/******************************************************************************************* * * raylib [shapes] example - kaleidoscope * * Example complexity rating: [★★☆☆] 2/4 * * Example originally created with raylib 5.5, last time updated with raylib 5.6 * * Example contributed by Hugo ARNAL (@hugoarnal) and reviewed by Ramon Santamaria (@raysan5) * * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, * BSD-like license that allows static linking with closed source software * * Copyright (c) 2025 Hugo ARNAL (@hugoarnal) and Ramon Santamaria (@raysan5) * ********************************************************************************************/ #include "raylib.h" #include "raymath.h" #define MAX_DRAW_LINES 8192 // Line data type typedef struct { Vector2 start; Vector2 end; } Line; // Lines array as a global static variable to be stored // in heap and avoid potential stack overflow (on Web platform) static Line lines[MAX_DRAW_LINES] = { 0 }; //------------------------------------------------------------------------------------ // Program main entry point //------------------------------------------------------------------------------------ int main(void) { // Initialization //-------------------------------------------------------------------------------------- const int screenWidth = 800; const int screenHeight = 450; InitWindow(screenWidth, screenHeight, "raylib [shapes] example - kaleidoscope"); // Line drawing properties int symmetry = 6; float angle = 360.0f/(float)symmetry; float thickness = 3.0f; Vector2 mousePos = { 0 }; Vector2 prevMousePos = { 0 }; Vector2 scaleVector = { 1.0f, -1.0f }; Vector2 offset = { (float)screenWidth/2.0f, (float)screenHeight/2.0f }; Camera2D camera = { 0 }; camera.target = (Vector2){ 0 }; camera.offset = offset; camera.rotation = 0.0f; camera.zoom = 1.0f; int lineCounter = 0; SetTargetFPS(20); //-------------------------------------------------------------------------------------- // Main game loop while (!WindowShouldClose()) // Detect window close button or ESC key { // Update //---------------------------------------------------------------------------------- prevMousePos = mousePos; mousePos = GetMousePosition(); Vector2 lineStart = Vector2Subtract(mousePos, offset); Vector2 lineEnd = Vector2Subtract(prevMousePos, offset); if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) { for (int s = 0; (s < symmetry) && (lineCounter < (MAX_DRAW_LINES - 1)); s++) { lineStart = Vector2Rotate(lineStart, angle*DEG2RAD); lineEnd = Vector2Rotate(lineEnd, angle*DEG2RAD); // Store mouse line lines[lineCounter].start = lineStart; lines[lineCounter].end = lineEnd; // Store reflective line lines[lineCounter + 1].start = Vector2Multiply(lineStart, scaleVector); lines[lineCounter + 1].end = Vector2Multiply(lineEnd, scaleVector); lineCounter += 2; } } //---------------------------------------------------------------------------------- // Draw //---------------------------------------------------------------------------------- BeginDrawing(); ClearBackground(RAYWHITE); BeginMode2D(camera); for (int s = 0; s < symmetry; s++) { for (int i = 0; i < lineCounter; i += 2) { DrawLineEx(lines[i].start, lines[i].end, thickness, BLACK); DrawLineEx(lines[i + 1].start, lines[i + 1].end, thickness, BLACK); } } EndMode2D(); DrawText(TextFormat("LINES: %i/%i", lineCounter, MAX_DRAW_LINES), 10, screenHeight - 30, 20, MAROON); DrawFPS(10, 10); EndDrawing(); //---------------------------------------------------------------------------------- } // De-Initialization //-------------------------------------------------------------------------------------- CloseWindow(); // Close window and OpenGL context //-------------------------------------------------------------------------------------- return 0; }