/******************************************************************************************* * * raylib [text] example - Text Writing Animation * * Example originally created with raylib 1.4, last time updated with raylib 1.4 * * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, * BSD-like license that allows static linking with closed source software * * Copyright (c) 2016-2024 Ramon Santamaria (@raysan5) * ********************************************************************************************/ #include "raylib.h" //------------------------------------------------------------------------------------ // Program main entry point //------------------------------------------------------------------------------------ int main(void) { // Initialization //-------------------------------------------------------------------------------------- const int screenWidth = 800; const int screenHeight = 450; InitWindow(screenWidth, screenHeight, "raylib [text] example - text writing anim"); const char message[128] = "This sample illustrates a text writing\nanimation effect! Check it out! ;)"; int framesCounter = 0; SetTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- // Main game loop while (!WindowShouldClose()) // Detect window close button or ESC key { // Update //---------------------------------------------------------------------------------- if (IsKeyDown(KEY_SPACE)) framesCounter += 8; else framesCounter++; if (IsKeyPressed(KEY_ENTER)) framesCounter = 0; //---------------------------------------------------------------------------------- // Draw //---------------------------------------------------------------------------------- BeginDrawing(); ClearBackground(RAYWHITE); DrawText(TextSubtext(message, 0, framesCounter/10), 210, 160, 20, MAROON); DrawText("PRESS [ENTER] to RESTART!", 240, 260, 20, LIGHTGRAY); DrawText("HOLD [SPACE] to SPEED UP!", 239, 300, 20, LIGHTGRAY); EndDrawing(); //---------------------------------------------------------------------------------- } // De-Initialization //-------------------------------------------------------------------------------------- CloseWindow(); // Close window and OpenGL context //-------------------------------------------------------------------------------------- return 0; }