/******************************************************************************************* * * raygui v4.5-dev - A simple and easy-to-use immediate-mode gui library * * DESCRIPTION: * raygui is a tools-dev-focused immediate-mode-gui library based on raylib but also * available as a standalone library, as long as input and drawing functions are provided. * * FEATURES: * - Immediate-mode gui, minimal retained data * - +25 controls provided (basic and advanced) * - Styling system for colors, font and metrics * - Icons supported, embedded as a 1-bit icons pack * - Standalone mode option (custom input/graphics backend) * - Multiple support tools provided for raygui development * * POSSIBLE IMPROVEMENTS: * - Better standalone mode API for easy plug of custom backends * - Externalize required inputs, allow user easier customization * * LIMITATIONS: * - No editable multi-line word-wraped text box supported * - No auto-layout mechanism, up to the user to define controls position and size * - Standalone mode requires library modification and some user work to plug another backend * * NOTES: * - WARNING: GuiLoadStyle() and GuiLoadStyle{Custom}() functions, allocate memory for * font atlas recs and glyphs, freeing that memory is (usually) up to the user, * no unload function is explicitly provided... but note that GuiLoadStyleDefault() unloads * by default any previously loaded font (texture, recs, glyphs). * - Global UI alpha (guiAlpha) is applied inside GuiDrawRectangle() and GuiDrawText() functions * * CONTROLS PROVIDED: * # Container/separators Controls * - WindowBox --> StatusBar, Panel * - GroupBox --> Line * - Line * - Panel --> StatusBar * - ScrollPanel --> StatusBar * - TabBar --> Button * * # Basic Controls * - Label * - LabelButton --> Label * - Button * - Toggle * - ToggleGroup --> Toggle * - ToggleSlider * - CheckBox * - ComboBox * - DropdownBox * - TextBox * - ValueBox --> TextBox * - Spinner --> Button, ValueBox * - Slider * - SliderBar --> Slider * - ProgressBar * - StatusBar * - DummyRec * - Grid * * # Advance Controls * - ListView * - ColorPicker --> ColorPanel, ColorBarHue * - MessageBox --> Window, Label, Button * - TextInputBox --> Window, Label, TextBox, Button * * It also provides a set of functions for styling the controls based on its properties (size, color). * * * RAYGUI STYLE (guiStyle): * raygui uses a global data array for all gui style properties (allocated on data segment by default), * when a new style is loaded, it is loaded over the global style... but a default gui style could always be * recovered with GuiLoadStyleDefault() function, that overwrites the current style to the default one * * The global style array size is fixed and depends on the number of controls and properties: * * static unsigned int guiStyle[RAYGUI_MAX_CONTROLS*(RAYGUI_MAX_PROPS_BASE + RAYGUI_MAX_PROPS_EXTENDED)]; * * guiStyle size is by default: 16*(16 + 8) = 384*4 = 1536 bytes = 1.5 KB * * Note that the first set of BASE properties (by default guiStyle[0..15]) belong to the generic style * used for all controls, when any of those base values is set, it is automatically populated to all * controls, so, specific control values overwriting generic style should be set after base values. * * After the first BASE set we have the EXTENDED properties (by default guiStyle[16..23]), those * properties are actually common to all controls and can not be overwritten individually (like BASE ones) * Some of those properties are: TEXT_SIZE, TEXT_SPACING, LINE_COLOR, BACKGROUND_COLOR * * Custom control properties can be defined using the EXTENDED properties for each independent control. * * TOOL: rGuiStyler is a visual tool to customize raygui style: github.com/raysan5/rguistyler * * * RAYGUI ICONS (guiIcons): * raygui could use a global array containing icons data (allocated on data segment by default), * a custom icons set could be loaded over this array using GuiLoadIcons(), but loaded icons set * must be same RAYGUI_ICON_SIZE and no more than RAYGUI_ICON_MAX_ICONS will be loaded * * Every icon is codified in binary form, using 1 bit per pixel, so, every 16x16 icon * requires 8 integers (16*16/32) to be stored in memory. * * When the icon is draw, actually one quad per pixel is drawn if the bit for that pixel is set. * * The global icons array size is fixed and depends on the number of icons and size: * * static unsigned int guiIcons[RAYGUI_ICON_MAX_ICONS*RAYGUI_ICON_DATA_ELEMENTS]; * * guiIcons size is by default: 256*(16*16/32) = 2048*4 = 8192 bytes = 8 KB * * TOOL: rGuiIcons is a visual tool to customize/create raygui icons: github.com/raysan5/rguiicons * * RAYGUI LAYOUT: * raygui currently does not provide an auto-layout mechanism like other libraries, * layouts must be defined manually on controls drawing, providing the right bounds Rectangle for it. * * TOOL: rGuiLayout is a visual tool to create raygui layouts: github.com/raysan5/rguilayout * * CONFIGURATION: * #define RAYGUI_IMPLEMENTATION * Generates the implementation of the library into the included file. * If not defined, the library is in header only mode and can be included in other headers * or source files without problems. But only ONE file should hold the implementation. * * #define RAYGUI_STANDALONE * Avoid raylib.h header inclusion in this file. Data types defined on raylib are defined * internally in the library and input management and drawing functions must be provided by * the user (check library implementation for further details). * * #define RAYGUI_NO_ICONS * Avoid including embedded ricons data (256 icons, 16x16 pixels, 1-bit per pixel, 2KB) * * #define RAYGUI_CUSTOM_ICONS * Includes custom ricons.h header defining a set of custom icons, * this file can be generated using rGuiIcons tool * * #define RAYGUI_DEBUG_RECS_BOUNDS * Draw control bounds rectangles for debug * * #define RAYGUI_DEBUG_TEXT_BOUNDS * Draw text bounds rectangles for debug * * VERSIONS HISTORY: * 4.5-dev (Sep-2024) Current dev version... * ADDED: guiControlExclusiveMode and guiControlExclusiveRec for exclusive modes * ADDED: GuiValueBoxFloat() * ADDED: GuiDropdonwBox() properties: DROPDOWN_ARROW_HIDDEN, DROPDOWN_ROLL_UP * ADDED: GuiListView() property: LIST_ITEMS_BORDER_WIDTH * ADDED: Multiple new icons * REVIEWED: GuiTabBar(), close tab with mouse middle button * REVIEWED: GuiScrollPanel(), scroll speed proportional to content * REVIEWED: GuiDropdownBox(), support roll up and hidden arrow * REVIEWED: GuiTextBox(), cursor position initialization * REVIEWED: GuiSliderPro(), control value change check * REVIEWED: GuiGrid(), simplified implementation * REVIEWED: GuiIconText(), increase buffer size and reviewed padding * REVIEWED: GuiDrawText(), improved wrap mode drawing * REVIEWED: GuiScrollBar(), minor tweaks * REVIEWED: Functions descriptions, removed wrong return value reference * REDESIGNED: GuiColorPanel(), improved HSV <-> RGBA convertion * * 4.0 (12-Sep-2023) ADDED: GuiToggleSlider() * ADDED: GuiColorPickerHSV() and GuiColorPanelHSV() * ADDED: Multiple new icons, mostly compiler related * ADDED: New DEFAULT properties: TEXT_LINE_SPACING, TEXT_ALIGNMENT_VERTICAL, TEXT_WRAP_MODE * ADDED: New enum values: GuiTextAlignment, GuiTextAlignmentVertical, GuiTextWrapMode * ADDED: Support loading styles with custom font charset from external file * REDESIGNED: GuiTextBox(), support mouse cursor positioning * REDESIGNED: GuiDrawText(), support multiline and word-wrap modes (read only) * REDESIGNED: GuiProgressBar() to be more visual, progress affects border color * REDESIGNED: Global alpha consideration moved to GuiDrawRectangle() and GuiDrawText() * REDESIGNED: GuiScrollPanel(), get parameters by reference and return result value * REDESIGNED: GuiToggleGroup(), get parameters by reference and return result value * REDESIGNED: GuiComboBox(), get parameters by reference and return result value * REDESIGNED: GuiCheckBox(), get parameters by reference and return result value * REDESIGNED: GuiSlider(), get parameters by reference and return result value * REDESIGNED: GuiSliderBar(), get parameters by reference and return result value * REDESIGNED: GuiProgressBar(), get parameters by reference and return result value * REDESIGNED: GuiListView(), get parameters by reference and return result value * REDESIGNED: GuiColorPicker(), get parameters by reference and return result value * REDESIGNED: GuiColorPanel(), get parameters by reference and return result value * REDESIGNED: GuiColorBarAlpha(), get parameters by reference and return result value * REDESIGNED: GuiColorBarHue(), get parameters by reference and return result value * REDESIGNED: GuiGrid(), get parameters by reference and return result value * REDESIGNED: GuiGrid(), added extra parameter * REDESIGNED: GuiListViewEx(), change parameters order * REDESIGNED: All controls return result as int value * REVIEWED: GuiScrollPanel() to avoid smallish scroll-bars * REVIEWED: All examples and specially controls_test_suite * RENAMED: gui_file_dialog module to gui_window_file_dialog * UPDATED: All styles to include ISO-8859-15 charset (as much as possible) * * 3.6 (10-May-2023) ADDED: New icon: SAND_TIMER * ADDED: GuiLoadStyleFromMemory() (binary only) * REVIEWED: GuiScrollBar() horizontal movement key * REVIEWED: GuiTextBox() crash on cursor movement * REVIEWED: GuiTextBox(), additional inputs support * REVIEWED: GuiLabelButton(), avoid text cut * REVIEWED: GuiTextInputBox(), password input * REVIEWED: Local GetCodepointNext(), aligned with raylib * REDESIGNED: GuiSlider*()/GuiScrollBar() to support out-of-bounds * * 3.5 (20-Apr-2023) ADDED: GuiTabBar(), based on GuiToggle() * ADDED: Helper functions to split text in separate lines * ADDED: Multiple new icons, useful for code editing tools * REMOVED: Unneeded icon editing functions * REMOVED: GuiTextBoxMulti(), very limited and broken * REMOVED: MeasureTextEx() dependency, logic directly implemented * REMOVED: DrawTextEx() dependency, logic directly implemented * REVIEWED: GuiScrollBar(), improve mouse-click behaviour * REVIEWED: Library header info, more info, better organized * REDESIGNED: GuiTextBox() to support cursor movement * REDESIGNED: GuiDrawText() to divide drawing by lines * * 3.2 (22-May-2022) RENAMED: Some enum values, for unification, avoiding prefixes * REMOVED: GuiScrollBar(), only internal * REDESIGNED: GuiPanel() to support text parameter * REDESIGNED: GuiScrollPanel() to support text parameter * REDESIGNED: GuiColorPicker() to support text parameter * REDESIGNED: GuiColorPanel() to support text parameter * REDESIGNED: GuiColorBarAlpha() to support text parameter * REDESIGNED: GuiColorBarHue() to support text parameter * REDESIGNED: GuiTextInputBox() to support password * * 3.1 (12-Jan-2022) REVIEWED: Default style for consistency (aligned with rGuiLayout v2.5 tool) * REVIEWED: GuiLoadStyle() to support compressed font atlas image data and unload previous textures * REVIEWED: External icons usage logic * REVIEWED: GuiLine() for centered alignment when including text * RENAMED: Multiple controls properties definitions to prepend RAYGUI_ * RENAMED: RICON_ references to RAYGUI_ICON_ for library consistency * Projects updated and multiple tweaks * * 3.0 (04-Nov-2021) Integrated ricons data to avoid external file * REDESIGNED: GuiTextBoxMulti() * REMOVED: GuiImageButton*() * Multiple minor tweaks and bugs corrected * * 2.9 (17-Mar-2021) REMOVED: Tooltip API * 2.8 (03-May-2020) Centralized rectangles drawing to GuiDrawRectangle() * 2.7 (20-Feb-2020) ADDED: Possible tooltips API * 2.6 (09-Sep-2019) ADDED: GuiTextInputBox() * REDESIGNED: GuiListView*(), GuiDropdownBox(), GuiSlider*(), GuiProgressBar(), GuiMessageBox() * REVIEWED: GuiTextBox(), GuiSpinner(), GuiValueBox(), GuiLoadStyle() * Replaced property INNER_PADDING by TEXT_PADDING, renamed some properties * ADDED: 8 new custom styles ready to use * Multiple minor tweaks and bugs corrected * * 2.5 (28-May-2019) Implemented extended GuiTextBox(), GuiValueBox(), GuiSpinner() * 2.3 (29-Apr-2019) ADDED: rIcons auxiliar library and support for it, multiple controls reviewed * Refactor all controls drawing mechanism to use control state * 2.2 (05-Feb-2019) ADDED: GuiScrollBar(), GuiScrollPanel(), reviewed GuiListView(), removed Gui*Ex() controls * 2.1 (26-Dec-2018) REDESIGNED: GuiCheckBox(), GuiComboBox(), GuiDropdownBox(), GuiToggleGroup() > Use combined text string * REDESIGNED: Style system (breaking change) * 2.0 (08-Nov-2018) ADDED: Support controls guiLock and custom fonts * REVIEWED: GuiComboBox(), GuiListView()... * 1.9 (09-Oct-2018) REVIEWED: GuiGrid(), GuiTextBox(), GuiTextBoxMulti(), GuiValueBox()... * 1.8 (01-May-2018) Lot of rework and redesign to align with rGuiStyler and rGuiLayout * 1.5 (21-Jun-2017) Working in an improved styles system * 1.4 (15-Jun-2017) Rewritten all GUI functions (removed useless ones) * 1.3 (12-Jun-2017) Complete redesign of style system * 1.1 (01-Jun-2017) Complete review of the library * 1.0 (07-Jun-2016) Converted to header-only by Ramon Santamaria. * 0.9 (07-Mar-2016) Reviewed and tested by Albert Martos, Ian Eito, Sergio Martinez and Ramon Santamaria. * 0.8 (27-Aug-2015) Initial release. Implemented by Kevin Gato, Daniel Nicolás and Ramon Santamaria. * * DEPENDENCIES: * raylib 5.0 - Inputs reading (keyboard/mouse), shapes drawing, font loading and text drawing * * STANDALONE MODE: * By default raygui depends on raylib mostly for the inputs and the drawing functionality but that dependency can be disabled * with the config flag RAYGUI_STANDALONE. In that case is up to the user to provide another backend to cover library needs. * * The following functions should be redefined for a custom backend: * * - Vector2 GetMousePosition(void); * - float GetMouseWheelMove(void); * - bool IsMouseButtonDown(int button); * - bool IsMouseButtonPressed(int button); * - bool IsMouseButtonReleased(int button); * - bool IsKeyDown(int key); * - bool IsKeyPressed(int key); * - int GetCharPressed(void); // -- GuiTextBox(), GuiValueBox() * * - void DrawRectangle(int x, int y, int width, int height, Color color); // -- GuiDrawRectangle() * - void DrawRectangleGradientEx(Rectangle rec, Color col1, Color col2, Color col3, Color col4); // -- GuiColorPicker() * * - Font GetFontDefault(void); // -- GuiLoadStyleDefault() * - Font LoadFontEx(const char *fileName, int fontSize, int *codepoints, int codepointCount); // -- GuiLoadStyle() * - Texture2D LoadTextureFromImage(Image image); // -- GuiLoadStyle(), required to load texture from embedded font atlas image * - void SetShapesTexture(Texture2D tex, Rectangle rec); // -- GuiLoadStyle(), required to set shapes rec to font white rec (optimization) * - char *LoadFileText(const char *fileName); // -- GuiLoadStyle(), required to load charset data * - void UnloadFileText(char *text); // -- GuiLoadStyle(), required to unload charset data * - const char *GetDirectoryPath(const char *filePath); // -- GuiLoadStyle(), required to find charset/font file from text .rgs * - int *LoadCodepoints(const char *text, int *count); // -- GuiLoadStyle(), required to load required font codepoints list * - void UnloadCodepoints(int *codepoints); // -- GuiLoadStyle(), required to unload codepoints list * - unsigned char *DecompressData(const unsigned char *compData, int compDataSize, int *dataSize); // -- GuiLoadStyle() * * CONTRIBUTORS: * Ramon Santamaria: Supervision, review, redesign, update and maintenance * Vlad Adrian: Complete rewrite of GuiTextBox() to support extended features (2019) * Sergio Martinez: Review, testing (2015) and redesign of multiple controls (2018) * Adria Arranz: Testing and implementation of additional controls (2018) * Jordi Jorba: Testing and implementation of additional controls (2018) * Albert Martos: Review and testing of the library (2015) * Ian Eito: Review and testing of the library (2015) * Kevin Gato: Initial implementation of basic components (2014) * Daniel Nicolas: Initial implementation of basic components (2014) * * * LICENSE: zlib/libpng * * Copyright (c) 2014-2024 Ramon Santamaria (@raysan5) * * This software is provided "as-is", without any express or implied warranty. In no event * will the authors be held liable for any damages arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, including commercial * applications, and to alter it and redistribute it freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not claim that you * wrote the original software. If you use this software in a product, an acknowledgment * in the product documentation would be appreciated but is not required. * * 2. Altered source versions must be plainly marked as such, and must not be misrepresented * as being the original software. * * 3. This notice may not be removed or altered from any source distribution. * **********************************************************************************************/ #ifndef RAYGUI_H #define RAYGUI_H #define RAYGUI_VERSION_MAJOR 4 #define RAYGUI_VERSION_MINOR 5 #define RAYGUI_VERSION_PATCH 0 #define RAYGUI_VERSION "4.5-dev" #if !defined(RAYGUI_STANDALONE) #include "raylib.h" #endif // Function specifiers in case library is build/used as a shared library (Windows) // NOTE: Microsoft specifiers to tell compiler that symbols are imported/exported from a .dll #if defined(_WIN32) #if defined(BUILD_LIBTYPE_SHARED) #define RAYGUIAPI __declspec(dllexport) // We are building the library as a Win32 shared library (.dll) #elif defined(USE_LIBTYPE_SHARED) #define RAYGUIAPI __declspec(dllimport) // We are using the library as a Win32 shared library (.dll) #endif #endif // Function specifiers definition #ifndef RAYGUIAPI #define RAYGUIAPI // Functions defined as 'extern' by default (implicit specifiers) #endif //---------------------------------------------------------------------------------- // Defines and Macros //---------------------------------------------------------------------------------- // Allow custom memory allocators #ifndef RAYGUI_MALLOC #define RAYGUI_MALLOC(sz) malloc(sz) #endif #ifndef RAYGUI_CALLOC #define RAYGUI_CALLOC(n,sz) calloc(n,sz) #endif #ifndef RAYGUI_FREE #define RAYGUI_FREE(p) free(p) #endif // Simple log system to avoid printf() calls if required // NOTE: Avoiding those calls, also avoids const strings memory usage #define RAYGUI_SUPPORT_LOG_INFO #if defined(RAYGUI_SUPPORT_LOG_INFO) #define RAYGUI_LOG(...) printf(__VA_ARGS__) #else #define RAYGUI_LOG(...) #endif //---------------------------------------------------------------------------------- // Types and Structures Definition // NOTE: Some types are required for RAYGUI_STANDALONE usage //---------------------------------------------------------------------------------- #if defined(RAYGUI_STANDALONE) #ifndef __cplusplus // Boolean type #ifndef true typedef enum { false, true } bool; #endif #endif // Vector2 type typedef struct Vector2 { float x; float y; } Vector2; // Vector3 type // -- ConvertHSVtoRGB(), ConvertRGBtoHSV() typedef struct Vector3 { float x; float y; float z; } Vector3; // Color type, RGBA (32bit) typedef struct Color { unsigned char r; unsigned char g; unsigned char b; unsigned char a; } Color; // Rectangle type typedef struct Rectangle { float x; float y; float width; float height; } Rectangle; // TODO: Texture2D type is very coupled to raylib, required by Font type // It should be redesigned to be provided by user typedef struct Texture2D { unsigned int id; // OpenGL texture id int width; // Texture base width int height; // Texture base height int mipmaps; // Mipmap levels, 1 by default int format; // Data format (PixelFormat type) } Texture2D; // Image, pixel data stored in CPU memory (RAM) typedef struct Image { void *data; // Image raw data int width; // Image base width int height; // Image base height int mipmaps; // Mipmap levels, 1 by default int format; // Data format (PixelFormat type) } Image; // GlyphInfo, font characters glyphs info typedef struct GlyphInfo { int value; // Character value (Unicode) int offsetX; // Character offset X when drawing int offsetY; // Character offset Y when drawing int advanceX; // Character advance position X Image image; // Character image data } GlyphInfo; // TODO: Font type is very coupled to raylib, mostly required by GuiLoadStyle() // It should be redesigned to be provided by user typedef struct Font { int baseSize; // Base size (default chars height) int glyphCount; // Number of glyph characters int glyphPadding; // Padding around the glyph characters Texture2D texture; // Texture atlas containing the glyphs Rectangle *recs; // Rectangles in texture for the glyphs GlyphInfo *glyphs; // Glyphs info data } Font; #endif // Style property // NOTE: Used when exporting style as code for convenience typedef struct GuiStyleProp { unsigned short controlId; // Control identifier unsigned short propertyId; // Property identifier int propertyValue; // Property value } GuiStyleProp; /* // Controls text style -NOT USED- // NOTE: Text style is defined by control typedef struct GuiTextStyle { unsigned int size; int charSpacing; int lineSpacing; int alignmentH; int alignmentV; int padding; } GuiTextStyle; */ // Gui control state typedef enum { STATE_NORMAL = 0, STATE_FOCUSED, STATE_PRESSED, STATE_DISABLED } GuiState; // Gui control text alignment typedef enum { TEXT_ALIGN_LEFT = 0, TEXT_ALIGN_CENTER, TEXT_ALIGN_RIGHT } GuiTextAlignment; // Gui control text alignment vertical // NOTE: Text vertical position inside the text bounds typedef enum { TEXT_ALIGN_TOP = 0, TEXT_ALIGN_MIDDLE, TEXT_ALIGN_BOTTOM } GuiTextAlignmentVertical; // Gui control text wrap mode // NOTE: Useful for multiline text typedef enum { TEXT_WRAP_NONE = 0, TEXT_WRAP_CHAR, TEXT_WRAP_WORD } GuiTextWrapMode; // Gui controls typedef enum { // Default -> populates to all controls when set DEFAULT = 0, // Basic controls LABEL, // Used also for: LABELBUTTON BUTTON, TOGGLE, // Used also for: TOGGLEGROUP SLIDER, // Used also for: SLIDERBAR, TOGGLESLIDER PROGRESSBAR, CHECKBOX, COMBOBOX, DROPDOWNBOX, TEXTBOX, // Used also for: TEXTBOXMULTI VALUEBOX, SPINNER, // Uses: BUTTON, VALUEBOX LISTVIEW, COLORPICKER, SCROLLBAR, STATUSBAR } GuiControl; // Gui base properties for every control // NOTE: RAYGUI_MAX_PROPS_BASE properties (by default 16 properties) typedef enum { BORDER_COLOR_NORMAL = 0, // Control border color in STATE_NORMAL BASE_COLOR_NORMAL, // Control base color in STATE_NORMAL TEXT_COLOR_NORMAL, // Control text color in STATE_NORMAL BORDER_COLOR_FOCUSED, // Control border color in STATE_FOCUSED BASE_COLOR_FOCUSED, // Control base color in STATE_FOCUSED TEXT_COLOR_FOCUSED, // Control text color in STATE_FOCUSED BORDER_COLOR_PRESSED, // Control border color in STATE_PRESSED BASE_COLOR_PRESSED, // Control base color in STATE_PRESSED TEXT_COLOR_PRESSED, // Control text color in STATE_PRESSED BORDER_COLOR_DISABLED, // Control border color in STATE_DISABLED BASE_COLOR_DISABLED, // Control base color in STATE_DISABLED TEXT_COLOR_DISABLED, // Control text color in STATE_DISABLED BORDER_WIDTH, // Control border size, 0 for no border //TEXT_SIZE, // Control text size (glyphs max height) -> GLOBAL for all controls //TEXT_SPACING, // Control text spacing between glyphs -> GLOBAL for all controls //TEXT_LINE_SPACING // Control text spacing between lines -> GLOBAL for all controls TEXT_PADDING, // Control text padding, not considering border TEXT_ALIGNMENT, // Control text horizontal alignment inside control text bound (after border and padding) //TEXT_WRAP_MODE // Control text wrap-mode inside text bounds -> GLOBAL for all controls } GuiControlProperty; // TODO: Which text styling properties should be global or per-control? // At this moment TEXT_PADDING and TEXT_ALIGNMENT is configured and saved per control while // TEXT_SIZE, TEXT_SPACING, TEXT_LINE_SPACING, TEXT_ALIGNMENT_VERTICAL, TEXT_WRAP_MODE are global and // should be configured by user as needed while defining the UI layout // Gui extended properties depend on control // NOTE: RAYGUI_MAX_PROPS_EXTENDED properties (by default, max 8 properties) //---------------------------------------------------------------------------------- // DEFAULT extended properties // NOTE: Those properties are common to all controls or global // WARNING: We only have 8 slots for those properties by default!!! -> New global control: TEXT? typedef enum { TEXT_SIZE = 16, // Text size (glyphs max height) TEXT_SPACING, // Text spacing between glyphs LINE_COLOR, // Line control color BACKGROUND_COLOR, // Background color TEXT_LINE_SPACING, // Text spacing between lines TEXT_ALIGNMENT_VERTICAL, // Text vertical alignment inside text bounds (after border and padding) TEXT_WRAP_MODE // Text wrap-mode inside text bounds //TEXT_DECORATION // Text decoration: 0-None, 1-Underline, 2-Line-through, 3-Overline //TEXT_DECORATION_THICK // Text decoration line thickness } GuiDefaultProperty; // Other possible text properties: // TEXT_WEIGHT // Normal, Italic, Bold -> Requires specific font change // TEXT_INDENT // Text indentation -> Now using TEXT_PADDING... // Label //typedef enum { } GuiLabelProperty; // Button/Spinner //typedef enum { } GuiButtonProperty; // Toggle/ToggleGroup typedef enum { GROUP_PADDING = 16, // ToggleGroup separation between toggles } GuiToggleProperty; // Slider/SliderBar typedef enum { SLIDER_WIDTH = 16, // Slider size of internal bar SLIDER_PADDING // Slider/SliderBar internal bar padding } GuiSliderProperty; // ProgressBar typedef enum { PROGRESS_PADDING = 16, // ProgressBar internal padding } GuiProgressBarProperty; // ScrollBar typedef enum { ARROWS_SIZE = 16, // ScrollBar arrows size ARROWS_VISIBLE, // ScrollBar arrows visible SCROLL_SLIDER_PADDING, // ScrollBar slider internal padding SCROLL_SLIDER_SIZE, // ScrollBar slider size SCROLL_PADDING, // ScrollBar scroll padding from arrows SCROLL_SPEED, // ScrollBar scrolling speed } GuiScrollBarProperty; // CheckBox typedef enum { CHECK_PADDING = 16 // CheckBox internal check padding } GuiCheckBoxProperty; // ComboBox typedef enum { COMBO_BUTTON_WIDTH = 16, // ComboBox right button width COMBO_BUTTON_SPACING // ComboBox button separation } GuiComboBoxProperty; // DropdownBox typedef enum { ARROW_PADDING = 16, // DropdownBox arrow separation from border and items DROPDOWN_ITEMS_SPACING, // DropdownBox items separation DROPDOWN_ARROW_HIDDEN, // DropdownBox arrow hidden DROPDOWN_ROLL_UP // DropdownBox roll up flag (default rolls down) } GuiDropdownBoxProperty; // TextBox/TextBoxMulti/ValueBox/Spinner typedef enum { TEXT_READONLY = 16, // TextBox in read-only mode: 0-text editable, 1-text no-editable } GuiTextBoxProperty; // Spinner typedef enum { SPIN_BUTTON_WIDTH = 16, // Spinner left/right buttons width SPIN_BUTTON_SPACING, // Spinner buttons separation } GuiSpinnerProperty; // ListView typedef enum { LIST_ITEMS_HEIGHT = 16, // ListView items height LIST_ITEMS_SPACING, // ListView items separation SCROLLBAR_WIDTH, // ListView scrollbar size (usually width) SCROLLBAR_SIDE, // ListView scrollbar side (0-SCROLLBAR_LEFT_SIDE, 1-SCROLLBAR_RIGHT_SIDE) LIST_ITEMS_BORDER_WIDTH // ListView items border width } GuiListViewProperty; // ColorPicker typedef enum { COLOR_SELECTOR_SIZE = 16, HUEBAR_WIDTH, // ColorPicker right hue bar width HUEBAR_PADDING, // ColorPicker right hue bar separation from panel HUEBAR_SELECTOR_HEIGHT, // ColorPicker right hue bar selector height HUEBAR_SELECTOR_OVERFLOW // ColorPicker right hue bar selector overflow } GuiColorPickerProperty; #define SCROLLBAR_LEFT_SIDE 0 #define SCROLLBAR_RIGHT_SIDE 1 //---------------------------------------------------------------------------------- // Global Variables Definition //---------------------------------------------------------------------------------- // ... //---------------------------------------------------------------------------------- // Module Functions Declaration //---------------------------------------------------------------------------------- #if defined(__cplusplus) extern "C" { // Prevents name mangling of functions #endif // Global gui state control functions RAYGUIAPI void GuiEnable(void); // Enable gui controls (global state) RAYGUIAPI void GuiDisable(void); // Disable gui controls (global state) RAYGUIAPI void GuiLock(void); // Lock gui controls (global state) RAYGUIAPI void GuiUnlock(void); // Unlock gui controls (global state) RAYGUIAPI bool GuiIsLocked(void); // Check if gui is locked (global state) RAYGUIAPI void GuiSetAlpha(float alpha); // Set gui controls alpha (global state), alpha goes from 0.0f to 1.0f RAYGUIAPI void GuiSetState(int state); // Set gui state (global state) RAYGUIAPI int GuiGetState(void); // Get gui state (global state) // Font set/get functions RAYGUIAPI void GuiSetFont(Font font); // Set gui custom font (global state) RAYGUIAPI Font GuiGetFont(void); // Get gui custom font (global state) // Style set/get functions RAYGUIAPI void GuiSetStyle(int control, int property, int value); // Set one style property RAYGUIAPI int GuiGetStyle(int control, int property); // Get one style property // Styles loading functions RAYGUIAPI void GuiLoadStyle(const char *fileName); // Load style file over global style variable (.rgs) RAYGUIAPI void GuiLoadStyleDefault(void); // Load style default over global style // Tooltips management functions RAYGUIAPI void GuiEnableTooltip(void); // Enable gui tooltips (global state) RAYGUIAPI void GuiDisableTooltip(void); // Disable gui tooltips (global state) RAYGUIAPI void GuiSetTooltip(const char *tooltip); // Set tooltip string // Icons functionality RAYGUIAPI const char *GuiIconText(int iconId, const char *text); // Get text with icon id prepended (if supported) #if !defined(RAYGUI_NO_ICONS) RAYGUIAPI void GuiSetIconScale(int scale); // Set default icon drawing size RAYGUIAPI unsigned int *GuiGetIcons(void); // Get raygui icons data pointer RAYGUIAPI char **GuiLoadIcons(const char *fileName, bool loadIconsName); // Load raygui icons file (.rgi) into internal icons data RAYGUIAPI void GuiDrawIcon(int iconId, int posX, int posY, int pixelSize, Color color); // Draw icon using pixel size at specified position #endif // Controls //---------------------------------------------------------------------------------------------------------- // Container/separator controls, useful for controls organization RAYGUIAPI int GuiWindowBox(Rectangle bounds, const char *title); // Window Box control, shows a window that can be closed RAYGUIAPI int GuiGroupBox(Rectangle bounds, const char *text); // Group Box control with text name RAYGUIAPI int GuiLine(Rectangle bounds, const char *text); // Line separator control, could contain text RAYGUIAPI int GuiPanel(Rectangle bounds, const char *text); // Panel control, useful to group controls RAYGUIAPI int GuiTabBar(Rectangle bounds, const char **text, int count, int *active); // Tab Bar control, returns TAB to be closed or -1 RAYGUIAPI int GuiScrollPanel(Rectangle bounds, const char *text, Rectangle content, Vector2 *scroll, Rectangle *view); // Scroll Panel control // Basic controls set RAYGUIAPI int GuiLabel(Rectangle bounds, const char *text); // Label control RAYGUIAPI int GuiButton(Rectangle bounds, const char *text); // Button control, returns true when clicked RAYGUIAPI int GuiLabelButton(Rectangle bounds, const char *text); // Label button control, returns true when clicked RAYGUIAPI int GuiToggle(Rectangle bounds, const char *text, bool *active); // Toggle Button control RAYGUIAPI int GuiToggleGroup(Rectangle bounds, const char *text, int *active); // Toggle Group control RAYGUIAPI int GuiToggleSlider(Rectangle bounds, const char *text, int *active); // Toggle Slider control RAYGUIAPI int GuiCheckBox(Rectangle bounds, const char *text, bool *checked); // Check Box control, returns true when active RAYGUIAPI int GuiComboBox(Rectangle bounds, const char *text, int *active); // Combo Box control RAYGUIAPI int GuiDropdownBox(Rectangle bounds, const char *text, int *active, bool editMode); // Dropdown Box control RAYGUIAPI int GuiSpinner(Rectangle bounds, const char *text, int *value, int minValue, int maxValue, bool editMode); // Spinner control RAYGUIAPI int GuiValueBox(Rectangle bounds, const char *text, int *value, int minValue, int maxValue, bool editMode); // Value Box control, updates input text with numbers RAYGUIAPI int GuiValueBoxFloat(Rectangle bounds, const char *text, char *textValue, float *value, bool editMode); // Value box control for float values RAYGUIAPI int GuiTextBox(Rectangle bounds, char *text, int textSize, bool editMode); // Text Box control, updates input text RAYGUIAPI int GuiSlider(Rectangle bounds, const char *textLeft, const char *textRight, float *value, float minValue, float maxValue); // Slider control RAYGUIAPI int GuiSliderBar(Rectangle bounds, const char *textLeft, const char *textRight, float *value, float minValue, float maxValue); // Slider Bar control RAYGUIAPI int GuiProgressBar(Rectangle bounds, const char *textLeft, const char *textRight, float *value, float minValue, float maxValue); // Progress Bar control RAYGUIAPI int GuiStatusBar(Rectangle bounds, const char *text); // Status Bar control, shows info text RAYGUIAPI int GuiDummyRec(Rectangle bounds, const char *text); // Dummy control for placeholders RAYGUIAPI int GuiGrid(Rectangle bounds, const char *text, float spacing, int subdivs, Vector2 *mouseCell); // Grid control // Advance controls set RAYGUIAPI int GuiListView(Rectangle bounds, const char *text, int *scrollIndex, int *active); // List View control RAYGUIAPI int GuiListViewEx(Rectangle bounds, const char **text, int count, int *scrollIndex, int *active, int *focus); // List View with extended parameters RAYGUIAPI int GuiMessageBox(Rectangle bounds, const char *title, const char *message, const char *buttons); // Message Box control, displays a message RAYGUIAPI int GuiTextInputBox(Rectangle bounds, const char *title, const char *message, const char *buttons, char *text, int textMaxSize, bool *secretViewActive); // Text Input Box control, ask for text, supports secret RAYGUIAPI int GuiColorPicker(Rectangle bounds, const char *text, Color *color); // Color Picker control (multiple color controls) RAYGUIAPI int GuiColorPanel(Rectangle bounds, const char *text, Color *color); // Color Panel control RAYGUIAPI int GuiColorBarAlpha(Rectangle bounds, const char *text, float *alpha); // Color Bar Alpha control RAYGUIAPI int GuiColorBarHue(Rectangle bounds, const char *text, float *value); // Color Bar Hue control RAYGUIAPI int GuiColorPickerHSV(Rectangle bounds, const char *text, Vector3 *colorHsv); // Color Picker control that avoids conversion to RGB on each call (multiple color controls) RAYGUIAPI int GuiColorPanelHSV(Rectangle bounds, const char *text, Vector3 *colorHsv); // Color Panel control that updates Hue-Saturation-Value color value, used by GuiColorPickerHSV() //---------------------------------------------------------------------------------------------------------- #if !defined(RAYGUI_NO_ICONS) #if !defined(RAYGUI_CUSTOM_ICONS) //---------------------------------------------------------------------------------- // Icons enumeration //---------------------------------------------------------------------------------- typedef enum { ICON_NONE = 0, ICON_FOLDER_FILE_OPEN = 1, ICON_FILE_SAVE_CLASSIC = 2, ICON_FOLDER_OPEN = 3, ICON_FOLDER_SAVE = 4, ICON_FILE_OPEN = 5, ICON_FILE_SAVE = 6, ICON_FILE_EXPORT = 7, ICON_FILE_ADD = 8, ICON_FILE_DELETE = 9, ICON_FILETYPE_TEXT = 10, ICON_FILETYPE_AUDIO = 11, ICON_FILETYPE_IMAGE = 12, ICON_FILETYPE_PLAY = 13, ICON_FILETYPE_VIDEO = 14, ICON_FILETYPE_INFO = 15, ICON_FILE_COPY = 16, ICON_FILE_CUT = 17, ICON_FILE_PASTE = 18, ICON_CURSOR_HAND = 19, ICON_CURSOR_POINTER = 20, ICON_CURSOR_CLASSIC = 21, ICON_PENCIL = 22, ICON_PENCIL_BIG = 23, ICON_BRUSH_CLASSIC = 24, ICON_BRUSH_PAINTER = 25, ICON_WATER_DROP = 26, ICON_COLOR_PICKER = 27, ICON_RUBBER = 28, ICON_COLOR_BUCKET = 29, ICON_TEXT_T = 30, ICON_TEXT_A = 31, ICON_SCALE = 32, ICON_RESIZE = 33, ICON_FILTER_POINT = 34, ICON_FILTER_BILINEAR = 35, ICON_CROP = 36, ICON_CROP_ALPHA = 37, ICON_SQUARE_TOGGLE = 38, ICON_SYMMETRY = 39, ICON_SYMMETRY_HORIZONTAL = 40, ICON_SYMMETRY_VERTICAL = 41, ICON_LENS = 42, ICON_LENS_BIG = 43, ICON_EYE_ON = 44, ICON_EYE_OFF = 45, ICON_FILTER_TOP = 46, ICON_FILTER = 47, ICON_TARGET_POINT = 48, ICON_TARGET_SMALL = 49, ICON_TARGET_BIG = 50, ICON_TARGET_MOVE = 51, ICON_CURSOR_MOVE = 52, ICON_CURSOR_SCALE = 53, ICON_CURSOR_SCALE_RIGHT = 54, ICON_CURSOR_SCALE_LEFT = 55, ICON_UNDO = 56, ICON_REDO = 57, ICON_REREDO = 58, ICON_MUTATE = 59, ICON_ROTATE = 60, ICON_REPEAT = 61, ICON_SHUFFLE = 62, ICON_EMPTYBOX = 63, ICON_TARGET = 64, ICON_TARGET_SMALL_FILL = 65, ICON_TARGET_BIG_FILL = 66, ICON_TARGET_MOVE_FILL = 67, ICON_CURSOR_MOVE_FILL = 68, ICON_CURSOR_SCALE_FILL = 69, ICON_CURSOR_SCALE_RIGHT_FILL = 70, ICON_CURSOR_SCALE_LEFT_FILL = 71, ICON_UNDO_FILL = 72, ICON_REDO_FILL = 73, ICON_REREDO_FILL = 74, ICON_MUTATE_FILL = 75, ICON_ROTATE_FILL = 76, ICON_REPEAT_FILL = 77, ICON_SHUFFLE_FILL = 78, ICON_EMPTYBOX_SMALL = 79, ICON_BOX = 80, ICON_BOX_TOP = 81, ICON_BOX_TOP_RIGHT = 82, ICON_BOX_RIGHT = 83, ICON_BOX_BOTTOM_RIGHT = 84, ICON_BOX_BOTTOM = 85, ICON_BOX_BOTTOM_LEFT = 86, ICON_BOX_LEFT = 87, ICON_BOX_TOP_LEFT = 88, ICON_BOX_CENTER = 89, ICON_BOX_CIRCLE_MASK = 90, ICON_POT = 91, ICON_ALPHA_MULTIPLY = 92, ICON_ALPHA_CLEAR = 93, ICON_DITHERING = 94, ICON_MIPMAPS = 95, ICON_BOX_GRID = 96, ICON_GRID = 97, ICON_BOX_CORNERS_SMALL = 98, ICON_BOX_CORNERS_BIG = 99, ICON_FOUR_BOXES = 100, ICON_GRID_FILL = 101, ICON_BOX_MULTISIZE = 102, ICON_ZOOM_SMALL = 103, ICON_ZOOM_MEDIUM = 104, ICON_ZOOM_BIG = 105, ICON_ZOOM_ALL = 106, ICON_ZOOM_CENTER = 107, ICON_BOX_DOTS_SMALL = 108, ICON_BOX_DOTS_BIG = 109, ICON_BOX_CONCENTRIC = 110, ICON_BOX_GRID_BIG = 111, ICON_OK_TICK = 112, ICON_CROSS = 113, ICON_ARROW_LEFT = 114, ICON_ARROW_RIGHT = 115, ICON_ARROW_DOWN = 116, ICON_ARROW_UP = 117, ICON_ARROW_LEFT_FILL = 118, ICON_ARROW_RIGHT_FILL = 119, ICON_ARROW_DOWN_FILL = 120, ICON_ARROW_UP_FILL = 121, ICON_AUDIO = 122, ICON_FX = 123, ICON_WAVE = 124, ICON_WAVE_SINUS = 125, ICON_WAVE_SQUARE = 126, ICON_WAVE_TRIANGULAR = 127, ICON_CROSS_SMALL = 128, ICON_PLAYER_PREVIOUS = 129, ICON_PLAYER_PLAY_BACK = 130, ICON_PLAYER_PLAY = 131, ICON_PLAYER_PAUSE = 132, ICON_PLAYER_STOP = 133, ICON_PLAYER_NEXT = 134, ICON_PLAYER_RECORD = 135, ICON_MAGNET = 136, ICON_LOCK_CLOSE = 137, ICON_LOCK_OPEN = 138, ICON_CLOCK = 139, ICON_TOOLS = 140, ICON_GEAR = 141, ICON_GEAR_BIG = 142, ICON_BIN = 143, ICON_HAND_POINTER = 144, ICON_LASER = 145, ICON_COIN = 146, ICON_EXPLOSION = 147, ICON_1UP = 148, ICON_PLAYER = 149, ICON_PLAYER_JUMP = 150, ICON_KEY = 151, ICON_DEMON = 152, ICON_TEXT_POPUP = 153, ICON_GEAR_EX = 154, ICON_CRACK = 155, ICON_CRACK_POINTS = 156, ICON_STAR = 157, ICON_DOOR = 158, ICON_EXIT = 159, ICON_MODE_2D = 160, ICON_MODE_3D = 161, ICON_CUBE = 162, ICON_CUBE_FACE_TOP = 163, ICON_CUBE_FACE_LEFT = 164, ICON_CUBE_FACE_FRONT = 165, ICON_CUBE_FACE_BOTTOM = 166, ICON_CUBE_FACE_RIGHT = 167, ICON_CUBE_FACE_BACK = 168, ICON_CAMERA = 169, ICON_SPECIAL = 170, ICON_LINK_NET = 171, ICON_LINK_BOXES = 172, ICON_LINK_MULTI = 173, ICON_LINK = 174, ICON_LINK_BROKE = 175, ICON_TEXT_NOTES = 176, ICON_NOTEBOOK = 177, ICON_SUITCASE = 178, ICON_SUITCASE_ZIP = 179, ICON_MAILBOX = 180, ICON_MONITOR = 181, ICON_PRINTER = 182, ICON_PHOTO_CAMERA = 183, ICON_PHOTO_CAMERA_FLASH = 184, ICON_HOUSE = 185, ICON_HEART = 186, ICON_CORNER = 187, ICON_VERTICAL_BARS = 188, ICON_VERTICAL_BARS_FILL = 189, ICON_LIFE_BARS = 190, ICON_INFO = 191, ICON_CROSSLINE = 192, ICON_HELP = 193, ICON_FILETYPE_ALPHA = 194, ICON_FILETYPE_HOME = 195, ICON_LAYERS_VISIBLE = 196, ICON_LAYERS = 197, ICON_WINDOW = 198, ICON_HIDPI = 199, ICON_FILETYPE_BINARY = 200, ICON_HEX = 201, ICON_SHIELD = 202, ICON_FILE_NEW = 203, ICON_FOLDER_ADD = 204, ICON_ALARM = 205, ICON_CPU = 206, ICON_ROM = 207, ICON_STEP_OVER = 208, ICON_STEP_INTO = 209, ICON_STEP_OUT = 210, ICON_RESTART = 211, ICON_BREAKPOINT_ON = 212, ICON_BREAKPOINT_OFF = 213, ICON_BURGER_MENU = 214, ICON_CASE_SENSITIVE = 215, ICON_REG_EXP = 216, ICON_FOLDER = 217, ICON_FILE = 218, ICON_SAND_TIMER = 219, ICON_WARNING = 220, ICON_HELP_BOX = 221, ICON_INFO_BOX = 222, ICON_PRIORITY = 223, ICON_LAYERS_ISO = 224, ICON_LAYERS2 = 225, ICON_MLAYERS = 226, ICON_MAPS = 227, ICON_HOT = 228, ICON_229 = 229, ICON_230 = 230, ICON_231 = 231, ICON_232 = 232, ICON_233 = 233, ICON_234 = 234, ICON_235 = 235, ICON_236 = 236, ICON_237 = 237, ICON_238 = 238, ICON_239 = 239, ICON_240 = 240, ICON_241 = 241, ICON_242 = 242, ICON_243 = 243, ICON_244 = 244, ICON_245 = 245, ICON_246 = 246, ICON_247 = 247, ICON_248 = 248, ICON_249 = 249, ICON_250 = 250, ICON_251 = 251, ICON_252 = 252, ICON_253 = 253, ICON_254 = 254, ICON_255 = 255, } GuiIconName; #endif #endif #if defined(__cplusplus) } // Prevents name mangling of functions #endif #endif // RAYGUI_H /*********************************************************************************** * * RAYGUI IMPLEMENTATION * ************************************************************************************/ #if defined(RAYGUI_IMPLEMENTATION) #include // required for: isspace() [GuiTextBox()] #include // Required for: FILE, fopen(), fclose(), fprintf(), feof(), fscanf(), vsprintf() [GuiLoadStyle(), GuiLoadIcons()] #include // Required for: malloc(), calloc(), free() [GuiLoadStyle(), GuiLoadIcons()] #include // Required for: strlen() [GuiTextBox(), GuiValueBox()], memset(), memcpy() #include // Required for: va_list, va_start(), vfprintf(), va_end() [TextFormat()] #include // Required for: roundf() [GuiColorPicker()] #ifdef __cplusplus #define RAYGUI_CLITERAL(name) name #else #define RAYGUI_CLITERAL(name) (name) #endif // Check if two rectangles are equal, used to validate a slider bounds as an id #ifndef CHECK_BOUNDS_ID #define CHECK_BOUNDS_ID(src, dst) ((src.x == dst.x) && (src.y == dst.y) && (src.width == dst.width) && (src.height == dst.height)) #endif #if !defined(RAYGUI_NO_ICONS) && !defined(RAYGUI_CUSTOM_ICONS) // Embedded icons, no external file provided #define RAYGUI_ICON_SIZE 16 // Size of icons in pixels (squared) #define RAYGUI_ICON_MAX_ICONS 256 // Maximum number of icons #define RAYGUI_ICON_MAX_NAME_LENGTH 32 // Maximum length of icon name id // Icons data is defined by bit array (every bit represents one pixel) // Those arrays are stored as unsigned int data arrays, so, // every array element defines 32 pixels (bits) of information // One icon is defined by 8 int, (8 int * 32 bit = 256 bit = 16*16 pixels) // NOTE: Number of elemens depend on RAYGUI_ICON_SIZE (by default 16x16 pixels) #define RAYGUI_ICON_DATA_ELEMENTS (RAYGUI_ICON_SIZE*RAYGUI_ICON_SIZE/32) //---------------------------------------------------------------------------------- // Icons data for all gui possible icons (allocated on data segment by default) // // NOTE 1: Every icon is codified in binary form, using 1 bit per pixel, so, // every 16x16 icon requires 8 integers (16*16/32) to be stored // // NOTE 2: A different icon set could be loaded over this array using GuiLoadIcons(), // but loaded icons set must be same RAYGUI_ICON_SIZE and no more than RAYGUI_ICON_MAX_ICONS // // guiIcons size is by default: 256*(16*16/32) = 2048*4 = 8192 bytes = 8 KB //---------------------------------------------------------------------------------- static unsigned int guiIcons[RAYGUI_ICON_MAX_ICONS*RAYGUI_ICON_DATA_ELEMENTS] = { 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_NONE 0x3ff80000, 0x2f082008, 0x2042207e, 0x40027fc2, 0x40024002, 0x40024002, 0x40024002, 0x00007ffe, // ICON_FOLDER_FILE_OPEN 0x3ffe0000, 0x44226422, 0x400247e2, 0x5ffa4002, 0x57ea500a, 0x500a500a, 0x40025ffa, 0x00007ffe, // ICON_FILE_SAVE_CLASSIC 0x00000000, 0x0042007e, 0x40027fc2, 0x40024002, 0x41024002, 0x44424282, 0x793e4102, 0x00000100, // ICON_FOLDER_OPEN 0x00000000, 0x0042007e, 0x40027fc2, 0x40024002, 0x41024102, 0x44424102, 0x793e4282, 0x00000000, // ICON_FOLDER_SAVE 0x3ff00000, 0x201c2010, 0x20042004, 0x21042004, 0x24442284, 0x21042104, 0x20042104, 0x00003ffc, // ICON_FILE_OPEN 0x3ff00000, 0x201c2010, 0x20042004, 0x21042004, 0x21042104, 0x22842444, 0x20042104, 0x00003ffc, // ICON_FILE_SAVE 0x3ff00000, 0x201c2010, 0x00042004, 0x20041004, 0x20844784, 0x00841384, 0x20042784, 0x00003ffc, // ICON_FILE_EXPORT 0x3ff00000, 0x201c2010, 0x20042004, 0x20042004, 0x22042204, 0x22042f84, 0x20042204, 0x00003ffc, // ICON_FILE_ADD 0x3ff00000, 0x201c2010, 0x20042004, 0x20042004, 0x25042884, 0x25042204, 0x20042884, 0x00003ffc, // ICON_FILE_DELETE 0x3ff00000, 0x201c2010, 0x20042004, 0x20042ff4, 0x20042ff4, 0x20042ff4, 0x20042004, 0x00003ffc, // ICON_FILETYPE_TEXT 0x3ff00000, 0x201c2010, 0x27042004, 0x244424c4, 0x26442444, 0x20642664, 0x20042004, 0x00003ffc, // ICON_FILETYPE_AUDIO 0x3ff00000, 0x201c2010, 0x26042604, 0x20042004, 0x35442884, 0x2414222c, 0x20042004, 0x00003ffc, // ICON_FILETYPE_IMAGE 0x3ff00000, 0x201c2010, 0x20c42004, 0x22442144, 0x22442444, 0x20c42144, 0x20042004, 0x00003ffc, // ICON_FILETYPE_PLAY 0x3ff00000, 0x3ffc2ff0, 0x3f3c2ff4, 0x3dbc2eb4, 0x3dbc2bb4, 0x3f3c2eb4, 0x3ffc2ff4, 0x00002ff4, // ICON_FILETYPE_VIDEO 0x3ff00000, 0x201c2010, 0x21842184, 0x21842004, 0x21842184, 0x21842184, 0x20042184, 0x00003ffc, // ICON_FILETYPE_INFO 0x0ff00000, 0x381c0810, 0x28042804, 0x28042804, 0x28042804, 0x28042804, 0x20102ffc, 0x00003ff0, // ICON_FILE_COPY 0x00000000, 0x701c0000, 0x079c1e14, 0x55a000f0, 0x079c00f0, 0x701c1e14, 0x00000000, 0x00000000, // ICON_FILE_CUT 0x01c00000, 0x13e41bec, 0x3f841004, 0x204420c4, 0x20442044, 0x20442044, 0x207c2044, 0x00003fc0, // ICON_FILE_PASTE 0x00000000, 0x3aa00fe0, 0x2abc2aa0, 0x2aa42aa4, 0x20042aa4, 0x20042004, 0x3ffc2004, 0x00000000, // ICON_CURSOR_HAND 0x00000000, 0x003c000c, 0x030800c8, 0x30100c10, 0x10202020, 0x04400840, 0x01800280, 0x00000000, // ICON_CURSOR_POINTER 0x00000000, 0x00180000, 0x01f00078, 0x03e007f0, 0x07c003e0, 0x04000e40, 0x00000000, 0x00000000, // ICON_CURSOR_CLASSIC 0x00000000, 0x04000000, 0x11000a00, 0x04400a80, 0x01100220, 0x00580088, 0x00000038, 0x00000000, // ICON_PENCIL 0x04000000, 0x15000a00, 0x50402880, 0x14102820, 0x05040a08, 0x015c028c, 0x007c00bc, 0x00000000, // ICON_PENCIL_BIG 0x01c00000, 0x01400140, 0x01400140, 0x0ff80140, 0x0ff80808, 0x0aa80808, 0x0aa80aa8, 0x00000ff8, // ICON_BRUSH_CLASSIC 0x1ffc0000, 0x5ffc7ffe, 0x40004000, 0x00807f80, 0x01c001c0, 0x01c001c0, 0x01c001c0, 0x00000080, // ICON_BRUSH_PAINTER 0x00000000, 0x00800000, 0x01c00080, 0x03e001c0, 0x07f003e0, 0x036006f0, 0x000001c0, 0x00000000, // ICON_WATER_DROP 0x00000000, 0x3e003800, 0x1f803f80, 0x0c201e40, 0x02080c10, 0x00840104, 0x00380044, 0x00000000, // ICON_COLOR_PICKER 0x00000000, 0x07800300, 0x1fe00fc0, 0x3f883fd0, 0x0e021f04, 0x02040402, 0x00f00108, 0x00000000, // ICON_RUBBER 0x00c00000, 0x02800140, 0x08200440, 0x20081010, 0x2ffe3004, 0x03f807fc, 0x00e001f0, 0x00000040, // ICON_COLOR_BUCKET 0x00000000, 0x21843ffc, 0x01800180, 0x01800180, 0x01800180, 0x01800180, 0x03c00180, 0x00000000, // ICON_TEXT_T 0x00800000, 0x01400180, 0x06200340, 0x0c100620, 0x1ff80c10, 0x380c1808, 0x70067004, 0x0000f80f, // ICON_TEXT_A 0x78000000, 0x50004000, 0x00004800, 0x03c003c0, 0x03c003c0, 0x00100000, 0x0002000a, 0x0000000e, // ICON_SCALE 0x75560000, 0x5e004002, 0x54001002, 0x41001202, 0x408200fe, 0x40820082, 0x40820082, 0x00006afe, // ICON_RESIZE 0x00000000, 0x3f003f00, 0x3f003f00, 0x3f003f00, 0x00400080, 0x001c0020, 0x001c001c, 0x00000000, // ICON_FILTER_POINT 0x6d800000, 0x00004080, 0x40804080, 0x40800000, 0x00406d80, 0x001c0020, 0x001c001c, 0x00000000, // ICON_FILTER_BILINEAR 0x40080000, 0x1ffe2008, 0x14081008, 0x11081208, 0x10481088, 0x10081028, 0x10047ff8, 0x00001002, // ICON_CROP 0x00100000, 0x3ffc0010, 0x2ab03550, 0x22b02550, 0x20b02150, 0x20302050, 0x2000fff0, 0x00002000, // ICON_CROP_ALPHA 0x40000000, 0x1ff82000, 0x04082808, 0x01082208, 0x00482088, 0x00182028, 0x35542008, 0x00000002, // ICON_SQUARE_TOGGLE 0x00000000, 0x02800280, 0x06c006c0, 0x0ea00ee0, 0x1e901eb0, 0x3e883e98, 0x7efc7e8c, 0x00000000, // ICON_SYMMETRY 0x01000000, 0x05600100, 0x1d480d50, 0x7d423d44, 0x3d447d42, 0x0d501d48, 0x01000560, 0x00000100, // ICON_SYMMETRY_HORIZONTAL 0x01800000, 0x04200240, 0x10080810, 0x00001ff8, 0x00007ffe, 0x0ff01ff8, 0x03c007e0, 0x00000180, // ICON_SYMMETRY_VERTICAL 0x00000000, 0x010800f0, 0x02040204, 0x02040204, 0x07f00308, 0x1c000e00, 0x30003800, 0x00000000, // ICON_LENS 0x00000000, 0x061803f0, 0x08240c0c, 0x08040814, 0x0c0c0804, 0x23f01618, 0x18002400, 0x00000000, // ICON_LENS_BIG 0x00000000, 0x00000000, 0x1c7007c0, 0x638e3398, 0x1c703398, 0x000007c0, 0x00000000, 0x00000000, // ICON_EYE_ON 0x00000000, 0x10002000, 0x04700fc0, 0x610e3218, 0x1c703098, 0x001007a0, 0x00000008, 0x00000000, // ICON_EYE_OFF 0x00000000, 0x00007ffc, 0x40047ffc, 0x10102008, 0x04400820, 0x02800280, 0x02800280, 0x00000100, // ICON_FILTER_TOP 0x00000000, 0x40027ffe, 0x10082004, 0x04200810, 0x02400240, 0x02400240, 0x01400240, 0x000000c0, // ICON_FILTER 0x00800000, 0x00800080, 0x00000080, 0x3c9e0000, 0x00000000, 0x00800080, 0x00800080, 0x00000000, // ICON_TARGET_POINT 0x00800000, 0x00800080, 0x00800080, 0x3f7e01c0, 0x008001c0, 0x00800080, 0x00800080, 0x00000000, // ICON_TARGET_SMALL 0x00800000, 0x00800080, 0x03e00080, 0x3e3e0220, 0x03e00220, 0x00800080, 0x00800080, 0x00000000, // ICON_TARGET_BIG 0x01000000, 0x04400280, 0x01000100, 0x43842008, 0x43849ab2, 0x01002008, 0x04400100, 0x01000280, // ICON_TARGET_MOVE 0x01000000, 0x04400280, 0x01000100, 0x41042108, 0x41049ff2, 0x01002108, 0x04400100, 0x01000280, // ICON_CURSOR_MOVE 0x781e0000, 0x500a4002, 0x04204812, 0x00000240, 0x02400000, 0x48120420, 0x4002500a, 0x0000781e, // ICON_CURSOR_SCALE 0x00000000, 0x20003c00, 0x24002800, 0x01000200, 0x00400080, 0x00140024, 0x003c0004, 0x00000000, // ICON_CURSOR_SCALE_RIGHT 0x00000000, 0x0004003c, 0x00240014, 0x00800040, 0x02000100, 0x28002400, 0x3c002000, 0x00000000, // ICON_CURSOR_SCALE_LEFT 0x00000000, 0x00100020, 0x10101fc8, 0x10001020, 0x10001000, 0x10001000, 0x00001fc0, 0x00000000, // ICON_UNDO 0x00000000, 0x08000400, 0x080813f8, 0x00080408, 0x00080008, 0x00080008, 0x000003f8, 0x00000000, // ICON_REDO 0x00000000, 0x3ffc0000, 0x20042004, 0x20002000, 0x20402000, 0x3f902020, 0x00400020, 0x00000000, // ICON_REREDO 0x00000000, 0x3ffc0000, 0x20042004, 0x27fc2004, 0x20202000, 0x3fc82010, 0x00200010, 0x00000000, // ICON_MUTATE 0x00000000, 0x0ff00000, 0x10081818, 0x11801008, 0x10001180, 0x18101020, 0x00100fc8, 0x00000020, // ICON_ROTATE 0x00000000, 0x04000200, 0x240429fc, 0x20042204, 0x20442004, 0x3f942024, 0x00400020, 0x00000000, // ICON_REPEAT 0x00000000, 0x20001000, 0x22104c0e, 0x00801120, 0x11200040, 0x4c0e2210, 0x10002000, 0x00000000, // ICON_SHUFFLE 0x7ffe0000, 0x50024002, 0x44024802, 0x41024202, 0x40424082, 0x40124022, 0x4002400a, 0x00007ffe, // ICON_EMPTYBOX 0x00800000, 0x03e00080, 0x08080490, 0x3c9e0808, 0x08080808, 0x03e00490, 0x00800080, 0x00000000, // ICON_TARGET 0x00800000, 0x00800080, 0x00800080, 0x3ffe01c0, 0x008001c0, 0x00800080, 0x00800080, 0x00000000, // ICON_TARGET_SMALL_FILL 0x00800000, 0x00800080, 0x03e00080, 0x3ffe03e0, 0x03e003e0, 0x00800080, 0x00800080, 0x00000000, // ICON_TARGET_BIG_FILL 0x01000000, 0x07c00380, 0x01000100, 0x638c2008, 0x638cfbbe, 0x01002008, 0x07c00100, 0x01000380, // ICON_TARGET_MOVE_FILL 0x01000000, 0x07c00380, 0x01000100, 0x610c2108, 0x610cfffe, 0x01002108, 0x07c00100, 0x01000380, // ICON_CURSOR_MOVE_FILL 0x781e0000, 0x6006700e, 0x04204812, 0x00000240, 0x02400000, 0x48120420, 0x700e6006, 0x0000781e, // ICON_CURSOR_SCALE_FILL 0x00000000, 0x38003c00, 0x24003000, 0x01000200, 0x00400080, 0x000c0024, 0x003c001c, 0x00000000, // ICON_CURSOR_SCALE_RIGHT_FILL 0x00000000, 0x001c003c, 0x0024000c, 0x00800040, 0x02000100, 0x30002400, 0x3c003800, 0x00000000, // ICON_CURSOR_SCALE_LEFT_FILL 0x00000000, 0x00300020, 0x10301ff8, 0x10001020, 0x10001000, 0x10001000, 0x00001fc0, 0x00000000, // ICON_UNDO_FILL 0x00000000, 0x0c000400, 0x0c081ff8, 0x00080408, 0x00080008, 0x00080008, 0x000003f8, 0x00000000, // ICON_REDO_FILL 0x00000000, 0x3ffc0000, 0x20042004, 0x20002000, 0x20402000, 0x3ff02060, 0x00400060, 0x00000000, // ICON_REREDO_FILL 0x00000000, 0x3ffc0000, 0x20042004, 0x27fc2004, 0x20202000, 0x3ff82030, 0x00200030, 0x00000000, // ICON_MUTATE_FILL 0x00000000, 0x0ff00000, 0x10081818, 0x11801008, 0x10001180, 0x18301020, 0x00300ff8, 0x00000020, // ICON_ROTATE_FILL 0x00000000, 0x06000200, 0x26042ffc, 0x20042204, 0x20442004, 0x3ff42064, 0x00400060, 0x00000000, // ICON_REPEAT_FILL 0x00000000, 0x30001000, 0x32107c0e, 0x00801120, 0x11200040, 0x7c0e3210, 0x10003000, 0x00000000, // ICON_SHUFFLE_FILL 0x00000000, 0x30043ffc, 0x24042804, 0x21042204, 0x20442084, 0x20142024, 0x3ffc200c, 0x00000000, // ICON_EMPTYBOX_SMALL 0x00000000, 0x20043ffc, 0x20042004, 0x20042004, 0x20042004, 0x20042004, 0x3ffc2004, 0x00000000, // ICON_BOX 0x00000000, 0x23c43ffc, 0x23c423c4, 0x200423c4, 0x20042004, 0x20042004, 0x3ffc2004, 0x00000000, // ICON_BOX_TOP 0x00000000, 0x3e043ffc, 0x3e043e04, 0x20043e04, 0x20042004, 0x20042004, 0x3ffc2004, 0x00000000, // ICON_BOX_TOP_RIGHT 0x00000000, 0x20043ffc, 0x20042004, 0x3e043e04, 0x3e043e04, 0x20042004, 0x3ffc2004, 0x00000000, // ICON_BOX_RIGHT 0x00000000, 0x20043ffc, 0x20042004, 0x20042004, 0x3e042004, 0x3e043e04, 0x3ffc3e04, 0x00000000, // ICON_BOX_BOTTOM_RIGHT 0x00000000, 0x20043ffc, 0x20042004, 0x20042004, 0x23c42004, 0x23c423c4, 0x3ffc23c4, 0x00000000, // ICON_BOX_BOTTOM 0x00000000, 0x20043ffc, 0x20042004, 0x20042004, 0x207c2004, 0x207c207c, 0x3ffc207c, 0x00000000, // ICON_BOX_BOTTOM_LEFT 0x00000000, 0x20043ffc, 0x20042004, 0x207c207c, 0x207c207c, 0x20042004, 0x3ffc2004, 0x00000000, // ICON_BOX_LEFT 0x00000000, 0x207c3ffc, 0x207c207c, 0x2004207c, 0x20042004, 0x20042004, 0x3ffc2004, 0x00000000, // ICON_BOX_TOP_LEFT 0x00000000, 0x20043ffc, 0x20042004, 0x23c423c4, 0x23c423c4, 0x20042004, 0x3ffc2004, 0x00000000, // ICON_BOX_CENTER 0x7ffe0000, 0x40024002, 0x47e24182, 0x4ff247e2, 0x47e24ff2, 0x418247e2, 0x40024002, 0x00007ffe, // ICON_BOX_CIRCLE_MASK 0x7fff0000, 0x40014001, 0x40014001, 0x49555ddd, 0x4945495d, 0x400149c5, 0x40014001, 0x00007fff, // ICON_POT 0x7ffe0000, 0x53327332, 0x44ce4cce, 0x41324332, 0x404e40ce, 0x48125432, 0x4006540e, 0x00007ffe, // ICON_ALPHA_MULTIPLY 0x7ffe0000, 0x53327332, 0x44ce4cce, 0x41324332, 0x5c4e40ce, 0x44124432, 0x40065c0e, 0x00007ffe, // ICON_ALPHA_CLEAR 0x7ffe0000, 0x42fe417e, 0x42fe417e, 0x42fe417e, 0x42fe417e, 0x42fe417e, 0x42fe417e, 0x00007ffe, // ICON_DITHERING 0x07fe0000, 0x1ffa0002, 0x7fea000a, 0x402a402a, 0x5b2a512a, 0x5128552a, 0x40205128, 0x00007fe0, // ICON_MIPMAPS 0x00000000, 0x1ff80000, 0x12481248, 0x12481ff8, 0x1ff81248, 0x12481248, 0x00001ff8, 0x00000000, // ICON_BOX_GRID 0x12480000, 0x7ffe1248, 0x12481248, 0x12487ffe, 0x7ffe1248, 0x12481248, 0x12487ffe, 0x00001248, // ICON_GRID 0x00000000, 0x1c380000, 0x1c3817e8, 0x08100810, 0x08100810, 0x17e81c38, 0x00001c38, 0x00000000, // ICON_BOX_CORNERS_SMALL 0x700e0000, 0x700e5ffa, 0x20042004, 0x20042004, 0x20042004, 0x20042004, 0x5ffa700e, 0x0000700e, // ICON_BOX_CORNERS_BIG 0x3f7e0000, 0x21422142, 0x21422142, 0x00003f7e, 0x21423f7e, 0x21422142, 0x3f7e2142, 0x00000000, // ICON_FOUR_BOXES 0x00000000, 0x3bb80000, 0x3bb83bb8, 0x3bb80000, 0x3bb83bb8, 0x3bb80000, 0x3bb83bb8, 0x00000000, // ICON_GRID_FILL 0x7ffe0000, 0x7ffe7ffe, 0x77fe7000, 0x77fe77fe, 0x777e7700, 0x777e777e, 0x777e777e, 0x0000777e, // ICON_BOX_MULTISIZE 0x781e0000, 0x40024002, 0x00004002, 0x01800000, 0x00000180, 0x40020000, 0x40024002, 0x0000781e, // ICON_ZOOM_SMALL 0x781e0000, 0x40024002, 0x00004002, 0x03c003c0, 0x03c003c0, 0x40020000, 0x40024002, 0x0000781e, // ICON_ZOOM_MEDIUM 0x781e0000, 0x40024002, 0x07e04002, 0x07e007e0, 0x07e007e0, 0x400207e0, 0x40024002, 0x0000781e, // ICON_ZOOM_BIG 0x781e0000, 0x5ffa4002, 0x1ff85ffa, 0x1ff81ff8, 0x1ff81ff8, 0x5ffa1ff8, 0x40025ffa, 0x0000781e, // ICON_ZOOM_ALL 0x00000000, 0x2004381c, 0x00002004, 0x00000000, 0x00000000, 0x20040000, 0x381c2004, 0x00000000, // ICON_ZOOM_CENTER 0x00000000, 0x1db80000, 0x10081008, 0x10080000, 0x00001008, 0x10081008, 0x00001db8, 0x00000000, // ICON_BOX_DOTS_SMALL 0x35560000, 0x00002002, 0x00002002, 0x00002002, 0x00002002, 0x00002002, 0x35562002, 0x00000000, // ICON_BOX_DOTS_BIG 0x7ffe0000, 0x40024002, 0x48124ff2, 0x49924812, 0x48124992, 0x4ff24812, 0x40024002, 0x00007ffe, // ICON_BOX_CONCENTRIC 0x00000000, 0x10841ffc, 0x10841084, 0x1ffc1084, 0x10841084, 0x10841084, 0x00001ffc, 0x00000000, // ICON_BOX_GRID_BIG 0x00000000, 0x00000000, 0x10000000, 0x04000800, 0x01040200, 0x00500088, 0x00000020, 0x00000000, // ICON_OK_TICK 0x00000000, 0x10080000, 0x04200810, 0x01800240, 0x02400180, 0x08100420, 0x00001008, 0x00000000, // ICON_CROSS 0x00000000, 0x02000000, 0x00800100, 0x00200040, 0x00200010, 0x00800040, 0x02000100, 0x00000000, // ICON_ARROW_LEFT 0x00000000, 0x00400000, 0x01000080, 0x04000200, 0x04000800, 0x01000200, 0x00400080, 0x00000000, // ICON_ARROW_RIGHT 0x00000000, 0x00000000, 0x00000000, 0x08081004, 0x02200410, 0x00800140, 0x00000000, 0x00000000, // ICON_ARROW_DOWN 0x00000000, 0x00000000, 0x01400080, 0x04100220, 0x10040808, 0x00000000, 0x00000000, 0x00000000, // ICON_ARROW_UP 0x00000000, 0x02000000, 0x03800300, 0x03e003c0, 0x03e003f0, 0x038003c0, 0x02000300, 0x00000000, // ICON_ARROW_LEFT_FILL 0x00000000, 0x00400000, 0x01c000c0, 0x07c003c0, 0x07c00fc0, 0x01c003c0, 0x004000c0, 0x00000000, // ICON_ARROW_RIGHT_FILL 0x00000000, 0x00000000, 0x00000000, 0x0ff81ffc, 0x03e007f0, 0x008001c0, 0x00000000, 0x00000000, // ICON_ARROW_DOWN_FILL 0x00000000, 0x00000000, 0x01c00080, 0x07f003e0, 0x1ffc0ff8, 0x00000000, 0x00000000, 0x00000000, // ICON_ARROW_UP_FILL 0x00000000, 0x18a008c0, 0x32881290, 0x24822686, 0x26862482, 0x12903288, 0x08c018a0, 0x00000000, // ICON_AUDIO 0x00000000, 0x04800780, 0x004000c0, 0x662000f0, 0x08103c30, 0x130a0e18, 0x0000318e, 0x00000000, // ICON_FX 0x00000000, 0x00800000, 0x08880888, 0x2aaa0a8a, 0x0a8a2aaa, 0x08880888, 0x00000080, 0x00000000, // ICON_WAVE 0x00000000, 0x00600000, 0x01080090, 0x02040108, 0x42044204, 0x24022402, 0x00001800, 0x00000000, // ICON_WAVE_SINUS 0x00000000, 0x07f80000, 0x04080408, 0x04080408, 0x04080408, 0x7c0e0408, 0x00000000, 0x00000000, // ICON_WAVE_SQUARE 0x00000000, 0x00000000, 0x00a00040, 0x22084110, 0x08021404, 0x00000000, 0x00000000, 0x00000000, // ICON_WAVE_TRIANGULAR 0x00000000, 0x00000000, 0x04200000, 0x01800240, 0x02400180, 0x00000420, 0x00000000, 0x00000000, // ICON_CROSS_SMALL 0x00000000, 0x18380000, 0x12281428, 0x10a81128, 0x112810a8, 0x14281228, 0x00001838, 0x00000000, // ICON_PLAYER_PREVIOUS 0x00000000, 0x18000000, 0x11801600, 0x10181060, 0x10601018, 0x16001180, 0x00001800, 0x00000000, // ICON_PLAYER_PLAY_BACK 0x00000000, 0x00180000, 0x01880068, 0x18080608, 0x06081808, 0x00680188, 0x00000018, 0x00000000, // ICON_PLAYER_PLAY 0x00000000, 0x1e780000, 0x12481248, 0x12481248, 0x12481248, 0x12481248, 0x00001e78, 0x00000000, // ICON_PLAYER_PAUSE 0x00000000, 0x1ff80000, 0x10081008, 0x10081008, 0x10081008, 0x10081008, 0x00001ff8, 0x00000000, // ICON_PLAYER_STOP 0x00000000, 0x1c180000, 0x14481428, 0x15081488, 0x14881508, 0x14281448, 0x00001c18, 0x00000000, // ICON_PLAYER_NEXT 0x00000000, 0x03c00000, 0x08100420, 0x10081008, 0x10081008, 0x04200810, 0x000003c0, 0x00000000, // ICON_PLAYER_RECORD 0x00000000, 0x0c3007e0, 0x13c81818, 0x14281668, 0x14281428, 0x1c381c38, 0x08102244, 0x00000000, // ICON_MAGNET 0x07c00000, 0x08200820, 0x3ff80820, 0x23882008, 0x21082388, 0x20082108, 0x1ff02008, 0x00000000, // ICON_LOCK_CLOSE 0x07c00000, 0x08000800, 0x3ff80800, 0x23882008, 0x21082388, 0x20082108, 0x1ff02008, 0x00000000, // ICON_LOCK_OPEN 0x01c00000, 0x0c180770, 0x3086188c, 0x60832082, 0x60034781, 0x30062002, 0x0c18180c, 0x01c00770, // ICON_CLOCK 0x0a200000, 0x1b201b20, 0x04200e20, 0x04200420, 0x04700420, 0x0e700e70, 0x0e700e70, 0x04200e70, // ICON_TOOLS 0x01800000, 0x3bdc318c, 0x0ff01ff8, 0x7c3e1e78, 0x1e787c3e, 0x1ff80ff0, 0x318c3bdc, 0x00000180, // ICON_GEAR 0x01800000, 0x3ffc318c, 0x1c381ff8, 0x781e1818, 0x1818781e, 0x1ff81c38, 0x318c3ffc, 0x00000180, // ICON_GEAR_BIG 0x00000000, 0x08080ff8, 0x08081ffc, 0x0aa80aa8, 0x0aa80aa8, 0x0aa80aa8, 0x08080aa8, 0x00000ff8, // ICON_BIN 0x00000000, 0x00000000, 0x20043ffc, 0x08043f84, 0x04040f84, 0x04040784, 0x000007fc, 0x00000000, // ICON_HAND_POINTER 0x00000000, 0x24400400, 0x00001480, 0x6efe0e00, 0x00000e00, 0x24401480, 0x00000400, 0x00000000, // ICON_LASER 0x00000000, 0x03c00000, 0x08300460, 0x11181118, 0x11181118, 0x04600830, 0x000003c0, 0x00000000, // ICON_COIN 0x00000000, 0x10880080, 0x06c00810, 0x366c07e0, 0x07e00240, 0x00001768, 0x04200240, 0x00000000, // ICON_EXPLOSION 0x00000000, 0x3d280000, 0x2528252c, 0x3d282528, 0x05280528, 0x05e80528, 0x00000000, 0x00000000, // ICON_1UP 0x01800000, 0x03c003c0, 0x018003c0, 0x0ff007e0, 0x0bd00bd0, 0x0a500bd0, 0x02400240, 0x02400240, // ICON_PLAYER 0x01800000, 0x03c003c0, 0x118013c0, 0x03c81ff8, 0x07c003c8, 0x04400440, 0x0c080478, 0x00000000, // ICON_PLAYER_JUMP 0x3ff80000, 0x30183ff8, 0x30183018, 0x3ff83ff8, 0x03000300, 0x03c003c0, 0x03e00300, 0x000003e0, // ICON_KEY 0x3ff80000, 0x3ff83ff8, 0x33983ff8, 0x3ff83398, 0x3ff83ff8, 0x00000540, 0x0fe00aa0, 0x00000fe0, // ICON_DEMON 0x00000000, 0x0ff00000, 0x20041008, 0x25442004, 0x10082004, 0x06000bf0, 0x00000300, 0x00000000, // ICON_TEXT_POPUP 0x00000000, 0x11440000, 0x07f00be8, 0x1c1c0e38, 0x1c1c0c18, 0x07f00e38, 0x11440be8, 0x00000000, // ICON_GEAR_EX 0x00000000, 0x20080000, 0x0c601010, 0x07c00fe0, 0x07c007c0, 0x0c600fe0, 0x20081010, 0x00000000, // ICON_CRACK 0x00000000, 0x20080000, 0x0c601010, 0x04400fe0, 0x04405554, 0x0c600fe0, 0x20081010, 0x00000000, // ICON_CRACK_POINTS 0x00000000, 0x00800080, 0x01c001c0, 0x1ffc3ffe, 0x03e007f0, 0x07f003e0, 0x0c180770, 0x00000808, // ICON_STAR 0x0ff00000, 0x08180810, 0x08100818, 0x0a100810, 0x08180810, 0x08100818, 0x08100810, 0x00001ff8, // ICON_DOOR 0x0ff00000, 0x08100810, 0x08100810, 0x10100010, 0x4f902010, 0x10102010, 0x08100010, 0x00000ff0, // ICON_EXIT 0x00040000, 0x001f000e, 0x0ef40004, 0x12f41284, 0x0ef41214, 0x10040004, 0x7ffc3004, 0x10003000, // ICON_MODE_2D 0x78040000, 0x501f600e, 0x0ef44004, 0x12f41284, 0x0ef41284, 0x10140004, 0x7ffc300c, 0x10003000, // ICON_MODE_3D 0x7fe00000, 0x50286030, 0x47fe4804, 0x44224402, 0x44224422, 0x241275e2, 0x0c06140a, 0x000007fe, // ICON_CUBE 0x7fe00000, 0x5ff87ff0, 0x47fe4ffc, 0x44224402, 0x44224422, 0x241275e2, 0x0c06140a, 0x000007fe, // ICON_CUBE_FACE_TOP 0x7fe00000, 0x50386030, 0x47c2483c, 0x443e443e, 0x443e443e, 0x241e75fe, 0x0c06140e, 0x000007fe, // ICON_CUBE_FACE_LEFT 0x7fe00000, 0x50286030, 0x47fe4804, 0x47fe47fe, 0x47fe47fe, 0x27fe77fe, 0x0ffe17fe, 0x000007fe, // ICON_CUBE_FACE_FRONT 0x7fe00000, 0x50286030, 0x47fe4804, 0x44224402, 0x44224422, 0x3bf27be2, 0x0bfe1bfa, 0x000007fe, // ICON_CUBE_FACE_BOTTOM 0x7fe00000, 0x70286030, 0x7ffe7804, 0x7c227c02, 0x7c227c22, 0x3c127de2, 0x0c061c0a, 0x000007fe, // ICON_CUBE_FACE_RIGHT 0x7fe00000, 0x6fe85ff0, 0x781e77e4, 0x7be27be2, 0x7be27be2, 0x24127be2, 0x0c06140a, 0x000007fe, // ICON_CUBE_FACE_BACK 0x00000000, 0x2a0233fe, 0x22022602, 0x22022202, 0x2a022602, 0x00a033fe, 0x02080110, 0x00000000, // ICON_CAMERA 0x00000000, 0x200c3ffc, 0x000c000c, 0x3ffc000c, 0x30003000, 0x30003000, 0x3ffc3004, 0x00000000, // ICON_SPECIAL 0x00000000, 0x0022003e, 0x012201e2, 0x0100013e, 0x01000100, 0x79000100, 0x4f004900, 0x00007800, // ICON_LINK_NET 0x00000000, 0x44007c00, 0x45004600, 0x00627cbe, 0x00620022, 0x45007cbe, 0x44004600, 0x00007c00, // ICON_LINK_BOXES 0x00000000, 0x0044007c, 0x0010007c, 0x3f100010, 0x3f1021f0, 0x3f100010, 0x3f0021f0, 0x00000000, // ICON_LINK_MULTI 0x00000000, 0x0044007c, 0x00440044, 0x0010007c, 0x00100010, 0x44107c10, 0x440047f0, 0x00007c00, // ICON_LINK 0x00000000, 0x0044007c, 0x00440044, 0x0000007c, 0x00000010, 0x44007c10, 0x44004550, 0x00007c00, // ICON_LINK_BROKE 0x02a00000, 0x22a43ffc, 0x20042004, 0x20042ff4, 0x20042ff4, 0x20042ff4, 0x20042004, 0x00003ffc, // ICON_TEXT_NOTES 0x3ffc0000, 0x20042004, 0x245e27c4, 0x27c42444, 0x2004201e, 0x201e2004, 0x20042004, 0x00003ffc, // ICON_NOTEBOOK 0x00000000, 0x07e00000, 0x04200420, 0x24243ffc, 0x24242424, 0x24242424, 0x3ffc2424, 0x00000000, // ICON_SUITCASE 0x00000000, 0x0fe00000, 0x08200820, 0x40047ffc, 0x7ffc5554, 0x40045554, 0x7ffc4004, 0x00000000, // ICON_SUITCASE_ZIP 0x00000000, 0x20043ffc, 0x3ffc2004, 0x13c81008, 0x100813c8, 0x10081008, 0x1ff81008, 0x00000000, // ICON_MAILBOX 0x00000000, 0x40027ffe, 0x5ffa5ffa, 0x5ffa5ffa, 0x40025ffa, 0x03c07ffe, 0x1ff81ff8, 0x00000000, // ICON_MONITOR 0x0ff00000, 0x6bfe7ffe, 0x7ffe7ffe, 0x68167ffe, 0x08106816, 0x08100810, 0x0ff00810, 0x00000000, // ICON_PRINTER 0x3ff80000, 0xfffe2008, 0x870a8002, 0x904a888a, 0x904a904a, 0x870a888a, 0xfffe8002, 0x00000000, // ICON_PHOTO_CAMERA 0x0fc00000, 0xfcfe0cd8, 0x8002fffe, 0x84428382, 0x84428442, 0x80028382, 0xfffe8002, 0x00000000, // ICON_PHOTO_CAMERA_FLASH 0x00000000, 0x02400180, 0x08100420, 0x20041008, 0x23c42004, 0x22442244, 0x3ffc2244, 0x00000000, // ICON_HOUSE 0x00000000, 0x1c700000, 0x3ff83ef8, 0x3ff83ff8, 0x0fe01ff0, 0x038007c0, 0x00000100, 0x00000000, // ICON_HEART 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x80000000, 0xe000c000, // ICON_CORNER 0x00000000, 0x14001c00, 0x15c01400, 0x15401540, 0x155c1540, 0x15541554, 0x1ddc1554, 0x00000000, // ICON_VERTICAL_BARS 0x00000000, 0x03000300, 0x1b001b00, 0x1b601b60, 0x1b6c1b60, 0x1b6c1b6c, 0x1b6c1b6c, 0x00000000, // ICON_VERTICAL_BARS_FILL 0x00000000, 0x00000000, 0x403e7ffe, 0x7ffe403e, 0x7ffe0000, 0x43fe43fe, 0x00007ffe, 0x00000000, // ICON_LIFE_BARS 0x7ffc0000, 0x43844004, 0x43844284, 0x43844004, 0x42844284, 0x42844284, 0x40044384, 0x00007ffc, // ICON_INFO 0x40008000, 0x10002000, 0x04000800, 0x01000200, 0x00400080, 0x00100020, 0x00040008, 0x00010002, // ICON_CROSSLINE 0x00000000, 0x1ff01ff0, 0x18301830, 0x1f001830, 0x03001f00, 0x00000300, 0x03000300, 0x00000000, // ICON_HELP 0x3ff00000, 0x2abc3550, 0x2aac3554, 0x2aac3554, 0x2aac3554, 0x2aac3554, 0x2aac3554, 0x00003ffc, // ICON_FILETYPE_ALPHA 0x3ff00000, 0x201c2010, 0x22442184, 0x28142424, 0x29942814, 0x2ff42994, 0x20042004, 0x00003ffc, // ICON_FILETYPE_HOME 0x07fe0000, 0x04020402, 0x7fe20402, 0x44224422, 0x44224422, 0x402047fe, 0x40204020, 0x00007fe0, // ICON_LAYERS_VISIBLE 0x07fe0000, 0x04020402, 0x7c020402, 0x44024402, 0x44024402, 0x402047fe, 0x40204020, 0x00007fe0, // ICON_LAYERS 0x00000000, 0x40027ffe, 0x7ffe4002, 0x40024002, 0x40024002, 0x40024002, 0x7ffe4002, 0x00000000, // ICON_WINDOW 0x09100000, 0x09f00910, 0x09100910, 0x00000910, 0x24a2779e, 0x27a224a2, 0x709e20a2, 0x00000000, // ICON_HIDPI 0x3ff00000, 0x201c2010, 0x2a842e84, 0x2e842a84, 0x2ba42004, 0x2aa42aa4, 0x20042ba4, 0x00003ffc, // ICON_FILETYPE_BINARY 0x00000000, 0x00000000, 0x00120012, 0x4a5e4bd2, 0x485233d2, 0x00004bd2, 0x00000000, 0x00000000, // ICON_HEX 0x01800000, 0x381c0660, 0x23c42004, 0x23c42044, 0x13c82204, 0x08101008, 0x02400420, 0x00000180, // ICON_SHIELD 0x007e0000, 0x20023fc2, 0x40227fe2, 0x400a403a, 0x400a400a, 0x400a400a, 0x4008400e, 0x00007ff8, // ICON_FILE_NEW 0x00000000, 0x0042007e, 0x40027fc2, 0x44024002, 0x5f024402, 0x44024402, 0x7ffe4002, 0x00000000, // ICON_FOLDER_ADD 0x44220000, 0x12482244, 0xf3cf0000, 0x14280420, 0x48122424, 0x08100810, 0x1ff81008, 0x03c00420, // ICON_ALARM 0x0aa00000, 0x1ff80aa0, 0x1068700e, 0x1008706e, 0x1008700e, 0x1008700e, 0x0aa01ff8, 0x00000aa0, // ICON_CPU 0x07e00000, 0x04201db8, 0x04a01c38, 0x04a01d38, 0x04a01d38, 0x04a01d38, 0x04201d38, 0x000007e0, // ICON_ROM 0x00000000, 0x03c00000, 0x3c382ff0, 0x3c04380c, 0x01800000, 0x03c003c0, 0x00000180, 0x00000000, // ICON_STEP_OVER 0x01800000, 0x01800180, 0x01800180, 0x03c007e0, 0x00000180, 0x01800000, 0x03c003c0, 0x00000180, // ICON_STEP_INTO 0x01800000, 0x07e003c0, 0x01800180, 0x01800180, 0x00000180, 0x01800000, 0x03c003c0, 0x00000180, // ICON_STEP_OUT 0x00000000, 0x0ff003c0, 0x181c1c34, 0x303c301c, 0x30003000, 0x1c301800, 0x03c00ff0, 0x00000000, // ICON_RESTART 0x00000000, 0x00000000, 0x07e003c0, 0x0ff00ff0, 0x0ff00ff0, 0x03c007e0, 0x00000000, 0x00000000, // ICON_BREAKPOINT_ON 0x00000000, 0x00000000, 0x042003c0, 0x08100810, 0x08100810, 0x03c00420, 0x00000000, 0x00000000, // ICON_BREAKPOINT_OFF 0x00000000, 0x00000000, 0x1ff81ff8, 0x1ff80000, 0x00001ff8, 0x1ff81ff8, 0x00000000, 0x00000000, // ICON_BURGER_MENU 0x00000000, 0x00000000, 0x00880070, 0x0c880088, 0x1e8810f8, 0x3e881288, 0x00000000, 0x00000000, // ICON_CASE_SENSITIVE 0x00000000, 0x02000000, 0x07000a80, 0x07001fc0, 0x02000a80, 0x00300030, 0x00000000, 0x00000000, // ICON_REG_EXP 0x00000000, 0x0042007e, 0x40027fc2, 0x40024002, 0x40024002, 0x40024002, 0x7ffe4002, 0x00000000, // ICON_FOLDER 0x3ff00000, 0x201c2010, 0x20042004, 0x20042004, 0x20042004, 0x20042004, 0x20042004, 0x00003ffc, // ICON_FILE 0x1ff00000, 0x20082008, 0x17d02fe8, 0x05400ba0, 0x09200540, 0x23881010, 0x2fe827c8, 0x00001ff0, // ICON_SAND_TIMER 0x01800000, 0x02400240, 0x05a00420, 0x09900990, 0x11881188, 0x21842004, 0x40024182, 0x00003ffc, // ICON_WARNING 0x7ffe0000, 0x4ff24002, 0x4c324ff2, 0x4f824c02, 0x41824f82, 0x41824002, 0x40024182, 0x00007ffe, // ICON_HELP_BOX 0x7ffe0000, 0x41824002, 0x40024182, 0x41824182, 0x41824182, 0x41824182, 0x40024182, 0x00007ffe, // ICON_INFO_BOX 0x01800000, 0x04200240, 0x10080810, 0x7bde2004, 0x0a500a50, 0x08500bd0, 0x08100850, 0x00000ff0, // ICON_PRIORITY 0x01800000, 0x18180660, 0x80016006, 0x98196006, 0x99996666, 0x19986666, 0x01800660, 0x00000000, // ICON_LAYERS_ISO 0x07fe0000, 0x1c020402, 0x74021402, 0x54025402, 0x54025402, 0x500857fe, 0x40205ff8, 0x00007fe0, // ICON_LAYERS2 0x0ffe0000, 0x3ffa0802, 0x7fea200a, 0x402a402a, 0x422a422a, 0x422e422a, 0x40384e28, 0x00007fe0, // ICON_MLAYERS 0x0ffe0000, 0x3ffa0802, 0x7fea200a, 0x402a402a, 0x5b2a512a, 0x512e552a, 0x40385128, 0x00007fe0, // ICON_MAPS 0x04200000, 0x1cf00c60, 0x11f019f0, 0x0f3807b8, 0x1e3c0f3c, 0x1c1c1e1c, 0x1e3c1c1c, 0x00000f70, // ICON_HOT 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_229 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_230 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_231 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_232 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_233 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_234 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_235 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_236 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_237 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_238 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_239 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_240 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_241 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_242 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_243 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_244 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_245 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_246 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_247 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_248 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_249 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_250 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_251 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_252 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_253 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_254 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_255 }; // NOTE: A pointer to current icons array should be defined static unsigned int *guiIconsPtr = guiIcons; #endif // !RAYGUI_NO_ICONS && !RAYGUI_CUSTOM_ICONS #ifndef RAYGUI_ICON_SIZE #define RAYGUI_ICON_SIZE 0 #endif // WARNING: Those values define the total size of the style data array, // if changed, previous saved styles could become incompatible #define RAYGUI_MAX_CONTROLS 16 // Maximum number of controls #define RAYGUI_MAX_PROPS_BASE 16 // Maximum number of base properties #define RAYGUI_MAX_PROPS_EXTENDED 8 // Maximum number of extended properties //---------------------------------------------------------------------------------- // Types and Structures Definition //---------------------------------------------------------------------------------- // Gui control property style color element typedef enum { BORDER = 0, BASE, TEXT, OTHER } GuiPropertyElement; //---------------------------------------------------------------------------------- // Global Variables Definition //---------------------------------------------------------------------------------- static GuiState guiState = STATE_NORMAL; // Gui global state, if !STATE_NORMAL, forces defined state static Font guiFont = { 0 }; // Gui current font (WARNING: highly coupled to raylib) static bool guiLocked = false; // Gui lock state (no inputs processed) static float guiAlpha = 1.0f; // Gui controls transparency static unsigned int guiIconScale = 1; // Gui icon default scale (if icons enabled) static bool guiTooltip = false; // Tooltip enabled/disabled static const char *guiTooltipPtr = NULL; // Tooltip string pointer (string provided by user) static bool guiControlExclusiveMode = false; // Gui control exclusive mode (no inputs processed except current control) static Rectangle guiControlExclusiveRec = { 0 }; // Gui control exclusive bounds rectangle, used as an unique identifier static int textBoxCursorIndex = 0; // Cursor index, shared by all GuiTextBox*() //static int blinkCursorFrameCounter = 0; // Frame counter for cursor blinking static int autoCursorCooldownCounter = 0; // Cooldown frame counter for automatic cursor movement on key-down static int autoCursorDelayCounter = 0; // Delay frame counter for automatic cursor movement //---------------------------------------------------------------------------------- // Style data array for all gui style properties (allocated on data segment by default) // // NOTE 1: First set of BASE properties are generic to all controls but could be individually // overwritten per control, first set of EXTENDED properties are generic to all controls and // can not be overwritten individually but custom EXTENDED properties can be used by control // // NOTE 2: A new style set could be loaded over this array using GuiLoadStyle(), // but default gui style could always be recovered with GuiLoadStyleDefault() // // guiStyle size is by default: 16*(16 + 8) = 384*4 = 1536 bytes = 1.5 KB //---------------------------------------------------------------------------------- static unsigned int guiStyle[RAYGUI_MAX_CONTROLS*(RAYGUI_MAX_PROPS_BASE + RAYGUI_MAX_PROPS_EXTENDED)] = { 0 }; static bool guiStyleLoaded = false; // Style loaded flag for lazy style initialization //---------------------------------------------------------------------------------- // Standalone Mode Functions Declaration // // NOTE: raygui depend on some raylib input and drawing functions // To use raygui as standalone library, below functions must be defined by the user //---------------------------------------------------------------------------------- #if defined(RAYGUI_STANDALONE) #define KEY_RIGHT 262 #define KEY_LEFT 263 #define KEY_DOWN 264 #define KEY_UP 265 #define KEY_BACKSPACE 259 #define KEY_ENTER 257 #define MOUSE_LEFT_BUTTON 0 // Input required functions //------------------------------------------------------------------------------- static Vector2 GetMousePosition(void); static float GetMouseWheelMove(void); static bool IsMouseButtonDown(int button); static bool IsMouseButtonPressed(int button); static bool IsMouseButtonReleased(int button); static bool IsKeyDown(int key); static bool IsKeyPressed(int key); static int GetCharPressed(void); // -- GuiTextBox(), GuiValueBox() //------------------------------------------------------------------------------- // Drawing required functions //------------------------------------------------------------------------------- static void DrawRectangle(int x, int y, int width, int height, Color color); // -- GuiDrawRectangle() static void DrawRectangleGradientEx(Rectangle rec, Color col1, Color col2, Color col3, Color col4); // -- GuiColorPicker() //------------------------------------------------------------------------------- // Text required functions //------------------------------------------------------------------------------- static Font GetFontDefault(void); // -- GuiLoadStyleDefault() static Font LoadFontEx(const char *fileName, int fontSize, int *codepoints, int codepointCount); // -- GuiLoadStyle(), load font static Texture2D LoadTextureFromImage(Image image); // -- GuiLoadStyle(), required to load texture from embedded font atlas image static void SetShapesTexture(Texture2D tex, Rectangle rec); // -- GuiLoadStyle(), required to set shapes rec to font white rec (optimization) static char *LoadFileText(const char *fileName); // -- GuiLoadStyle(), required to load charset data static void UnloadFileText(char *text); // -- GuiLoadStyle(), required to unload charset data static const char *GetDirectoryPath(const char *filePath); // -- GuiLoadStyle(), required to find charset/font file from text .rgs static int *LoadCodepoints(const char *text, int *count); // -- GuiLoadStyle(), required to load required font codepoints list static void UnloadCodepoints(int *codepoints); // -- GuiLoadStyle(), required to unload codepoints list static unsigned char *DecompressData(const unsigned char *compData, int compDataSize, int *dataSize); // -- GuiLoadStyle() //------------------------------------------------------------------------------- // raylib functions already implemented in raygui //------------------------------------------------------------------------------- static Color GetColor(int hexValue); // Returns a Color struct from hexadecimal value static int ColorToInt(Color color); // Returns hexadecimal value for a Color static bool CheckCollisionPointRec(Vector2 point, Rectangle rec); // Check if point is inside rectangle static const char *TextFormat(const char *text, ...); // Formatting of text with variables to 'embed' static const char **TextSplit(const char *text, char delimiter, int *count); // Split text into multiple strings static int TextToInteger(const char *text); // Get integer value from text static float TextToFloat(const char *text); // Get float value from text static int GetCodepointNext(const char *text, int *codepointSize); // Get next codepoint in a UTF-8 encoded text static const char *CodepointToUTF8(int codepoint, int *byteSize); // Encode codepoint into UTF-8 text (char array size returned as parameter) static void DrawRectangleGradientV(int posX, int posY, int width, int height, Color color1, Color color2); // Draw rectangle vertical gradient //------------------------------------------------------------------------------- #endif // RAYGUI_STANDALONE //---------------------------------------------------------------------------------- // Module specific Functions Declaration //---------------------------------------------------------------------------------- static void GuiLoadStyleFromMemory(const unsigned char *fileData, int dataSize); // Load style from memory (binary only) static int GetTextWidth(const char *text); // Gui get text width using gui font and style static Rectangle GetTextBounds(int control, Rectangle bounds); // Get text bounds considering control bounds static const char *GetTextIcon(const char *text, int *iconId); // Get text icon if provided and move text cursor static void GuiDrawText(const char *text, Rectangle textBounds, int alignment, Color tint); // Gui draw text using default font static void GuiDrawRectangle(Rectangle rec, int borderWidth, Color borderColor, Color color); // Gui draw rectangle using default raygui style static const char **GuiTextSplit(const char *text, char delimiter, int *count, int *textRow); // Split controls text into multiple strings static Vector3 ConvertHSVtoRGB(Vector3 hsv); // Convert color data from HSV to RGB static Vector3 ConvertRGBtoHSV(Vector3 rgb); // Convert color data from RGB to HSV static int GuiScrollBar(Rectangle bounds, int value, int minValue, int maxValue); // Scroll bar control, used by GuiScrollPanel() static void GuiTooltip(Rectangle controlRec); // Draw tooltip using control rec position static Color GuiFade(Color color, float alpha); // Fade color by an alpha factor //---------------------------------------------------------------------------------- // Gui Setup Functions Definition //---------------------------------------------------------------------------------- // Enable gui global state // NOTE: We check for STATE_DISABLED to avoid messing custom global state setups void GuiEnable(void) { if (guiState == STATE_DISABLED) guiState = STATE_NORMAL; } // Disable gui global state // NOTE: We check for STATE_NORMAL to avoid messing custom global state setups void GuiDisable(void) { if (guiState == STATE_NORMAL) guiState = STATE_DISABLED; } // Lock gui global state void GuiLock(void) { guiLocked = true; } // Unlock gui global state void GuiUnlock(void) { guiLocked = false; } // Check if gui is locked (global state) bool GuiIsLocked(void) { return guiLocked; } // Set gui controls alpha global state void GuiSetAlpha(float alpha) { if (alpha < 0.0f) alpha = 0.0f; else if (alpha > 1.0f) alpha = 1.0f; guiAlpha = alpha; } // Set gui state (global state) void GuiSetState(int state) { guiState = (GuiState)state; } // Get gui state (global state) int GuiGetState(void) { return guiState; } // Set custom gui font // NOTE: Font loading/unloading is external to raygui void GuiSetFont(Font font) { if (font.texture.id > 0) { // NOTE: If we try to setup a font but default style has not been // lazily loaded before, it will be overwritten, so we need to force // default style loading first if (!guiStyleLoaded) GuiLoadStyleDefault(); guiFont = font; } } // Get custom gui font Font GuiGetFont(void) { return guiFont; } // Set control style property value void GuiSetStyle(int control, int property, int value) { if (!guiStyleLoaded) GuiLoadStyleDefault(); guiStyle[control*(RAYGUI_MAX_PROPS_BASE + RAYGUI_MAX_PROPS_EXTENDED) + property] = value; // Default properties are propagated to all controls if ((control == 0) && (property < RAYGUI_MAX_PROPS_BASE)) { for (int i = 1; i < RAYGUI_MAX_CONTROLS; i++) guiStyle[i*(RAYGUI_MAX_PROPS_BASE + RAYGUI_MAX_PROPS_EXTENDED) + property] = value; } } // Get control style property value int GuiGetStyle(int control, int property) { if (!guiStyleLoaded) GuiLoadStyleDefault(); return guiStyle[control*(RAYGUI_MAX_PROPS_BASE + RAYGUI_MAX_PROPS_EXTENDED) + property]; } //---------------------------------------------------------------------------------- // Gui Controls Functions Definition //---------------------------------------------------------------------------------- // Window Box control int GuiWindowBox(Rectangle bounds, const char *title) { // Window title bar height (including borders) // NOTE: This define is also used by GuiMessageBox() and GuiTextInputBox() #if !defined(RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT) #define RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT 24 #endif int result = 0; //GuiState state = guiState; int statusBarHeight = RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT; Rectangle statusBar = { bounds.x, bounds.y, bounds.width, (float)statusBarHeight }; if (bounds.height < statusBarHeight*2.0f) bounds.height = statusBarHeight*2.0f; Rectangle windowPanel = { bounds.x, bounds.y + (float)statusBarHeight - 1, bounds.width, bounds.height - (float)statusBarHeight + 1 }; Rectangle closeButtonRec = { statusBar.x + statusBar.width - GuiGetStyle(STATUSBAR, BORDER_WIDTH) - 20, statusBar.y + statusBarHeight/2.0f - 18.0f/2.0f, 18, 18 }; // Update control //-------------------------------------------------------------------- // NOTE: Logic is directly managed by button //-------------------------------------------------------------------- // Draw control //-------------------------------------------------------------------- GuiStatusBar(statusBar, title); // Draw window header as status bar GuiPanel(windowPanel, NULL); // Draw window base // Draw window close button int tempBorderWidth = GuiGetStyle(BUTTON, BORDER_WIDTH); int tempTextAlignment = GuiGetStyle(BUTTON, TEXT_ALIGNMENT); GuiSetStyle(BUTTON, BORDER_WIDTH, 1); GuiSetStyle(BUTTON, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER); #if defined(RAYGUI_NO_ICONS) result = GuiButton(closeButtonRec, "x"); #else result = GuiButton(closeButtonRec, GuiIconText(ICON_CROSS_SMALL, NULL)); #endif GuiSetStyle(BUTTON, BORDER_WIDTH, tempBorderWidth); GuiSetStyle(BUTTON, TEXT_ALIGNMENT, tempTextAlignment); //-------------------------------------------------------------------- return result; // Window close button clicked: result = 1 } // Group Box control with text name int GuiGroupBox(Rectangle bounds, const char *text) { #if !defined(RAYGUI_GROUPBOX_LINE_THICK) #define RAYGUI_GROUPBOX_LINE_THICK 1 #endif int result = 0; GuiState state = guiState; // Draw control //-------------------------------------------------------------------- GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y, RAYGUI_GROUPBOX_LINE_THICK, bounds.height }, 0, BLANK, GetColor(GuiGetStyle(DEFAULT, (state == STATE_DISABLED)? (int)BORDER_COLOR_DISABLED : (int)LINE_COLOR))); GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y + bounds.height - 1, bounds.width, RAYGUI_GROUPBOX_LINE_THICK }, 0, BLANK, GetColor(GuiGetStyle(DEFAULT, (state == STATE_DISABLED)? (int)BORDER_COLOR_DISABLED : (int)LINE_COLOR))); GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x + bounds.width - 1, bounds.y, RAYGUI_GROUPBOX_LINE_THICK, bounds.height }, 0, BLANK, GetColor(GuiGetStyle(DEFAULT, (state == STATE_DISABLED)? (int)BORDER_COLOR_DISABLED : (int)LINE_COLOR))); GuiLine(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y - GuiGetStyle(DEFAULT, TEXT_SIZE)/2, bounds.width, (float)GuiGetStyle(DEFAULT, TEXT_SIZE) }, text); //-------------------------------------------------------------------- return result; } // Line control int GuiLine(Rectangle bounds, const char *text) { #if !defined(RAYGUI_LINE_ORIGIN_SIZE) #define RAYGUI_LINE_MARGIN_TEXT 12 #endif #if !defined(RAYGUI_LINE_TEXT_PADDING) #define RAYGUI_LINE_TEXT_PADDING 4 #endif int result = 0; GuiState state = guiState; Color color = GetColor(GuiGetStyle(DEFAULT, (state == STATE_DISABLED)? (int)BORDER_COLOR_DISABLED : (int)LINE_COLOR)); // Draw control //-------------------------------------------------------------------- if (text == NULL) GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y + bounds.height/2, bounds.width, 1 }, 0, BLANK, color); else { Rectangle textBounds = { 0 }; textBounds.width = (float)GetTextWidth(text) + 2; textBounds.height = bounds.height; textBounds.x = bounds.x + RAYGUI_LINE_MARGIN_TEXT; textBounds.y = bounds.y; // Draw line with embedded text label: "--- text --------------" GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y + bounds.height/2, RAYGUI_LINE_MARGIN_TEXT - RAYGUI_LINE_TEXT_PADDING, 1 }, 0, BLANK, color); GuiDrawText(text, textBounds, TEXT_ALIGN_LEFT, color); GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x + 12 + textBounds.width + 4, bounds.y + bounds.height/2, bounds.width - textBounds.width - RAYGUI_LINE_MARGIN_TEXT - RAYGUI_LINE_TEXT_PADDING, 1 }, 0, BLANK, color); } //-------------------------------------------------------------------- return result; } // Panel control int GuiPanel(Rectangle bounds, const char *text) { #if !defined(RAYGUI_PANEL_BORDER_WIDTH) #define RAYGUI_PANEL_BORDER_WIDTH 1 #endif int result = 0; GuiState state = guiState; // Text will be drawn as a header bar (if provided) Rectangle statusBar = { bounds.x, bounds.y, bounds.width, (float)RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT }; if ((text != NULL) && (bounds.height < RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT*2.0f)) bounds.height = RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT*2.0f; if (text != NULL) { // Move panel bounds after the header bar bounds.y += (float)RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT - 1; bounds.height -= (float)RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT - 1; } // Draw control //-------------------------------------------------------------------- if (text != NULL) GuiStatusBar(statusBar, text); // Draw panel header as status bar GuiDrawRectangle(bounds, RAYGUI_PANEL_BORDER_WIDTH, GetColor(GuiGetStyle(DEFAULT, (state == STATE_DISABLED)? (int)BORDER_COLOR_DISABLED: (int)LINE_COLOR)), GetColor(GuiGetStyle(DEFAULT, (state == STATE_DISABLED)? BASE_COLOR_DISABLED : BACKGROUND_COLOR))); //-------------------------------------------------------------------- return result; } // Tab Bar control // NOTE: Using GuiToggle() for the TABS int GuiTabBar(Rectangle bounds, const char **text, int count, int *active) { #define RAYGUI_TABBAR_ITEM_WIDTH 160 int result = -1; //GuiState state = guiState; Rectangle tabBounds = { bounds.x, bounds.y, RAYGUI_TABBAR_ITEM_WIDTH, bounds.height }; if (*active < 0) *active = 0; else if (*active > count - 1) *active = count - 1; int offsetX = 0; // Required in case tabs go out of screen offsetX = (*active + 2)*RAYGUI_TABBAR_ITEM_WIDTH - GetScreenWidth(); if (offsetX < 0) offsetX = 0; bool toggle = false; // Required for individual toggles // Draw control //-------------------------------------------------------------------- for (int i = 0; i < count; i++) { tabBounds.x = bounds.x + (RAYGUI_TABBAR_ITEM_WIDTH + 4)*i - offsetX; if (tabBounds.x < GetScreenWidth()) { // Draw tabs as toggle controls int textAlignment = GuiGetStyle(TOGGLE, TEXT_ALIGNMENT); int textPadding = GuiGetStyle(TOGGLE, TEXT_PADDING); GuiSetStyle(TOGGLE, TEXT_ALIGNMENT, TEXT_ALIGN_LEFT); GuiSetStyle(TOGGLE, TEXT_PADDING, 8); if (i == (*active)) { toggle = true; GuiToggle(tabBounds, GuiIconText(12, text[i]), &toggle); } else { toggle = false; GuiToggle(tabBounds, GuiIconText(12, text[i]), &toggle); if (toggle) *active = i; } // Close tab with middle mouse button pressed if (CheckCollisionPointRec(GetMousePosition(), tabBounds) && IsMouseButtonPressed(MOUSE_MIDDLE_BUTTON)) result = i; GuiSetStyle(TOGGLE, TEXT_PADDING, textPadding); GuiSetStyle(TOGGLE, TEXT_ALIGNMENT, textAlignment); // Draw tab close button // NOTE: Only draw close button for current tab: if (CheckCollisionPointRec(mousePosition, tabBounds)) int tempBorderWidth = GuiGetStyle(BUTTON, BORDER_WIDTH); int tempTextAlignment = GuiGetStyle(BUTTON, TEXT_ALIGNMENT); GuiSetStyle(BUTTON, BORDER_WIDTH, 1); GuiSetStyle(BUTTON, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER); #if defined(RAYGUI_NO_ICONS) if (GuiButton(RAYGUI_CLITERAL(Rectangle){ tabBounds.x + tabBounds.width - 14 - 5, tabBounds.y + 5, 14, 14 }, "x")) result = i; #else if (GuiButton(RAYGUI_CLITERAL(Rectangle){ tabBounds.x + tabBounds.width - 14 - 5, tabBounds.y + 5, 14, 14 }, GuiIconText(ICON_CROSS_SMALL, NULL))) result = i; #endif GuiSetStyle(BUTTON, BORDER_WIDTH, tempBorderWidth); GuiSetStyle(BUTTON, TEXT_ALIGNMENT, tempTextAlignment); } } // Draw tab-bar bottom line GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y + bounds.height - 1, bounds.width, 1 }, 0, BLANK, GetColor(GuiGetStyle(TOGGLE, BORDER_COLOR_NORMAL))); //-------------------------------------------------------------------- return result; // Return as result the current TAB closing requested } // Scroll Panel control int GuiScrollPanel(Rectangle bounds, const char *text, Rectangle content, Vector2 *scroll, Rectangle *view) { #define RAYGUI_MIN_SCROLLBAR_WIDTH 40 #define RAYGUI_MIN_SCROLLBAR_HEIGHT 40 #define RAYGUI_MIN_MOUSE_WHEEL_SPEED 20 int result = 0; GuiState state = guiState; Rectangle temp = { 0 }; if (view == NULL) view = &temp; Vector2 scrollPos = { 0.0f, 0.0f }; if (scroll != NULL) scrollPos = *scroll; // Text will be drawn as a header bar (if provided) Rectangle statusBar = { bounds.x, bounds.y, bounds.width, (float)RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT }; if (bounds.height < RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT*2.0f) bounds.height = RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT*2.0f; if (text != NULL) { // Move panel bounds after the header bar bounds.y += (float)RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT - 1; bounds.height -= (float)RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT + 1; } bool hasHorizontalScrollBar = (content.width > bounds.width - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH))? true : false; bool hasVerticalScrollBar = (content.height > bounds.height - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH))? true : false; // Recheck to account for the other scrollbar being visible if (!hasHorizontalScrollBar) hasHorizontalScrollBar = (hasVerticalScrollBar && (content.width > (bounds.width - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH))))? true : false; if (!hasVerticalScrollBar) hasVerticalScrollBar = (hasHorizontalScrollBar && (content.height > (bounds.height - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH))))? true : false; int horizontalScrollBarWidth = hasHorizontalScrollBar? GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH) : 0; int verticalScrollBarWidth = hasVerticalScrollBar? GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH) : 0; Rectangle horizontalScrollBar = { (float)((GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE)? (float)bounds.x + verticalScrollBarWidth : (float)bounds.x) + GuiGetStyle(DEFAULT, BORDER_WIDTH), (float)bounds.y + bounds.height - horizontalScrollBarWidth - GuiGetStyle(DEFAULT, BORDER_WIDTH), (float)bounds.width - verticalScrollBarWidth - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH), (float)horizontalScrollBarWidth }; Rectangle verticalScrollBar = { (float)((GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE)? (float)bounds.x + GuiGetStyle(DEFAULT, BORDER_WIDTH) : (float)bounds.x + bounds.width - verticalScrollBarWidth - GuiGetStyle(DEFAULT, BORDER_WIDTH)), (float)bounds.y + GuiGetStyle(DEFAULT, BORDER_WIDTH), (float)verticalScrollBarWidth, (float)bounds.height - horizontalScrollBarWidth - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) }; // Make sure scroll bars have a minimum width/height if (horizontalScrollBar.width < RAYGUI_MIN_SCROLLBAR_WIDTH) horizontalScrollBar.width = RAYGUI_MIN_SCROLLBAR_WIDTH; if (verticalScrollBar.height < RAYGUI_MIN_SCROLLBAR_HEIGHT) verticalScrollBar.height = RAYGUI_MIN_SCROLLBAR_HEIGHT; // Calculate view area (area without the scrollbars) *view = (GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE)? RAYGUI_CLITERAL(Rectangle){ bounds.x + verticalScrollBarWidth + GuiGetStyle(DEFAULT, BORDER_WIDTH), bounds.y + GuiGetStyle(DEFAULT, BORDER_WIDTH), bounds.width - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - verticalScrollBarWidth, bounds.height - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - horizontalScrollBarWidth } : RAYGUI_CLITERAL(Rectangle){ bounds.x + GuiGetStyle(DEFAULT, BORDER_WIDTH), bounds.y + GuiGetStyle(DEFAULT, BORDER_WIDTH), bounds.width - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - verticalScrollBarWidth, bounds.height - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - horizontalScrollBarWidth }; // Clip view area to the actual content size if (view->width > content.width) view->width = content.width; if (view->height > content.height) view->height = content.height; float horizontalMin = hasHorizontalScrollBar? ((GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE)? (float)-verticalScrollBarWidth : 0) - (float)GuiGetStyle(DEFAULT, BORDER_WIDTH) : (((float)GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE)? (float)-verticalScrollBarWidth : 0) - (float)GuiGetStyle(DEFAULT, BORDER_WIDTH); float horizontalMax = hasHorizontalScrollBar? content.width - bounds.width + (float)verticalScrollBarWidth + GuiGetStyle(DEFAULT, BORDER_WIDTH) - (((float)GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE)? (float)verticalScrollBarWidth : 0) : (float)-GuiGetStyle(DEFAULT, BORDER_WIDTH); float verticalMin = hasVerticalScrollBar? 0.0f : -1.0f; float verticalMax = hasVerticalScrollBar? content.height - bounds.height + (float)horizontalScrollBarWidth + (float)GuiGetStyle(DEFAULT, BORDER_WIDTH) : (float)-GuiGetStyle(DEFAULT, BORDER_WIDTH); // Update control //-------------------------------------------------------------------- if ((state != STATE_DISABLED) && !guiLocked) { Vector2 mousePoint = GetMousePosition(); // Check button state if (CheckCollisionPointRec(mousePoint, bounds)) { if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = STATE_PRESSED; else state = STATE_FOCUSED; #if defined(SUPPORT_SCROLLBAR_KEY_INPUT) if (hasHorizontalScrollBar) { if (IsKeyDown(KEY_RIGHT)) scrollPos.x -= GuiGetStyle(SCROLLBAR, SCROLL_SPEED); if (IsKeyDown(KEY_LEFT)) scrollPos.x += GuiGetStyle(SCROLLBAR, SCROLL_SPEED); } if (hasVerticalScrollBar) { if (IsKeyDown(KEY_DOWN)) scrollPos.y -= GuiGetStyle(SCROLLBAR, SCROLL_SPEED); if (IsKeyDown(KEY_UP)) scrollPos.y += GuiGetStyle(SCROLLBAR, SCROLL_SPEED); } #endif float wheelMove = GetMouseWheelMove(); // Set scrolling speed with mouse wheel based on ratio between bounds and content Vector2 mouseWheelSpeed = { content.width/bounds.width, content.height/bounds.height }; if (mouseWheelSpeed.x < RAYGUI_MIN_MOUSE_WHEEL_SPEED) mouseWheelSpeed.x = RAYGUI_MIN_MOUSE_WHEEL_SPEED; if (mouseWheelSpeed.y < RAYGUI_MIN_MOUSE_WHEEL_SPEED) mouseWheelSpeed.y = RAYGUI_MIN_MOUSE_WHEEL_SPEED; // Horizontal and vertical scrolling with mouse wheel if (hasHorizontalScrollBar && (IsKeyDown(KEY_LEFT_CONTROL) || IsKeyDown(KEY_LEFT_SHIFT))) scrollPos.x += wheelMove*mouseWheelSpeed.x; else scrollPos.y += wheelMove*mouseWheelSpeed.y; // Vertical scroll } } // Normalize scroll values if (scrollPos.x > -horizontalMin) scrollPos.x = -horizontalMin; if (scrollPos.x < -horizontalMax) scrollPos.x = -horizontalMax; if (scrollPos.y > -verticalMin) scrollPos.y = -verticalMin; if (scrollPos.y < -verticalMax) scrollPos.y = -verticalMax; //-------------------------------------------------------------------- // Draw control //-------------------------------------------------------------------- if (text != NULL) GuiStatusBar(statusBar, text); // Draw panel header as status bar GuiDrawRectangle(bounds, 0, BLANK, GetColor(GuiGetStyle(DEFAULT, BACKGROUND_COLOR))); // Draw background // Save size of the scrollbar slider const int slider = GuiGetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE); // Draw horizontal scrollbar if visible if (hasHorizontalScrollBar) { // Change scrollbar slider size to show the diff in size between the content width and the widget width GuiSetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE, (int)(((bounds.width - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - verticalScrollBarWidth)/(int)content.width)*((int)bounds.width - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - verticalScrollBarWidth))); scrollPos.x = (float)-GuiScrollBar(horizontalScrollBar, (int)-scrollPos.x, (int)horizontalMin, (int)horizontalMax); } else scrollPos.x = 0.0f; // Draw vertical scrollbar if visible if (hasVerticalScrollBar) { // Change scrollbar slider size to show the diff in size between the content height and the widget height GuiSetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE, (int)(((bounds.height - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - horizontalScrollBarWidth)/(int)content.height)*((int)bounds.height - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - horizontalScrollBarWidth))); scrollPos.y = (float)-GuiScrollBar(verticalScrollBar, (int)-scrollPos.y, (int)verticalMin, (int)verticalMax); } else scrollPos.y = 0.0f; // Draw detail corner rectangle if both scroll bars are visible if (hasHorizontalScrollBar && hasVerticalScrollBar) { Rectangle corner = { (GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE)? (bounds.x + GuiGetStyle(DEFAULT, BORDER_WIDTH) + 2) : (horizontalScrollBar.x + horizontalScrollBar.width + 2), verticalScrollBar.y + verticalScrollBar.height + 2, (float)horizontalScrollBarWidth - 4, (float)verticalScrollBarWidth - 4 }; GuiDrawRectangle(corner, 0, BLANK, GetColor(GuiGetStyle(LISTVIEW, TEXT + (state*3)))); } // Draw scrollbar lines depending on current state GuiDrawRectangle(bounds, GuiGetStyle(LISTVIEW, BORDER_WIDTH), GetColor(GuiGetStyle(LISTVIEW, BORDER + (state*3))), BLANK); // Set scrollbar slider size back to the way it was before GuiSetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE, slider); //-------------------------------------------------------------------- if (scroll != NULL) *scroll = scrollPos; return result; } // Label control int GuiLabel(Rectangle bounds, const char *text) { int result = 0; GuiState state = guiState; // Update control //-------------------------------------------------------------------- //... //-------------------------------------------------------------------- // Draw control //-------------------------------------------------------------------- GuiDrawText(text, GetTextBounds(LABEL, bounds), GuiGetStyle(LABEL, TEXT_ALIGNMENT), GetColor(GuiGetStyle(LABEL, TEXT + (state*3)))); //-------------------------------------------------------------------- return result; } // Button control, returns true when clicked int GuiButton(Rectangle bounds, const char *text) { int result = 0; GuiState state = guiState; // Update control //-------------------------------------------------------------------- if ((state != STATE_DISABLED) && !guiLocked && !guiControlExclusiveMode) { Vector2 mousePoint = GetMousePosition(); // Check button state if (CheckCollisionPointRec(mousePoint, bounds)) { if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = STATE_PRESSED; else state = STATE_FOCUSED; if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) result = 1; } } //-------------------------------------------------------------------- // Draw control //-------------------------------------------------------------------- GuiDrawRectangle(bounds, GuiGetStyle(BUTTON, BORDER_WIDTH), GetColor(GuiGetStyle(BUTTON, BORDER + (state*3))), GetColor(GuiGetStyle(BUTTON, BASE + (state*3)))); GuiDrawText(text, GetTextBounds(BUTTON, bounds), GuiGetStyle(BUTTON, TEXT_ALIGNMENT), GetColor(GuiGetStyle(BUTTON, TEXT + (state*3)))); if (state == STATE_FOCUSED) GuiTooltip(bounds); //------------------------------------------------------------------ return result; // Button pressed: result = 1 } // Label button control int GuiLabelButton(Rectangle bounds, const char *text) { GuiState state = guiState; bool pressed = false; // NOTE: We force bounds.width to be all text float textWidth = (float)GetTextWidth(text); if ((bounds.width - 2*GuiGetStyle(LABEL, BORDER_WIDTH) - 2*GuiGetStyle(LABEL, TEXT_PADDING)) < textWidth) bounds.width = textWidth + 2*GuiGetStyle(LABEL, BORDER_WIDTH) + 2*GuiGetStyle(LABEL, TEXT_PADDING) + 2; // Update control //-------------------------------------------------------------------- if ((state != STATE_DISABLED) && !guiLocked && !guiControlExclusiveMode) { Vector2 mousePoint = GetMousePosition(); // Check checkbox state if (CheckCollisionPointRec(mousePoint, bounds)) { if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = STATE_PRESSED; else state = STATE_FOCUSED; if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) pressed = true; } } //-------------------------------------------------------------------- // Draw control //-------------------------------------------------------------------- GuiDrawText(text, GetTextBounds(LABEL, bounds), GuiGetStyle(LABEL, TEXT_ALIGNMENT), GetColor(GuiGetStyle(LABEL, TEXT + (state*3)))); //-------------------------------------------------------------------- return pressed; } // Toggle Button control int GuiToggle(Rectangle bounds, const char *text, bool *active) { int result = 0; GuiState state = guiState; bool temp = false; if (active == NULL) active = &temp; // Update control //-------------------------------------------------------------------- if ((state != STATE_DISABLED) && !guiLocked && !guiControlExclusiveMode) { Vector2 mousePoint = GetMousePosition(); // Check toggle button state if (CheckCollisionPointRec(mousePoint, bounds)) { if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = STATE_PRESSED; else if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) { state = STATE_NORMAL; *active = !(*active); } else state = STATE_FOCUSED; } } //-------------------------------------------------------------------- // Draw control //-------------------------------------------------------------------- if (state == STATE_NORMAL) { GuiDrawRectangle(bounds, GuiGetStyle(TOGGLE, BORDER_WIDTH), GetColor(GuiGetStyle(TOGGLE, ((*active)? BORDER_COLOR_PRESSED : (BORDER + state*3)))), GetColor(GuiGetStyle(TOGGLE, ((*active)? BASE_COLOR_PRESSED : (BASE + state*3))))); GuiDrawText(text, GetTextBounds(TOGGLE, bounds), GuiGetStyle(TOGGLE, TEXT_ALIGNMENT), GetColor(GuiGetStyle(TOGGLE, ((*active)? TEXT_COLOR_PRESSED : (TEXT + state*3))))); } else { GuiDrawRectangle(bounds, GuiGetStyle(TOGGLE, BORDER_WIDTH), GetColor(GuiGetStyle(TOGGLE, BORDER + state*3)), GetColor(GuiGetStyle(TOGGLE, BASE + state*3))); GuiDrawText(text, GetTextBounds(TOGGLE, bounds), GuiGetStyle(TOGGLE, TEXT_ALIGNMENT), GetColor(GuiGetStyle(TOGGLE, TEXT + state*3))); } if (state == STATE_FOCUSED) GuiTooltip(bounds); //-------------------------------------------------------------------- return result; } // Toggle Group control int GuiToggleGroup(Rectangle bounds, const char *text, int *active) { #if !defined(RAYGUI_TOGGLEGROUP_MAX_ITEMS) #define RAYGUI_TOGGLEGROUP_MAX_ITEMS 32 #endif int result = 0; float initBoundsX = bounds.x; int temp = 0; if (active == NULL) active = &temp; bool toggle = false; // Required for individual toggles // Get substrings items from text (items pointers) int rows[RAYGUI_TOGGLEGROUP_MAX_ITEMS] = { 0 }; int itemCount = 0; const char **items = GuiTextSplit(text, ';', &itemCount, rows); int prevRow = rows[0]; for (int i = 0; i < itemCount; i++) { if (prevRow != rows[i]) { bounds.x = initBoundsX; bounds.y += (bounds.height + GuiGetStyle(TOGGLE, GROUP_PADDING)); prevRow = rows[i]; } if (i == (*active)) { toggle = true; GuiToggle(bounds, items[i], &toggle); } else { toggle = false; GuiToggle(bounds, items[i], &toggle); if (toggle) *active = i; } bounds.x += (bounds.width + GuiGetStyle(TOGGLE, GROUP_PADDING)); } return result; } // Toggle Slider control extended int GuiToggleSlider(Rectangle bounds, const char *text, int *active) { int result = 0; GuiState state = guiState; int temp = 0; if (active == NULL) active = &temp; //bool toggle = false; // Required for individual toggles // Get substrings items from text (items pointers) int itemCount = 0; const char **items = GuiTextSplit(text, ';', &itemCount, NULL); Rectangle slider = { 0, // Calculated later depending on the active toggle bounds.y + GuiGetStyle(SLIDER, BORDER_WIDTH) + GuiGetStyle(SLIDER, SLIDER_PADDING), (bounds.width - 2*GuiGetStyle(SLIDER, BORDER_WIDTH) - (itemCount + 1)*GuiGetStyle(SLIDER, SLIDER_PADDING))/itemCount, bounds.height - 2*GuiGetStyle(SLIDER, BORDER_WIDTH) - 2*GuiGetStyle(SLIDER, SLIDER_PADDING) }; // Update control //-------------------------------------------------------------------- if ((state != STATE_DISABLED) && !guiLocked) { Vector2 mousePoint = GetMousePosition(); if (CheckCollisionPointRec(mousePoint, bounds)) { if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = STATE_PRESSED; else if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) { state = STATE_PRESSED; (*active)++; result = 1; } else state = STATE_FOCUSED; } if ((*active) && (state != STATE_FOCUSED)) state = STATE_PRESSED; } if (*active >= itemCount) *active = 0; slider.x = bounds.x + GuiGetStyle(SLIDER, BORDER_WIDTH) + (*active + 1)*GuiGetStyle(SLIDER, SLIDER_PADDING) + (*active)*slider.width; //-------------------------------------------------------------------- // Draw control //-------------------------------------------------------------------- GuiDrawRectangle(bounds, GuiGetStyle(SLIDER, BORDER_WIDTH), GetColor(GuiGetStyle(TOGGLE, BORDER + (state*3))), GetColor(GuiGetStyle(TOGGLE, BASE_COLOR_NORMAL))); // Draw internal slider if (state == STATE_NORMAL) GuiDrawRectangle(slider, 0, BLANK, GetColor(GuiGetStyle(SLIDER, BASE_COLOR_PRESSED))); else if (state == STATE_FOCUSED) GuiDrawRectangle(slider, 0, BLANK, GetColor(GuiGetStyle(SLIDER, BASE_COLOR_FOCUSED))); else if (state == STATE_PRESSED) GuiDrawRectangle(slider, 0, BLANK, GetColor(GuiGetStyle(SLIDER, BASE_COLOR_PRESSED))); // Draw text in slider if (text != NULL) { Rectangle textBounds = { 0 }; textBounds.width = (float)GetTextWidth(text); textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE); textBounds.x = slider.x + slider.width/2 - textBounds.width/2; textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2; GuiDrawText(items[*active], textBounds, GuiGetStyle(TOGGLE, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(TOGGLE, TEXT + (state*3))), guiAlpha)); } //-------------------------------------------------------------------- return result; } // Check Box control, returns 1 when state changed int GuiCheckBox(Rectangle bounds, const char *text, bool *checked) { int result = 0; GuiState state = guiState; bool temp = false; if (checked == NULL) checked = &temp; Rectangle textBounds = { 0 }; if (text != NULL) { textBounds.width = (float)GetTextWidth(text) + 2; textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE); textBounds.x = bounds.x + bounds.width + GuiGetStyle(CHECKBOX, TEXT_PADDING); textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2; if (GuiGetStyle(CHECKBOX, TEXT_ALIGNMENT) == TEXT_ALIGN_LEFT) textBounds.x = bounds.x - textBounds.width - GuiGetStyle(CHECKBOX, TEXT_PADDING); } // Update control //-------------------------------------------------------------------- if ((state != STATE_DISABLED) && !guiLocked && !guiControlExclusiveMode) { Vector2 mousePoint = GetMousePosition(); Rectangle totalBounds = { (GuiGetStyle(CHECKBOX, TEXT_ALIGNMENT) == TEXT_ALIGN_LEFT)? textBounds.x : bounds.x, bounds.y, bounds.width + textBounds.width + GuiGetStyle(CHECKBOX, TEXT_PADDING), bounds.height, }; // Check checkbox state if (CheckCollisionPointRec(mousePoint, totalBounds)) { if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = STATE_PRESSED; else state = STATE_FOCUSED; if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) { *checked = !(*checked); result = 1; } } } //-------------------------------------------------------------------- // Draw control //-------------------------------------------------------------------- GuiDrawRectangle(bounds, GuiGetStyle(CHECKBOX, BORDER_WIDTH), GetColor(GuiGetStyle(CHECKBOX, BORDER + (state*3))), BLANK); if (*checked) { Rectangle check = { bounds.x + GuiGetStyle(CHECKBOX, BORDER_WIDTH) + GuiGetStyle(CHECKBOX, CHECK_PADDING), bounds.y + GuiGetStyle(CHECKBOX, BORDER_WIDTH) + GuiGetStyle(CHECKBOX, CHECK_PADDING), bounds.width - 2*(GuiGetStyle(CHECKBOX, BORDER_WIDTH) + GuiGetStyle(CHECKBOX, CHECK_PADDING)), bounds.height - 2*(GuiGetStyle(CHECKBOX, BORDER_WIDTH) + GuiGetStyle(CHECKBOX, CHECK_PADDING)) }; GuiDrawRectangle(check, 0, BLANK, GetColor(GuiGetStyle(CHECKBOX, TEXT + state*3))); } GuiDrawText(text, textBounds, (GuiGetStyle(CHECKBOX, TEXT_ALIGNMENT) == TEXT_ALIGN_RIGHT)? TEXT_ALIGN_LEFT : TEXT_ALIGN_RIGHT, GetColor(GuiGetStyle(LABEL, TEXT + (state*3)))); //-------------------------------------------------------------------- return result; } // Combo Box control int GuiComboBox(Rectangle bounds, const char *text, int *active) { int result = 0; GuiState state = guiState; int temp = 0; if (active == NULL) active = &temp; bounds.width -= (GuiGetStyle(COMBOBOX, COMBO_BUTTON_WIDTH) + GuiGetStyle(COMBOBOX, COMBO_BUTTON_SPACING)); Rectangle selector = { (float)bounds.x + bounds.width + GuiGetStyle(COMBOBOX, COMBO_BUTTON_SPACING), (float)bounds.y, (float)GuiGetStyle(COMBOBOX, COMBO_BUTTON_WIDTH), (float)bounds.height }; // Get substrings items from text (items pointers, lengths and count) int itemCount = 0; const char **items = GuiTextSplit(text, ';', &itemCount, NULL); if (*active < 0) *active = 0; else if (*active > (itemCount - 1)) *active = itemCount - 1; // Update control //-------------------------------------------------------------------- if ((state != STATE_DISABLED) && !guiLocked && (itemCount > 1) && !guiControlExclusiveMode) { Vector2 mousePoint = GetMousePosition(); if (CheckCollisionPointRec(mousePoint, bounds) || CheckCollisionPointRec(mousePoint, selector)) { if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) { *active += 1; if (*active >= itemCount) *active = 0; // Cyclic combobox } if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = STATE_PRESSED; else state = STATE_FOCUSED; } } //-------------------------------------------------------------------- // Draw control //-------------------------------------------------------------------- // Draw combo box main GuiDrawRectangle(bounds, GuiGetStyle(COMBOBOX, BORDER_WIDTH), GetColor(GuiGetStyle(COMBOBOX, BORDER + (state*3))), GetColor(GuiGetStyle(COMBOBOX, BASE + (state*3)))); GuiDrawText(items[*active], GetTextBounds(COMBOBOX, bounds), GuiGetStyle(COMBOBOX, TEXT_ALIGNMENT), GetColor(GuiGetStyle(COMBOBOX, TEXT + (state*3)))); // Draw selector using a custom button // NOTE: BORDER_WIDTH and TEXT_ALIGNMENT forced values int tempBorderWidth = GuiGetStyle(BUTTON, BORDER_WIDTH); int tempTextAlign = GuiGetStyle(BUTTON, TEXT_ALIGNMENT); GuiSetStyle(BUTTON, BORDER_WIDTH, 1); GuiSetStyle(BUTTON, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER); GuiButton(selector, TextFormat("%i/%i", *active + 1, itemCount)); GuiSetStyle(BUTTON, TEXT_ALIGNMENT, tempTextAlign); GuiSetStyle(BUTTON, BORDER_WIDTH, tempBorderWidth); //-------------------------------------------------------------------- return result; } // Dropdown Box control // NOTE: Returns mouse click int GuiDropdownBox(Rectangle bounds, const char *text, int *active, bool editMode) { int result = 0; GuiState state = guiState; int temp = 0; if (active == NULL) active = &temp; int itemSelected = *active; int itemFocused = -1; int direction = 0; // Dropdown box open direction: down (default) if (GuiGetStyle(DROPDOWNBOX, DROPDOWN_ROLL_UP) == 1) direction = 1; // Up // Get substrings items from text (items pointers, lengths and count) int itemCount = 0; const char **items = GuiTextSplit(text, ';', &itemCount, NULL); Rectangle boundsOpen = bounds; boundsOpen.height = (itemCount + 1)*(bounds.height + GuiGetStyle(DROPDOWNBOX, DROPDOWN_ITEMS_SPACING)); if (direction == 1) boundsOpen.y -= itemCount*(bounds.height + GuiGetStyle(DROPDOWNBOX, DROPDOWN_ITEMS_SPACING)) + GuiGetStyle(DROPDOWNBOX, DROPDOWN_ITEMS_SPACING); Rectangle itemBounds = bounds; // Update control //-------------------------------------------------------------------- if ((state != STATE_DISABLED) && (editMode || !guiLocked) && (itemCount > 1) && !guiControlExclusiveMode) { Vector2 mousePoint = GetMousePosition(); if (editMode) { state = STATE_PRESSED; // Check if mouse has been pressed or released outside limits if (!CheckCollisionPointRec(mousePoint, boundsOpen)) { if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON) || IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) result = 1; } // Check if already selected item has been pressed again if (CheckCollisionPointRec(mousePoint, bounds) && IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) result = 1; // Check focused and selected item for (int i = 0; i < itemCount; i++) { // Update item rectangle y position for next item if (direction == 0) itemBounds.y += (bounds.height + GuiGetStyle(DROPDOWNBOX, DROPDOWN_ITEMS_SPACING)); else itemBounds.y -= (bounds.height + GuiGetStyle(DROPDOWNBOX, DROPDOWN_ITEMS_SPACING)); if (CheckCollisionPointRec(mousePoint, itemBounds)) { itemFocused = i; if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) { itemSelected = i; result = 1; // Item selected } break; } } itemBounds = bounds; } else { if (CheckCollisionPointRec(mousePoint, bounds)) { if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) { result = 1; state = STATE_PRESSED; } else state = STATE_FOCUSED; } } } //-------------------------------------------------------------------- // Draw control //-------------------------------------------------------------------- if (editMode) GuiPanel(boundsOpen, NULL); GuiDrawRectangle(bounds, GuiGetStyle(DROPDOWNBOX, BORDER_WIDTH), GetColor(GuiGetStyle(DROPDOWNBOX, BORDER + state*3)), GetColor(GuiGetStyle(DROPDOWNBOX, BASE + state*3))); GuiDrawText(items[itemSelected], GetTextBounds(DROPDOWNBOX, bounds), GuiGetStyle(DROPDOWNBOX, TEXT_ALIGNMENT), GetColor(GuiGetStyle(DROPDOWNBOX, TEXT + state*3))); if (editMode) { // Draw visible items for (int i = 0; i < itemCount; i++) { // Update item rectangle y position for next item if (direction == 0) itemBounds.y += (bounds.height + GuiGetStyle(DROPDOWNBOX, DROPDOWN_ITEMS_SPACING)); else itemBounds.y -= (bounds.height + GuiGetStyle(DROPDOWNBOX, DROPDOWN_ITEMS_SPACING)); if (i == itemSelected) { GuiDrawRectangle(itemBounds, GuiGetStyle(DROPDOWNBOX, BORDER_WIDTH), GetColor(GuiGetStyle(DROPDOWNBOX, BORDER_COLOR_PRESSED)), GetColor(GuiGetStyle(DROPDOWNBOX, BASE_COLOR_PRESSED))); GuiDrawText(items[i], GetTextBounds(DROPDOWNBOX, itemBounds), GuiGetStyle(DROPDOWNBOX, TEXT_ALIGNMENT), GetColor(GuiGetStyle(DROPDOWNBOX, TEXT_COLOR_PRESSED))); } else if (i == itemFocused) { GuiDrawRectangle(itemBounds, GuiGetStyle(DROPDOWNBOX, BORDER_WIDTH), GetColor(GuiGetStyle(DROPDOWNBOX, BORDER_COLOR_FOCUSED)), GetColor(GuiGetStyle(DROPDOWNBOX, BASE_COLOR_FOCUSED))); GuiDrawText(items[i], GetTextBounds(DROPDOWNBOX, itemBounds), GuiGetStyle(DROPDOWNBOX, TEXT_ALIGNMENT), GetColor(GuiGetStyle(DROPDOWNBOX, TEXT_COLOR_FOCUSED))); } else GuiDrawText(items[i], GetTextBounds(DROPDOWNBOX, itemBounds), GuiGetStyle(DROPDOWNBOX, TEXT_ALIGNMENT), GetColor(GuiGetStyle(DROPDOWNBOX, TEXT_COLOR_NORMAL))); } } if (!GuiGetStyle(DROPDOWNBOX, DROPDOWN_ARROW_HIDDEN)) { // Draw arrows (using icon if available) #if defined(RAYGUI_NO_ICONS) GuiDrawText("v", RAYGUI_CLITERAL(Rectangle){ bounds.x + bounds.width - GuiGetStyle(DROPDOWNBOX, ARROW_PADDING), bounds.y + bounds.height/2 - 2, 10, 10 }, TEXT_ALIGN_CENTER, GetColor(GuiGetStyle(DROPDOWNBOX, TEXT + (state*3)))); #else GuiDrawText(direction? "#121#" : "#120#", RAYGUI_CLITERAL(Rectangle){ bounds.x + bounds.width - GuiGetStyle(DROPDOWNBOX, ARROW_PADDING), bounds.y + bounds.height/2 - 6, 10, 10 }, TEXT_ALIGN_CENTER, GetColor(GuiGetStyle(DROPDOWNBOX, TEXT + (state*3)))); // ICON_ARROW_DOWN_FILL #endif } //-------------------------------------------------------------------- *active = itemSelected; // TODO: Use result to return more internal states: mouse-press out-of-bounds, mouse-press over selected-item... return result; // Mouse click: result = 1 } // Text Box control // NOTE: Returns true on ENTER pressed (useful for data validation) int GuiTextBox(Rectangle bounds, char *text, int textSize, bool editMode) { #if !defined(RAYGUI_TEXTBOX_AUTO_CURSOR_COOLDOWN) #define RAYGUI_TEXTBOX_AUTO_CURSOR_COOLDOWN 40 // Frames to wait for autocursor movement #endif #if !defined(RAYGUI_TEXTBOX_AUTO_CURSOR_DELAY) #define RAYGUI_TEXTBOX_AUTO_CURSOR_DELAY 1 // Frames delay for autocursor movement #endif int result = 0; GuiState state = guiState; bool multiline = false; // TODO: Consider multiline text input int wrapMode = GuiGetStyle(DEFAULT, TEXT_WRAP_MODE); Rectangle textBounds = GetTextBounds(TEXTBOX, bounds); int textLength = (int)strlen(text); // Get current text length int thisCursorIndex = textBoxCursorIndex; if (thisCursorIndex > textLength) thisCursorIndex = textLength; int textWidth = GetTextWidth(text) - GetTextWidth(text + thisCursorIndex); int textIndexOffset = 0; // Text index offset to start drawing in the box // Cursor rectangle // NOTE: Position X value should be updated Rectangle cursor = { textBounds.x + textWidth + GuiGetStyle(DEFAULT, TEXT_SPACING), textBounds.y + textBounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE), 2, (float)GuiGetStyle(DEFAULT, TEXT_SIZE)*2 }; if (cursor.height >= bounds.height) cursor.height = bounds.height - GuiGetStyle(TEXTBOX, BORDER_WIDTH)*2; if (cursor.y < (bounds.y + GuiGetStyle(TEXTBOX, BORDER_WIDTH))) cursor.y = bounds.y + GuiGetStyle(TEXTBOX, BORDER_WIDTH); // Mouse cursor rectangle // NOTE: Initialized outside of screen Rectangle mouseCursor = cursor; mouseCursor.x = -1; mouseCursor.width = 1; // Auto-cursor movement logic // NOTE: Cursor moves automatically when key down after some time if (IsKeyDown(KEY_LEFT) || IsKeyDown(KEY_RIGHT) || IsKeyDown(KEY_UP) || IsKeyDown(KEY_DOWN) || IsKeyDown(KEY_BACKSPACE) || IsKeyDown(KEY_DELETE)) autoCursorCooldownCounter++; else { autoCursorCooldownCounter = 0; // GLOBAL: Cursor cooldown counter autoCursorDelayCounter = 0; // GLOBAL: Cursor delay counter } // Blink-cursor frame counter //if (!autoCursorMode) blinkCursorFrameCounter++; //else blinkCursorFrameCounter = 0; // Update control //-------------------------------------------------------------------- // WARNING: Text editing is only supported under certain conditions: if ((state != STATE_DISABLED) && // Control not disabled !GuiGetStyle(TEXTBOX, TEXT_READONLY) && // TextBox not on read-only mode !guiLocked && // Gui not locked !guiControlExclusiveMode && // No gui slider on dragging (wrapMode == TEXT_WRAP_NONE)) // No wrap mode { Vector2 mousePosition = GetMousePosition(); if (editMode) { state = STATE_PRESSED; if (textBoxCursorIndex > textLength) textBoxCursorIndex = textLength; // If text does not fit in the textbox and current cursor position is out of bounds, // we add an index offset to text for drawing only what requires depending on cursor while (textWidth >= textBounds.width) { int nextCodepointSize = 0; GetCodepointNext(text + textIndexOffset, &nextCodepointSize); textIndexOffset += nextCodepointSize; textWidth = GetTextWidth(text + textIndexOffset) - GetTextWidth(text + textBoxCursorIndex); } int codepoint = GetCharPressed(); // Get Unicode codepoint if (multiline && IsKeyPressed(KEY_ENTER)) codepoint = (int)'\n'; // Encode codepoint as UTF-8 int codepointSize = 0; const char *charEncoded = CodepointToUTF8(codepoint, &codepointSize); // Add codepoint to text, at current cursor position // NOTE: Make sure we do not overflow buffer size if (((multiline && (codepoint == (int)'\n')) || (codepoint >= 32)) && ((textLength + codepointSize) < textSize)) { // Move forward data from cursor position for (int i = (textLength + codepointSize); i > textBoxCursorIndex; i--) text[i] = text[i - codepointSize]; // Add new codepoint in current cursor position for (int i = 0; i < codepointSize; i++) text[textBoxCursorIndex + i] = charEncoded[i]; textBoxCursorIndex += codepointSize; textLength += codepointSize; // Make sure text last character is EOL text[textLength] = '\0'; } // Move cursor to start if ((textLength > 0) && IsKeyPressed(KEY_HOME)) textBoxCursorIndex = 0; // Move cursor to end if ((textLength > textBoxCursorIndex) && IsKeyPressed(KEY_END)) textBoxCursorIndex = textLength; // Delete codepoint from text, after current cursor position if ((textLength > textBoxCursorIndex) && (IsKeyPressed(KEY_DELETE) || (IsKeyDown(KEY_DELETE) && (autoCursorCooldownCounter >= RAYGUI_TEXTBOX_AUTO_CURSOR_COOLDOWN)))) { autoCursorDelayCounter++; if (IsKeyPressed(KEY_DELETE) || (autoCursorDelayCounter%RAYGUI_TEXTBOX_AUTO_CURSOR_DELAY) == 0) // Delay every movement some frames { int nextCodepointSize = 0; GetCodepointNext(text + textBoxCursorIndex, &nextCodepointSize); // Move backward text from cursor position for (int i = textBoxCursorIndex; i < textLength; i++) text[i] = text[i + nextCodepointSize]; textLength -= codepointSize; if (textBoxCursorIndex > textLength) textBoxCursorIndex = textLength; // Make sure text last character is EOL text[textLength] = '\0'; } } // Delete related codepoints from text, before current cursor position if ((textLength > 0) && IsKeyPressed(KEY_BACKSPACE) && (IsKeyDown(KEY_LEFT_CONTROL) || IsKeyDown(KEY_RIGHT_CONTROL))) { int i = textBoxCursorIndex - 1; int accCodepointSize = 0; // Move cursor to the end of word if on space already while ((i > 0) && isspace(text[i])) { int prevCodepointSize = 0; GetCodepointPrevious(text + i, &prevCodepointSize); i -= prevCodepointSize; accCodepointSize += prevCodepointSize; } // Move cursor to the start of the word while ((i > 0) && !isspace(text[i])) { int prevCodepointSize = 0; GetCodepointPrevious(text + i, &prevCodepointSize); i -= prevCodepointSize; accCodepointSize += prevCodepointSize; } // Move forward text from cursor position for (int j = (textBoxCursorIndex - accCodepointSize); j < textLength; j++) text[j] = text[j + accCodepointSize]; // Prevent cursor index from decrementing past 0 if (textBoxCursorIndex > 0) { textBoxCursorIndex -= accCodepointSize; textLength -= accCodepointSize; } // Make sure text last character is EOL text[textLength] = '\0'; } else if ((textLength > 0) && (IsKeyPressed(KEY_BACKSPACE) || (IsKeyDown(KEY_BACKSPACE) && (autoCursorCooldownCounter >= RAYGUI_TEXTBOX_AUTO_CURSOR_COOLDOWN)))) { autoCursorDelayCounter++; if (IsKeyPressed(KEY_BACKSPACE) || (autoCursorDelayCounter%RAYGUI_TEXTBOX_AUTO_CURSOR_DELAY) == 0) // Delay every movement some frames { int prevCodepointSize = 0; // Prevent cursor index from decrementing past 0 if (textBoxCursorIndex > 0) { GetCodepointPrevious(text + textBoxCursorIndex, &prevCodepointSize); // Move backward text from cursor position for (int i = (textBoxCursorIndex - prevCodepointSize); i < textLength; i++) text[i] = text[i + prevCodepointSize]; textBoxCursorIndex -= codepointSize; textLength -= codepointSize; } // Make sure text last character is EOL text[textLength] = '\0'; } } // Move cursor position with keys if (IsKeyPressed(KEY_LEFT) || (IsKeyDown(KEY_LEFT) && (autoCursorCooldownCounter > RAYGUI_TEXTBOX_AUTO_CURSOR_COOLDOWN))) { autoCursorDelayCounter++; if (IsKeyPressed(KEY_LEFT) || (autoCursorDelayCounter%RAYGUI_TEXTBOX_AUTO_CURSOR_DELAY) == 0) // Delay every movement some frames { int prevCodepointSize = 0; if (textBoxCursorIndex > 0) GetCodepointPrevious(text + textBoxCursorIndex, &prevCodepointSize); if (textBoxCursorIndex >= prevCodepointSize) textBoxCursorIndex -= prevCodepointSize; } } else if (IsKeyPressed(KEY_RIGHT) || (IsKeyDown(KEY_RIGHT) && (autoCursorCooldownCounter > RAYGUI_TEXTBOX_AUTO_CURSOR_COOLDOWN))) { autoCursorDelayCounter++; if (IsKeyPressed(KEY_RIGHT) || (autoCursorDelayCounter%RAYGUI_TEXTBOX_AUTO_CURSOR_DELAY) == 0) // Delay every movement some frames { int nextCodepointSize = 0; GetCodepointNext(text + textBoxCursorIndex, &nextCodepointSize); if ((textBoxCursorIndex + nextCodepointSize) <= textLength) textBoxCursorIndex += nextCodepointSize; } } // Move cursor position with mouse if (CheckCollisionPointRec(mousePosition, textBounds)) // Mouse hover text { float scaleFactor = (float)GuiGetStyle(DEFAULT, TEXT_SIZE)/(float)guiFont.baseSize; int codepointIndex = 0; float glyphWidth = 0.0f; float widthToMouseX = 0; int mouseCursorIndex = 0; for (int i = textIndexOffset; i < textLength; i++) { codepoint = GetCodepointNext(&text[i], &codepointSize); codepointIndex = GetGlyphIndex(guiFont, codepoint); if (guiFont.glyphs[codepointIndex].advanceX == 0) glyphWidth = ((float)guiFont.recs[codepointIndex].width*scaleFactor); else glyphWidth = ((float)guiFont.glyphs[codepointIndex].advanceX*scaleFactor); if (mousePosition.x <= (textBounds.x + (widthToMouseX + glyphWidth/2))) { mouseCursor.x = textBounds.x + widthToMouseX; mouseCursorIndex = i; break; } widthToMouseX += (glyphWidth + (float)GuiGetStyle(DEFAULT, TEXT_SPACING)); } // Check if mouse cursor is at the last position int textEndWidth = GetTextWidth(text + textIndexOffset); if (GetMousePosition().x >= (textBounds.x + textEndWidth - glyphWidth/2)) { mouseCursor.x = textBounds.x + textEndWidth; mouseCursorIndex = textLength; } // Place cursor at required index on mouse click if ((mouseCursor.x >= 0) && IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) { cursor.x = mouseCursor.x; textBoxCursorIndex = mouseCursorIndex; } } else mouseCursor.x = -1; // Recalculate cursor position.y depending on textBoxCursorIndex cursor.x = bounds.x + GuiGetStyle(TEXTBOX, TEXT_PADDING) + GetTextWidth(text + textIndexOffset) - GetTextWidth(text + textBoxCursorIndex) + GuiGetStyle(DEFAULT, TEXT_SPACING); //if (multiline) cursor.y = GetTextLines() // Finish text editing on ENTER or mouse click outside bounds if ((!multiline && IsKeyPressed(KEY_ENTER)) || (!CheckCollisionPointRec(mousePosition, bounds) && IsMouseButtonPressed(MOUSE_LEFT_BUTTON))) { textBoxCursorIndex = 0; // GLOBAL: Reset the shared cursor index result = 1; } } else { if (CheckCollisionPointRec(mousePosition, bounds)) { state = STATE_FOCUSED; if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) { textBoxCursorIndex = textLength; // GLOBAL: Place cursor index to the end of current text result = 1; } } } } //-------------------------------------------------------------------- // Draw control //-------------------------------------------------------------------- if (state == STATE_PRESSED) { GuiDrawRectangle(bounds, GuiGetStyle(TEXTBOX, BORDER_WIDTH), GetColor(GuiGetStyle(TEXTBOX, BORDER + (state*3))), GetColor(GuiGetStyle(TEXTBOX, BASE_COLOR_PRESSED))); } else if (state == STATE_DISABLED) { GuiDrawRectangle(bounds, GuiGetStyle(TEXTBOX, BORDER_WIDTH), GetColor(GuiGetStyle(TEXTBOX, BORDER + (state*3))), GetColor(GuiGetStyle(TEXTBOX, BASE_COLOR_DISABLED))); } else GuiDrawRectangle(bounds, GuiGetStyle(TEXTBOX, BORDER_WIDTH), GetColor(GuiGetStyle(TEXTBOX, BORDER + (state*3))), BLANK); // Draw text considering index offset if required // NOTE: Text index offset depends on cursor position GuiDrawText(text + textIndexOffset, textBounds, GuiGetStyle(TEXTBOX, TEXT_ALIGNMENT), GetColor(GuiGetStyle(TEXTBOX, TEXT + (state*3)))); // Draw cursor if (editMode && !GuiGetStyle(TEXTBOX, TEXT_READONLY)) { //if (autoCursorMode || ((blinkCursorFrameCounter/40)%2 == 0)) GuiDrawRectangle(cursor, 0, BLANK, GetColor(GuiGetStyle(TEXTBOX, BORDER_COLOR_PRESSED))); // Draw mouse position cursor (if required) if (mouseCursor.x >= 0) GuiDrawRectangle(mouseCursor, 0, BLANK, GetColor(GuiGetStyle(TEXTBOX, BORDER_COLOR_PRESSED))); } else if (state == STATE_FOCUSED) GuiTooltip(bounds); //-------------------------------------------------------------------- return result; // Mouse button pressed: result = 1 } /* // Text Box control with multiple lines and word-wrap // NOTE: This text-box is readonly, no editing supported by default bool GuiTextBoxMulti(Rectangle bounds, char *text, int textSize, bool editMode) { bool pressed = false; GuiSetStyle(TEXTBOX, TEXT_READONLY, 1); GuiSetStyle(DEFAULT, TEXT_WRAP_MODE, TEXT_WRAP_WORD); // WARNING: If wrap mode enabled, text editing is not supported GuiSetStyle(DEFAULT, TEXT_ALIGNMENT_VERTICAL, TEXT_ALIGN_TOP); // TODO: Implement methods to calculate cursor position properly pressed = GuiTextBox(bounds, text, textSize, editMode); GuiSetStyle(DEFAULT, TEXT_ALIGNMENT_VERTICAL, TEXT_ALIGN_MIDDLE); GuiSetStyle(DEFAULT, TEXT_WRAP_MODE, TEXT_WRAP_NONE); GuiSetStyle(TEXTBOX, TEXT_READONLY, 0); return pressed; } */ // Spinner control, returns selected value int GuiSpinner(Rectangle bounds, const char *text, int *value, int minValue, int maxValue, bool editMode) { int result = 1; GuiState state = guiState; int tempValue = *value; Rectangle spinner = { bounds.x + GuiGetStyle(SPINNER, SPIN_BUTTON_WIDTH) + GuiGetStyle(SPINNER, SPIN_BUTTON_SPACING), bounds.y, bounds.width - 2*(GuiGetStyle(SPINNER, SPIN_BUTTON_WIDTH) + GuiGetStyle(SPINNER, SPIN_BUTTON_SPACING)), bounds.height }; Rectangle leftButtonBound = { (float)bounds.x, (float)bounds.y, (float)GuiGetStyle(SPINNER, SPIN_BUTTON_WIDTH), (float)bounds.height }; Rectangle rightButtonBound = { (float)bounds.x + bounds.width - GuiGetStyle(SPINNER, SPIN_BUTTON_WIDTH), (float)bounds.y, (float)GuiGetStyle(SPINNER, SPIN_BUTTON_WIDTH), (float)bounds.height }; Rectangle textBounds = { 0 }; if (text != NULL) { textBounds.width = (float)GetTextWidth(text) + 2; textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE); textBounds.x = bounds.x + bounds.width + GuiGetStyle(SPINNER, TEXT_PADDING); textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2; if (GuiGetStyle(SPINNER, TEXT_ALIGNMENT) == TEXT_ALIGN_LEFT) textBounds.x = bounds.x - textBounds.width - GuiGetStyle(SPINNER, TEXT_PADDING); } // Update control //-------------------------------------------------------------------- if ((state != STATE_DISABLED) && !guiLocked && !guiControlExclusiveMode) { Vector2 mousePoint = GetMousePosition(); // Check spinner state if (CheckCollisionPointRec(mousePoint, bounds)) { if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = STATE_PRESSED; else state = STATE_FOCUSED; } } #if defined(RAYGUI_NO_ICONS) if (GuiButton(leftButtonBound, "<")) tempValue--; if (GuiButton(rightButtonBound, ">")) tempValue++; #else if (GuiButton(leftButtonBound, GuiIconText(ICON_ARROW_LEFT_FILL, NULL))) tempValue--; if (GuiButton(rightButtonBound, GuiIconText(ICON_ARROW_RIGHT_FILL, NULL))) tempValue++; #endif if (!editMode) { if (tempValue < minValue) tempValue = minValue; if (tempValue > maxValue) tempValue = maxValue; } //-------------------------------------------------------------------- // Draw control //-------------------------------------------------------------------- result = GuiValueBox(spinner, NULL, &tempValue, minValue, maxValue, editMode); // Draw value selector custom buttons // NOTE: BORDER_WIDTH and TEXT_ALIGNMENT forced values int tempBorderWidth = GuiGetStyle(BUTTON, BORDER_WIDTH); int tempTextAlign = GuiGetStyle(BUTTON, TEXT_ALIGNMENT); GuiSetStyle(BUTTON, BORDER_WIDTH, GuiGetStyle(SPINNER, BORDER_WIDTH)); GuiSetStyle(BUTTON, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER); GuiSetStyle(BUTTON, TEXT_ALIGNMENT, tempTextAlign); GuiSetStyle(BUTTON, BORDER_WIDTH, tempBorderWidth); // Draw text label if provided GuiDrawText(text, textBounds, (GuiGetStyle(SPINNER, TEXT_ALIGNMENT) == TEXT_ALIGN_RIGHT)? TEXT_ALIGN_LEFT : TEXT_ALIGN_RIGHT, GetColor(GuiGetStyle(LABEL, TEXT + (state*3)))); //-------------------------------------------------------------------- *value = tempValue; return result; } // Value Box control, updates input text with numbers // NOTE: Requires static variables: frameCounter int GuiValueBox(Rectangle bounds, const char *text, int *value, int minValue, int maxValue, bool editMode) { #if !defined(RAYGUI_VALUEBOX_MAX_CHARS) #define RAYGUI_VALUEBOX_MAX_CHARS 32 #endif int result = 0; GuiState state = guiState; char textValue[RAYGUI_VALUEBOX_MAX_CHARS + 1] = "\0"; sprintf(textValue, "%i", *value); Rectangle textBounds = { 0 }; if (text != NULL) { textBounds.width = (float)GetTextWidth(text) + 2; textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE); textBounds.x = bounds.x + bounds.width + GuiGetStyle(VALUEBOX, TEXT_PADDING); textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2; if (GuiGetStyle(VALUEBOX, TEXT_ALIGNMENT) == TEXT_ALIGN_LEFT) textBounds.x = bounds.x - textBounds.width - GuiGetStyle(VALUEBOX, TEXT_PADDING); } // Update control //-------------------------------------------------------------------- if ((state != STATE_DISABLED) && !guiLocked && !guiControlExclusiveMode) { Vector2 mousePoint = GetMousePosition(); bool valueHasChanged = false; if (editMode) { state = STATE_PRESSED; int keyCount = (int)strlen(textValue); // Only allow keys in range [48..57] if (keyCount < RAYGUI_VALUEBOX_MAX_CHARS) { if (GetTextWidth(textValue) < bounds.width) { int key = GetCharPressed(); if ((key >= 48) && (key <= 57)) { textValue[keyCount] = (char)key; keyCount++; valueHasChanged = true; } } } // Delete text if (keyCount > 0) { if (IsKeyPressed(KEY_BACKSPACE)) { keyCount--; textValue[keyCount] = '\0'; valueHasChanged = true; } } if (valueHasChanged) *value = TextToInteger(textValue); // NOTE: We are not clamp values until user input finishes //if (*value > maxValue) *value = maxValue; //else if (*value < minValue) *value = minValue; if ((IsKeyPressed(KEY_ENTER) || IsKeyPressed(KEY_KP_ENTER)) || (!CheckCollisionPointRec(mousePoint, bounds) && IsMouseButtonPressed(MOUSE_LEFT_BUTTON))) { if (*value > maxValue) *value = maxValue; else if (*value < minValue) *value = minValue; result = 1; } } else { if (*value > maxValue) *value = maxValue; else if (*value < minValue) *value = minValue; if (CheckCollisionPointRec(mousePoint, bounds)) { state = STATE_FOCUSED; if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) result = 1; } } } //-------------------------------------------------------------------- // Draw control //-------------------------------------------------------------------- Color baseColor = BLANK; if (state == STATE_PRESSED) baseColor = GetColor(GuiGetStyle(VALUEBOX, BASE_COLOR_PRESSED)); else if (state == STATE_DISABLED) baseColor = GetColor(GuiGetStyle(VALUEBOX, BASE_COLOR_DISABLED)); GuiDrawRectangle(bounds, GuiGetStyle(VALUEBOX, BORDER_WIDTH), GetColor(GuiGetStyle(VALUEBOX, BORDER + (state*3))), baseColor); GuiDrawText(textValue, GetTextBounds(VALUEBOX, bounds), TEXT_ALIGN_CENTER, GetColor(GuiGetStyle(VALUEBOX, TEXT + (state*3)))); // Draw cursor if (editMode) { // NOTE: ValueBox internal text is always centered Rectangle cursor = { bounds.x + GetTextWidth(textValue)/2 + bounds.width/2 + 1, bounds.y + 2*GuiGetStyle(VALUEBOX, BORDER_WIDTH), 4, bounds.height - 4*GuiGetStyle(VALUEBOX, BORDER_WIDTH) }; GuiDrawRectangle(cursor, 0, BLANK, GetColor(GuiGetStyle(VALUEBOX, BORDER_COLOR_PRESSED))); } // Draw text label if provided GuiDrawText(text, textBounds, (GuiGetStyle(VALUEBOX, TEXT_ALIGNMENT) == TEXT_ALIGN_RIGHT)? TEXT_ALIGN_LEFT : TEXT_ALIGN_RIGHT, GetColor(GuiGetStyle(LABEL, TEXT + (state*3)))); //-------------------------------------------------------------------- return result; } // Floating point Value Box control, updates input val_str with numbers // NOTE: Requires static variables: frameCounter int GuiValueBoxFloat(Rectangle bounds, const char *text, char *textValue, float *value, bool editMode) { #if !defined(RAYGUI_VALUEBOX_MAX_CHARS) #define RAYGUI_VALUEBOX_MAX_CHARS 32 #endif int result = 0; GuiState state = guiState; //char textValue[RAYGUI_VALUEBOX_MAX_CHARS + 1] = "\0"; //sprintf(textValue, "%2.2f", *value); Rectangle textBounds = {0}; if (text != NULL) { textBounds.width = (float)GetTextWidth(text) + 2; textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE); textBounds.x = bounds.x + bounds.width + GuiGetStyle(VALUEBOX, TEXT_PADDING); textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2; if (GuiGetStyle(VALUEBOX, TEXT_ALIGNMENT) == TEXT_ALIGN_LEFT) textBounds.x = bounds.x - textBounds.width - GuiGetStyle(VALUEBOX, TEXT_PADDING); } // Update control //-------------------------------------------------------------------- if ((state != STATE_DISABLED) && !guiLocked && !guiControlExclusiveMode) { Vector2 mousePoint = GetMousePosition(); bool valueHasChanged = false; if (editMode) { state = STATE_PRESSED; int keyCount = (int)strlen(textValue); // Only allow keys in range [48..57] if (keyCount < RAYGUI_VALUEBOX_MAX_CHARS) { if (GetTextWidth(textValue) < bounds.width) { int key = GetCharPressed(); if (((key >= 48) && (key <= 57)) || (key == '.') || ((keyCount == 0) && (key == '+')) || // NOTE: Sign can only be in first position ((keyCount == 0) && (key == '-'))) { textValue[keyCount] = (char)key; keyCount++; valueHasChanged = true; } } } // Pressed backspace if (IsKeyPressed(KEY_BACKSPACE)) { if (keyCount > 0) { keyCount--; textValue[keyCount] = '\0'; valueHasChanged = true; } } if (valueHasChanged) *value = TextToFloat(textValue); if ((IsKeyPressed(KEY_ENTER) || IsKeyPressed(KEY_KP_ENTER)) || (!CheckCollisionPointRec(mousePoint, bounds) && IsMouseButtonPressed(MOUSE_LEFT_BUTTON))) result = 1; } else { if (CheckCollisionPointRec(mousePoint, bounds)) { state = STATE_FOCUSED; if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) result = 1; } } } //-------------------------------------------------------------------- // Draw control //-------------------------------------------------------------------- Color baseColor = BLANK; if (state == STATE_PRESSED) baseColor = GetColor(GuiGetStyle(VALUEBOX, BASE_COLOR_PRESSED)); else if (state == STATE_DISABLED) baseColor = GetColor(GuiGetStyle(VALUEBOX, BASE_COLOR_DISABLED)); GuiDrawRectangle(bounds, GuiGetStyle(VALUEBOX, BORDER_WIDTH), GetColor(GuiGetStyle(VALUEBOX, BORDER + (state*3))), baseColor); GuiDrawText(textValue, GetTextBounds(VALUEBOX, bounds), TEXT_ALIGN_CENTER, GetColor(GuiGetStyle(VALUEBOX, TEXT + (state*3)))); // Draw cursor if (editMode) { // NOTE: ValueBox internal text is always centered Rectangle cursor = {bounds.x + GetTextWidth(textValue)/2 + bounds.width/2 + 1, bounds.y + 2*GuiGetStyle(VALUEBOX, BORDER_WIDTH), 4, bounds.height - 4*GuiGetStyle(VALUEBOX, BORDER_WIDTH)}; GuiDrawRectangle(cursor, 0, BLANK, GetColor(GuiGetStyle(VALUEBOX, BORDER_COLOR_PRESSED))); } // Draw text label if provided GuiDrawText(text, textBounds, (GuiGetStyle(VALUEBOX, TEXT_ALIGNMENT) == TEXT_ALIGN_RIGHT)? TEXT_ALIGN_LEFT : TEXT_ALIGN_RIGHT, GetColor(GuiGetStyle(LABEL, TEXT + (state*3)))); //-------------------------------------------------------------------- return result; } // Slider control with pro parameters // NOTE: Other GuiSlider*() controls use this one int GuiSliderPro(Rectangle bounds, const char *textLeft, const char *textRight, float *value, float minValue, float maxValue, int sliderWidth) { int result = 0; GuiState state = guiState; float temp = (maxValue - minValue)/2.0f; if (value == NULL) value = &temp; float oldValue = *value; Rectangle slider = { bounds.x, bounds.y + GuiGetStyle(SLIDER, BORDER_WIDTH) + GuiGetStyle(SLIDER, SLIDER_PADDING), 0, bounds.height - 2*GuiGetStyle(SLIDER, BORDER_WIDTH) - 2*GuiGetStyle(SLIDER, SLIDER_PADDING) }; // Update control //-------------------------------------------------------------------- if ((state != STATE_DISABLED) && !guiLocked) { Vector2 mousePoint = GetMousePosition(); if (guiControlExclusiveMode) // Allows to keep dragging outside of bounds { if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) { if (CHECK_BOUNDS_ID(bounds, guiControlExclusiveRec)) { state = STATE_PRESSED; // Get equivalent value and slider position from mousePosition.x *value = (maxValue - minValue)*((mousePoint.x - bounds.x - sliderWidth/2)/(bounds.width-sliderWidth)) + minValue; } } else { guiControlExclusiveMode = false; guiControlExclusiveRec = RAYGUI_CLITERAL(Rectangle){ 0, 0, 0, 0 }; } } else if (CheckCollisionPointRec(mousePoint, bounds)) { if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) { state = STATE_PRESSED; guiControlExclusiveMode = true; guiControlExclusiveRec = bounds; // Store bounds as an identifier when dragging starts if (!CheckCollisionPointRec(mousePoint, slider)) { // Get equivalent value and slider position from mousePosition.x *value = (maxValue - minValue)*((mousePoint.x - bounds.x - sliderWidth/2)/(bounds.width-sliderWidth)) + minValue; } } else state = STATE_FOCUSED; } if (*value > maxValue) *value = maxValue; else if (*value < minValue) *value = minValue; } // Control value change check if (oldValue == *value) result = 0; else result = 1; // Slider bar limits check float sliderValue = (((*value - minValue)/(maxValue - minValue))*(bounds.width - sliderWidth - 2*GuiGetStyle(SLIDER, BORDER_WIDTH))); if (sliderWidth > 0) // Slider { slider.x += sliderValue; slider.width = (float)sliderWidth; if (slider.x <= (bounds.x + GuiGetStyle(SLIDER, BORDER_WIDTH))) slider.x = bounds.x + GuiGetStyle(SLIDER, BORDER_WIDTH); else if ((slider.x + slider.width) >= (bounds.x + bounds.width)) slider.x = bounds.x + bounds.width - slider.width - GuiGetStyle(SLIDER, BORDER_WIDTH); } else if (sliderWidth == 0) // SliderBar { slider.x += GuiGetStyle(SLIDER, BORDER_WIDTH); slider.width = sliderValue; if (slider.width > bounds.width) slider.width = bounds.width - 2*GuiGetStyle(SLIDER, BORDER_WIDTH); } //-------------------------------------------------------------------- // Draw control //-------------------------------------------------------------------- GuiDrawRectangle(bounds, GuiGetStyle(SLIDER, BORDER_WIDTH), GetColor(GuiGetStyle(SLIDER, BORDER + (state*3))), GetColor(GuiGetStyle(SLIDER, (state != STATE_DISABLED)? BASE_COLOR_NORMAL : BASE_COLOR_DISABLED))); // Draw slider internal bar (depends on state) if (state == STATE_NORMAL) GuiDrawRectangle(slider, 0, BLANK, GetColor(GuiGetStyle(SLIDER, BASE_COLOR_PRESSED))); else if (state == STATE_FOCUSED) GuiDrawRectangle(slider, 0, BLANK, GetColor(GuiGetStyle(SLIDER, TEXT_COLOR_FOCUSED))); else if (state == STATE_PRESSED) GuiDrawRectangle(slider, 0, BLANK, GetColor(GuiGetStyle(SLIDER, TEXT_COLOR_PRESSED))); // Draw left/right text if provided if (textLeft != NULL) { Rectangle textBounds = { 0 }; textBounds.width = (float)GetTextWidth(textLeft); textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE); textBounds.x = bounds.x - textBounds.width - GuiGetStyle(SLIDER, TEXT_PADDING); textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2; GuiDrawText(textLeft, textBounds, TEXT_ALIGN_RIGHT, GetColor(GuiGetStyle(SLIDER, TEXT + (state*3)))); } if (textRight != NULL) { Rectangle textBounds = { 0 }; textBounds.width = (float)GetTextWidth(textRight); textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE); textBounds.x = bounds.x + bounds.width + GuiGetStyle(SLIDER, TEXT_PADDING); textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2; GuiDrawText(textRight, textBounds, TEXT_ALIGN_LEFT, GetColor(GuiGetStyle(SLIDER, TEXT + (state*3)))); } //-------------------------------------------------------------------- return result; } // Slider control extended, returns selected value and has text int GuiSlider(Rectangle bounds, const char *textLeft, const char *textRight, float *value, float minValue, float maxValue) { return GuiSliderPro(bounds, textLeft, textRight, value, minValue, maxValue, GuiGetStyle(SLIDER, SLIDER_WIDTH)); } // Slider Bar control extended, returns selected value int GuiSliderBar(Rectangle bounds, const char *textLeft, const char *textRight, float *value, float minValue, float maxValue) { return GuiSliderPro(bounds, textLeft, textRight, value, minValue, maxValue, 0); } // Progress Bar control extended, shows current progress value int GuiProgressBar(Rectangle bounds, const char *textLeft, const char *textRight, float *value, float minValue, float maxValue) { int result = 0; GuiState state = guiState; float temp = (maxValue - minValue)/2.0f; if (value == NULL) value = &temp; // Progress bar Rectangle progress = { bounds.x + GuiGetStyle(PROGRESSBAR, BORDER_WIDTH), bounds.y + GuiGetStyle(PROGRESSBAR, BORDER_WIDTH) + GuiGetStyle(PROGRESSBAR, PROGRESS_PADDING), 0, bounds.height - 2*GuiGetStyle(PROGRESSBAR, BORDER_WIDTH) - 2*GuiGetStyle(PROGRESSBAR, PROGRESS_PADDING) }; // Update control //-------------------------------------------------------------------- if (*value > maxValue) *value = maxValue; // WARNING: Working with floats could lead to rounding issues if ((state != STATE_DISABLED)) progress.width = (float)(*value/(maxValue - minValue))*bounds.width - ((*value >= maxValue)? (float)(2*GuiGetStyle(PROGRESSBAR, BORDER_WIDTH)) : 0.0f); //-------------------------------------------------------------------- // Draw control //-------------------------------------------------------------------- if (state == STATE_DISABLED) { GuiDrawRectangle(bounds, GuiGetStyle(PROGRESSBAR, BORDER_WIDTH), GetColor(GuiGetStyle(PROGRESSBAR, BORDER + (state*3))), BLANK); } else { if (*value > minValue) { // Draw progress bar with colored border, more visual GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y, (int)progress.width + (float)GuiGetStyle(PROGRESSBAR, BORDER_WIDTH), (float)GuiGetStyle(PROGRESSBAR, BORDER_WIDTH) }, 0, BLANK, GetColor(GuiGetStyle(PROGRESSBAR, BORDER_COLOR_FOCUSED))); GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y + 1, (float)GuiGetStyle(PROGRESSBAR, BORDER_WIDTH), bounds.height - 2 }, 0, BLANK, GetColor(GuiGetStyle(PROGRESSBAR, BORDER_COLOR_FOCUSED))); GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y + bounds.height - 1, (int)progress.width + (float)GuiGetStyle(PROGRESSBAR, BORDER_WIDTH), (float)GuiGetStyle(PROGRESSBAR, BORDER_WIDTH) }, 0, BLANK, GetColor(GuiGetStyle(PROGRESSBAR, BORDER_COLOR_FOCUSED))); } else GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y, (float)GuiGetStyle(PROGRESSBAR, BORDER_WIDTH), bounds.height }, 0, BLANK, GetColor(GuiGetStyle(PROGRESSBAR, BORDER_COLOR_NORMAL))); if (*value >= maxValue) GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x + progress.width + 1, bounds.y, (float)GuiGetStyle(PROGRESSBAR, BORDER_WIDTH), bounds.height }, 0, BLANK, GetColor(GuiGetStyle(PROGRESSBAR, BORDER_COLOR_FOCUSED))); else { // Draw borders not yet reached by value GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x + (int)progress.width + 1, bounds.y, bounds.width - (int)progress.width - 1, (float)GuiGetStyle(PROGRESSBAR, BORDER_WIDTH) }, 0, BLANK, GetColor(GuiGetStyle(PROGRESSBAR, BORDER_COLOR_NORMAL))); GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x + (int)progress.width + 1, bounds.y + bounds.height - 1, bounds.width - (int)progress.width - 1, (float)GuiGetStyle(PROGRESSBAR, BORDER_WIDTH) }, 0, BLANK, GetColor(GuiGetStyle(PROGRESSBAR, BORDER_COLOR_NORMAL))); GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x + bounds.width - 1, bounds.y + 1, (float)GuiGetStyle(PROGRESSBAR, BORDER_WIDTH), bounds.height - 2 }, 0, BLANK, GetColor(GuiGetStyle(PROGRESSBAR, BORDER_COLOR_NORMAL))); } // Draw slider internal progress bar (depends on state) GuiDrawRectangle(progress, 0, BLANK, GetColor(GuiGetStyle(PROGRESSBAR, BASE_COLOR_PRESSED))); } // Draw left/right text if provided if (textLeft != NULL) { Rectangle textBounds = { 0 }; textBounds.width = (float)GetTextWidth(textLeft); textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE); textBounds.x = bounds.x - textBounds.width - GuiGetStyle(PROGRESSBAR, TEXT_PADDING); textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2; GuiDrawText(textLeft, textBounds, TEXT_ALIGN_RIGHT, GetColor(GuiGetStyle(PROGRESSBAR, TEXT + (state*3)))); } if (textRight != NULL) { Rectangle textBounds = { 0 }; textBounds.width = (float)GetTextWidth(textRight); textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE); textBounds.x = bounds.x + bounds.width + GuiGetStyle(PROGRESSBAR, TEXT_PADDING); textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2; GuiDrawText(textRight, textBounds, TEXT_ALIGN_LEFT, GetColor(GuiGetStyle(PROGRESSBAR, TEXT + (state*3)))); } //-------------------------------------------------------------------- return result; } // Status Bar control int GuiStatusBar(Rectangle bounds, const char *text) { int result = 0; GuiState state = guiState; // Draw control //-------------------------------------------------------------------- GuiDrawRectangle(bounds, GuiGetStyle(STATUSBAR, BORDER_WIDTH), GetColor(GuiGetStyle(STATUSBAR, BORDER + (state*3))), GetColor(GuiGetStyle(STATUSBAR, BASE + (state*3)))); GuiDrawText(text, GetTextBounds(STATUSBAR, bounds), GuiGetStyle(STATUSBAR, TEXT_ALIGNMENT), GetColor(GuiGetStyle(STATUSBAR, TEXT + (state*3)))); //-------------------------------------------------------------------- return result; } // Dummy rectangle control, intended for placeholding int GuiDummyRec(Rectangle bounds, const char *text) { int result = 0; GuiState state = guiState; // Update control //-------------------------------------------------------------------- if ((state != STATE_DISABLED) && !guiLocked && !guiControlExclusiveMode) { Vector2 mousePoint = GetMousePosition(); // Check button state if (CheckCollisionPointRec(mousePoint, bounds)) { if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = STATE_PRESSED; else state = STATE_FOCUSED; } } //-------------------------------------------------------------------- // Draw control //-------------------------------------------------------------------- GuiDrawRectangle(bounds, 0, BLANK, GetColor(GuiGetStyle(DEFAULT, (state != STATE_DISABLED)? BASE_COLOR_NORMAL : BASE_COLOR_DISABLED))); GuiDrawText(text, GetTextBounds(DEFAULT, bounds), TEXT_ALIGN_CENTER, GetColor(GuiGetStyle(BUTTON, (state != STATE_DISABLED)? TEXT_COLOR_NORMAL : TEXT_COLOR_DISABLED))); //------------------------------------------------------------------ return result; } // List View control int GuiListView(Rectangle bounds, const char *text, int *scrollIndex, int *active) { int result = 0; int itemCount = 0; const char **items = NULL; if (text != NULL) items = GuiTextSplit(text, ';', &itemCount, NULL); result = GuiListViewEx(bounds, items, itemCount, scrollIndex, active, NULL); return result; } // List View control with extended parameters int GuiListViewEx(Rectangle bounds, const char **text, int count, int *scrollIndex, int *active, int *focus) { int result = 0; GuiState state = guiState; int itemFocused = (focus == NULL)? -1 : *focus; int itemSelected = (active == NULL)? -1 : *active; // Check if we need a scroll bar bool useScrollBar = false; if ((GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT) + GuiGetStyle(LISTVIEW, LIST_ITEMS_SPACING))*count > bounds.height) useScrollBar = true; // Define base item rectangle [0] Rectangle itemBounds = { 0 }; itemBounds.x = bounds.x + GuiGetStyle(LISTVIEW, LIST_ITEMS_SPACING); itemBounds.y = bounds.y + GuiGetStyle(LISTVIEW, LIST_ITEMS_SPACING) + GuiGetStyle(DEFAULT, BORDER_WIDTH); itemBounds.width = bounds.width - 2*GuiGetStyle(LISTVIEW, LIST_ITEMS_SPACING) - GuiGetStyle(DEFAULT, BORDER_WIDTH); itemBounds.height = (float)GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT); if (useScrollBar) itemBounds.width -= GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH); // Get items on the list int visibleItems = (int)bounds.height/(GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT) + GuiGetStyle(LISTVIEW, LIST_ITEMS_SPACING)); if (visibleItems > count) visibleItems = count; int startIndex = (scrollIndex == NULL)? 0 : *scrollIndex; if ((startIndex < 0) || (startIndex > (count - visibleItems))) startIndex = 0; int endIndex = startIndex + visibleItems; // Update control //-------------------------------------------------------------------- if ((state != STATE_DISABLED) && !guiLocked && !guiControlExclusiveMode) { Vector2 mousePoint = GetMousePosition(); // Check mouse inside list view if (CheckCollisionPointRec(mousePoint, bounds)) { state = STATE_FOCUSED; // Check focused and selected item for (int i = 0; i < visibleItems; i++) { if (CheckCollisionPointRec(mousePoint, itemBounds)) { itemFocused = startIndex + i; if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) { if (itemSelected == (startIndex + i)) itemSelected = -1; else itemSelected = startIndex + i; } break; } // Update item rectangle y position for next item itemBounds.y += (GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT) + GuiGetStyle(LISTVIEW, LIST_ITEMS_SPACING)); } if (useScrollBar) { int wheelMove = (int)GetMouseWheelMove(); startIndex -= wheelMove; if (startIndex < 0) startIndex = 0; else if (startIndex > (count - visibleItems)) startIndex = count - visibleItems; endIndex = startIndex + visibleItems; if (endIndex > count) endIndex = count; } } else itemFocused = -1; // Reset item rectangle y to [0] itemBounds.y = bounds.y + GuiGetStyle(LISTVIEW, LIST_ITEMS_SPACING) + GuiGetStyle(DEFAULT, BORDER_WIDTH); } //-------------------------------------------------------------------- // Draw control //-------------------------------------------------------------------- GuiDrawRectangle(bounds, GuiGetStyle(LISTVIEW, BORDER_WIDTH), GetColor(GuiGetStyle(LISTVIEW, BORDER + state*3)), GetColor(GuiGetStyle(DEFAULT, BACKGROUND_COLOR))); // Draw background // Draw visible items for (int i = 0; ((i < visibleItems) && (text != NULL)); i++) { GuiDrawRectangle(itemBounds, GuiGetStyle(LISTVIEW, LIST_ITEMS_BORDER_WIDTH), GetColor(GuiGetStyle(LISTVIEW, BORDER_COLOR_NORMAL)), BLANK); if (state == STATE_DISABLED) { if ((startIndex + i) == itemSelected) GuiDrawRectangle(itemBounds, GuiGetStyle(LISTVIEW, BORDER_WIDTH), GetColor(GuiGetStyle(LISTVIEW, BORDER_COLOR_DISABLED)), GetColor(GuiGetStyle(LISTVIEW, BASE_COLOR_DISABLED))); GuiDrawText(text[startIndex + i], GetTextBounds(DEFAULT, itemBounds), GuiGetStyle(LISTVIEW, TEXT_ALIGNMENT), GetColor(GuiGetStyle(LISTVIEW, TEXT_COLOR_DISABLED))); } else { if (((startIndex + i) == itemSelected) && (active != NULL)) { // Draw item selected GuiDrawRectangle(itemBounds, GuiGetStyle(LISTVIEW, BORDER_WIDTH), GetColor(GuiGetStyle(LISTVIEW, BORDER_COLOR_PRESSED)), GetColor(GuiGetStyle(LISTVIEW, BASE_COLOR_PRESSED))); GuiDrawText(text[startIndex + i], GetTextBounds(DEFAULT, itemBounds), GuiGetStyle(LISTVIEW, TEXT_ALIGNMENT), GetColor(GuiGetStyle(LISTVIEW, TEXT_COLOR_PRESSED))); } else if (((startIndex + i) == itemFocused)) // && (focus != NULL)) // NOTE: We want items focused, despite not returned! { // Draw item focused GuiDrawRectangle(itemBounds, GuiGetStyle(LISTVIEW, BORDER_WIDTH), GetColor(GuiGetStyle(LISTVIEW, BORDER_COLOR_FOCUSED)), GetColor(GuiGetStyle(LISTVIEW, BASE_COLOR_FOCUSED))); GuiDrawText(text[startIndex + i], GetTextBounds(DEFAULT, itemBounds), GuiGetStyle(LISTVIEW, TEXT_ALIGNMENT), GetColor(GuiGetStyle(LISTVIEW, TEXT_COLOR_FOCUSED))); } else { // Draw item normal GuiDrawText(text[startIndex + i], GetTextBounds(DEFAULT, itemBounds), GuiGetStyle(LISTVIEW, TEXT_ALIGNMENT), GetColor(GuiGetStyle(LISTVIEW, TEXT_COLOR_NORMAL))); } } // Update item rectangle y position for next item itemBounds.y += (GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT) + GuiGetStyle(LISTVIEW, LIST_ITEMS_SPACING)); } if (useScrollBar) { Rectangle scrollBarBounds = { bounds.x + bounds.width - GuiGetStyle(LISTVIEW, BORDER_WIDTH) - GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH), bounds.y + GuiGetStyle(LISTVIEW, BORDER_WIDTH), (float)GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH), bounds.height - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) }; // Calculate percentage of visible items and apply same percentage to scrollbar float percentVisible = (float)(endIndex - startIndex)/count; float sliderSize = bounds.height*percentVisible; int prevSliderSize = GuiGetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE); // Save default slider size int prevScrollSpeed = GuiGetStyle(SCROLLBAR, SCROLL_SPEED); // Save default scroll speed GuiSetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE, (int)sliderSize); // Change slider size GuiSetStyle(SCROLLBAR, SCROLL_SPEED, count - visibleItems); // Change scroll speed startIndex = GuiScrollBar(scrollBarBounds, startIndex, 0, count - visibleItems); GuiSetStyle(SCROLLBAR, SCROLL_SPEED, prevScrollSpeed); // Reset scroll speed to default GuiSetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE, prevSliderSize); // Reset slider size to default } //-------------------------------------------------------------------- if (active != NULL) *active = itemSelected; if (focus != NULL) *focus = itemFocused; if (scrollIndex != NULL) *scrollIndex = startIndex; return result; } // Color Panel control - Color (RGBA) variant. int GuiColorPanel(Rectangle bounds, const char *text, Color *color) { int result = 0; Vector3 vcolor = { (float)color->r/255.0f, (float)color->g/255.0f, (float)color->b/255.0f }; Vector3 hsv = ConvertRGBtoHSV(vcolor); Vector3 prevHsv = hsv; // workaround to see if GuiColorPanelHSV modifies the hsv. GuiColorPanelHSV(bounds, text, &hsv); // Check if the hsv was changed, only then change the color. // This is required, because the Color->HSV->Color conversion has precision errors. // Thus the assignment from HSV to Color should only be made, if the HSV has a new user-entered value. // Otherwise GuiColorPanel would often modify it's color without user input. // TODO: GuiColorPanelHSV could return 1 if the slider was dragged, to simplify this check. if (hsv.x != prevHsv.x || hsv.y != prevHsv.y || hsv.z != prevHsv.z) { Vector3 rgb = ConvertHSVtoRGB(hsv); // NOTE: Vector3ToColor() only available on raylib 1.8.1 *color = RAYGUI_CLITERAL(Color){ (unsigned char)(255.0f*rgb.x), (unsigned char)(255.0f*rgb.y), (unsigned char)(255.0f*rgb.z), color->a }; } return result; } // Color Bar Alpha control // NOTE: Returns alpha value normalized [0..1] int GuiColorBarAlpha(Rectangle bounds, const char *text, float *alpha) { #if !defined(RAYGUI_COLORBARALPHA_CHECKED_SIZE) #define RAYGUI_COLORBARALPHA_CHECKED_SIZE 10 #endif int result = 0; GuiState state = guiState; Rectangle selector = { (float)bounds.x + (*alpha)*bounds.width - GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_HEIGHT)/2, (float)bounds.y - GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW), (float)GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_HEIGHT), (float)bounds.height + GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW)*2 }; // Update control //-------------------------------------------------------------------- if ((state != STATE_DISABLED) && !guiLocked) { Vector2 mousePoint = GetMousePosition(); if (guiControlExclusiveMode) // Allows to keep dragging outside of bounds { if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) { if (CHECK_BOUNDS_ID(bounds, guiControlExclusiveRec)) { state = STATE_PRESSED; *alpha = (mousePoint.x - bounds.x)/bounds.width; if (*alpha <= 0.0f) *alpha = 0.0f; if (*alpha >= 1.0f) *alpha = 1.0f; } } else { guiControlExclusiveMode = false; guiControlExclusiveRec = RAYGUI_CLITERAL(Rectangle){ 0, 0, 0, 0 }; } } else if (CheckCollisionPointRec(mousePoint, bounds) || CheckCollisionPointRec(mousePoint, selector)) { if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) { state = STATE_PRESSED; guiControlExclusiveMode = true; guiControlExclusiveRec = bounds; // Store bounds as an identifier when dragging starts *alpha = (mousePoint.x - bounds.x)/bounds.width; if (*alpha <= 0.0f) *alpha = 0.0f; if (*alpha >= 1.0f) *alpha = 1.0f; //selector.x = bounds.x + (int)(((alpha - 0)/(100 - 0))*(bounds.width - 2*GuiGetStyle(SLIDER, BORDER_WIDTH))) - selector.width/2; } else state = STATE_FOCUSED; } } //-------------------------------------------------------------------- // Draw control //-------------------------------------------------------------------- // Draw alpha bar: checked background if (state != STATE_DISABLED) { int checksX = (int)bounds.width/RAYGUI_COLORBARALPHA_CHECKED_SIZE; int checksY = (int)bounds.height/RAYGUI_COLORBARALPHA_CHECKED_SIZE; for (int x = 0; x < checksX; x++) { for (int y = 0; y < checksY; y++) { Rectangle check = { bounds.x + x*RAYGUI_COLORBARALPHA_CHECKED_SIZE, bounds.y + y*RAYGUI_COLORBARALPHA_CHECKED_SIZE, RAYGUI_COLORBARALPHA_CHECKED_SIZE, RAYGUI_COLORBARALPHA_CHECKED_SIZE }; GuiDrawRectangle(check, 0, BLANK, ((x + y)%2)? Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER_COLOR_DISABLED)), 0.4f) : Fade(GetColor(GuiGetStyle(COLORPICKER, BASE_COLOR_DISABLED)), 0.4f)); } } DrawRectangleGradientEx(bounds, RAYGUI_CLITERAL(Color){ 255, 255, 255, 0 }, RAYGUI_CLITERAL(Color){ 255, 255, 255, 0 }, Fade(RAYGUI_CLITERAL(Color){ 0, 0, 0, 255 }, guiAlpha), Fade(RAYGUI_CLITERAL(Color){ 0, 0, 0, 255 }, guiAlpha)); } else DrawRectangleGradientEx(bounds, Fade(GetColor(GuiGetStyle(COLORPICKER, BASE_COLOR_DISABLED)), 0.1f), Fade(GetColor(GuiGetStyle(COLORPICKER, BASE_COLOR_DISABLED)), 0.1f), Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER_COLOR_DISABLED)), guiAlpha), Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER_COLOR_DISABLED)), guiAlpha)); GuiDrawRectangle(bounds, GuiGetStyle(COLORPICKER, BORDER_WIDTH), GetColor(GuiGetStyle(COLORPICKER, BORDER + state*3)), BLANK); // Draw alpha bar: selector GuiDrawRectangle(selector, 0, BLANK, GetColor(GuiGetStyle(COLORPICKER, BORDER + state*3))); //-------------------------------------------------------------------- return result; } // Color Bar Hue control // Returns hue value normalized [0..1] // NOTE: Other similar bars (for reference): // Color GuiColorBarSat() [WHITE->color] // Color GuiColorBarValue() [BLACK->color], HSV/HSL // float GuiColorBarLuminance() [BLACK->WHITE] int GuiColorBarHue(Rectangle bounds, const char *text, float *hue) { int result = 0; GuiState state = guiState; Rectangle selector = { (float)bounds.x - GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW), (float)bounds.y + (*hue)/360.0f*bounds.height - GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_HEIGHT)/2, (float)bounds.width + GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW)*2, (float)GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_HEIGHT) }; // Update control //-------------------------------------------------------------------- if ((state != STATE_DISABLED) && !guiLocked) { Vector2 mousePoint = GetMousePosition(); if (guiControlExclusiveMode) // Allows to keep dragging outside of bounds { if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) { if (CHECK_BOUNDS_ID(bounds, guiControlExclusiveRec)) { state = STATE_PRESSED; *hue = (mousePoint.y - bounds.y)*360/bounds.height; if (*hue <= 0.0f) *hue = 0.0f; if (*hue >= 359.0f) *hue = 359.0f; } } else { guiControlExclusiveMode = false; guiControlExclusiveRec = RAYGUI_CLITERAL(Rectangle){ 0, 0, 0, 0 }; } } else if (CheckCollisionPointRec(mousePoint, bounds) || CheckCollisionPointRec(mousePoint, selector)) { if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) { state = STATE_PRESSED; guiControlExclusiveMode = true; guiControlExclusiveRec = bounds; // Store bounds as an identifier when dragging starts *hue = (mousePoint.y - bounds.y)*360/bounds.height; if (*hue <= 0.0f) *hue = 0.0f; if (*hue >= 359.0f) *hue = 359.0f; } else state = STATE_FOCUSED; /*if (IsKeyDown(KEY_UP)) { hue -= 2.0f; if (hue <= 0.0f) hue = 0.0f; } else if (IsKeyDown(KEY_DOWN)) { hue += 2.0f; if (hue >= 360.0f) hue = 360.0f; }*/ } } //-------------------------------------------------------------------- // Draw control //-------------------------------------------------------------------- if (state != STATE_DISABLED) { // Draw hue bar:color bars // TODO: Use directly DrawRectangleGradientEx(bounds, color1, color2, color2, color1); DrawRectangleGradientV((int)bounds.x, (int)(bounds.y), (int)bounds.width, (int)ceilf(bounds.height/6), Fade(RAYGUI_CLITERAL(Color){ 255, 0, 0, 255 }, guiAlpha), Fade(RAYGUI_CLITERAL(Color){ 255, 255, 0, 255 }, guiAlpha)); DrawRectangleGradientV((int)bounds.x, (int)(bounds.y + bounds.height/6), (int)bounds.width, (int)ceilf(bounds.height/6), Fade(RAYGUI_CLITERAL(Color){ 255, 255, 0, 255 }, guiAlpha), Fade(RAYGUI_CLITERAL(Color){ 0, 255, 0, 255 }, guiAlpha)); DrawRectangleGradientV((int)bounds.x, (int)(bounds.y + 2*(bounds.height/6)), (int)bounds.width, (int)ceilf(bounds.height/6), Fade(RAYGUI_CLITERAL(Color){ 0, 255, 0, 255 }, guiAlpha), Fade(RAYGUI_CLITERAL(Color){ 0, 255, 255, 255 }, guiAlpha)); DrawRectangleGradientV((int)bounds.x, (int)(bounds.y + 3*(bounds.height/6)), (int)bounds.width, (int)ceilf(bounds.height/6), Fade(RAYGUI_CLITERAL(Color){ 0, 255, 255, 255 }, guiAlpha), Fade(RAYGUI_CLITERAL(Color){ 0, 0, 255, 255 }, guiAlpha)); DrawRectangleGradientV((int)bounds.x, (int)(bounds.y + 4*(bounds.height/6)), (int)bounds.width, (int)ceilf(bounds.height/6), Fade(RAYGUI_CLITERAL(Color){ 0, 0, 255, 255 }, guiAlpha), Fade(RAYGUI_CLITERAL(Color){ 255, 0, 255, 255 }, guiAlpha)); DrawRectangleGradientV((int)bounds.x, (int)(bounds.y + 5*(bounds.height/6)), (int)bounds.width, (int)(bounds.height/6), Fade(RAYGUI_CLITERAL(Color){ 255, 0, 255, 255 }, guiAlpha), Fade(RAYGUI_CLITERAL(Color){ 255, 0, 0, 255 }, guiAlpha)); } else DrawRectangleGradientV((int)bounds.x, (int)bounds.y, (int)bounds.width, (int)bounds.height, Fade(Fade(GetColor(GuiGetStyle(COLORPICKER, BASE_COLOR_DISABLED)), 0.1f), guiAlpha), Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER_COLOR_DISABLED)), guiAlpha)); GuiDrawRectangle(bounds, GuiGetStyle(COLORPICKER, BORDER_WIDTH), GetColor(GuiGetStyle(COLORPICKER, BORDER + state*3)), BLANK); // Draw hue bar: selector GuiDrawRectangle(selector, 0, BLANK, GetColor(GuiGetStyle(COLORPICKER, BORDER + state*3))); //-------------------------------------------------------------------- return result; } // Color Picker control // NOTE: It's divided in multiple controls: // Color GuiColorPanel(Rectangle bounds, Color color) // float GuiColorBarAlpha(Rectangle bounds, float alpha) // float GuiColorBarHue(Rectangle bounds, float value) // NOTE: bounds define GuiColorPanel() size // NOTE: this picker converts RGB to HSV, which can cause the Hue control to jump. If you have this problem, consider using the HSV variant instead int GuiColorPicker(Rectangle bounds, const char *text, Color *color) { int result = 0; Color temp = { 200, 0, 0, 255 }; if (color == NULL) color = &temp; GuiColorPanel(bounds, NULL, color); Rectangle boundsHue = { (float)bounds.x + bounds.width + GuiGetStyle(COLORPICKER, HUEBAR_PADDING), (float)bounds.y, (float)GuiGetStyle(COLORPICKER, HUEBAR_WIDTH), (float)bounds.height }; //Rectangle boundsAlpha = { bounds.x, bounds.y + bounds.height + GuiGetStyle(COLORPICKER, BARS_PADDING), bounds.width, GuiGetStyle(COLORPICKER, BARS_THICK) }; // NOTE: this conversion can cause low hue-resolution, if the r, g and b value are very similar, which causes the hue bar to shift around when only the GuiColorPanel is used. Vector3 hsv = ConvertRGBtoHSV(RAYGUI_CLITERAL(Vector3){ (*color).r/255.0f, (*color).g/255.0f, (*color).b/255.0f }); GuiColorBarHue(boundsHue, NULL, &hsv.x); //color.a = (unsigned char)(GuiColorBarAlpha(boundsAlpha, (float)color.a/255.0f)*255.0f); Vector3 rgb = ConvertHSVtoRGB(hsv); *color = RAYGUI_CLITERAL(Color){ (unsigned char)roundf(rgb.x*255.0f), (unsigned char)roundf(rgb.y*255.0f), (unsigned char)roundf(rgb.z*255.0f), (*color).a }; return result; } // Color Picker control that avoids conversion to RGB and back to HSV on each call, thus avoiding jittering. // The user can call ConvertHSVtoRGB() to convert *colorHsv value to RGB. // NOTE: It's divided in multiple controls: // int GuiColorPanelHSV(Rectangle bounds, const char *text, Vector3 *colorHsv) // int GuiColorBarAlpha(Rectangle bounds, const char *text, float *alpha) // float GuiColorBarHue(Rectangle bounds, float value) // NOTE: bounds define GuiColorPanelHSV() size int GuiColorPickerHSV(Rectangle bounds, const char *text, Vector3 *colorHsv) { int result = 0; Vector3 tempHsv = { 0 }; if (colorHsv == NULL) { const Vector3 tempColor = { 200.0f/255.0f, 0.0f, 0.0f }; tempHsv = ConvertRGBtoHSV(tempColor); colorHsv = &tempHsv; } GuiColorPanelHSV(bounds, NULL, colorHsv); const Rectangle boundsHue = { (float)bounds.x + bounds.width + GuiGetStyle(COLORPICKER, HUEBAR_PADDING), (float)bounds.y, (float)GuiGetStyle(COLORPICKER, HUEBAR_WIDTH), (float)bounds.height }; GuiColorBarHue(boundsHue, NULL, &colorHsv->x); return result; } // Color Panel control - HSV variant int GuiColorPanelHSV(Rectangle bounds, const char *text, Vector3 *colorHsv) { int result = 0; GuiState state = guiState; Vector2 pickerSelector = { 0 }; const Color colWhite = { 255, 255, 255, 255 }; const Color colBlack = { 0, 0, 0, 255 }; pickerSelector.x = bounds.x + (float)colorHsv->y*bounds.width; // HSV: Saturation pickerSelector.y = bounds.y + (1.0f - (float)colorHsv->z)*bounds.height; // HSV: Value Vector3 maxHue = { colorHsv->x, 1.0f, 1.0f }; Vector3 rgbHue = ConvertHSVtoRGB(maxHue); Color maxHueCol = { (unsigned char)(255.0f*rgbHue.x), (unsigned char)(255.0f*rgbHue.y), (unsigned char)(255.0f*rgbHue.z), 255 }; // Update control //-------------------------------------------------------------------- if ((state != STATE_DISABLED) && !guiLocked) { Vector2 mousePoint = GetMousePosition(); if (guiControlExclusiveMode) // Allows to keep dragging outside of bounds { if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) { if (CHECK_BOUNDS_ID(bounds, guiControlExclusiveRec)) { pickerSelector = mousePoint; if (pickerSelector.x < bounds.x) pickerSelector.x = bounds.x; if (pickerSelector.x > bounds.x + bounds.width) pickerSelector.x = bounds.x + bounds.width; if (pickerSelector.y < bounds.y) pickerSelector.y = bounds.y; if (pickerSelector.y > bounds.y + bounds.height) pickerSelector.y = bounds.y + bounds.height; // Calculate color from picker Vector2 colorPick = { pickerSelector.x - bounds.x, pickerSelector.y - bounds.y }; colorPick.x /= (float)bounds.width; // Get normalized value on x colorPick.y /= (float)bounds.height; // Get normalized value on y colorHsv->y = colorPick.x; colorHsv->z = 1.0f - colorPick.y; } } else { guiControlExclusiveMode = false; guiControlExclusiveRec = RAYGUI_CLITERAL(Rectangle){ 0, 0, 0, 0 }; } } else if (CheckCollisionPointRec(mousePoint, bounds)) { if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) { state = STATE_PRESSED; guiControlExclusiveMode = true; guiControlExclusiveRec = bounds; pickerSelector = mousePoint; // Calculate color from picker Vector2 colorPick = { pickerSelector.x - bounds.x, pickerSelector.y - bounds.y }; colorPick.x /= (float)bounds.width; // Get normalized value on x colorPick.y /= (float)bounds.height; // Get normalized value on y colorHsv->y = colorPick.x; colorHsv->z = 1.0f - colorPick.y; } else state = STATE_FOCUSED; } } //-------------------------------------------------------------------- // Draw control //-------------------------------------------------------------------- if (state != STATE_DISABLED) { DrawRectangleGradientEx(bounds, Fade(colWhite, guiAlpha), Fade(colWhite, guiAlpha), Fade(maxHueCol, guiAlpha), Fade(maxHueCol, guiAlpha)); DrawRectangleGradientEx(bounds, Fade(colBlack, 0), Fade(colBlack, guiAlpha), Fade(colBlack, guiAlpha), Fade(colBlack, 0)); // Draw color picker: selector Rectangle selector = { pickerSelector.x - GuiGetStyle(COLORPICKER, COLOR_SELECTOR_SIZE)/2, pickerSelector.y - GuiGetStyle(COLORPICKER, COLOR_SELECTOR_SIZE)/2, (float)GuiGetStyle(COLORPICKER, COLOR_SELECTOR_SIZE), (float)GuiGetStyle(COLORPICKER, COLOR_SELECTOR_SIZE) }; GuiDrawRectangle(selector, 0, BLANK, colWhite); } else { DrawRectangleGradientEx(bounds, Fade(Fade(GetColor(GuiGetStyle(COLORPICKER, BASE_COLOR_DISABLED)), 0.1f), guiAlpha), Fade(Fade(colBlack, 0.6f), guiAlpha), Fade(Fade(colBlack, 0.6f), guiAlpha), Fade(Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER_COLOR_DISABLED)), 0.6f), guiAlpha)); } GuiDrawRectangle(bounds, GuiGetStyle(COLORPICKER, BORDER_WIDTH), GetColor(GuiGetStyle(COLORPICKER, BORDER + state*3)), BLANK); //-------------------------------------------------------------------- return result; } // Message Box control int GuiMessageBox(Rectangle bounds, const char *title, const char *message, const char *buttons) { #if !defined(RAYGUI_MESSAGEBOX_BUTTON_HEIGHT) #define RAYGUI_MESSAGEBOX_BUTTON_HEIGHT 24 #endif #if !defined(RAYGUI_MESSAGEBOX_BUTTON_PADDING) #define RAYGUI_MESSAGEBOX_BUTTON_PADDING 12 #endif int result = -1; // Returns clicked button from buttons list, 0 refers to closed window button int buttonCount = 0; const char **buttonsText = GuiTextSplit(buttons, ';', &buttonCount, NULL); Rectangle buttonBounds = { 0 }; buttonBounds.x = bounds.x + RAYGUI_MESSAGEBOX_BUTTON_PADDING; buttonBounds.y = bounds.y + bounds.height - RAYGUI_MESSAGEBOX_BUTTON_HEIGHT - RAYGUI_MESSAGEBOX_BUTTON_PADDING; buttonBounds.width = (bounds.width - RAYGUI_MESSAGEBOX_BUTTON_PADDING*(buttonCount + 1))/buttonCount; buttonBounds.height = RAYGUI_MESSAGEBOX_BUTTON_HEIGHT; //int textWidth = GetTextWidth(message) + 2; Rectangle textBounds = { 0 }; textBounds.x = bounds.x + RAYGUI_MESSAGEBOX_BUTTON_PADDING; textBounds.y = bounds.y + RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT + RAYGUI_MESSAGEBOX_BUTTON_PADDING; textBounds.width = bounds.width - RAYGUI_MESSAGEBOX_BUTTON_PADDING*2; textBounds.height = bounds.height - RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT - 3*RAYGUI_MESSAGEBOX_BUTTON_PADDING - RAYGUI_MESSAGEBOX_BUTTON_HEIGHT; // Draw control //-------------------------------------------------------------------- if (GuiWindowBox(bounds, title)) result = 0; int prevTextAlignment = GuiGetStyle(LABEL, TEXT_ALIGNMENT); GuiSetStyle(LABEL, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER); GuiLabel(textBounds, message); GuiSetStyle(LABEL, TEXT_ALIGNMENT, prevTextAlignment); prevTextAlignment = GuiGetStyle(BUTTON, TEXT_ALIGNMENT); GuiSetStyle(BUTTON, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER); for (int i = 0; i < buttonCount; i++) { if (GuiButton(buttonBounds, buttonsText[i])) result = i + 1; buttonBounds.x += (buttonBounds.width + RAYGUI_MESSAGEBOX_BUTTON_PADDING); } GuiSetStyle(BUTTON, TEXT_ALIGNMENT, prevTextAlignment); //-------------------------------------------------------------------- return result; } // Text Input Box control, ask for text int GuiTextInputBox(Rectangle bounds, const char *title, const char *message, const char *buttons, char *text, int textMaxSize, bool *secretViewActive) { #if !defined(RAYGUI_TEXTINPUTBOX_BUTTON_HEIGHT) #define RAYGUI_TEXTINPUTBOX_BUTTON_HEIGHT 24 #endif #if !defined(RAYGUI_TEXTINPUTBOX_BUTTON_PADDING) #define RAYGUI_TEXTINPUTBOX_BUTTON_PADDING 12 #endif #if !defined(RAYGUI_TEXTINPUTBOX_HEIGHT) #define RAYGUI_TEXTINPUTBOX_HEIGHT 26 #endif // Used to enable text edit mode // WARNING: No more than one GuiTextInputBox() should be open at the same time static bool textEditMode = false; int result = -1; int buttonCount = 0; const char **buttonsText = GuiTextSplit(buttons, ';', &buttonCount, NULL); Rectangle buttonBounds = { 0 }; buttonBounds.x = bounds.x + RAYGUI_TEXTINPUTBOX_BUTTON_PADDING; buttonBounds.y = bounds.y + bounds.height - RAYGUI_TEXTINPUTBOX_BUTTON_HEIGHT - RAYGUI_TEXTINPUTBOX_BUTTON_PADDING; buttonBounds.width = (bounds.width - RAYGUI_TEXTINPUTBOX_BUTTON_PADDING*(buttonCount + 1))/buttonCount; buttonBounds.height = RAYGUI_TEXTINPUTBOX_BUTTON_HEIGHT; int messageInputHeight = (int)bounds.height - RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT - GuiGetStyle(STATUSBAR, BORDER_WIDTH) - RAYGUI_TEXTINPUTBOX_BUTTON_HEIGHT - 2*RAYGUI_TEXTINPUTBOX_BUTTON_PADDING; Rectangle textBounds = { 0 }; if (message != NULL) { int textSize = GetTextWidth(message) + 2; textBounds.x = bounds.x + bounds.width/2 - textSize/2; textBounds.y = bounds.y + RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT + messageInputHeight/4 - (float)GuiGetStyle(DEFAULT, TEXT_SIZE)/2; textBounds.width = (float)textSize; textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE); } Rectangle textBoxBounds = { 0 }; textBoxBounds.x = bounds.x + RAYGUI_TEXTINPUTBOX_BUTTON_PADDING; textBoxBounds.y = bounds.y + RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT - RAYGUI_TEXTINPUTBOX_HEIGHT/2; if (message == NULL) textBoxBounds.y = bounds.y + 24 + RAYGUI_TEXTINPUTBOX_BUTTON_PADDING; else textBoxBounds.y += (messageInputHeight/2 + messageInputHeight/4); textBoxBounds.width = bounds.width - RAYGUI_TEXTINPUTBOX_BUTTON_PADDING*2; textBoxBounds.height = RAYGUI_TEXTINPUTBOX_HEIGHT; // Draw control //-------------------------------------------------------------------- if (GuiWindowBox(bounds, title)) result = 0; // Draw message if available if (message != NULL) { int prevTextAlignment = GuiGetStyle(LABEL, TEXT_ALIGNMENT); GuiSetStyle(LABEL, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER); GuiLabel(textBounds, message); GuiSetStyle(LABEL, TEXT_ALIGNMENT, prevTextAlignment); } if (secretViewActive != NULL) { static char stars[] = "****************"; if (GuiTextBox(RAYGUI_CLITERAL(Rectangle){ textBoxBounds.x, textBoxBounds.y, textBoxBounds.width - 4 - RAYGUI_TEXTINPUTBOX_HEIGHT, textBoxBounds.height }, ((*secretViewActive == 1) || textEditMode)? text : stars, textMaxSize, textEditMode)) textEditMode = !textEditMode; GuiToggle(RAYGUI_CLITERAL(Rectangle){ textBoxBounds.x + textBoxBounds.width - RAYGUI_TEXTINPUTBOX_HEIGHT, textBoxBounds.y, RAYGUI_TEXTINPUTBOX_HEIGHT, RAYGUI_TEXTINPUTBOX_HEIGHT }, (*secretViewActive == 1)? "#44#" : "#45#", secretViewActive); } else { if (GuiTextBox(textBoxBounds, text, textMaxSize, textEditMode)) textEditMode = !textEditMode; } int prevBtnTextAlignment = GuiGetStyle(BUTTON, TEXT_ALIGNMENT); GuiSetStyle(BUTTON, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER); for (int i = 0; i < buttonCount; i++) { if (GuiButton(buttonBounds, buttonsText[i])) result = i + 1; buttonBounds.x += (buttonBounds.width + RAYGUI_MESSAGEBOX_BUTTON_PADDING); } if (result >= 0) textEditMode = false; GuiSetStyle(BUTTON, TEXT_ALIGNMENT, prevBtnTextAlignment); //-------------------------------------------------------------------- return result; // Result is the pressed button index } // Grid control // NOTE: Returns grid mouse-hover selected cell // About drawing lines at subpixel spacing, simple put, not easy solution: // https://stackoverflow.com/questions/4435450/2d-opengl-drawing-lines-that-dont-exactly-fit-pixel-raster int GuiGrid(Rectangle bounds, const char *text, float spacing, int subdivs, Vector2 *mouseCell) { // Grid lines alpha amount #if !defined(RAYGUI_GRID_ALPHA) #define RAYGUI_GRID_ALPHA 0.15f #endif int result = 0; GuiState state = guiState; Vector2 mousePoint = GetMousePosition(); Vector2 currentMouseCell = { -1, -1 }; float spaceWidth = spacing/(float)subdivs; int linesV = (int)(bounds.width/spaceWidth) + 1; int linesH = (int)(bounds.height/spaceWidth) + 1; int color = GuiGetStyle(DEFAULT, LINE_COLOR); // Update control //-------------------------------------------------------------------- if ((state != STATE_DISABLED) && !guiLocked && !guiControlExclusiveMode) { if (CheckCollisionPointRec(mousePoint, bounds)) { // NOTE: Cell values must be the upper left of the cell the mouse is in currentMouseCell.x = floorf((mousePoint.x - bounds.x)/spacing); currentMouseCell.y = floorf((mousePoint.y - bounds.y)/spacing); } } //-------------------------------------------------------------------- // Draw control //-------------------------------------------------------------------- if (state == STATE_DISABLED) color = GuiGetStyle(DEFAULT, BORDER_COLOR_DISABLED); if (subdivs > 0) { // Draw vertical grid lines for (int i = 0; i < linesV; i++) { Rectangle lineV = { bounds.x + spacing*i/subdivs, bounds.y, 1, bounds.height + 1 }; GuiDrawRectangle(lineV, 0, BLANK, ((i%subdivs) == 0)? GuiFade(GetColor(color), RAYGUI_GRID_ALPHA*4) : GuiFade(GetColor(color), RAYGUI_GRID_ALPHA)); } // Draw horizontal grid lines for (int i = 0; i < linesH; i++) { Rectangle lineH = { bounds.x, bounds.y + spacing*i/subdivs, bounds.width + 1, 1 }; GuiDrawRectangle(lineH, 0, BLANK, ((i%subdivs) == 0)? GuiFade(GetColor(color), RAYGUI_GRID_ALPHA*4) : GuiFade(GetColor(color), RAYGUI_GRID_ALPHA)); } } if (mouseCell != NULL) *mouseCell = currentMouseCell; return result; } //---------------------------------------------------------------------------------- // Tooltip management functions // NOTE: Tooltips requires some global variables: tooltipPtr //---------------------------------------------------------------------------------- // Enable gui tooltips (global state) void GuiEnableTooltip(void) { guiTooltip = true; } // Disable gui tooltips (global state) void GuiDisableTooltip(void) { guiTooltip = false; } // Set tooltip string void GuiSetTooltip(const char *tooltip) { guiTooltipPtr = tooltip; } //---------------------------------------------------------------------------------- // Styles loading functions //---------------------------------------------------------------------------------- // Load raygui style file (.rgs) // NOTE: By default a binary file is expected, that file could contain a custom font, // in that case, custom font image atlas is GRAY+ALPHA and pixel data can be compressed (DEFLATE) void GuiLoadStyle(const char *fileName) { #define MAX_LINE_BUFFER_SIZE 256 bool tryBinary = false; if (!guiStyleLoaded) GuiLoadStyleDefault(); // Try reading the files as text file first FILE *rgsFile = fopen(fileName, "rt"); if (rgsFile != NULL) { char buffer[MAX_LINE_BUFFER_SIZE] = { 0 }; fgets(buffer, MAX_LINE_BUFFER_SIZE, rgsFile); if (buffer[0] == '#') { int controlId = 0; int propertyId = 0; unsigned int propertyValue = 0; while (!feof(rgsFile)) { switch (buffer[0]) { case 'p': { // Style property: p sscanf(buffer, "p %d %d 0x%x", &controlId, &propertyId, &propertyValue); GuiSetStyle(controlId, propertyId, (int)propertyValue); } break; case 'f': { // Style font: f int fontSize = 0; char charmapFileName[256] = { 0 }; char fontFileName[256] = { 0 }; sscanf(buffer, "f %d %s %[^\r\n]s", &fontSize, charmapFileName, fontFileName); Font font = { 0 }; int *codepoints = NULL; int codepointCount = 0; if (charmapFileName[0] != '0') { // Load text data from file // NOTE: Expected an UTF-8 array of codepoints, no separation char *textData = LoadFileText(TextFormat("%s/%s", GetDirectoryPath(fileName), charmapFileName)); codepoints = LoadCodepoints(textData, &codepointCount); UnloadFileText(textData); } if (fontFileName[0] != '\0') { // In case a font is already loaded and it is not default internal font, unload it if (font.texture.id != GetFontDefault().texture.id) UnloadTexture(font.texture); if (codepointCount > 0) font = LoadFontEx(TextFormat("%s/%s", GetDirectoryPath(fileName), fontFileName), fontSize, codepoints, codepointCount); else font = LoadFontEx(TextFormat("%s/%s", GetDirectoryPath(fileName), fontFileName), fontSize, NULL, 0); // Default to 95 standard codepoints } // If font texture not properly loaded, revert to default font and size/spacing if (font.texture.id == 0) { font = GetFontDefault(); GuiSetStyle(DEFAULT, TEXT_SIZE, 10); GuiSetStyle(DEFAULT, TEXT_SPACING, 1); } UnloadCodepoints(codepoints); if ((font.texture.id > 0) && (font.glyphCount > 0)) GuiSetFont(font); } break; default: break; } fgets(buffer, MAX_LINE_BUFFER_SIZE, rgsFile); } } else tryBinary = true; fclose(rgsFile); } if (tryBinary) { rgsFile = fopen(fileName, "rb"); if (rgsFile != NULL) { fseek(rgsFile, 0, SEEK_END); int fileDataSize = ftell(rgsFile); fseek(rgsFile, 0, SEEK_SET); if (fileDataSize > 0) { unsigned char *fileData = (unsigned char *)RAYGUI_MALLOC(fileDataSize*sizeof(unsigned char)); fread(fileData, sizeof(unsigned char), fileDataSize, rgsFile); GuiLoadStyleFromMemory(fileData, fileDataSize); RAYGUI_FREE(fileData); } fclose(rgsFile); } } } // Load style default over global style void GuiLoadStyleDefault(void) { // We set this variable first to avoid cyclic function calls // when calling GuiSetStyle() and GuiGetStyle() guiStyleLoaded = true; // Initialize default LIGHT style property values // WARNING: Default value are applied to all controls on set but // they can be overwritten later on for every custom control GuiSetStyle(DEFAULT, BORDER_COLOR_NORMAL, 0x838383ff); GuiSetStyle(DEFAULT, BASE_COLOR_NORMAL, 0xc9c9c9ff); GuiSetStyle(DEFAULT, TEXT_COLOR_NORMAL, 0x686868ff); GuiSetStyle(DEFAULT, BORDER_COLOR_FOCUSED, 0x5bb2d9ff); GuiSetStyle(DEFAULT, BASE_COLOR_FOCUSED, 0xc9effeff); GuiSetStyle(DEFAULT, TEXT_COLOR_FOCUSED, 0x6c9bbcff); GuiSetStyle(DEFAULT, BORDER_COLOR_PRESSED, 0x0492c7ff); GuiSetStyle(DEFAULT, BASE_COLOR_PRESSED, 0x97e8ffff); GuiSetStyle(DEFAULT, TEXT_COLOR_PRESSED, 0x368bafff); GuiSetStyle(DEFAULT, BORDER_COLOR_DISABLED, 0xb5c1c2ff); GuiSetStyle(DEFAULT, BASE_COLOR_DISABLED, 0xe6e9e9ff); GuiSetStyle(DEFAULT, TEXT_COLOR_DISABLED, 0xaeb7b8ff); GuiSetStyle(DEFAULT, BORDER_WIDTH, 1); GuiSetStyle(DEFAULT, TEXT_PADDING, 0); GuiSetStyle(DEFAULT, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER); // Initialize default extended property values // NOTE: By default, extended property values are initialized to 0 GuiSetStyle(DEFAULT, TEXT_SIZE, 10); // DEFAULT, shared by all controls GuiSetStyle(DEFAULT, TEXT_SPACING, 1); // DEFAULT, shared by all controls GuiSetStyle(DEFAULT, LINE_COLOR, 0x90abb5ff); // DEFAULT specific property GuiSetStyle(DEFAULT, BACKGROUND_COLOR, 0xf5f5f5ff); // DEFAULT specific property GuiSetStyle(DEFAULT, TEXT_LINE_SPACING, 15); // DEFAULT, 15 pixels between lines GuiSetStyle(DEFAULT, TEXT_ALIGNMENT_VERTICAL, TEXT_ALIGN_MIDDLE); // DEFAULT, text aligned vertically to middle of text-bounds // Initialize control-specific property values // NOTE: Those properties are in default list but require specific values by control type GuiSetStyle(LABEL, TEXT_ALIGNMENT, TEXT_ALIGN_LEFT); GuiSetStyle(BUTTON, BORDER_WIDTH, 2); GuiSetStyle(SLIDER, TEXT_PADDING, 4); GuiSetStyle(PROGRESSBAR, TEXT_PADDING, 4); GuiSetStyle(CHECKBOX, TEXT_PADDING, 4); GuiSetStyle(CHECKBOX, TEXT_ALIGNMENT, TEXT_ALIGN_RIGHT); GuiSetStyle(DROPDOWNBOX, TEXT_PADDING, 0); GuiSetStyle(DROPDOWNBOX, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER); GuiSetStyle(TEXTBOX, TEXT_PADDING, 4); GuiSetStyle(TEXTBOX, TEXT_ALIGNMENT, TEXT_ALIGN_LEFT); GuiSetStyle(VALUEBOX, TEXT_PADDING, 0); GuiSetStyle(VALUEBOX, TEXT_ALIGNMENT, TEXT_ALIGN_LEFT); GuiSetStyle(SPINNER, TEXT_PADDING, 0); GuiSetStyle(SPINNER, TEXT_ALIGNMENT, TEXT_ALIGN_LEFT); GuiSetStyle(STATUSBAR, TEXT_PADDING, 8); GuiSetStyle(STATUSBAR, TEXT_ALIGNMENT, TEXT_ALIGN_LEFT); // Initialize extended property values // NOTE: By default, extended property values are initialized to 0 GuiSetStyle(TOGGLE, GROUP_PADDING, 2); GuiSetStyle(SLIDER, SLIDER_WIDTH, 16); GuiSetStyle(SLIDER, SLIDER_PADDING, 1); GuiSetStyle(PROGRESSBAR, PROGRESS_PADDING, 1); GuiSetStyle(CHECKBOX, CHECK_PADDING, 1); GuiSetStyle(COMBOBOX, COMBO_BUTTON_WIDTH, 32); GuiSetStyle(COMBOBOX, COMBO_BUTTON_SPACING, 2); GuiSetStyle(DROPDOWNBOX, ARROW_PADDING, 16); GuiSetStyle(DROPDOWNBOX, DROPDOWN_ITEMS_SPACING, 2); GuiSetStyle(SPINNER, SPIN_BUTTON_WIDTH, 24); GuiSetStyle(SPINNER, SPIN_BUTTON_SPACING, 2); GuiSetStyle(SCROLLBAR, BORDER_WIDTH, 0); GuiSetStyle(SCROLLBAR, ARROWS_VISIBLE, 0); GuiSetStyle(SCROLLBAR, ARROWS_SIZE, 6); GuiSetStyle(SCROLLBAR, SCROLL_SLIDER_PADDING, 0); GuiSetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE, 16); GuiSetStyle(SCROLLBAR, SCROLL_PADDING, 0); GuiSetStyle(SCROLLBAR, SCROLL_SPEED, 12); GuiSetStyle(LISTVIEW, LIST_ITEMS_HEIGHT, 28); GuiSetStyle(LISTVIEW, LIST_ITEMS_SPACING, 2); GuiSetStyle(LISTVIEW, SCROLLBAR_WIDTH, 12); GuiSetStyle(LISTVIEW, SCROLLBAR_SIDE, SCROLLBAR_RIGHT_SIDE); GuiSetStyle(COLORPICKER, COLOR_SELECTOR_SIZE, 8); GuiSetStyle(COLORPICKER, HUEBAR_WIDTH, 16); GuiSetStyle(COLORPICKER, HUEBAR_PADDING, 8); GuiSetStyle(COLORPICKER, HUEBAR_SELECTOR_HEIGHT, 8); GuiSetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW, 2); if (guiFont.texture.id != GetFontDefault().texture.id) { // Unload previous font texture UnloadTexture(guiFont.texture); RL_FREE(guiFont.recs); RL_FREE(guiFont.glyphs); guiFont.recs = NULL; guiFont.glyphs = NULL; // Setup default raylib font guiFont = GetFontDefault(); // NOTE: Default raylib font character 95 is a white square Rectangle whiteChar = guiFont.recs[95]; // NOTE: We set up a 1px padding on char rectangle to avoid pixel bleeding on MSAA filtering SetShapesTexture(guiFont.texture, RAYGUI_CLITERAL(Rectangle){ whiteChar.x + 1, whiteChar.y + 1, whiteChar.width - 2, whiteChar.height - 2 }); } } // Get text with icon id prepended // NOTE: Useful to add icons by name id (enum) instead of // a number that can change between ricon versions const char *GuiIconText(int iconId, const char *text) { #if defined(RAYGUI_NO_ICONS) return NULL; #else static char buffer[1024] = { 0 }; static char iconBuffer[16] = { 0 }; if (text != NULL) { memset(buffer, 0, 1024); sprintf(buffer, "#%03i#", iconId); for (int i = 5; i < 1024; i++) { buffer[i] = text[i - 5]; if (text[i - 5] == '\0') break; } return buffer; } else { sprintf(iconBuffer, "#%03i#", iconId); return iconBuffer; } #endif } #if !defined(RAYGUI_NO_ICONS) // Get full icons data pointer unsigned int *GuiGetIcons(void) { return guiIconsPtr; } // Load raygui icons file (.rgi) // NOTE: In case nameIds are required, they can be requested with loadIconsName, // they are returned as a guiIconsName[iconCount][RAYGUI_ICON_MAX_NAME_LENGTH], // WARNING: guiIconsName[]][] memory should be manually freed! char **GuiLoadIcons(const char *fileName, bool loadIconsName) { // Style File Structure (.rgi) // ------------------------------------------------------ // Offset | Size | Type | Description // ------------------------------------------------------ // 0 | 4 | char | Signature: "rGI " // 4 | 2 | short | Version: 100 // 6 | 2 | short | reserved // 8 | 2 | short | Num icons (N) // 10 | 2 | short | Icons size (Options: 16, 32, 64) (S) // Icons name id (32 bytes per name id) // foreach (icon) // { // 12+32*i | 32 | char | Icon NameId // } // Icons data: One bit per pixel, stored as unsigned int array (depends on icon size) // S*S pixels/32bit per unsigned int = K unsigned int per icon // foreach (icon) // { // ... | K | unsigned int | Icon Data // } FILE *rgiFile = fopen(fileName, "rb"); char **guiIconsName = NULL; if (rgiFile != NULL) { char signature[5] = { 0 }; short version = 0; short reserved = 0; short iconCount = 0; short iconSize = 0; fread(signature, 1, 4, rgiFile); fread(&version, sizeof(short), 1, rgiFile); fread(&reserved, sizeof(short), 1, rgiFile); fread(&iconCount, sizeof(short), 1, rgiFile); fread(&iconSize, sizeof(short), 1, rgiFile); if ((signature[0] == 'r') && (signature[1] == 'G') && (signature[2] == 'I') && (signature[3] == ' ')) { if (loadIconsName) { guiIconsName = (char **)RAYGUI_MALLOC(iconCount*sizeof(char **)); for (int i = 0; i < iconCount; i++) { guiIconsName[i] = (char *)RAYGUI_MALLOC(RAYGUI_ICON_MAX_NAME_LENGTH); fread(guiIconsName[i], 1, RAYGUI_ICON_MAX_NAME_LENGTH, rgiFile); } } else fseek(rgiFile, iconCount*RAYGUI_ICON_MAX_NAME_LENGTH, SEEK_CUR); // Read icons data directly over internal icons array fread(guiIconsPtr, sizeof(unsigned int), iconCount*(iconSize*iconSize/32), rgiFile); } fclose(rgiFile); } return guiIconsName; } // Draw selected icon using rectangles pixel-by-pixel void GuiDrawIcon(int iconId, int posX, int posY, int pixelSize, Color color) { #define BIT_CHECK(a,b) ((a) & (1u<<(b))) for (int i = 0, y = 0; i < RAYGUI_ICON_SIZE*RAYGUI_ICON_SIZE/32; i++) { for (int k = 0; k < 32; k++) { if (BIT_CHECK(guiIconsPtr[iconId*RAYGUI_ICON_DATA_ELEMENTS + i], k)) { #if !defined(RAYGUI_STANDALONE) GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ (float)posX + (k%RAYGUI_ICON_SIZE)*pixelSize, (float)posY + y*pixelSize, (float)pixelSize, (float)pixelSize }, 0, BLANK, color); #endif } if ((k == 15) || (k == 31)) y++; } } } // Set icon drawing size void GuiSetIconScale(int scale) { if (scale >= 1) guiIconScale = scale; } #endif // !RAYGUI_NO_ICONS //---------------------------------------------------------------------------------- // Module specific Functions Definition //---------------------------------------------------------------------------------- // Load style from memory // WARNING: Binary files only static void GuiLoadStyleFromMemory(const unsigned char *fileData, int dataSize) { unsigned char *fileDataPtr = (unsigned char *)fileData; char signature[5] = { 0 }; short version = 0; short reserved = 0; int propertyCount = 0; memcpy(signature, fileDataPtr, 4); memcpy(&version, fileDataPtr + 4, sizeof(short)); memcpy(&reserved, fileDataPtr + 4 + 2, sizeof(short)); memcpy(&propertyCount, fileDataPtr + 4 + 2 + 2, sizeof(int)); fileDataPtr += 12; if ((signature[0] == 'r') && (signature[1] == 'G') && (signature[2] == 'S') && (signature[3] == ' ')) { short controlId = 0; short propertyId = 0; unsigned int propertyValue = 0; for (int i = 0; i < propertyCount; i++) { memcpy(&controlId, fileDataPtr, sizeof(short)); memcpy(&propertyId, fileDataPtr + 2, sizeof(short)); memcpy(&propertyValue, fileDataPtr + 2 + 2, sizeof(unsigned int)); fileDataPtr += 8; if (controlId == 0) // DEFAULT control { // If a DEFAULT property is loaded, it is propagated to all controls // NOTE: All DEFAULT properties should be defined first in the file GuiSetStyle(0, (int)propertyId, propertyValue); if (propertyId < RAYGUI_MAX_PROPS_BASE) for (int j = 1; j < RAYGUI_MAX_CONTROLS; j++) GuiSetStyle(j, (int)propertyId, propertyValue); } else GuiSetStyle((int)controlId, (int)propertyId, propertyValue); } // Font loading is highly dependant on raylib API to load font data and image #if !defined(RAYGUI_STANDALONE) // Load custom font if available int fontDataSize = 0; memcpy(&fontDataSize, fileDataPtr, sizeof(int)); fileDataPtr += 4; if (fontDataSize > 0) { Font font = { 0 }; int fontType = 0; // 0-Normal, 1-SDF memcpy(&font.baseSize, fileDataPtr, sizeof(int)); memcpy(&font.glyphCount, fileDataPtr + 4, sizeof(int)); memcpy(&fontType, fileDataPtr + 4 + 4, sizeof(int)); fileDataPtr += 12; // Load font white rectangle Rectangle fontWhiteRec = { 0 }; memcpy(&fontWhiteRec, fileDataPtr, sizeof(Rectangle)); fileDataPtr += 16; // Load font image parameters int fontImageUncompSize = 0; int fontImageCompSize = 0; memcpy(&fontImageUncompSize, fileDataPtr, sizeof(int)); memcpy(&fontImageCompSize, fileDataPtr + 4, sizeof(int)); fileDataPtr += 8; Image imFont = { 0 }; imFont.mipmaps = 1; memcpy(&imFont.width, fileDataPtr, sizeof(int)); memcpy(&imFont.height, fileDataPtr + 4, sizeof(int)); memcpy(&imFont.format, fileDataPtr + 4 + 4, sizeof(int)); fileDataPtr += 12; if ((fontImageCompSize > 0) && (fontImageCompSize != fontImageUncompSize)) { // Compressed font atlas image data (DEFLATE), it requires DecompressData() int dataUncompSize = 0; unsigned char *compData = (unsigned char *)RAYGUI_MALLOC(fontImageCompSize); memcpy(compData, fileDataPtr, fontImageCompSize); fileDataPtr += fontImageCompSize; imFont.data = DecompressData(compData, fontImageCompSize, &dataUncompSize); // Security check, dataUncompSize must match the provided fontImageUncompSize if (dataUncompSize != fontImageUncompSize) RAYGUI_LOG("WARNING: Uncompressed font atlas image data could be corrupted"); RAYGUI_FREE(compData); } else { // Font atlas image data is not compressed imFont.data = (unsigned char *)RAYGUI_MALLOC(fontImageUncompSize); memcpy(imFont.data, fileDataPtr, fontImageUncompSize); fileDataPtr += fontImageUncompSize; } if (font.texture.id != GetFontDefault().texture.id) UnloadTexture(font.texture); font.texture = LoadTextureFromImage(imFont); RAYGUI_FREE(imFont.data); // Validate font atlas texture was loaded correctly if (font.texture.id != 0) { // Load font recs data int recsDataSize = font.glyphCount*sizeof(Rectangle); int recsDataCompressedSize = 0; // WARNING: Version 400 adds the compression size parameter if (version >= 400) { // RGS files version 400 support compressed recs data memcpy(&recsDataCompressedSize, fileDataPtr, sizeof(int)); fileDataPtr += sizeof(int); } if ((recsDataCompressedSize > 0) && (recsDataCompressedSize != recsDataSize)) { // Recs data is compressed, uncompress it unsigned char *recsDataCompressed = (unsigned char *)RAYGUI_MALLOC(recsDataCompressedSize); memcpy(recsDataCompressed, fileDataPtr, recsDataCompressedSize); fileDataPtr += recsDataCompressedSize; int recsDataUncompSize = 0; font.recs = (Rectangle *)DecompressData(recsDataCompressed, recsDataCompressedSize, &recsDataUncompSize); // Security check, data uncompressed size must match the expected original data size if (recsDataUncompSize != recsDataSize) RAYGUI_LOG("WARNING: Uncompressed font recs data could be corrupted"); RAYGUI_FREE(recsDataCompressed); } else { // Recs data is uncompressed font.recs = (Rectangle *)RAYGUI_CALLOC(font.glyphCount, sizeof(Rectangle)); for (int i = 0; i < font.glyphCount; i++) { memcpy(&font.recs[i], fileDataPtr, sizeof(Rectangle)); fileDataPtr += sizeof(Rectangle); } } // Load font glyphs info data int glyphsDataSize = font.glyphCount*16; // 16 bytes data per glyph int glyphsDataCompressedSize = 0; // WARNING: Version 400 adds the compression size parameter if (version >= 400) { // RGS files version 400 support compressed glyphs data memcpy(&glyphsDataCompressedSize, fileDataPtr, sizeof(int)); fileDataPtr += sizeof(int); } // Allocate required glyphs space to fill with data font.glyphs = (GlyphInfo *)RAYGUI_CALLOC(font.glyphCount, sizeof(GlyphInfo)); if ((glyphsDataCompressedSize > 0) && (glyphsDataCompressedSize != glyphsDataSize)) { // Glyphs data is compressed, uncompress it unsigned char *glypsDataCompressed = (unsigned char *)RAYGUI_MALLOC(glyphsDataCompressedSize); memcpy(glypsDataCompressed, fileDataPtr, glyphsDataCompressedSize); fileDataPtr += glyphsDataCompressedSize; int glyphsDataUncompSize = 0; unsigned char *glyphsDataUncomp = DecompressData(glypsDataCompressed, glyphsDataCompressedSize, &glyphsDataUncompSize); // Security check, data uncompressed size must match the expected original data size if (glyphsDataUncompSize != glyphsDataSize) RAYGUI_LOG("WARNING: Uncompressed font glyphs data could be corrupted"); unsigned char *glyphsDataUncompPtr = glyphsDataUncomp; for (int i = 0; i < font.glyphCount; i++) { memcpy(&font.glyphs[i].value, glyphsDataUncompPtr, sizeof(int)); memcpy(&font.glyphs[i].offsetX, glyphsDataUncompPtr + 4, sizeof(int)); memcpy(&font.glyphs[i].offsetY, glyphsDataUncompPtr + 8, sizeof(int)); memcpy(&font.glyphs[i].advanceX, glyphsDataUncompPtr + 12, sizeof(int)); glyphsDataUncompPtr += 16; } RAYGUI_FREE(glypsDataCompressed); RAYGUI_FREE(glyphsDataUncomp); } else { // Glyphs data is uncompressed for (int i = 0; i < font.glyphCount; i++) { memcpy(&font.glyphs[i].value, fileDataPtr, sizeof(int)); memcpy(&font.glyphs[i].offsetX, fileDataPtr + 4, sizeof(int)); memcpy(&font.glyphs[i].offsetY, fileDataPtr + 8, sizeof(int)); memcpy(&font.glyphs[i].advanceX, fileDataPtr + 12, sizeof(int)); fileDataPtr += 16; } } } else font = GetFontDefault(); // Fallback in case of errors loading font atlas texture GuiSetFont(font); // Set font texture source rectangle to be used as white texture to draw shapes // NOTE: It makes possible to draw shapes and text (full UI) in a single draw call if ((fontWhiteRec.x > 0) && (fontWhiteRec.y > 0) && (fontWhiteRec.width > 0) && (fontWhiteRec.height > 0)) SetShapesTexture(font.texture, fontWhiteRec); } #endif } } // Gui get text width considering icon static int GetTextWidth(const char *text) { #if !defined(ICON_TEXT_PADDING) #define ICON_TEXT_PADDING 4 #endif Vector2 textSize = { 0 }; int textIconOffset = 0; if ((text != NULL) && (text[0] != '\0')) { if (text[0] == '#') { for (int i = 1; (i < 5) && (text[i] != '\0'); i++) { if (text[i] == '#') { textIconOffset = i; break; } } } text += textIconOffset; // Make sure guiFont is set, GuiGetStyle() initializes it lazynessly float fontSize = (float)GuiGetStyle(DEFAULT, TEXT_SIZE); // Custom MeasureText() implementation if ((guiFont.texture.id > 0) && (text != NULL)) { // Get size in bytes of text, considering end of line and line break int size = 0; for (int i = 0; i < MAX_LINE_BUFFER_SIZE; i++) { if ((text[i] != '\0') && (text[i] != '\n')) size++; else break; } float scaleFactor = fontSize/(float)guiFont.baseSize; textSize.y = (float)guiFont.baseSize*scaleFactor; float glyphWidth = 0.0f; for (int i = 0, codepointSize = 0; i < size; i += codepointSize) { int codepoint = GetCodepointNext(&text[i], &codepointSize); int codepointIndex = GetGlyphIndex(guiFont, codepoint); if (guiFont.glyphs[codepointIndex].advanceX == 0) glyphWidth = ((float)guiFont.recs[codepointIndex].width*scaleFactor); else glyphWidth = ((float)guiFont.glyphs[codepointIndex].advanceX*scaleFactor); textSize.x += (glyphWidth + (float)GuiGetStyle(DEFAULT, TEXT_SPACING)); } } if (textIconOffset > 0) textSize.x += (RAYGUI_ICON_SIZE + ICON_TEXT_PADDING); } return (int)textSize.x; } // Get text bounds considering control bounds static Rectangle GetTextBounds(int control, Rectangle bounds) { Rectangle textBounds = bounds; textBounds.x = bounds.x + GuiGetStyle(control, BORDER_WIDTH); textBounds.y = bounds.y + GuiGetStyle(control, BORDER_WIDTH) + GuiGetStyle(control, TEXT_PADDING); textBounds.width = bounds.width - 2*GuiGetStyle(control, BORDER_WIDTH) - 2*GuiGetStyle(control, TEXT_PADDING); textBounds.height = bounds.height - 2*GuiGetStyle(control, BORDER_WIDTH) - 2*GuiGetStyle(control, TEXT_PADDING); // NOTE: Text is processed line per line! // Depending on control, TEXT_PADDING and TEXT_ALIGNMENT properties could affect the text-bounds switch (control) { case COMBOBOX: case DROPDOWNBOX: case LISTVIEW: // TODO: Special cases (no label): COMBOBOX, DROPDOWNBOX, LISTVIEW case SLIDER: case CHECKBOX: case VALUEBOX: case SPINNER: // TODO: More special cases (label on side): SLIDER, CHECKBOX, VALUEBOX, SPINNER default: { // TODO: WARNING: TEXT_ALIGNMENT is already considered in GuiDrawText() if (GuiGetStyle(control, TEXT_ALIGNMENT) == TEXT_ALIGN_RIGHT) textBounds.x -= GuiGetStyle(control, TEXT_PADDING); else textBounds.x += GuiGetStyle(control, TEXT_PADDING); } break; } return textBounds; } // Get text icon if provided and move text cursor // NOTE: We support up to 999 values for iconId static const char *GetTextIcon(const char *text, int *iconId) { #if !defined(RAYGUI_NO_ICONS) *iconId = -1; if (text[0] == '#') // Maybe we have an icon! { char iconValue[4] = { 0 }; // Maximum length for icon value: 3 digits + '\0' int pos = 1; while ((pos < 4) && (text[pos] >= '0') && (text[pos] <= '9')) { iconValue[pos - 1] = text[pos]; pos++; } if (text[pos] == '#') { *iconId = TextToInteger(iconValue); // Move text pointer after icon // WARNING: If only icon provided, it could point to EOL character: '\0' if (*iconId >= 0) text += (pos + 1); } } #endif return text; } // Get text divided into lines (by line-breaks '\n') const char **GetTextLines(const char *text, int *count) { #define RAYGUI_MAX_TEXT_LINES 128 static const char *lines[RAYGUI_MAX_TEXT_LINES] = { 0 }; for (int i = 0; i < RAYGUI_MAX_TEXT_LINES; i++) lines[i] = NULL; // Init NULL pointers to substrings int textSize = (int)strlen(text); lines[0] = text; int len = 0; *count = 1; //int lineSize = 0; // Stores current line size, not returned for (int i = 0, k = 0; (i < textSize) && (*count < RAYGUI_MAX_TEXT_LINES); i++) { if (text[i] == '\n') { //lineSize = len; k++; lines[k] = &text[i + 1]; // WARNING: next value is valid? len = 0; *count += 1; } else len++; } //lines[*count - 1].size = len; return lines; } // Get text width to next space for provided string static float GetNextSpaceWidth(const char *text, int *nextSpaceIndex) { float width = 0; int codepointByteCount = 0; int codepoint = 0; int index = 0; float glyphWidth = 0; float scaleFactor = (float)GuiGetStyle(DEFAULT, TEXT_SIZE)/guiFont.baseSize; for (int i = 0; text[i] != '\0'; i++) { if (text[i] != ' ') { codepoint = GetCodepoint(&text[i], &codepointByteCount); index = GetGlyphIndex(guiFont, codepoint); glyphWidth = (guiFont.glyphs[index].advanceX == 0)? guiFont.recs[index].width*scaleFactor : guiFont.glyphs[index].advanceX*scaleFactor; width += (glyphWidth + (float)GuiGetStyle(DEFAULT, TEXT_SPACING)); } else { *nextSpaceIndex = i; break; } } return width; } // Gui draw text using default font static void GuiDrawText(const char *text, Rectangle textBounds, int alignment, Color tint) { #define TEXT_VALIGN_PIXEL_OFFSET(h) ((int)h%2) // Vertical alignment for pixel perfect #if !defined(ICON_TEXT_PADDING) #define ICON_TEXT_PADDING 4 #endif if ((text == NULL) || (text[0] == '\0')) return; // Security check // PROCEDURE: // - Text is processed line per line // - For every line, horizontal alignment is defined // - For all text, vertical alignment is defined (multiline text only) // - For every line, wordwrap mode is checked (useful for GuitextBox(), read-only) // Get text lines (using '\n' as delimiter) to be processed individually // WARNING: We can't use GuiTextSplit() function because it can be already used // before the GuiDrawText() call and its buffer is static, it would be overriden :( int lineCount = 0; const char **lines = GetTextLines(text, &lineCount); // Text style variables //int alignment = GuiGetStyle(DEFAULT, TEXT_ALIGNMENT); int alignmentVertical = GuiGetStyle(DEFAULT, TEXT_ALIGNMENT_VERTICAL); int wrapMode = GuiGetStyle(DEFAULT, TEXT_WRAP_MODE); // Wrap-mode only available in read-only mode, no for text editing // TODO: WARNING: This totalHeight is not valid for vertical alignment in case of word-wrap float totalHeight = (float)(lineCount*GuiGetStyle(DEFAULT, TEXT_SIZE) + (lineCount - 1)*GuiGetStyle(DEFAULT, TEXT_SIZE)/2); float posOffsetY = 0.0f; for (int i = 0; i < lineCount; i++) { int iconId = 0; lines[i] = GetTextIcon(lines[i], &iconId); // Check text for icon and move cursor // Get text position depending on alignment and iconId //--------------------------------------------------------------------------------- Vector2 textBoundsPosition = { textBounds.x, textBounds.y }; float textBoundsWidthOffset = 0.0f; // NOTE: We get text size after icon has been processed // WARNING: GetTextWidth() also processes text icon to get width! -> Really needed? int textSizeX = GetTextWidth(lines[i]); // If text requires an icon, add size to measure if (iconId >= 0) { textSizeX += RAYGUI_ICON_SIZE*guiIconScale; // WARNING: If only icon provided, text could be pointing to EOF character: '\0' #if !defined(RAYGUI_NO_ICONS) if ((lines[i] != NULL) && (lines[i][0] != '\0')) textSizeX += ICON_TEXT_PADDING; #endif } // Check guiTextAlign global variables switch (alignment) { case TEXT_ALIGN_LEFT: textBoundsPosition.x = textBounds.x; break; case TEXT_ALIGN_CENTER: textBoundsPosition.x = textBounds.x + textBounds.width/2 - textSizeX/2; break; case TEXT_ALIGN_RIGHT: textBoundsPosition.x = textBounds.x + textBounds.width - textSizeX; break; default: break; } if (textSizeX > textBounds.width && (lines[i] != NULL) && (lines[i][0] != '\0')) textBoundsPosition.x = textBounds.x; switch (alignmentVertical) { // Only valid in case of wordWrap = 0; case TEXT_ALIGN_TOP: textBoundsPosition.y = textBounds.y + posOffsetY; break; case TEXT_ALIGN_MIDDLE: textBoundsPosition.y = textBounds.y + posOffsetY + textBounds.height/2 - totalHeight/2 + TEXT_VALIGN_PIXEL_OFFSET(textBounds.height); break; case TEXT_ALIGN_BOTTOM: textBoundsPosition.y = textBounds.y + posOffsetY + textBounds.height - totalHeight + TEXT_VALIGN_PIXEL_OFFSET(textBounds.height); break; default: break; } // NOTE: Make sure we get pixel-perfect coordinates, // In case of decimals we got weird text positioning textBoundsPosition.x = (float)((int)textBoundsPosition.x); textBoundsPosition.y = (float)((int)textBoundsPosition.y); //--------------------------------------------------------------------------------- // Draw text (with icon if available) //--------------------------------------------------------------------------------- #if !defined(RAYGUI_NO_ICONS) if (iconId >= 0) { // NOTE: We consider icon height, probably different than text size GuiDrawIcon(iconId, (int)textBoundsPosition.x, (int)(textBounds.y + textBounds.height/2 - RAYGUI_ICON_SIZE*guiIconScale/2 + TEXT_VALIGN_PIXEL_OFFSET(textBounds.height)), guiIconScale, tint); textBoundsPosition.x += (float)(RAYGUI_ICON_SIZE*guiIconScale + ICON_TEXT_PADDING); textBoundsWidthOffset = (float)(RAYGUI_ICON_SIZE*guiIconScale + ICON_TEXT_PADDING); } #endif // Get size in bytes of text, // considering end of line and line break int lineSize = 0; for (int c = 0; (lines[i][c] != '\0') && (lines[i][c] != '\n') && (lines[i][c] != '\r'); c++, lineSize++){ } float scaleFactor = (float)GuiGetStyle(DEFAULT, TEXT_SIZE)/guiFont.baseSize; int lastSpaceIndex = 0; bool tempWrapCharMode = false; int textOffsetY = 0; float textOffsetX = 0.0f; float glyphWidth = 0; int ellipsisWidth = GetTextWidth("..."); bool textOverflow = false; for (int c = 0, codepointSize = 0; c < lineSize; c += codepointSize) { int codepoint = GetCodepointNext(&lines[i][c], &codepointSize); int index = GetGlyphIndex(guiFont, codepoint); // NOTE: Normally we exit the decoding sequence as soon as a bad byte is found (and return 0x3f) // but we need to draw all of the bad bytes using the '?' symbol moving one byte if (codepoint == 0x3f) codepointSize = 1; // TODO: Review not recognized codepoints size // Get glyph width to check if it goes out of bounds if (guiFont.glyphs[index].advanceX == 0) glyphWidth = ((float)guiFont.recs[index].width*scaleFactor); else glyphWidth = (float)guiFont.glyphs[index].advanceX*scaleFactor; // Wrap mode text measuring, to validate if // it can be drawn or a new line is required if (wrapMode == TEXT_WRAP_CHAR) { // Jump to next line if current character reach end of the box limits if ((textOffsetX + glyphWidth) > textBounds.width - textBoundsWidthOffset) { textOffsetX = 0.0f; textOffsetY += GuiGetStyle(DEFAULT, TEXT_LINE_SPACING); if (tempWrapCharMode) // Wrap at char level when too long words { wrapMode = TEXT_WRAP_WORD; tempWrapCharMode = false; } } } else if (wrapMode == TEXT_WRAP_WORD) { if (codepoint == 32) lastSpaceIndex = c; // Get width to next space in line int nextSpaceIndex = 0; float nextSpaceWidth = GetNextSpaceWidth(lines[i] + c, &nextSpaceIndex); int nextSpaceIndex2 = 0; float nextWordSize = GetNextSpaceWidth(lines[i] + lastSpaceIndex + 1, &nextSpaceIndex2); if (nextWordSize > textBounds.width - textBoundsWidthOffset) { // Considering the case the next word is longer than bounds tempWrapCharMode = true; wrapMode = TEXT_WRAP_CHAR; } else if ((textOffsetX + nextSpaceWidth) > textBounds.width - textBoundsWidthOffset) { textOffsetX = 0.0f; textOffsetY += GuiGetStyle(DEFAULT, TEXT_LINE_SPACING); } } if (codepoint == '\n') break; // WARNING: Lines are already processed manually, no need to keep drawing after this codepoint else { // TODO: There are multiple types of spaces in Unicode, // maybe it's a good idea to add support for more: http://jkorpela.fi/chars/spaces.html if ((codepoint != ' ') && (codepoint != '\t')) // Do not draw codepoints with no glyph { if (wrapMode == TEXT_WRAP_NONE) { // Draw only required text glyphs fitting the textBounds.width if (textSizeX > textBounds.width) { if (textOffsetX <= (textBounds.width - glyphWidth - textBoundsWidthOffset - ellipsisWidth)) { DrawTextCodepoint(guiFont, codepoint, RAYGUI_CLITERAL(Vector2){ textBoundsPosition.x + textOffsetX, textBoundsPosition.y + textOffsetY }, (float)GuiGetStyle(DEFAULT, TEXT_SIZE), GuiFade(tint, guiAlpha)); } else if (!textOverflow) { textOverflow = true; for (int j = 0; j < ellipsisWidth; j += ellipsisWidth/3) { DrawTextCodepoint(guiFont, '.', RAYGUI_CLITERAL(Vector2){ textBoundsPosition.x + textOffsetX + j, textBoundsPosition.y + textOffsetY }, (float)GuiGetStyle(DEFAULT, TEXT_SIZE), GuiFade(tint, guiAlpha)); } } } else { DrawTextCodepoint(guiFont, codepoint, RAYGUI_CLITERAL(Vector2){ textBoundsPosition.x + textOffsetX, textBoundsPosition.y + textOffsetY }, (float)GuiGetStyle(DEFAULT, TEXT_SIZE), GuiFade(tint, guiAlpha)); } } else if ((wrapMode == TEXT_WRAP_CHAR) || (wrapMode == TEXT_WRAP_WORD)) { // Draw only glyphs inside the bounds if ((textBoundsPosition.y + textOffsetY) <= (textBounds.y + textBounds.height - GuiGetStyle(DEFAULT, TEXT_SIZE))) { DrawTextCodepoint(guiFont, codepoint, RAYGUI_CLITERAL(Vector2){ textBoundsPosition.x + textOffsetX, textBoundsPosition.y + textOffsetY }, (float)GuiGetStyle(DEFAULT, TEXT_SIZE), GuiFade(tint, guiAlpha)); } } } if (guiFont.glyphs[index].advanceX == 0) textOffsetX += ((float)guiFont.recs[index].width*scaleFactor + (float)GuiGetStyle(DEFAULT, TEXT_SPACING)); else textOffsetX += ((float)guiFont.glyphs[index].advanceX*scaleFactor + (float)GuiGetStyle(DEFAULT, TEXT_SPACING)); } } if (wrapMode == TEXT_WRAP_NONE) posOffsetY += (float)GuiGetStyle(DEFAULT, TEXT_LINE_SPACING); else if ((wrapMode == TEXT_WRAP_CHAR) || (wrapMode == TEXT_WRAP_WORD)) posOffsetY += (textOffsetY + (float)GuiGetStyle(DEFAULT, TEXT_LINE_SPACING)); //--------------------------------------------------------------------------------- } #if defined(RAYGUI_DEBUG_TEXT_BOUNDS) GuiDrawRectangle(textBounds, 0, WHITE, Fade(BLUE, 0.4f)); #endif } // Gui draw rectangle using default raygui plain style with borders static void GuiDrawRectangle(Rectangle rec, int borderWidth, Color borderColor, Color color) { if (color.a > 0) { // Draw rectangle filled with color DrawRectangle((int)rec.x, (int)rec.y, (int)rec.width, (int)rec.height, GuiFade(color, guiAlpha)); } if (borderWidth > 0) { // Draw rectangle border lines with color DrawRectangle((int)rec.x, (int)rec.y, (int)rec.width, borderWidth, GuiFade(borderColor, guiAlpha)); DrawRectangle((int)rec.x, (int)rec.y + borderWidth, borderWidth, (int)rec.height - 2*borderWidth, GuiFade(borderColor, guiAlpha)); DrawRectangle((int)rec.x + (int)rec.width - borderWidth, (int)rec.y + borderWidth, borderWidth, (int)rec.height - 2*borderWidth, GuiFade(borderColor, guiAlpha)); DrawRectangle((int)rec.x, (int)rec.y + (int)rec.height - borderWidth, (int)rec.width, borderWidth, GuiFade(borderColor, guiAlpha)); } #if defined(RAYGUI_DEBUG_RECS_BOUNDS) DrawRectangle((int)rec.x, (int)rec.y, (int)rec.width, (int)rec.height, Fade(RED, 0.4f)); #endif } // Draw tooltip using control bounds static void GuiTooltip(Rectangle controlRec) { if (!guiLocked && guiTooltip && (guiTooltipPtr != NULL) && !guiControlExclusiveMode) { Vector2 textSize = MeasureTextEx(GuiGetFont(), guiTooltipPtr, (float)GuiGetStyle(DEFAULT, TEXT_SIZE), (float)GuiGetStyle(DEFAULT, TEXT_SPACING)); if ((controlRec.x + textSize.x + 16) > GetScreenWidth()) controlRec.x -= (textSize.x + 16 - controlRec.width); GuiPanel(RAYGUI_CLITERAL(Rectangle){ controlRec.x, controlRec.y + controlRec.height + 4, textSize.x + 16, GuiGetStyle(DEFAULT, TEXT_SIZE) + 8.f }, NULL); int textPadding = GuiGetStyle(LABEL, TEXT_PADDING); int textAlignment = GuiGetStyle(LABEL, TEXT_ALIGNMENT); GuiSetStyle(LABEL, TEXT_PADDING, 0); GuiSetStyle(LABEL, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER); GuiLabel(RAYGUI_CLITERAL(Rectangle){ controlRec.x, controlRec.y + controlRec.height + 4, textSize.x + 16, GuiGetStyle(DEFAULT, TEXT_SIZE) + 8.f }, guiTooltipPtr); GuiSetStyle(LABEL, TEXT_ALIGNMENT, textAlignment); GuiSetStyle(LABEL, TEXT_PADDING, textPadding); } } // Split controls text into multiple strings // Also check for multiple columns (required by GuiToggleGroup()) static const char **GuiTextSplit(const char *text, char delimiter, int *count, int *textRow) { // NOTE: Current implementation returns a copy of the provided string with '\0' (string end delimiter) // inserted between strings defined by "delimiter" parameter. No memory is dynamically allocated, // all used memory is static... it has some limitations: // 1. Maximum number of possible split strings is set by RAYGUI_TEXTSPLIT_MAX_ITEMS // 2. Maximum size of text to split is RAYGUI_TEXTSPLIT_MAX_TEXT_SIZE // NOTE: Those definitions could be externally provided if required // TODO: HACK: GuiTextSplit() - Review how textRows are returned to user // textRow is an externally provided array of integers that stores row number for every splitted string #if !defined(RAYGUI_TEXTSPLIT_MAX_ITEMS) #define RAYGUI_TEXTSPLIT_MAX_ITEMS 128 #endif #if !defined(RAYGUI_TEXTSPLIT_MAX_TEXT_SIZE) #define RAYGUI_TEXTSPLIT_MAX_TEXT_SIZE 1024 #endif static const char *result[RAYGUI_TEXTSPLIT_MAX_ITEMS] = { NULL }; // String pointers array (points to buffer data) static char buffer[RAYGUI_TEXTSPLIT_MAX_TEXT_SIZE] = { 0 }; // Buffer data (text input copy with '\0' added) memset(buffer, 0, RAYGUI_TEXTSPLIT_MAX_TEXT_SIZE); result[0] = buffer; int counter = 1; if (textRow != NULL) textRow[0] = 0; // Count how many substrings we have on text and point to every one for (int i = 0; i < RAYGUI_TEXTSPLIT_MAX_TEXT_SIZE; i++) { buffer[i] = text[i]; if (buffer[i] == '\0') break; else if ((buffer[i] == delimiter) || (buffer[i] == '\n')) { result[counter] = buffer + i + 1; if (textRow != NULL) { if (buffer[i] == '\n') textRow[counter] = textRow[counter - 1] + 1; else textRow[counter] = textRow[counter - 1]; } buffer[i] = '\0'; // Set an end of string at this point counter++; if (counter > RAYGUI_TEXTSPLIT_MAX_ITEMS) break; } } *count = counter; return result; } // Convert color data from RGB to HSV // NOTE: Color data should be passed normalized static Vector3 ConvertRGBtoHSV(Vector3 rgb) { Vector3 hsv = { 0 }; float min = 0.0f; float max = 0.0f; float delta = 0.0f; min = (rgb.x < rgb.y)? rgb.x : rgb.y; min = (min < rgb.z)? min : rgb.z; max = (rgb.x > rgb.y)? rgb.x : rgb.y; max = (max > rgb.z)? max : rgb.z; hsv.z = max; // Value delta = max - min; if (delta < 0.00001f) { hsv.y = 0.0f; hsv.x = 0.0f; // Undefined, maybe NAN? return hsv; } if (max > 0.0f) { // NOTE: If max is 0, this divide would cause a crash hsv.y = (delta/max); // Saturation } else { // NOTE: If max is 0, then r = g = b = 0, s = 0, h is undefined hsv.y = 0.0f; hsv.x = 0.0f; // Undefined, maybe NAN? return hsv; } // NOTE: Comparing float values could not work properly if (rgb.x >= max) hsv.x = (rgb.y - rgb.z)/delta; // Between yellow & magenta else { if (rgb.y >= max) hsv.x = 2.0f + (rgb.z - rgb.x)/delta; // Between cyan & yellow else hsv.x = 4.0f + (rgb.x - rgb.y)/delta; // Between magenta & cyan } hsv.x *= 60.0f; // Convert to degrees if (hsv.x < 0.0f) hsv.x += 360.0f; return hsv; } // Convert color data from HSV to RGB // NOTE: Color data should be passed normalized static Vector3 ConvertHSVtoRGB(Vector3 hsv) { Vector3 rgb = { 0 }; float hh = 0.0f, p = 0.0f, q = 0.0f, t = 0.0f, ff = 0.0f; long i = 0; // NOTE: Comparing float values could not work properly if (hsv.y <= 0.0f) { rgb.x = hsv.z; rgb.y = hsv.z; rgb.z = hsv.z; return rgb; } hh = hsv.x; if (hh >= 360.0f) hh = 0.0f; hh /= 60.0f; i = (long)hh; ff = hh - i; p = hsv.z*(1.0f - hsv.y); q = hsv.z*(1.0f - (hsv.y*ff)); t = hsv.z*(1.0f - (hsv.y*(1.0f - ff))); switch (i) { case 0: { rgb.x = hsv.z; rgb.y = t; rgb.z = p; } break; case 1: { rgb.x = q; rgb.y = hsv.z; rgb.z = p; } break; case 2: { rgb.x = p; rgb.y = hsv.z; rgb.z = t; } break; case 3: { rgb.x = p; rgb.y = q; rgb.z = hsv.z; } break; case 4: { rgb.x = t; rgb.y = p; rgb.z = hsv.z; } break; case 5: default: { rgb.x = hsv.z; rgb.y = p; rgb.z = q; } break; } return rgb; } // Scroll bar control (used by GuiScrollPanel()) static int GuiScrollBar(Rectangle bounds, int value, int minValue, int maxValue) { GuiState state = guiState; // Is the scrollbar horizontal or vertical? bool isVertical = (bounds.width > bounds.height)? false : true; // The size (width or height depending on scrollbar type) of the spinner buttons const int spinnerSize = GuiGetStyle(SCROLLBAR, ARROWS_VISIBLE)? (isVertical? (int)bounds.width - 2*GuiGetStyle(SCROLLBAR, BORDER_WIDTH) : (int)bounds.height - 2*GuiGetStyle(SCROLLBAR, BORDER_WIDTH)) : 0; // Arrow buttons [<] [>] [∧] [∨] Rectangle arrowUpLeft = { 0 }; Rectangle arrowDownRight = { 0 }; // Actual area of the scrollbar excluding the arrow buttons Rectangle scrollbar = { 0 }; // Slider bar that moves --[///]----- Rectangle slider = { 0 }; // Normalize value if (value > maxValue) value = maxValue; if (value < minValue) value = minValue; int valueRange = maxValue - minValue; if (valueRange <= 0) valueRange = 1; int sliderSize = GuiGetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE); if (sliderSize < 1) sliderSize = 1; // TODO: Consider a minimum slider size // Calculate rectangles for all of the components arrowUpLeft = RAYGUI_CLITERAL(Rectangle){ (float)bounds.x + GuiGetStyle(SCROLLBAR, BORDER_WIDTH), (float)bounds.y + GuiGetStyle(SCROLLBAR, BORDER_WIDTH), (float)spinnerSize, (float)spinnerSize }; if (isVertical) { arrowDownRight = RAYGUI_CLITERAL(Rectangle){ (float)bounds.x + GuiGetStyle(SCROLLBAR, BORDER_WIDTH), (float)bounds.y + bounds.height - spinnerSize - GuiGetStyle(SCROLLBAR, BORDER_WIDTH), (float)spinnerSize, (float)spinnerSize }; scrollbar = RAYGUI_CLITERAL(Rectangle){ bounds.x + GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SCROLL_PADDING), arrowUpLeft.y + arrowUpLeft.height, bounds.width - 2*(GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SCROLL_PADDING)), bounds.height - arrowUpLeft.height - arrowDownRight.height - 2*GuiGetStyle(SCROLLBAR, BORDER_WIDTH) }; // Make sure the slider won't get outside of the scrollbar sliderSize = (sliderSize >= scrollbar.height)? ((int)scrollbar.height - 2) : sliderSize; slider = RAYGUI_CLITERAL(Rectangle){ bounds.x + GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SCROLL_SLIDER_PADDING), scrollbar.y + (int)(((float)(value - minValue)/valueRange)*(scrollbar.height - sliderSize)), bounds.width - 2*(GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SCROLL_SLIDER_PADDING)), (float)sliderSize }; } else // horizontal { arrowDownRight = RAYGUI_CLITERAL(Rectangle){ (float)bounds.x + bounds.width - spinnerSize - GuiGetStyle(SCROLLBAR, BORDER_WIDTH), (float)bounds.y + GuiGetStyle(SCROLLBAR, BORDER_WIDTH), (float)spinnerSize, (float)spinnerSize }; scrollbar = RAYGUI_CLITERAL(Rectangle){ arrowUpLeft.x + arrowUpLeft.width, bounds.y + GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SCROLL_PADDING), bounds.width - arrowUpLeft.width - arrowDownRight.width - 2*GuiGetStyle(SCROLLBAR, BORDER_WIDTH), bounds.height - 2*(GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SCROLL_PADDING)) }; // Make sure the slider won't get outside of the scrollbar sliderSize = (sliderSize >= scrollbar.width)? ((int)scrollbar.width - 2) : sliderSize; slider = RAYGUI_CLITERAL(Rectangle){ scrollbar.x + (int)(((float)(value - minValue)/valueRange)*(scrollbar.width - sliderSize)), bounds.y + GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SCROLL_SLIDER_PADDING), (float)sliderSize, bounds.height - 2*(GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SCROLL_SLIDER_PADDING)) }; } // Update control //-------------------------------------------------------------------- if ((state != STATE_DISABLED) && !guiLocked) { Vector2 mousePoint = GetMousePosition(); if (guiControlExclusiveMode) // Allows to keep dragging outside of bounds { if (IsMouseButtonDown(MOUSE_LEFT_BUTTON) && !CheckCollisionPointRec(mousePoint, arrowUpLeft) && !CheckCollisionPointRec(mousePoint, arrowDownRight)) { if (CHECK_BOUNDS_ID(bounds, guiControlExclusiveRec)) { state = STATE_PRESSED; if (isVertical) value = (int)(((float)(mousePoint.y - scrollbar.y - slider.height/2)*valueRange)/(scrollbar.height - slider.height) + minValue); else value = (int)(((float)(mousePoint.x - scrollbar.x - slider.width/2)*valueRange)/(scrollbar.width - slider.width) + minValue); } } else { guiControlExclusiveMode = false; guiControlExclusiveRec = RAYGUI_CLITERAL(Rectangle){ 0, 0, 0, 0 }; } } else if (CheckCollisionPointRec(mousePoint, bounds)) { state = STATE_FOCUSED; // Handle mouse wheel int wheel = (int)GetMouseWheelMove(); if (wheel != 0) value += wheel; // Handle mouse button down if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) { guiControlExclusiveMode = true; guiControlExclusiveRec = bounds; // Store bounds as an identifier when dragging starts // Check arrows click if (CheckCollisionPointRec(mousePoint, arrowUpLeft)) value -= valueRange/GuiGetStyle(SCROLLBAR, SCROLL_SPEED); else if (CheckCollisionPointRec(mousePoint, arrowDownRight)) value += valueRange/GuiGetStyle(SCROLLBAR, SCROLL_SPEED); else if (!CheckCollisionPointRec(mousePoint, slider)) { // If click on scrollbar position but not on slider, place slider directly on that position if (isVertical) value = (int)(((float)(mousePoint.y - scrollbar.y - slider.height/2)*valueRange)/(scrollbar.height - slider.height) + minValue); else value = (int)(((float)(mousePoint.x - scrollbar.x - slider.width/2)*valueRange)/(scrollbar.width - slider.width) + minValue); } state = STATE_PRESSED; } // Keyboard control on mouse hover scrollbar /* if (isVertical) { if (IsKeyDown(KEY_DOWN)) value += 5; else if (IsKeyDown(KEY_UP)) value -= 5; } else { if (IsKeyDown(KEY_RIGHT)) value += 5; else if (IsKeyDown(KEY_LEFT)) value -= 5; } */ } // Normalize value if (value > maxValue) value = maxValue; if (value < minValue) value = minValue; } //-------------------------------------------------------------------- // Draw control //-------------------------------------------------------------------- GuiDrawRectangle(bounds, GuiGetStyle(SCROLLBAR, BORDER_WIDTH), GetColor(GuiGetStyle(LISTVIEW, BORDER + state*3)), GetColor(GuiGetStyle(DEFAULT, BORDER_COLOR_DISABLED))); // Draw the background GuiDrawRectangle(scrollbar, 0, BLANK, GetColor(GuiGetStyle(BUTTON, BASE_COLOR_NORMAL))); // Draw the scrollbar active area background GuiDrawRectangle(slider, 0, BLANK, GetColor(GuiGetStyle(SLIDER, BORDER + state*3))); // Draw the slider bar // Draw arrows (using icon if available) if (GuiGetStyle(SCROLLBAR, ARROWS_VISIBLE)) { #if defined(RAYGUI_NO_ICONS) GuiDrawText(isVertical? "^" : "<", RAYGUI_CLITERAL(Rectangle){ arrowUpLeft.x, arrowUpLeft.y, isVertical? bounds.width : bounds.height, isVertical? bounds.width : bounds.height }, TEXT_ALIGN_CENTER, GetColor(GuiGetStyle(DROPDOWNBOX, TEXT + (state*3)))); GuiDrawText(isVertical? "v" : ">", RAYGUI_CLITERAL(Rectangle){ arrowDownRight.x, arrowDownRight.y, isVertical? bounds.width : bounds.height, isVertical? bounds.width : bounds.height }, TEXT_ALIGN_CENTER, GetColor(GuiGetStyle(DROPDOWNBOX, TEXT + (state*3)))); #else GuiDrawText(isVertical? "#121#" : "#118#", RAYGUI_CLITERAL(Rectangle){ arrowUpLeft.x, arrowUpLeft.y, isVertical? bounds.width : bounds.height, isVertical? bounds.width : bounds.height }, TEXT_ALIGN_CENTER, GetColor(GuiGetStyle(SCROLLBAR, TEXT + state*3))); // ICON_ARROW_UP_FILL / ICON_ARROW_LEFT_FILL GuiDrawText(isVertical? "#120#" : "#119#", RAYGUI_CLITERAL(Rectangle){ arrowDownRight.x, arrowDownRight.y, isVertical? bounds.width : bounds.height, isVertical? bounds.width : bounds.height }, TEXT_ALIGN_CENTER, GetColor(GuiGetStyle(SCROLLBAR, TEXT + state*3))); // ICON_ARROW_DOWN_FILL / ICON_ARROW_RIGHT_FILL #endif } //-------------------------------------------------------------------- return value; } // Color fade-in or fade-out, alpha goes from 0.0f to 1.0f // WARNING: It multiplies current alpha by alpha scale factor static Color GuiFade(Color color, float alpha) { if (alpha < 0.0f) alpha = 0.0f; else if (alpha > 1.0f) alpha = 1.0f; Color result = { color.r, color.g, color.b, (unsigned char)(color.a*alpha) }; return result; } #if defined(RAYGUI_STANDALONE) // Returns a Color struct from hexadecimal value static Color GetColor(int hexValue) { Color color; color.r = (unsigned char)(hexValue >> 24) & 0xFF; color.g = (unsigned char)(hexValue >> 16) & 0xFF; color.b = (unsigned char)(hexValue >> 8) & 0xFF; color.a = (unsigned char)hexValue & 0xFF; return color; } // Returns hexadecimal value for a Color static int ColorToInt(Color color) { return (((int)color.r << 24) | ((int)color.g << 16) | ((int)color.b << 8) | (int)color.a); } // Check if point is inside rectangle static bool CheckCollisionPointRec(Vector2 point, Rectangle rec) { bool collision = false; if ((point.x >= rec.x) && (point.x <= (rec.x + rec.width)) && (point.y >= rec.y) && (point.y <= (rec.y + rec.height))) collision = true; return collision; } // Formatting of text with variables to 'embed' static const char *TextFormat(const char *text, ...) { #if !defined(RAYGUI_TEXTFORMAT_MAX_SIZE) #define RAYGUI_TEXTFORMAT_MAX_SIZE 256 #endif static char buffer[RAYGUI_TEXTFORMAT_MAX_SIZE]; va_list args; va_start(args, text); vsprintf(buffer, text, args); va_end(args); return buffer; } // Draw rectangle with vertical gradient fill color // NOTE: This function is only used by GuiColorPicker() static void DrawRectangleGradientV(int posX, int posY, int width, int height, Color color1, Color color2) { Rectangle bounds = { (float)posX, (float)posY, (float)width, (float)height }; DrawRectangleGradientEx(bounds, color1, color2, color2, color1); } // Split string into multiple strings const char **TextSplit(const char *text, char delimiter, int *count) { // NOTE: Current implementation returns a copy of the provided string with '\0' (string end delimiter) // inserted between strings defined by "delimiter" parameter. No memory is dynamically allocated, // all used memory is static... it has some limitations: // 1. Maximum number of possible split strings is set by RAYGUI_TEXTSPLIT_MAX_ITEMS // 2. Maximum size of text to split is RAYGUI_TEXTSPLIT_MAX_TEXT_SIZE #if !defined(RAYGUI_TEXTSPLIT_MAX_ITEMS) #define RAYGUI_TEXTSPLIT_MAX_ITEMS 128 #endif #if !defined(RAYGUI_TEXTSPLIT_MAX_TEXT_SIZE) #define RAYGUI_TEXTSPLIT_MAX_TEXT_SIZE 1024 #endif static const char *result[RAYGUI_TEXTSPLIT_MAX_ITEMS] = { NULL }; static char buffer[RAYGUI_TEXTSPLIT_MAX_TEXT_SIZE] = { 0 }; memset(buffer, 0, RAYGUI_TEXTSPLIT_MAX_TEXT_SIZE); result[0] = buffer; int counter = 0; if (text != NULL) { counter = 1; // Count how many substrings we have on text and point to every one for (int i = 0; i < RAYGUI_TEXTSPLIT_MAX_TEXT_SIZE; i++) { buffer[i] = text[i]; if (buffer[i] == '\0') break; else if (buffer[i] == delimiter) { buffer[i] = '\0'; // Set an end of string at this point result[counter] = buffer + i + 1; counter++; if (counter == RAYGUI_TEXTSPLIT_MAX_ITEMS) break; } } } *count = counter; return result; } // Get integer value from text // NOTE: This function replaces atoi() [stdlib.h] static int TextToInteger(const char *text) { int value = 0; int sign = 1; if ((text[0] == '+') || (text[0] == '-')) { if (text[0] == '-') sign = -1; text++; } for (int i = 0; ((text[i] >= '0') && (text[i] <= '9')); ++i) value = value*10 + (int)(text[i] - '0'); return value*sign; } // Get float value from text // NOTE: This function replaces atof() [stdlib.h] // WARNING: Only '.' character is understood as decimal point static float TextToFloat(const char *text) { float value = 0.0f; float sign = 1.0f; if ((text[0] == '+') || (text[0] == '-')) { if (text[0] == '-') sign = -1.0f; text++; } int i = 0; for (; ((text[i] >= '0') && (text[i] <= '9')); i++) value = value*10.0f + (float)(text[i] - '0'); if (text[i++] != '.') value *= sign; else { float divisor = 10.0f; for (; ((text[i] >= '0') && (text[i] <= '9')); i++) { value += ((float)(text[i] - '0'))/divisor; divisor = divisor*10.0f; } } return value; } // Encode codepoint into UTF-8 text (char array size returned as parameter) static const char *CodepointToUTF8(int codepoint, int *byteSize) { static char utf8[6] = { 0 }; int size = 0; if (codepoint <= 0x7f) { utf8[0] = (char)codepoint; size = 1; } else if (codepoint <= 0x7ff) { utf8[0] = (char)(((codepoint >> 6) & 0x1f) | 0xc0); utf8[1] = (char)((codepoint & 0x3f) | 0x80); size = 2; } else if (codepoint <= 0xffff) { utf8[0] = (char)(((codepoint >> 12) & 0x0f) | 0xe0); utf8[1] = (char)(((codepoint >> 6) & 0x3f) | 0x80); utf8[2] = (char)((codepoint & 0x3f) | 0x80); size = 3; } else if (codepoint <= 0x10ffff) { utf8[0] = (char)(((codepoint >> 18) & 0x07) | 0xf0); utf8[1] = (char)(((codepoint >> 12) & 0x3f) | 0x80); utf8[2] = (char)(((codepoint >> 6) & 0x3f) | 0x80); utf8[3] = (char)((codepoint & 0x3f) | 0x80); size = 4; } *byteSize = size; return utf8; } // Get next codepoint in a UTF-8 encoded text, scanning until '\0' is found // When a invalid UTF-8 byte is encountered we exit as soon as possible and a '?'(0x3f) codepoint is returned // Total number of bytes processed are returned as a parameter // NOTE: the standard says U+FFFD should be returned in case of errors // but that character is not supported by the default font in raylib static int GetCodepointNext(const char *text, int *codepointSize) { const char *ptr = text; int codepoint = 0x3f; // Codepoint (defaults to '?') *codepointSize = 1; // Get current codepoint and bytes processed if (0xf0 == (0xf8 & ptr[0])) { // 4 byte UTF-8 codepoint if (((ptr[1] & 0xC0) ^ 0x80) || ((ptr[2] & 0xC0) ^ 0x80) || ((ptr[3] & 0xC0) ^ 0x80)) { return codepoint; } //10xxxxxx checks codepoint = ((0x07 & ptr[0]) << 18) | ((0x3f & ptr[1]) << 12) | ((0x3f & ptr[2]) << 6) | (0x3f & ptr[3]); *codepointSize = 4; } else if (0xe0 == (0xf0 & ptr[0])) { // 3 byte UTF-8 codepoint */ if (((ptr[1] & 0xC0) ^ 0x80) || ((ptr[2] & 0xC0) ^ 0x80)) { return codepoint; } //10xxxxxx checks codepoint = ((0x0f & ptr[0]) << 12) | ((0x3f & ptr[1]) << 6) | (0x3f & ptr[2]); *codepointSize = 3; } else if (0xc0 == (0xe0 & ptr[0])) { // 2 byte UTF-8 codepoint if ((ptr[1] & 0xC0) ^ 0x80) { return codepoint; } //10xxxxxx checks codepoint = ((0x1f & ptr[0]) << 6) | (0x3f & ptr[1]); *codepointSize = 2; } else if (0x00 == (0x80 & ptr[0])) { // 1 byte UTF-8 codepoint codepoint = ptr[0]; *codepointSize = 1; } return codepoint; } #endif // RAYGUI_STANDALONE #endif // RAYGUI_IMPLEMENTATION