt \ --preload-file text/resources/pixantiqua.png@resources/pixantiqua.png \ --preload-file text/resources/pixantiqua.ttf@resources/pixantiqua.ttf text/text_font_sdf: text/text_font_sdf.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -sTOTAL_MEMORY=67108864 \ --preload-file text/resources/anonymous_pro_bold.ttf@resources/anonymous_pro_bold.ttf \ --preload-file text/resources/shaders/glsl100/sdf.fs@resources/shaders/glsl100/sdf.fs text/text_font_spritefont: text/text_font_spritefont.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ --preload-file text/resources/custom_mecha.png@resources/custom_mecha.png \ --preload-file text/resources/custom_alagard.png@resources/custom_alagard.png \ --preload-file text/resources/custom_jupiter_crash.png@resources/custom_jupiter_crash.png text/text_format_text: text/text_format_text.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) text/text_input_box: text/text_input_box.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) text/text_raylib_fonts: text/text_raylib_fonts.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ --preload-file text/resources/fonts/alagard.png@resources/fonts/alagard.png \ --preload-file text/resources/fonts/pixelplay.png@resources/fonts/pixelplay.png \ --preload-file text/resources/fonts/mecha.png@resources/fonts/mecha.png \ --preload-file text/resources/fonts/setback.png@resources/fonts/setback.png \ --preload-file text/resources/fonts/romulus.png@resources/fonts/romulus.png \ --preload-file text/resources/fonts/pixantiqua.png@resources/fonts/pixantiqua.png \ --preload-file text/resources/fonts/alpha_beta.png@resources/fonts/alpha_beta.png \ --preload-file text/resources/fonts/jupiter_crash.png@resources/fonts/jupiter_crash.png text/text_rectangle_bounds: text/text_rectangle_bounds.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) text/text_unicode: text/text_unicode.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -sTOTAL_MEMORY=67108864 \ --preload-file text/resources/dejavu.fnt@resources/dejavu.fnt \ --preload-file text/resources/dejavu.png@resources/dejavu.png \ --preload-file text/resources/noto_cjk.fnt@resources/noto_cjk.fnt \ --preload-file text/resources/noto_cjk.png@resources/noto_cjk.png \ --preload-file text/resources/symbola.fnt@resources/symbola.fnt \ --preload-file text/resources/symbola.png@resources/symbola.png text/text_writing_anim: text/text_writing_anim.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) # Compile MODELS examples models/models_animation: models/models_animation.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -sTOTAL_MEMORY=67108864 \ --preload-file models/resources/models/iqm/guy.iqm@resources/models/iqm/guy.iqm \ --preload-file models/resources/models/iqm/guytex.png@resources/models/iqm/guytex.png \ --preload-file models/resources/models/iqm/guyanim.iqm@resources/models/iqm/guyanim.iqm models/models_gpu_skinning: models/models_gpu_skinning.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -sTOTAL_MEMORY=67108864 \ --preload-file models/resources/models/gltf/greenman.glb@resources/models/gltf/greenman.glb \ --preload-file models/resources/shaders/glsl100/skinning.vs@resources/shaders/glsl100/skinning.vs \ --preload-file models/resources/shaders/glsl100/skinning.fs@resources/shaders/glsl100/skinning.fs models/models_billboard: models/models_billboard.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ --preload-file models/resources/billboard.png@resources/billboard.png models/models_bone_socket: models/models_bone_socket.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ --preload-file models/resources/models/gltf/greenman.glb@resources/models/gltf/greenman.glb \ --preload-file models/resources/models/gltf/greenman_hat.glb@resources/models/gltf/greenman_hat.glb \ --preload-file models/resources/models/gltf/greenman_sword.glb@resources/models/gltf/greenman_sword.glb \ --preload-file models/resources/models/gltf/greenman_shield.glb@resources/models/gltf/greenman_shield.glb models/models_box_collisions: models/models_box_collisions.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) models/models_cubicmap: models/models_cubicmap.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ --preload-file models/resources/cubicmap.png@resources/cubicmap.png \ --preload-file models/resources/cubicmap_atlas.png@resources/cubicmap_atlas.png models/models_draw_cube_texture: models/models_draw_cube_texture.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ --preload-file models/resources/cubicmap_atlas.png@resources/cubicmap_atlas.png models/models_first_person_maze: models/models_first_person_maze.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ --preload-file models/resources/cubicmap.png@resources/cubicmap.png \ --preload-file models/resources/cubicmap_atlas.png@resources/cubicmap_atlas.png models/models_geometric_shapes: models/models_geometric_shapes.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) models/models_heightmap: models/models_heightmap.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ --preload-file models/resources/heightmap.png@resources/heightmap.png models/models_loading: models/models_loading.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -sTOTAL_MEMORY=67108864 \ --preload-file models/resources/models/obj/castle.obj@resources/models/obj/castle.obj \ --preload-file models/resources/models/obj/castle_diffuse.png@resources/models/obj/castle_diffuse.png models/models_loading_gltf: models/models_loading_gltf.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -sTOTAL_MEMORY=67108864 \ --preload-file models/resources/models/gltf/robot.glb@resources/models/gltf/robot.glb models/models_loading_m3d: models/models_loading_m3d.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -sTOTAL_MEMORY=67108864 \ --preload-file models/resources/models/m3d/cesium_man.m3d@resources/models/m3d/cesium_man.m3d models/models_loading_vox: models/models_loading_vox.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -sTOTAL_MEMORY=67108864 \ --preload-file models/resources/models/vox/chr_knight.vox@resources/models/vox/chr_knight.vox \ --preload-file models/resources/models/vox/chr_sword.vox@resources/models/vox/chr_sword.vox \ --preload-file models/resources/models/vox/monu9.vox@resources/models/vox/monu9.vox models/models_mesh_generation: models/models_mesh_generation.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) models/models_mesh_picking: models/models_mesh_picking.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ --preload-file models/resources/models/obj/turret.obj@resources/models/obj/turret.obj \ --preload-file models/resources/models/obj/turret_diffuse.png@resources/models/obj/turret_diffuse.png models/models_orthographic_projection: models/models_orthographic_projection.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) models/models_point_rendering: models/models_point_rendering.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) models/models_rlgl_solar_system: models/models_rlgl_solar_system.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) models/models_skybox: models/models_skybox.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -sTOTAL_MEMORY=67108864 -sFORCE_FILESYSTEM=1 \ --preload-file models/resources/dresden_square_2k.hdr@resources/dresden_square_2k.hdr \ --preload-file models/resources/shaders/glsl100/skybox.vs@resources/shaders/glsl100/skybox.vs \ --preload-file models/resources/shaders/glsl100/skybox.fs@resources/shaders/glsl100/skybox.fs \ --preload-file models/resources/shaders/glsl100/cubemap.vs@resources/shaders/glsl100/cubemap.vs \ --preload-file models/resources/shaders/glsl100/cubemap.fs@resources/shaders/glsl100/cubemap.fs models/models_waving_cubes: models/models_waving_cubes.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) models/models_yaw_pitch_roll: models/models_yaw_pitch_roll.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -sTOTAL_MEMORY=67108864 \ --preload-file models/resources/models/obj/plane.obj@resources/models/obj/plane.obj \ --preload-file models/resources/models/obj/plane_diffuse.png@resources/models/obj/plane_diffuse.png # Compile SHADER examples shaders/shaders_basic_lighting: shaders/shaders_basic_lighting.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ --preload-file shaders/resources/texel_checker.png@resources/texel_checker.png \ --preload-file shaders/resources/shaders/glsl100/lighting.fs@resources/shaders/glsl100/lighting.fs \ --preload-file shaders/resources/shaders/glsl100/lighting.vs@resources/shaders/glsl100/lighting.vs shaders/shaders_basic_pbr: shaders/shaders_basic_pbr.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ --preload-file shaders/resources/shaders/glsl100/pbr.vs@resources/shaders/glsl100/pbr.vs \ --preload-file shaders/resources/shaders/glsl120/pbr.vs@resources/shaders/glsl120/pbr.vs \ --preload-file shaders/resources/shaders/glsl330/pbr.vs@resources/shaders/glsl330/pbr.vs \ --preload-file shaders/resources/shaders/glsl100/pbr.fs@resources/shaders/glsl100/pbr.fs \ --preload-file shaders/resources/shaders/glsl120/pbr.fs@resources/shaders/glsl120/pbr.fs \ --preload-file shaders/resources/shaders/glsl330/pbr.fs@resources/shaders/glsl330/pbr.fs \ --preload-file shaders/resources/models/old_car_new.glb@resources/models/old_car_new.glb \ --preload-file shaders/resources/old_car_d.png@resources/old_car_d.png \ --preload-file shaders/resources/old_car_mra.png@resources/old_car_mra.png \ --preload-file shaders/resources/old_car_n.png@resources/old_car_n.png \ --preload-file shaders/resources/old_car_e.png@resources/old_car_e.png \ --preload-file shaders/resources/models/plane.glb@resources/models/plane.glb \ --preload-file shaders/resources/road_a.png@resources/road_a.png \ --preload-file shaders/resources/road_mra.png@resources/road_mra.png \ --preload-file shaders/resources/road_n.png@resources/road_n.png shaders/shaders_custom_uniform: shaders/shaders_custom_uniform.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -sTOTAL_MEMORY=67108864 \ --preload-file shaders/resources/models/barracks.obj@resources/models/barracks.obj \ --preload-file shaders/resources/models/barracks_diffuse.png@resources/models/barracks_diffuse.png \ --preload-file shaders/resources/shaders/glsl100/swirl.fs@resources/shaders/glsl100/swirl.fs shaders/shaders_deferred_render: shaders/shaders_deferred_render.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ --preload-file shaders/resources/fudesumi.png@resources/fudesumi.png \ --preload-file shaders/resources/shaders/glsl330/gbuffer.vs@resources/shaders/glsl330/gbuffer.vs \ --preload-file shaders/resources/shaders/glsl330/gbuffer.fs@resources/shaders/glsl330/gbuffer.fs \ --preload-file shaders/resources/shaders/glsl330/deferred_shading.fs@resources/shaders/glsl330/deferred_shading.fs \ --preload-file shaders/resources/shaders/glsl330/deferred_shading.fs@resources/shaders/glsl330/deferred_shading.fs shaders/shaders_eratosthenes: shaders/shaders_eratosthenes.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ --preload-file shaders/resources/shaders/glsl100/eratosthenes.fs@resources/shaders/glsl100/eratosthenes.fs shaders/shaders_fog: shaders/shaders_fog.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ --preload-file shaders/resources/texel_checker.png@resources/texel_checker.png \ --preload-file shaders/resources/shaders/glsl100/fog.fs@resources/shaders/glsl100/fog.fs \ --preload-file shaders/resources/shaders/glsl100/lighting.vs@resources/shaders/glsl100/lighting.vs shaders/shaders_hot_reloading: shaders/shaders_hot_reloading.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -sFORCE_FILESYSTEM=1 \ --preload-file shaders/resources/shaders/glsl100/reload.fs@resources/shaders/glsl100/reload.fs shaders/shaders_hybrid_render: shaders/shaders_hybrid_render.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ --preload-file shaders/resources/shaders/glsl100/hybrid_raymarch.fs@resources/shaders/glsl100/hybrid_raymarch.fs \ --preload-file shaders/resources/shaders/glsl100/hybrid_raster.fs@resources/shaders/glsl100/hybrid_raster.fs shaders/shaders_julia_set: shaders/shaders_julia_set.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ --preload-file shaders/resources/shaders/glsl100/julia_set.fs@resources/shaders/glsl100/julia_set.fs shaders/shaders_lightmap: shaders/shaders_lightmap.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -sFORCE_FILESYSTEM=1 \ --preload-file shaders/resources/shaders/glsl100/lightmap.vs@resources/shaders/glsl100/lightmap.vs \ --preload-file shaders/resources/shaders/glsl100/lightmap.fs@resources/shaders/glsl100/lightmap.fs \ --preload-file shaders/resources/cubicmap_atlas.png@resources/cubicmap_atlas.png \ --preload-file shaders/resources/spark_flame.png@resources/spark_flame.png shaders/shaders_mesh_instancing: shaders/shaders_mesh_instancing.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ --preload-file shaders/resources/shaders/glsl100/lighting_instancing.vs@resources/shaders/glsl100/lighting_instancing.vs \ --preload-file shaders/resources/shaders/glsl100/lighting.fs@resources/shaders/glsl100/lighting.fs shaders/shaders_model_shader: shaders/shaders_model_shader.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -sTOTAL_MEMORY=67108864 \ --preload-file shaders/resources/models/watermill.obj@resources/models/watermill.obj \ --preload-file shaders/resources/models/watermill_diffuse.png@resources/models/watermill_diffuse.png \ --preload-file shaders/resources/shaders/glsl100/grayscale.fs@resources/shaders/glsl100/grayscale.fs shaders/shaders_multi_sample2d: shaders/shaders_multi_sample2d.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ --preload-file shaders/resources/shaders/glsl100/color_mix.fs@resources/shaders/glsl100/color_mix.fs shaders/shaders_palette_switch: shaders/shaders_palette_switch.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ --preload-file shaders/resources/shaders/glsl100/palette_switch.fs@resources/shaders/glsl100/palette_switch.fs shaders/shaders_postprocessing: shaders/shaders_postprocessing.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -sTOTAL_MEMORY=67108864 \ --preload-file shaders/resources/models/church.obj@resources/models/church.obj \ --preload-file shaders/resources/models/church_diffuse.png@resources/models/church_diffuse.png \ --preload-file shaders/resources/shaders/glsl100@resources/shaders/glsl100 shaders/shaders_raymarching: shaders/shaders_raymarching.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ --preload-file shaders/resources/shaders/glsl100/raymarching.fs@resources/shaders/glsl100/raymarching.fs shaders/shaders_shadowmap: shaders/shaders_shadowmap.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ --preload-file shaders/resources/shaders/glsl120/shadowmap.vs@resources/shaders/glsl120/shadowmap.vs \ --preload-file shaders/resources/shaders/glsl330/shadowmap.vs@resources/shaders/glsl330/shadowmap.vs \ --preload-file shaders/resources/shaders/glsl120/shadowmap.fs@resources/shaders/glsl120/shadowmap.fs \ --preload-file shaders/resources/shaders/glsl330/shadowmap.fs@resources/shaders/glsl330/shadowmap.fs \ --preload-file shaders/resources/models/robot.glb@resources/models/robot.glb shaders/shaders_shapes_textures: shaders/shaders_shapes_textures.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ --preload-file shaders/resources/fudesumi.png@resources/fudesumi.png \ --preload-file shaders/resources/shaders/glsl100/base.vs@resources/shaders/glsl100/base.vs \ --preload-file shaders/resources/shaders/glsl100/grayscale.fs@resources/shaders/glsl100/grayscale.fs shaders/shaders_simple_mask: shaders/shaders_simple_mask.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ --preload-file shaders/resources/plasma.png@resources/plasma.png \ --preload-file shaders/resources/mask.png@resources/mask.png \ --preload-file shaders/resources/shaders/glsl100/mask.fs@resources/shaders/glsl100/mask.fs shaders/shaders_spotlight: shaders/shaders_spotlight.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ --preload-file shaders/resources/raysan.png@resources/raysan.png \ --preload-file shaders/resources/shaders/glsl100/spotlight.fs@resources/shaders/glsl100/spotlight.fs shaders/shaders_texture_drawing: shaders/shaders_texture_drawing.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ --preload-file shaders/resources/shaders/glsl100/cubes_panning.fs@resources/shaders/glsl100/cubes_panning.fs shaders/shaders_texture_outline: shaders/shaders_texture_outline.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ --preload-file shaders/resources/shaders/glsl100/outline.fs@resources/shaders/glsl100/outline.fs \ --preload-file shaders/resources/fudesumi.png@resources/fudesumi.png shaders/shaders_texture_tiling: shaders/shaders_texture_tiling.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ --preload-file shaders/resources/shaders/glsl100/tiling.fs@resources/shaders/glsl100/tiling.fs \ --preload-file shaders/resources/cubicmap_atlas.png@resources/cubicmap_atlas.png shaders/shaders_texture_waves: shaders/shaders_texture_waves.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ --preload-file shaders/resources/space.png@resources/space.png \ --preload-file shaders/resources/shaders/glsl100/wave.fs@resources/shaders/glsl100/wave.fs shaders/shaders_write_depth: shaders/shaders_write_depth.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ --preload-file shaders/resources/shaders/glsl100/write_depth.fs@resources/shaders/glsl100/write_depth.fs shaders/shaders_vertex_displacement: shaders/shaders_vertex_displacement.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ --preload-file shaders/resources/shaders/glsl100/vertex_displacement.vs@resources/shaders/glsl100/vertex_displacement.vs \ --preload-file shaders/resources/shaders/glsl330/vertex_displacement.vs@resources/shaders/glsl330/vertex_displacement.vs \ --preload-file shaders/resources/shaders/glsl100/vertex_displacement.fs@resources/shaders/glsl100/vertex_displacement.fs \ --preload-file shaders/resources/shaders/glsl330/vertex_displacement.fs@resources/shaders/glsl330/vertex_displacement.fs # Compile AUDIO examples audio/audio_mixed_processor: audio/audio_mixed_processor.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -sTOTAL_MEMORY=67108864 \ --preload-file audio/resources/country.mp3@resources/country.mp3 \ --preload-file audio/resources/coin.wav@resources/coin.wav audio/audio_module_playing: audio/audio_module_playing.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ --preload-file audio/resources/mini1111.xm@resources/mini1111.xm audio/audio_music_stream: audio/audio_music_stream.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -sTOTAL_MEMORY=67108864 \ --preload-file audio/resources/country.mp3@resources/country.mp3 audio/audio_raw_stream: audio/audio_raw_stream.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -sTOTAL_MEMORY=67108864 audio/audio_sound_loading: audio/audio_sound_loading.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ --preload-file audio/resources/sound.wav@resources/sound.wav \ --preload-file audio/resources/target.ogg@resources/target.ogg audio/audio_sound_multi: audio/audio_sound_multi.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ --preload-file audio/resources/sound.wav@resources/sound.wav audio/audio_stream_effects: audio/audio_stream_effects.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -sTOTAL_MEMORY=67108864 \ --preload-file audio/resources/country.mp3@resources/country.mp3 # Compile OTHERS examples others/easings_testbed: others/easings_testbed.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) others/embedded_files_loading: others/embedded_files_loading.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) others/raylib_opengl_interop: $(info Skipping_others_raylib_opengl_interop) others/raymath_vector_angle: others/raymath_vector_angle.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) others/rlgl_compute_shader: $(info Skipping_others_rlgl_compute_shader) others/rlgl_standalone: $(info Skipping_others_rlgl_standalone) # Clean everything clean: ifeq ($(PLATFORM),PLATFORM_DESKTOP) ifeq ($(PLATFORM_OS),WINDOWS) del *.o *.exe /s endif ifeq ($(PLATFORM_OS),LINUX) find . -type f -executable -delete rm -fv *.o endif ifeq ($(PLATFORM_OS),OSX) find . -type f -perm +ugo+x -delete rm -f *.o endif endif ifeq ($(PLATFORM),PLATFORM_DRM) find . -type f -executable -delete rm -fv *.o endif ifeq ($(PLATFORM),$(filter $(PLATFORM),PLATFORM_WEB PLATFORM_WEB_RGFW)) del *.o *.html *.js endif @echo Cleaning done