<!-------------------------------------------------------------------------------------- --> <!-- Window and Graphics Device Functions (Module: core) --> <!-------------------------------------------------------------------------------------- --> <!-- Window-related functions --> <KeyWord name="InitWindow" func="yes"> <Overload retVal="void" descr="Initialize window and OpenGL context"> <Param name="int width" /> <Param name="int height" /> <Param name="const char *title" /> </Overload> </KeyWord> <KeyWord name="CloseWindow" func="yes"> <Overload retVal="void" descr="Close window and unload OpenGL context"></Overload> </KeyWord> <KeyWord name="WindowShouldClose" func="yes"> <Overload retVal="bool" descr="Check if application should close (KEY_ESCAPE pressed or windows close icon clicked)"></Overload> </KeyWord> <KeyWord name="IsWindowReady" func="yes"> <Overload retVal="bool" descr="Check if window has been initialized successfully"></Overload> </KeyWord> <KeyWord name="IsWindowFullscreen" func="yes"> <Overload retVal="bool" descr="Check if window is currently fullscreen"></Overload> </KeyWord> <KeyWord name="IsWindowHidden" func="yes"> <Overload retVal="bool" descr="Check if window is currently hidden"></Overload> </KeyWord> <KeyWord name="IsWindowMinimized" func="yes"> <Overload retVal="bool" descr="Check if window is currently minimized"></Overload> </KeyWord> <KeyWord name="IsWindowMaximized" func="yes"> <Overload retVal="bool" descr="Check if window is currently maximized"></Overload> </KeyWord> <KeyWord name="IsWindowFocused" func="yes"> <Overload retVal="bool" descr="Check if window is currently focused"></Overload> </KeyWord> <KeyWord name="IsWindowResized" func="yes"> <Overload retVal="bool" descr="Check if window has been resized last frame"></Overload> </KeyWord> <KeyWord name="IsWindowState" func="yes"> <Overload retVal="bool" descr="Check if one specific window flag is enabled"> <Param name="unsigned int flag" /> </Overload> </KeyWord> <KeyWord name="SetWindowState" func="yes"> <Overload retVal="void" descr="Set window configuration state using flags"> <Param name="unsigned int flags" /> </Overload> </KeyWord> <KeyWord name="ClearWindowState" func="yes"> <Overload retVal="void" descr="Clear window configuration state flags"> <Param name="unsigned int flags" /> </Overload> </KeyWord> <KeyWord name="ToggleFullscreen" func="yes"> <Overload retVal="void" descr="Toggle window state: fullscreen/windowed, resizes monitor to match window resolution"></Overload> </KeyWord> <KeyWord name="ToggleBorderlessWindowed" func="yes"> <Overload retVal="void" descr="Toggle window state: borderless windowed, resizes window to match monitor resolution"></Overload> </KeyWord> <KeyWord name="MaximizeWindow" func="yes"> <Overload retVal="void" descr="Set window state: maximized, if resizable"></Overload> </KeyWord> <KeyWord name="MinimizeWindow" func="yes"> <Overload retVal="void" descr="Set window state: minimized, if resizable"></Overload> </KeyWord> <KeyWord name="RestoreWindow" func="yes"> <Overload retVal="void" descr="Restore window from being minimized/maximized"></Overload> </KeyWord> <KeyWord name="SetWindowIcon" func="yes"> <Overload retVal="void" descr="Set icon for window (single image, RGBA 32bit)"> <Param name="Image image" /> </Overload> </KeyWord> <KeyWord name="SetWindowIcons" func="yes"> <Overload retVal="void" descr="Set icon for window (multiple images, RGBA 32bit)"> <Param name="Image *images" /> <Param name="int count" /> </Overload> </KeyWord> <KeyWord name="SetWindowTitle" func="yes"> <Overload retVal="void" descr="Set title for window"> <Param name="const char *title" /> </Overload> </KeyWord> <KeyWord name="SetWindowPosition" func="yes"> <Overload retVal="void" descr="Set window position on screen"> <Param name="int x" /> <Param name="int y" /> </Overload> </KeyWord> <KeyWord name="SetWindowMonitor" func="yes"> <Overload retVal="void" descr="Set monitor for the current window"> <Param name="int monitor" /> </Overload> </KeyWord> <KeyWord name="SetWindowMinSize" func="yes"> <Overload retVal="void" descr="Set window minimum dimensions (for FLAG_WINDOW_RESIZABLE)"> <Param name="int width" /> <Param name="int height" /> </Overload> </KeyWord> <KeyWord name="SetWindowMaxSize" func="yes"> <Overload retVal="void" descr="Set window maximum dimensions (for FLAG_WINDOW_RESIZABLE)"> <Param name="int width" /> <Param name="int height" /> </Overload> </KeyWord> <KeyWord name="SetWindowSize" func="yes"> <Overload retVal="void" descr="Set window dimensions"> <Param name="int width" /> <Param name="int height" /> </Overload> </KeyWord> <KeyWord name="SetWindowOpacity" func="yes"> <Overload retVal="void" descr="Set window opacity [0.0f..1.0f]"> <Param name="float opacity" /> </Overload> </KeyWord> <KeyWord name="SetWindowFocused" func="yes"> <Overload retVal="void" descr="Set window focused"></Overload> </KeyWord> <KeyWord name="GetWindowHandle" func="yes"> <Overload retVal="void" descr="Get native window handle"></Overload> </KeyWord> <KeyWord name="GetScreenWidth" func="yes"> <Overload retVal="int" descr="Get current screen width"></Overload> </KeyWord> <KeyWord name="GetScreenHeight" func="yes"> <Overload retVal="int" descr="Get current screen height"></Overload> </KeyWord> <KeyWord name="GetRenderWidth" func="yes"> <Overload retVal="int" descr="Get current render width (it considers HiDPI)"></Overload> </KeyWord> <KeyWord name="GetRenderHeight" func="yes"> <Overload retVal="int" descr="Get current render height (it considers HiDPI)"></Overload> </KeyWord> <KeyWord name="GetMonitorCount" func="yes"> <Overload retVal="int" descr="Get number of connected monitors"></Overload> </KeyWord> <KeyWord name="GetCurrentMonitor" func="yes"> <Overload retVal="int" descr="Get current monitor where window is placed"></Overload> </KeyWord> <KeyWord name="GetMonitorPosition" func="yes"> <Overload retVal="Vector2" descr="Get specified monitor position"> <Param name="int monitor" /> </Overload> </KeyWord> <KeyWord name="GetMonitorWidth" func="yes"> <Overload retVal="int" descr="Get specified monitor width (current video mode used by monitor)"> <Param name="int monitor" /> </Overload> </KeyWord> <KeyWord name="GetMonitorHeight" func="yes"> <Overload retVal="int" descr="Get specified monitor height (current video mode used by monitor)"> <Param name="int monitor" /> </Overload> </KeyWord> <KeyWord name="GetMonitorPhysicalWidth" func="yes"> <Overload retVal="int" descr="Get specified monitor physical width in millimetres"> <Param name="int monitor" /> </Overload> </KeyWord> <KeyWord name="GetMonitorPhysicalHeight" func="yes"> <Overload retVal="int" descr="Get specified monitor physical height in millimetres"> <Param name="int monitor" /> </Overload> </KeyWord> <KeyWord name="GetMonitorRefreshRate" func="yes"> <Overload retVal="int" descr="Get specified monitor refresh rate"> <Param name="int monitor" /> </Overload> </KeyWord> <KeyWord name="GetWindowPosition" func="yes"> <Overload retVal="Vector2" descr="Get window position XY on monitor"></Overload> </KeyWord> <KeyWord name="GetWindowScaleDPI" func="yes"> <Overload retVal="Vector2" descr="Get window scale DPI factor"></Overload> </KeyWord> <KeyWord name="GetMonitorName" func="yes"> <Overload retVal="const char" descr="Get the human-readable, UTF-8 encoded name of the specified monitor"> <Param name="int monitor" /> </Overload> </KeyWord> <KeyWord name="SetClipboardText" func="yes"> <Overload retVal="void" descr="Set clipboard text content"> <Param name="const char *text" /> </Overload> </KeyWord> <KeyWord name="GetClipboardText" func="yes"> <Overload retVal="const char" descr="Get clipboard text content"></Overload> </KeyWord> <KeyWord name="GetClipboardImage" func="yes"> <Overload retVal="Image" descr="Get clipboard image"></Overload> </KeyWord> <KeyWord name="EnableEventWaiting" func="yes"> <Overload retVal="void" descr="Enable waiting for events on EndDrawing(), no automatic event polling"></Overload> </KeyWord> <KeyWord name="DisableEventWaiting" func="yes"> <Overload retVal="void" descr="Disable waiting for events on EndDrawing(), automatic events polling"></Overload> </KeyWord> <!-- Cursor-related functions --> <KeyWord name="ShowCursor" func="yes"> <Overload retVal="void" descr="Shows cursor"></Overload> </KeyWord> <KeyWord name="HideCursor" func="yes"> <Overload retVal="void" descr="Hides cursor"></Overload> </KeyWord> <KeyWord name="IsCursorHidden" func="yes"> <Overload retVal="bool" descr="Check if cursor is not visible"></Overload> </KeyWord> <KeyWord name="EnableCursor" func="yes"> <Overload retVal="void" descr="Enables cursor (unlock cursor)"></Overload> </KeyWord> <KeyWord name="DisableCursor" func="yes"> <Overload retVal="void" descr="Disables cursor (lock cursor)"></Overload> </KeyWord> <KeyWord name="IsCursorOnScreen" func="yes"> <Overload retVal="bool" descr="Check if cursor is on the screen"></Overload> </KeyWord> <!-- Drawing-related functions --> <KeyWord name="ClearBackground" func="yes"> <Overload retVal="void" descr="Set background color (framebuffer clear color)"> <Param name="Color color" /> </Overload> </KeyWord> <KeyWord name="BeginDrawing" func="yes"> <Overload retVal="void" descr="Setup canvas (framebuffer) to start drawing"></Overload> </KeyWord> <KeyWord name="EndDrawing" func="yes"> <Overload retVal="void" descr="End canvas drawing and swap buffers (double buffering)"></Overload> </KeyWord> <KeyWord name="BeginMode2D" func="yes"> <Overload retVal="void" descr="Begin 2D mode with custom camera (2D)"> <Param name="Camera2D camera" /> </Overload> </KeyWord> <KeyWord name="EndMode2D" func="yes"> <Overload retVal="void" descr="Ends 2D mode with custom camera"></Overload> </KeyWord> <KeyWord name="BeginMode3D" func="yes"> <Overload retVal="void" descr="Begin 3D mode with custom camera (3D)"> <Param name="Camera3D camera" /> </Overload> </KeyWord> <KeyWord name="EndMode3D" func="yes"> <Overload retVal="void" descr="Ends 3D mode and returns to default 2D orthographic mode"></Overload> </KeyWord> <KeyWord name="BeginTextureMode" func="yes"> <Overload retVal="void" descr="Begin drawing to render texture"> <Param name="RenderTexture2D target" /> </Overload> </KeyWord> <KeyWord name="EndTextureMode" func="yes"> <Overload retVal="void" descr="Ends drawing to render texture"></Overload> </KeyWord> <KeyWord name="BeginShaderMode" func="yes"> <Overload retVal="void" descr="Begin custom shader drawing"> <Param name="Shader shader" /> </Overload> </KeyWord> <KeyWord name="EndShaderMode" func="yes"> <Overload retVal="void" descr="End custom shader drawing (use default shader)"></Overload> </KeyWord> <KeyWord name="BeginBlendMode" func="yes"> <Overload retVal="void" descr="Begin blending mode (alpha, additive, multiplied, subtract, custom)"> <Param name="int mode" /> </Overload> </KeyWord> <KeyWord name="EndBlendMode" func="yes"> <Overload retVal="void" descr="End blending mode (reset to default: alpha blending)"></Overload> </KeyWord> <KeyWord name="BeginScissorMode" func="yes"> <Overload retVal="void" descr="Begin scissor mode (define screen area for following drawing)"> <Param name="int x" /> <Param name="int y" /> <Param name="int width" /> <Param name="int height" /> </Overload> </KeyWord> <KeyWord name="EndScissorMode" func="yes"> <Overload retVal="void" descr="End scissor mode"></Overload> </KeyWord> <KeyWord name="BeginVrStereoMode" func="yes"> <Overload retVal="void" descr="Begin stereo rendering (requires VR simulator)"> <Param name="VrStereoConfig config" /> </Overload> </KeyWord> <KeyWord name="EndVrStereoMode" func="yes"> <Overload retVal="void" descr="End stereo rendering (requires VR simulator)"></Overload> </KeyWord> <!-- VR stereo config functions for VR simulator --> <KeyWord name="LoadVrStereoConfig" func="yes"> <Overload retVal="VrStereoConfig" descr="Load VR stereo config for VR simulator device parameters"> <Param name="VrDeviceInfo device" /> </Overload> </KeyWord> <KeyWord name="UnloadVrStereoConfig" func="yes"> <Overload retVal="void" descr="Unload VR stereo config"> <Param name="VrStereoConfig config" /> </Overload> </KeyWord> <!-- Shader management functions --> <!-- NOTE: Shader functionality is not available on OpenGL 1.1 --> <KeyWord name="LoadShader" func="yes"> <Overload retVal="Shader" descr="Load shader from files and bind default locations"> <Param name="const char *vsFileName" /> <Param name="const char *fsFileName" /> </Overload> </KeyWord> <KeyWord name="LoadShaderFromMemory" func="yes"> <Overload retVal="Shader" descr="Load shader from code strings and bind default locations"> <Param name="const char *vsCode" /> <Param name="const char *fsCode" /> </Overload> </KeyWord> <KeyWord name="IsShaderValid" func="yes"> <Overload retVal="bool" descr="Check if a shader is valid (loaded on GPU)"> <Param name="Shader shader" /> </Overload> </KeyWord> <KeyWord name="GetShaderLocation" func="yes"> <Overload retVal="int" descr="Get shader uniform location"> <Param name="Shader shader" /> <Param name="const char *uniformName" /> </Overload> </KeyWord> <KeyWord name="GetShaderLocationAttrib" func="yes"> <Overload retVal="int" descr="Get shader attribute location"> <Param name="Shader shader" /> <Param name="const char *attribName" /> </Overload> </KeyWord> <KeyWord name="SetShaderValue" func="yes"> <Overload retVal="void" descr="Set shader uniform value"> <Param name="Shader shader" /> <Param name="int locIndex" /> <Param name="const void *value" /> <Param name="int uniformType" /> </Overload> </KeyWord> <KeyWord name="SetShaderValueV" func="yes"> <Overload retVal="void" descr="Set shader uniform value vector"> <Param name="Shader shader" /> <Param name="int locIndex" /> <Param name="const void *value" /> <Param name="int uniformType" /> <Param name="int count" /> </Overload> </KeyWord> <KeyWord name="SetShaderValueMatrix" func="yes"> <Overload retVal="void" descr="Set shader uniform value (matrix 4x4)"> <Param name="Shader shader" /> <Param name="int locIndex" /> <Param name="Matrix mat" /> </Overload> </KeyWord> <KeyWord name="SetShaderValueTexture" func="yes"> <Overload retVal="void" descr="Set shader uniform value for texture (sampler2d)"> <Param name="Shader shader" /> <Param name="int locIndex" /> <Param name="Texture2D texture" /> </Overload> </KeyWord> <KeyWord name="UnloadShader" func="yes"> <Overload retVal="void" descr="Unload shader from GPU memory (VRAM)"> <Param name="Shader shader" /> </Overload> </KeyWord> <!-- Screen-space-related functions --> <KeyWord name="GetScreenToWorldRay" func="yes"> <Overload retVal="Ray" descr="Get a ray trace from screen position (i.e mouse)"> <Param name="Vector2 position" /> <Param name="Camera camera" /> </Overload> </KeyWord> <KeyWord name="GetScreenToWorldRayEx" func="yes"> <Overload retVal="Ray" descr="Get a ray trace from screen position (i.e mouse) in a viewport"> <Param name="Vector2 position" /> <Param name="Camera camera" /> <Param name="int width" /> <Param name="int height" /> </Overload> </KeyWord> <KeyWord name="GetWorldToScreen" func="yes"> <Overload retVal="Vector2" descr="Get the screen space position for a 3d world space position"> <Param name="Vector3 position" /> <Param name="Camera camera" /> </Overload> </KeyWord> <KeyWord name="GetWorldToScreenEx" func="yes"> <Overload retVal="Vector2" descr="Get size position for a 3d world space position"> <Param name="Vector3 position" /> <Param name="Camera camera" /> <Param name="int width" /> <Param name="int height" /> </Overload> </KeyWord> <KeyWord name="GetWorldToScreen2D" func="yes"> <Overload retVal="Vector2" descr="Get the screen space position for a 2d camera world space position"> <Param name="Vector2 position" /> <Param name="Camera2D camera" /> </Overload> </KeyWord> <KeyWord name="GetScreenToWorld2D" func="yes"> <Overload retVal="Vector2" descr="Get the world space position for a 2d camera screen space position"> <Param name="Vector2 position" /> <Param name="Camera2D camera" /> </Overload> </KeyWord> <KeyWord name="GetCameraMatrix" func="yes"> <Overload retVal="Matrix" descr="Get camera transform matrix (view matrix)"> <Param name="Camera camera" /> </Overload> </KeyWord> <KeyWord name="GetCameraMatrix2D" func="yes"> <Overload retVal="Matrix" descr="Get camera 2d transform matrix"> <Param name="Camera2D camera" /> </Overload> </KeyWord> <!-- Timing-related functions --> <KeyWord name="SetTargetFPS" func="yes"> <Overload retVal="void" descr="Set target FPS (maximum)"> <Param name="int fps" /> </Overload> </KeyWord> <KeyWord name="GetFrameTime" func="yes"> <Overload retVal="float" descr="Get time in seconds for last frame drawn (delta time)"></Overload> </KeyWord> <KeyWord name="GetTime" func="yes"> <Overload retVal="double" descr="Get elapsed time in seconds since InitWindow()"></Overload> </KeyWord> <KeyWord name="GetFPS" func="yes"> <Overload retVal="int" descr="Get current FPS"></Overload> </KeyWord> <!-- Custom frame control functions --> <!-- NOTE: Those functions are intended for advanced users that want full control over the frame processing --> <!-- By default EndDrawing() does this job: draws everything + SwapScreenBuffer() + manage frame timing + PollInputEvents() --> <!-- To avoid that behaviour and control frame processes manually, enable in config.h: SUPPORT_CUSTOM_FRAME_CONTROL --> <KeyWord name="SwapScreenBuffer" func="yes"> <Overload retVal="void" descr="Swap back buffer with front buffer (screen drawing)"></Overload> </KeyWord> <KeyWord name="PollInputEvents" func="yes"> <Overload retVal="void" descr="Register all input events"></Overload> </KeyWord> <KeyWord name="WaitTime" func="yes"> <Overload retVal="void" descr="Wait for some time (halt program execution)"> <Param name="double seconds" /> </Overload> </KeyWord> <!-- Random values generation functions --> <KeyWord name="SetRandomSeed" func="yes"> <Overload retVal="void" descr="Set the seed for the random number generator"> <Param name="unsigned int seed" /> </Overload> </KeyWord> <KeyWord name="GetRandomValue" func="yes"> <Overload retVal="int" descr="Get a random value between min and max (both included)"> <Param name="int min" /> <Param name="int max" /> </Overload> </KeyWord> <KeyWord name="LoadRandomSequence" func="yes"> <Overload retVal="int" descr="Load random values sequence, no values repeated"> <Param name="unsigned int count" /> <Param name="int min" /> <Param name="int max" /> </Overload> </KeyWord> <KeyWord name="UnloadRandomSequence" func="yes"> <Overload retVal="void" descr="Unload random values sequence"> <Param name="int *sequence" /> </Overload> </KeyWord> <!-- Misc. functions --> <KeyWord name="TakeScreenshot" func="yes"> <Overload retVal="void" descr="Takes a screenshot of current screen (filename extension defines format)"> <Param name="const char *fileName" /> </Overload> </KeyWord> <KeyWord name="SetConfigFlags" func="yes"> <Overload retVal="void" descr="Setup init configuration flags (view FLAGS)"> <Param name="unsigned int flags" /> </Overload> </KeyWord> <KeyWord name="OpenURL" func="yes"> <Overload retVal="void" descr="Open URL with default system browser (if available)"> <Param name="const char *url" /> </Overload> </KeyWord> <!-- NOTE: Following functions implemented in module [utils] --> <!-------------------------------------------------------------------- --> <KeyWord name="TraceLog" func="yes"> <Overload retVal="void" descr="Show trace log messages (LOG_DEBUG, LOG_INFO, LOG_WARNING, LOG_ERROR...)"> <Param name="int logLevel" /> <Param name="const char *text" /> <Param name="..." /> </Overload> </KeyWord> <KeyWord name="SetTraceLogLevel" func="yes"> <Overload retVal="void" descr="Set the current threshold (minimum) log level"> <Param name="int logLevel" /> </Overload> </KeyWord> <KeyWord name="MemAlloc" func="yes"> <Overload retVal="void" descr="Internal memory allocator"> <Param name="unsigned int size" /> </Overload> </KeyWord> <KeyWord name="MemRealloc" func="yes"> <Overload retVal="void" descr="Internal memory reallocator"></Overload> </KeyWord> <KeyWord name="MemFree" func="yes"> <Overload retVal="void" descr="Internal memory free"></Overload> </KeyWord> <!-- Set custom callbacks --> <!-- WARNING: Callbacks setup is intended for advanced users --> <KeyWord name="SetTraceLogCallback" func="yes"> <Overload retVal="void" descr="Set custom trace log"> <Param name="TraceLogCallback callback" /> </Overload> </KeyWord> <KeyWord name="SetLoadFileDataCallback" func="yes"> <Overload retVal="void" descr="Set custom file binary data loader"> <Param name="LoadFileDataCallback callback" /> </Overload> </KeyWord> <KeyWord name="SetSaveFileDataCallback" func="yes"> <Overload retVal="void" descr="Set custom file binary data saver"> <Param name="SaveFileDataCallback callback" /> </Overload> </KeyWord> <KeyWord name="SetLoadFileTextCallback" func="yes"> <Overload retVal="void" descr="Set custom file text data loader"> <Param name="LoadFileTextCallback callback" /> </Overload> </KeyWord> <KeyWord name="SetSaveFileTextCallback" func="yes"> <Overload retVal="void" descr="Set custom file text data saver"> <Param name="SaveFileTextCallback callback" /> </Overload> </KeyWord> <!-- Files management functions --> <KeyWord name="char *LoadFileData" func="yes"> <Overload retVal="unsigned" descr="Load file data as byte array (read)"> <Param name="const char *fileName" /> <Param name="int *dataSize" /> </Overload> </KeyWord> <KeyWord name="UnloadFileData" func="yes"> <Overload retVal="void" descr="Unload file data allocated by LoadFileData()"> <Param name="unsigned char *data" /> </Overload> </KeyWord> <KeyWord name="SaveFileData" func="yes"> <Overload retVal="bool" descr="Save data to file from byte array (write), returns true on success"> <Param name="const char *fileName" /></Overload> </KeyWord> <KeyWord name="ExportDataAsCode" func="yes"> <Overload retVal="bool" descr="Export data to code (.h), returns true on success"> <Param name="const unsigned char" /> <Param name="int dataSize" /> <Param name="const char *fileName" /> </Overload> </KeyWord> <KeyWord name="LoadFileText" func="yes"> <Overload retVal="char" descr="Load text data from file (read), returns a '\0' terminated string"> <Param name="const char *fileName" /> </Overload> </KeyWord> <KeyWord name="UnloadFileText" func="yes"> <Overload retVal="void" descr="Unload file text data allocated by LoadFileText()"> <Param name="char *text" /> </Overload> </KeyWord> <KeyWord name="SaveFileText" func="yes"> <Overload retVal="bool" descr="Save text data to file (write), string must be '\0' terminated, returns true on success"> <Param name="const char *fileName" /> <Param name="char *text" /> </Overload> </KeyWord> <!-------------------------------------------------------------------- --> <!-- File system functions --> <KeyWord name="FileExists" func="yes"> <Overload retVal="bool" descr="Check if file exists"> <Param name="const char *fileName" /> </Overload> </KeyWord> <KeyWord name="DirectoryExists" func="yes"> <Overload retVal="bool" descr="Check if a directory path exists"> <Param name="const char *dirPath" /> </Overload> </KeyWord> <KeyWord name="IsFileExtension" func="yes"> <Overload retVal="bool" descr="Check file extension (including point: .png, .wav)"> <Param name="const char *fileName" /> <Param name="const char *ext" /> </Overload> </KeyWord> <KeyWord name="GetFileLength" func="yes"> <Overload retVal="int" descr="Get file length in bytes (NOTE: GetFileSize() conflicts with windows.h)"> <Param name="const char *fileName" /> </Overload> </KeyWord> <KeyWord name="GetFileExtension" func="yes"> <Overload retVal="const char" descr="Get pointer to extension for a filename string (includes dot: '.png')"> <Param name="const char *fileName" /> </Overload> </KeyWord> <KeyWord name="GetFileName" func="yes"> <Overload retVal="const char" descr="Get pointer to filename for a path string"> <Param name="const char *filePath" /> </Overload> </KeyWord> <KeyWord name="GetFileNameWithoutExt" func="yes"> <Overload retVal="const char" descr="Get filename string without extension (uses static string)"> <Param name="const char *filePath" /> </Overload> </KeyWord> <KeyWord name="GetDirectoryPath" func="yes"> <Overload retVal="const char" descr="Get full path for a given fileName with path (uses static string)"> <Param name="const char *filePath" /> </Overload> </KeyWord> <KeyWord name="GetPrevDirectoryPath" func="yes"> <Overload retVal="const char" descr="Get previous directory path for a given path (uses static string)"> <Param name="const char *dirPath" /> </Overload> </KeyWord> <KeyWord name="GetWorkingDirectory" func="yes"> <Overload retVal="const char" descr="Get current working directory (uses static string)"></Overload> </KeyWord> <KeyWord name="GetApplicationDirectory" func="yes"> <Overload retVal="const char" descr="Get the directory of the running application (uses static string)"></Overload> </KeyWord> <KeyWord name="MakeDirectory" func="yes"> <Overload retVal="int" descr="Create directories (including full path requested), returns 0 on success"> <Param name="const char *dirPath" /> </Overload> </KeyWord> <KeyWord name="ChangeDirectory" func="yes"> <Overload retVal="bool" descr="Change working directory, return true on success"> <Param name="const char *dir" /> </Overload> </KeyWord> <KeyWord name="IsPathFile" func="yes"> <Overload retVal="bool" descr="Check if a given path is a file or a directory"> <Param name="const char *path" /> </Overload> </KeyWord> <KeyWord name="IsFileNameValid" func="yes"> <Overload retVal="bool" descr="Check if fileName is valid for the platform/OS"> <Param name="const char *fileName" /> </Overload> </KeyWord> <KeyWord name="LoadDirectoryFiles" func="yes"> <Overload retVal="FilePathList" descr="Load directory filepaths"> <Param name="const char *dirPath" /> </Overload> </KeyWord> <KeyWord name="LoadDirectoryFilesEx" func="yes"> <Overload retVal="FilePathList" descr="Load directory filepaths with extension filtering and recursive directory scan. Use 'DIR' in the filter string to include directories in the result"> <Param name="const char *basePath" /> <Param name="const char *filter" /> <Param name="bool scanSubdirs" /> </Overload> </KeyWord> <KeyWord name="UnloadDirectoryFiles" func="yes"> <Overload retVal="void" descr="Unload filepaths"> <Param name="FilePathList files" /> </Overload> </KeyWord> <KeyWord name="IsFileDropped" func="yes"> <Overload retVal="bool" descr="Check if a file has been dropped into window"></Overload> </KeyWord> <KeyWord name="LoadDroppedFiles" func="yes"> <Overload retVal="FilePathList" descr="Load dropped filepaths"></Overload> </KeyWord> <KeyWord name="UnloadDroppedFiles" func="yes"> <Overload retVal="void" descr="Unload dropped filepaths"> <Param name="FilePathList files" /> </Overload> </KeyWord> <KeyWord name="GetFileModTime" func="yes"> <Overload retVal="long" descr="Get file modification time (last write time)"> <Param name="const char *fileName" /> </Overload> </KeyWord> <!-- Compression/Encoding functionality --> <KeyWord name="char *CompressData" func="yes"> <Overload retVal="unsigned" descr="Compress data (DEFLATE algorithm), memory must be MemFree()"> <Param name="const unsigned char" /> <Param name="int dataSize" /> <Param name="int *compDataSize" /> </Overload> </KeyWord> <KeyWord name="char *DecompressData" func="yes"> <Overload retVal="unsigned" descr="Decompress data (DEFLATE algorithm), memory must be MemFree()"> <Param name="const unsigned char" /> <Param name="int compDataSize" /> <Param name="int *dataSize" /> </Overload> </KeyWord> <KeyWord name="EncodeDataBase64" func="yes"> <Overload retVal="char" descr="Encode data to Base64 string, memory must be MemFree()"> <Param name="const unsigned char" /> <Param name="int dataSize" /> <Param name="int *outputSize" /> </Overload> </KeyWord> <KeyWord name="char *DecodeDataBase64" func="yes"> <Overload retVal="unsigned" descr="Decode Base64 string data, memory must be MemFree()"> <Param name="const unsigned char" /> <Param name="int *outputSize" /> </Overload> </KeyWord> <KeyWord name="int ComputeCRC32" func="yes"> <Overload retVal="unsigned" descr="Compute CRC32 hash code"> <Param name="unsigned char *data" /> <Param name="int dataSize" /> </Overload> </KeyWord> <KeyWord name="int *ComputeMD5" func="yes"> <Overload retVal="unsigned" descr="Compute MD5 hash code, returns static int[4] (16 bytes)"> <Param name="unsigned char *data" /> <Param name="int dataSize" /> </Overload> </KeyWord> <KeyWord name="int *ComputeSHA1" func="yes"> <Overload retVal="unsigned" descr="Compute SHA1 hash code, returns static int[5] (20 bytes)"> <Param name="unsigned char *data" /> <Param name="int dataSize" /> </Overload> </KeyWord> <!-- Automation events functionality --> <KeyWord name="LoadAutomationEventList" func="yes"> <Overload retVal="AutomationEventList" descr="Load automation events list from file, NULL for empty list, capacity = MAX_AUTOMATION_EVENTS"> <Param name="const char *fileName" /> </Overload> </KeyWord> <KeyWord name="UnloadAutomationEventList" func="yes"> <Overload retVal="void" descr="Unload automation events list from file"> <Param name="AutomationEventList list" /> </Overload> </KeyWord> <KeyWord name="ExportAutomationEventList" func="yes"> <Overload retVal="bool" descr="Export automation events list as text file"> <Param name="AutomationEventList list" /> <Param name="const char *fileName" /> </Overload> </KeyWord> <KeyWord name="SetAutomationEventList" func="yes"> <Overload retVal="void" descr="Set automation event list to record to"> <Param name="AutomationEventList *list" /> </Overload> </KeyWord> <KeyWord name="SetAutomationEventBaseFrame" func="yes"> <Overload retVal="void" descr="Set automation event internal base frame to start recording"> <Param name="int frame" /> </Overload> </KeyWord> <KeyWord name="StartAutomationEventRecording" func="yes"> <Overload retVal="void" descr="Start recording automation events (AutomationEventList must be set)"></Overload> </KeyWord> <KeyWord name="StopAutomationEventRecording" func="yes"> <Overload retVal="void" descr="Stop recording automation events"></Overload> </KeyWord> <KeyWord name="PlayAutomationEvent" func="yes"> <Overload retVal="void" descr="Play a recorded automation event"> <Param name="AutomationEvent event" /> </Overload> </KeyWord> <!-------------------------------------------------------------------------------------- --> <!-- Input Handling Functions (Module: core) --> <!-------------------------------------------------------------------------------------- --> <!-- Input-related functions: keyboard --> <KeyWord name="IsKeyPressed" func="yes"> <Overload retVal="bool" descr="Check if a key has been pressed once"> <Param name="int key" /> </Overload> </KeyWord> <KeyWord name="IsKeyPressedRepeat" func="yes"> <Overload retVal="bool" descr="Check if a key has been pressed again"> <Param name="int key" /> </Overload> </KeyWord> <KeyWord name="IsKeyDown" func="yes"> <Overload retVal="bool" descr="Check if a key is being pressed"> <Param name="int key" /> </Overload> </KeyWord> <KeyWord name="IsKeyReleased" func="yes"> <Overload retVal="bool" descr="Check if a key has been released once"> <Param name="int key" /> </Overload> </KeyWord> <KeyWord name="IsKeyUp" func="yes"> <Overload retVal="bool" descr="Check if a key is NOT being pressed"> <Param name="int key" /> </Overload> </KeyWord> <KeyWord name="GetKeyPressed" func="yes"> <Overload retVal="int" descr="Get key pressed (keycode), call it multiple times for keys queued, returns 0 when the queue is empty"></Overload> </KeyWord> <KeyWord name="GetCharPressed" func="yes"> <Overload retVal="int" descr="Get char pressed (unicode), call it multiple times for chars queued, returns 0 when the queue is empty"></Overload> </KeyWord> <KeyWord name="SetExitKey" func="yes"> <Overload retVal="void" descr="Set a custom key to exit program (default is ESC)"> <Param name="int key" /> </Overload> </KeyWord> <!-- Input-related functions: gamepads --> <KeyWord name="IsGamepadAvailable" func="yes"> <Overload retVal="bool" descr="Check if a gamepad is available"> <Param name="int gamepad" /> </Overload> </KeyWord> <KeyWord name="GetGamepadName" func="yes"> <Overload retVal="const char" descr="Get gamepad internal name id"> <Param name="int gamepad" /> </Overload> </KeyWord> <KeyWord name="IsGamepadButtonPressed" func="yes"> <Overload retVal="bool" descr="Check if a gamepad button has been pressed once"> <Param name="int gamepad" /> <Param name="int button" /> </Overload> </KeyWord> <KeyWord name="IsGamepadButtonDown" func="yes"> <Overload retVal="bool" descr="Check if a gamepad button is being pressed"> <Param name="int gamepad" /> <Param name="int button" /> </Overload> </KeyWord> <KeyWord name="IsGamepadButtonReleased" func="yes"> <Overload retVal="bool" descr="Check if a gamepad button has been released once"> <Param name="int gamepad" /> <Param name="int button" /> </Overload> </KeyWord> <KeyWord name="IsGamepadButtonUp" func="yes"> <Overload retVal="bool" descr="Check if a gamepad button is NOT being pressed"> <Param name="int gamepad" /> <Param name="int button" /> </Overload> </KeyWord> <KeyWord name="GetGamepadButtonPressed" func="yes"> <Overload retVal="int" descr="Get the last gamepad button pressed"></Overload> </KeyWord> <KeyWord name="GetGamepadAxisCount" func="yes"> <Overload retVal="int" descr="Get gamepad axis count for a gamepad"> <Param name="int gamepad" /> </Overload> </KeyWord> <KeyWord name="GetGamepadAxisMovement" func="yes"> <Overload retVal="float" descr="Get axis movement value for a gamepad axis"> <Param name="int gamepad" /> <Param name="int axis" /> </Overload> </KeyWord> <KeyWord name="SetGamepadMappings" func="yes"> <Overload retVal="int" descr="Set internal gamepad mappings (SDL_GameControllerDB)"> <Param name="const char *mappings" /> </Overload> </KeyWord> <KeyWord name="SetGamepadVibration" func="yes"> <Overload retVal="void" descr="Set gamepad vibration for both motors (duration in seconds)"> <Param name="int gamepad" /> <Param name="float leftMotor" /> <Param name="float rightMotor" /> <Param name="float duration" /> </Overload> </KeyWord> <!-- Input-related functions: mouse --> <KeyWord name="IsMouseButtonPressed" func="yes"> <Overload retVal="bool" descr="Check if a mouse button has been pressed once"> <Param name="int button" /> </Overload> </KeyWord> <KeyWord name="IsMouseButtonDown" func="yes"> <Overload retVal="bool" descr="Check if a mouse button is being pressed"> <Param name="int button" /> </Overload> </KeyWord> <KeyWord name="IsMouseButtonReleased" func="yes"> <Overload retVal="bool" descr="Check if a mouse button has been released once"> <Param name="int button" /> </Overload> </KeyWord> <KeyWord name="IsMouseButtonUp" func="yes"> <Overload retVal="bool" descr="Check if a mouse button is NOT being pressed"> <Param name="int button" /> </Overload> </KeyWord> <KeyWord name="GetMouseX" func="yes"> <Overload retVal="int" descr="Get mouse position X"></Overload> </KeyWord> <KeyWord name="GetMouseY" func="yes"> <Overload retVal="int" descr="Get mouse position Y"></Overload> </KeyWord> <KeyWord name="GetMousePosition" func="yes"> <Overload retVal="Vector2" descr="Get mouse position XY"></Overload> </KeyWord> <KeyWord name="GetMouseDelta" func="yes"> <Overload retVal="Vector2" descr="Get mouse delta between frames"></Overload> </KeyWord> <KeyWord name="SetMousePosition" func="yes"> <Overload retVal="void" descr="Set mouse position XY"> <Param name="int x" /> <Param name="int y" /> </Overload> </KeyWord> <KeyWord name="SetMouseOffset" func="yes"> <Overload retVal="void" descr="Set mouse offset"> <Param name="int offsetX" /> <Param name="int offsetY" /> </Overload> </KeyWord> <KeyWord name="SetMouseScale" func="yes"> <Overload retVal="void" descr="Set mouse scaling"> <Param name="float scaleX" /> <Param name="float scaleY" /> </Overload> </KeyWord> <KeyWord name="GetMouseWheelMove" func="yes"> <Overload retVal="float" descr="Get mouse wheel movement for X or Y, whichever is larger"></Overload> </KeyWord> <KeyWord name="GetMouseWheelMoveV" func="yes"> <Overload retVal="Vector2" descr="Get mouse wheel movement for both X and Y"></Overload> </KeyWord> <KeyWord name="SetMouseCursor" func="yes"> <Overload retVal="void" descr="Set mouse cursor"> <Param name="int cursor" /> </Overload> </KeyWord> <!-- Input-related functions: touch --> <KeyWord name="GetTouchX" func="yes"> <Overload retVal="int" descr="Get touch position X for touch point 0 (relative to screen size)"></Overload> </KeyWord> <KeyWord name="GetTouchY" func="yes"> <Overload retVal="int" descr="Get touch position Y for touch point 0 (relative to screen size)"></Overload> </KeyWord> <KeyWord name="GetTouchPosition" func="yes"> <Overload retVal="Vector2" descr="Get touch position XY for a touch point index (relative to screen size)"> <Param name="int index" /> </Overload> </KeyWord> <KeyWord name="GetTouchPointId" func="yes"> <Overload retVal="int" descr="Get touch point identifier for given index"> <Param name="int index" /> </Overload> </KeyWord> <KeyWord name="GetTouchPointCount" func="yes"> <Overload retVal="int" descr="Get number of touch points"></Overload> </KeyWord> <!-------------------------------------------------------------------------------------- --> <!-- Gestures and Touch Handling Functions (Module: rgestures) --> <!-------------------------------------------------------------------------------------- --> <KeyWord name="SetGesturesEnabled" func="yes"> <Overload retVal="void" descr="Enable a set of gestures using flags"> <Param name="unsigned int flags" /> </Overload> </KeyWord> <KeyWord name="IsGestureDetected" func="yes"> <Overload retVal="bool" descr="Check if a gesture have been detected"> <Param name="unsigned int gesture" /> </Overload> </KeyWord> <KeyWord name="GetGestureDetected" func="yes"> <Overload retVal="int" descr="Get latest detected gesture"></Overload> </KeyWord> <KeyWord name="GetGestureHoldDuration" func="yes"> <Overload retVal="float" descr="Get gesture hold time in seconds"></Overload> </KeyWord> <KeyWord name="GetGestureDragVector" func="yes"> <Overload retVal="Vector2" descr="Get gesture drag vector"></Overload> </KeyWord> <KeyWord name="GetGestureDragAngle" func="yes"> <Overload retVal="float" descr="Get gesture drag angle"></Overload> </KeyWord> <KeyWord name="GetGesturePinchVector" func="yes"> <Overload retVal="Vector2" descr="Get gesture pinch delta"></Overload> </KeyWord> <KeyWord name="GetGesturePinchAngle" func="yes"> <Overload retVal="float" descr="Get gesture pinch angle"></Overload> </KeyWord> <!-------------------------------------------------------------------------------------- --> <!-- Camera System Functions (Module: rcamera) --> <!-------------------------------------------------------------------------------------- --> <KeyWord name="UpdateCamera" func="yes"> <Overload retVal="void" descr="Update camera position for selected mode"> <Param name="Camera *camera" /> <Param name="int mode" /> </Overload> </KeyWord> <KeyWord name="UpdateCameraPro" func="yes"> <Overload retVal="void" descr="Update camera movement/rotation"> <Param name="Camera *camera" /> <Param name="Vector3 movement" /> <Param name="Vector3 rotation" /> <Param name="float zoom" /> </Overload> </KeyWord> <!-------------------------------------------------------------------------------------- --> <!-- Basic Shapes Drawing Functions (Module: shapes) --> <!-------------------------------------------------------------------------------------- --> <!-- Set texture and rectangle to be used on shapes drawing --> <!-- NOTE: It can be useful when using basic shapes and one single font, --> <!-- defining a font char white rectangle would allow drawing everything in a single draw call --> <KeyWord name="SetShapesTexture" func="yes"> <Overload retVal="void" descr="Set texture and rectangle to be used on shapes drawing"> <Param name="Texture2D texture" /> <Param name="Rectangle source" /> </Overload> </KeyWord> <KeyWord name="GetShapesTexture" func="yes"> <Overload retVal="Texture2D" descr="Get texture that is used for shapes drawing"></Overload> </KeyWord> <KeyWord name="GetShapesTextureRectangle" func="yes"> <Overload retVal="Rectangle" descr="Get texture source rectangle that is used for shapes drawing"></Overload> </KeyWord> <!-- Basic shapes drawing functions --> <KeyWord name="DrawPixel" func="yes"> <Overload retVal="void" descr="Draw a pixel using geometry [Can be slow, use with care]"> <Param name="int posX" /> <Param name="int posY" /> <Param name="Color color" /> </Overload> </KeyWord> <KeyWord name="DrawPixelV" func="yes"> <Overload retVal="void" descr="Draw a pixel using geometry (Vector version) [Can be slow, use with care]"> <Param name="Vector2 position" /> <Param name="Color color" /> </Overload> </KeyWord> <KeyWord name="DrawLine" func="yes"> <Overload retVal="void" descr="Draw a line"> <Param name="int startPosX" /> <Param name="int startPosY" /> <Param name="int endPosX" /> <Param name="int endPosY" /> <Param name="Color color" /> </Overload> </KeyWord> <KeyWord name="DrawLineV" func="yes"> <Overload retVal="void" descr="Draw a line (using gl lines)"> <Param name="Vector2 startPos" /> <Param name="Vector2 endPos" /> <Param name="Color color" /> </Overload> </KeyWord> <KeyWord name="DrawLineEx" func="yes"> <Overload retVal="void" descr="Draw a line (using triangles/quads)"> <Param name="Vector2 startPos" /> <Param name="Vector2 endPos" /> <Param name="float thick" /> <Param name="Color color" /> </Overload> </KeyWord> <KeyWord name="DrawLineStrip" func="yes"> <Overload retVal="void" descr="Draw lines sequence (using gl lines)"> <Param name="const Vector2 *points" /> <Param name="int pointCount" /> <Param name="Color color" /> </Overload> </KeyWord> <KeyWord name="DrawLineBezier" func="yes"> <Overload retVal="void" descr="Draw line segment cubic-bezier in-out interpolation"> <Param name="Vector2 startPos" /> <Param name="Vector2 endPos" /> <Param name="float thick" /> <Param name="Color color" /> </Overload> </KeyWord> <KeyWord name="DrawCircle" func="yes"> <Overload retVal="void" descr="Draw a color-filled circle"> <Param name="int centerX" /> <Param name="int centerY" /> <Param name="float radius" /> <Param name="Color color" /> </Overload> </KeyWord> <KeyWord name="DrawCircleSector" func="yes"> <Overload retVal="void" descr="Draw a piece of a circle"> <Param name="Vector2 center" /> <Param name="float radius" /> <Param name="float startAngle" /> <Param name="float endAngle" /> <Param name="int segments" /> <Param name="Color color" /> </Overload> </KeyWord> <KeyWord name="DrawCircleSectorLines" func="yes"> <Overload retVal="void" descr="Draw circle sector outline"> <Param name="Vector2 center" /> <Param name="float radius" /> <Param name="float startAngle" /> <Param name="float endAngle" /> <Param name="int segments" /> <Param name="Color color" /> </Overload> </KeyWord> <KeyWord name="DrawCircleGradient" func="yes"> <Overload retVal="void" descr="Draw a gradient-filled circle"> <Param name="int centerX" /> <Param name="int centerY" /> <Param name="float radius" /> <Param name="Color inner" /> <Param name="Color outer" /> </Overload> </KeyWord> <KeyWord name="DrawCircleV" func="yes"> <Overload retVal="void" descr="Draw a color-filled circle (Vector version)"> <Param name="Vector2 center" /> <Param name="float radius" /> <Param name="Color color" /> </Overload> </KeyWord> <KeyWord name="DrawCircleLines" func="yes"> <Overload retVal="void" descr="Draw circle outline"> <Param name="int centerX" /> <Param name="int centerY" /> <Param name="float radius" /> <Param name="Color color" /> </Overload> </KeyWord> <KeyWord name="DrawCircleLinesV" func="yes"> <Overload retVal="void" descr="Draw circle outline (Vector version)"> <Param name="Vector2 center" /> <Param name="float radius" /> <Param name="Color color" /> </Overload> </KeyWord> <KeyWord name="DrawEllipse" func="yes"> <Overload retVal="void" descr="Draw ellipse"> <Param name="int centerX" /> <Param name="int centerY" /> <Param name="float radiusH" /> <Param name="float radiusV" /> <Param name="Color color" /> </Overload> </KeyWord> <KeyWord name="DrawEllipseLines" func="yes"> <Overload retVal="void" descr="Draw ellipse outline"> <Param name="int centerX" /> <Param name="int centerY" /> <Param name="float radiusH" /> <Param name="float radiusV" /> <Param name="Color color" /> </Overload> </KeyWord> <KeyWord name="DrawRing" func="yes"> <Overload retVal="void" descr="Draw ring"> <Param name="Vector2 center" /> <Param name="float innerRadius" /> <Param name="float outerRadius" /> <Param name="float startAngle" /> <Param name="float endAngle" /> <Param name="int segments" /> <Param name="Color color" /> </Overload> </KeyWord> <KeyWord name="DrawRingLines" func="yes"> <Overload retVal="void" descr="Draw ring outline"> <Param name="Vector2 center" /> <Param name="float innerRadius" /> <Param name="float outerRadius" /> <Param name="float startAngle" /> <Param name="float endAngle" /> <Param name="int segments" /> <Param name="Color color" /> </Overload> </KeyWord> <KeyWord name="DrawRectangle" func="yes"> <Overload retVal="void" descr="Draw a color-filled rectangle"> <Param name="int posX" /> <Param name="int posY" /> <Param name="int width" /> <Param name="int height" /> <Param name="Color color" /> </Overload> </KeyWord> <KeyWord name="DrawRectangleV" func="yes"> <Overload retVal="void" descr="Draw a color-filled rectangle (Vector version)"> <Param name="Vector2 position" /> <Param name="Vector2 size" /> <Param name="Color color" /> </Overload> </KeyWord> <KeyWord name="DrawRectangleRec" func="yes"> <Overload retVal="void" descr="Draw a color-filled rectangle"> <Param name="Rectangle rec" /> <Param name="Color color" /> </Overload> </KeyWord> <KeyWord name="DrawRectanglePro" func="yes"> <Overload retVal="void" descr="Draw a color-filled rectangle with pro parameters"> <Param name="Rectangle rec" /> <Param name="Vector2 origin" /> <Param name="float rotation" /> <Param name="Color color" /> </Overload> </KeyWord> <KeyWord name="DrawRectangleGradientV" func="yes"> <Overload retVal="void" descr="Draw a vertical-gradient-filled rectangle"> <Param name="int posX" /> <Param name="int posY" /> <Param name="int width" /> <Param name="int height" /> <Param name="Color top" /> <Param name="Color bottom" /> </Overload> </KeyWord> <KeyWord name="DrawRectangleGradientH" func="yes"> <Overload retVal="void" descr="Draw a horizontal-gradient-filled rectangle"> <Param name="int posX" /> <Param name="int posY" /> <Param name="int width" /> <Param name="int height" /> <Param name="Color left" /> <Param name="Color right" /> </Overload> </KeyWord> <KeyWord name="DrawRectangleGradientEx" func="yes"> <Overload retVal="void" descr="Draw a gradient-filled rectangle with custom vertex colors"> <Param name="Rectangle rec" /> <Param name="Color topLeft" /> <Param name="Color bottomLeft" /> <Param name="Color topRight" /> <Param name="Color bottomRight" /> </Overload> </KeyWord> <KeyWord name="DrawRectangleLines" func="yes"> <Overload retVal="void" descr="Draw rectangle outline"> <Param name="int posX" /> <Param name="int posY" /> <Param name="int width" /> <Param name="int height" /> <Param name="Color color" /> </Overload> </KeyWord> <KeyWord name="DrawRectangleLinesEx" func="yes"> <Overload retVal="void" descr="Draw rectangle outline with extended parameters"> <Param name="Rectangle rec" /> <Param name="float lineThick" /> <Param name="Color color" /> </Overload> </KeyWord> <KeyWord name="DrawRectangleRounded" func="yes"> <Overload retVal="void" descr="Draw rectangle with rounded edges"> <Param name="Rectangle rec" /> <Param name="float roundness" /> <Param name="int segments" /> <Param name="Color color" /> </Overload> </KeyWord> <KeyWord name="DrawRectangleRoundedLines" func="yes"> <Overload retVal="void" descr="Draw rectangle lines with rounded edges"> <Param name="Rectangle rec" /> <Param name="float roundness" /> <Param name="int segments" /> <Param name="Color color" /> </Overload> </KeyWord> <KeyWord name="DrawRectangleRoundedLinesEx" func="yes"> <Overload retVal="void" descr="Draw rectangle with rounded edges outline"> <Param name="Rectangle rec" /> <Param name="float roundness" /> <Param name="int segments" /> <Param name="float lineThick" /> <Param name="Color color" /> </Overload> </KeyWord> <KeyWord name="DrawTriangle" func="yes"> <Overload retVal="void" descr="Draw a color-filled triangle (vertex in counter-clockwise order!)"> <Param name="Vector2 v1" /> <Param name="Vector2 v2" /> <Param name="Vector2 v3" /> <Param name="Color color" /> </Overload> </KeyWord> <KeyWord name="DrawTriangleLines" func="yes"> <Overload retVal="void" descr="Draw triangle outline (vertex in counter-clockwise order!)"> <Param name="Vector2 v1" /> <Param name="Vector2 v2" /> <Param name="Vector2 v3" /> <Param name="Color color" /> </Overload> </KeyWord> <KeyWord name="DrawTriangleFan" func="yes"> <Overload retVal="void" descr="Draw a triangle fan defined by points (first vertex is the center)"> <Param name="const Vector2 *points" /> <Param name="int pointCount" /> <Param name="Color color" /> </Overload> </KeyWord> <KeyWord name="DrawTriangleStrip" func="yes"> <Overload retVal="void" descr="Draw a triangle strip defined by points"> <Param name="const Vector2 *points" /> <Param name="int pointCount" /> <Param name="Color color" /> </Overload> </KeyWord> <KeyWord name="DrawPoly" func="yes"> <Overload retVal="void" descr="Draw a regular polygon (Vector version)"> <Param name="Vector2 center" /> <Param name="int sides" /> <Param name="float radius" /> <Param name="float rotation" /> <Param name="Color color" /> </Overload> </KeyWord> <KeyWord name="DrawPolyLines" func="yes"> <Overload retVal="void" descr="Draw a polygon outline of n sides"> <Param name="Vector2 center" /> <Param name="int sides" /> <Param name="float radius" /> <Param name="float rotation" /> <Param name="Color color" /> </Overload> </KeyWord> <KeyWord name="DrawPolyLinesEx" func="yes"> <Overload retVal="void" descr="Draw a polygon outline of n sides with extended parameters"> <Param name="Vector2 center" /> <Param name="int sides" /> <Param name="float radius" /> <Param name="float rotation" /> <Param name="float lineThick" /> <Param name="Color color" /> </Overload> </KeyWord> <!-- Splines drawing functions --> <KeyWord name="DrawSplineLinear" func="yes"> <Overload retVal="void" descr="Draw spline: Linear, minimum 2 points"> <Param name="const Vector2 *points" /> <Param name="int pointCount" /> <Param name="float thick" /> <Param name="Color color" /> </Overload> </KeyWord> <KeyWord name="DrawSplineBasis" func="yes"> <Overload retVal="void" descr="Draw spline: B-Spline, minimum 4 points"> <Param name="const Vector2 *points" /> <Param name="int pointCount" /> <Param name="float thick" /> <Param name="Color color" /> </Overload> </KeyWord> <KeyWord name="DrawSplineCatmullRom" func="yes"> <Overload retVal="void" descr="Draw spline: Catmull-Rom, minimum 4 points"> <Param name="const Vector2 *points" /> <Param name="int pointCount" /> <Param name="float thick" /> <Param name="Color color" /> </Overload> </KeyWord> <KeyWord name="DrawSplineBezierQuadratic" func="yes"> <Overload retVal="void" descr="Draw spline: Quadratic Bezier, minimum 3 points (1 control point): [p1, c2, p3, c4...]"> <Param name="const Vector2 *points" /> <Param name="int pointCount" /> <Param name="float thick" /> <Param name="Color color" /> </Overload> </KeyWord> <KeyWord name="DrawSplineBezierCubic" func="yes"> <Overload retVal="void" descr="Draw spline: Cubic Bezier, minimum 4 points (2 control points): [p1, c2, c3, p4, c5, c6...]"> <Param name="const Vector2 *points" /> <Param name="int pointCount" /> <Param name="float thick" /> <Param name="Color color" /> </Overload> </KeyWord> <KeyWord name="DrawSplineSegmentLinear" func="yes"> <Overload retVal="void" descr="Draw spline segment: Linear, 2 points"> <Param name="Vector2 p1" /> <Param name="Vector2 p2" /> <Param name="float thick" /> <Param name="Color color" /> </Overload> </KeyWord> <KeyWord name="DrawSplineSegmentBasis" func="yes"> <Overload retVal="void" descr="Draw spline segment: B-Spline, 4 points"> <Param name="Vector2 p1" /> <Param name="Vector2 p2" /> <Param name="Vector2 p3" /> <Param name="Vector2 p4" /> <Param name="float thick" /> <Param name="Color color" /> </Overload> </KeyWord> <KeyWord name="DrawSplineSegmentCatmullRom" func="yes"> <Overload retVal="void" descr="Draw spline segment: Catmull-Rom, 4 points"> <Param name="Vector2 p1" /> <Param name="Vector2 p2" /> <Param name="Vector2 p3" /> <Param name="Vector2 p4" /> <Param name="float thick" /> <Param name="Color color" /> </Overload> </KeyWord> <KeyWord name="DrawSplineSegmentBezierQuadratic" func="yes"> <Overload retVal="void" descr="Draw spline segment: Quadratic Bezier, 2 points, 1 control point"> <Param name="Vector2 p1" /> <Param name="Vector2 c2" /> <Param name="Vector2 p3" /> <Param name="float thick" /> <Param name="Color color" /> </Overload> </KeyWord> <KeyWord name="DrawSplineSegmentBezierCubic" func="yes"> <Overload retVal="void" descr="Draw spline segment: Cubic Bezier, 2 points, 2 control points"> <Param name="Vector2 p1" /> <Param name="Vector2 c2" /> <Param name="Vector2 c3" /> <Param name="Vector2 p4" /> <Param name="float thick" /> <Param name="Color color" /> </Overload> </KeyWord> <!-- Spline segment point evaluation functions, for a given t [0.0f .. 1.0f] --> <KeyWord name="GetSplinePointLinear" func="yes"> <Overload retVal="Vector2" descr="Get (evaluate) spline point: Linear"> <Param name="Vector2 startPos" /> <Param name="Vector2 endPos" /> <Param name="float t" /> </Overload> </KeyWord> <KeyWord name="GetSplinePointBasis" func="yes"> <Overload retVal="Vector2" descr="Get (evaluate) spline point: B-Spline"> <Param name="Vector2 p1" /> <Param name="Vector2 p2" /> <Param name="Vector2 p3" /> <Param name="Vector2 p4" /> <Param name="float t" /> </Overload> </KeyWord> <KeyWord name="GetSplinePointCatmullRom" func="yes"> <Overload retVal="Vector2" descr="Get (evaluate) spline point: Catmull-Rom"> <Param name="Vector2 p1" /> <Param name="Vector2 p2" /> <Param name="Vector2 p3" /> <Param name="Vector2 p4" /> <Param name="float t" /> </Overload> </KeyWord> <KeyWord name="GetSplinePointBezierQuad" func="yes"> <Overload retVal="Vector2" descr="Get (evaluate) spline point: Quadratic Bezier"> <Param name="Vector2 p1" /> <Param name="Vector2 c2" /> <Param name="Vector2 p3" /> <Param name="float t" /> </Overload> </KeyWord> <KeyWord name="GetSplinePointBezierCubic" func="yes"> <Overload retVal="Vector2" descr="Get (evaluate) spline point: Cubic Bezier"> <Param name="Vector2 p1" /> <Param name="Vector2 c2" /> <Param name="Vector2 c3" /> <Param name="Vector2 p4" /> <Param name="float t" /> </Overload> </KeyWord> <!-- Basic shapes collision detection functions --> <KeyWord name="CheckCollisionRecs" func="yes"> <Overload retVal="bool" descr="Check collision between two rectangles"> <Param name="Rectangle rec1" /> <Param name="Rectangle rec2" /> </Overload> </KeyWord> <KeyWord name="CheckCollisionCircles" func="yes"> <Overload retVal="bool" descr="Check collision between two circles"> <Param name="Vector2 center1" /> <Param name="float radius1" /> <Param name="Vector2 center2" /> <Param name="float radius2" /> </Overload> </KeyWord> <KeyWord name="CheckCollisionCircleRec" func="yes"> <Overload retVal="bool" descr="Check collision between circle and rectangle"> <Param name="Vector2 center" /> <Param name="float radius" /> <Param name="Rectangle rec" /> </Overload> </KeyWord> <KeyWord name="CheckCollisionCircleLine" func="yes"> <Overload retVal="bool" descr="Check if circle collides with a line created betweeen two points [p1] and [p2]"> <Param name="Vector2 center" /> <Param name="float radius" /> <Param name="Vector2 p1" /> <Param name="Vector2 p2" /> </Overload> </KeyWord> <KeyWord name="CheckCollisionPointRec" func="yes"> <Overload retVal="bool" descr="Check if point is inside rectangle"> <Param name="Vector2 point" /> <Param name="Rectangle rec" /> </Overload> </KeyWord> <KeyWord name="CheckCollisionPointCircle" func="yes"> <Overload retVal="bool" descr="Check if point is inside circle"> <Param name="Vector2 point" /> <Param name="Vector2 center" /> <Param name="float radius" /> </Overload> </KeyWord> <KeyWord name="CheckCollisionPointTriangle" func="yes"> <Overload retVal="bool" descr="Check if point is inside a triangle"> <Param name="Vector2 point" /> <Param name="Vector2 p1" /> <Param name="Vector2 p2" /> <Param name="Vector2 p3" /> </Overload> </KeyWord> <KeyWord name="CheckCollisionPointLine" func="yes"> <Overload retVal="bool" descr="Check if point belongs to line created between two points [p1] and [p2] with defined margin in pixels [threshold]"> <Param name="Vector2 point" /> <Param name="Vector2 p1" /> <Param name="Vector2 p2" /> <Param name="int threshold" /> </Overload> </KeyWord> <KeyWord name="CheckCollisionPointPoly" func="yes"> <Overload retVal="bool" descr="Check if point is within a polygon described by array of vertices"> <Param name="Vector2 point" /> <Param name="const Vector2 *points" /> <Param name="int pointCount" /> </Overload> </KeyWord> <KeyWord name="CheckCollisionLines" func="yes"> <Overload retVal="bool" descr="Check the collision between two lines defined by two points each, returns collision point by reference"> <Param name="Vector2 startPos1" /> <Param name="Vector2 endPos1" /> <Param name="Vector2 startPos2" /> <Param name="Vector2 endPos2" /> <Param name="Vector2 *collisionPoint" /> </Overload> </KeyWord> <KeyWord name="GetCollisionRec" func="yes"> <Overload retVal="Rectangle" descr="Get collision rectangle for two rectangles collision"> <Param name="Rectangle rec1" /> <Param name="Rectangle rec2" /> </Overload> </KeyWord> <!-------------------------------------------------------------------------------------- --> <!-- Texture Loading and Drawing Functions (Module: textures) --> <!-------------------------------------------------------------------------------------- --> <!-- Image loading functions --> <!-- NOTE: These functions do not require GPU access --> <KeyWord name="LoadImage" func="yes"> <Overload retVal="Image" descr="Load image from file into CPU memory (RAM)"> <Param name="const char *fileName" /> </Overload> </KeyWord> <KeyWord name="LoadImageRaw" func="yes"> <Overload retVal="Image" descr="Load image from RAW file data"> <Param name="const char *fileName" /> <Param name="int width" /> <Param name="int height" /> <Param name="int format" /> <Param name="int headerSize" /> </Overload> </KeyWord> <KeyWord name="LoadImageAnim" func="yes"> <Overload retVal="Image" descr="Load image sequence from file (frames appended to image.data)"> <Param name="const char *fileName" /> <Param name="int *frames" /> </Overload> </KeyWord> <KeyWord name="LoadImageAnimFromMemory" func="yes"> <Overload retVal="Image" descr="Load image sequence from memory buffer"> <Param name="const char *fileType" /> <Param name="const unsigned char" /> <Param name="int dataSize" /> <Param name="int *frames" /> </Overload> </KeyWord> <KeyWord name="LoadImageFromMemory" func="yes"> <Overload retVal="Image" descr="Load image from memory buffer, fileType refers to extension: i.e. '.png'"> <Param name="const char *fileType" /> <Param name="const unsigned char" /> <Param name="int dataSize" /> </Overload> </KeyWord> <KeyWord name="LoadImageFromTexture" func="yes"> <Overload retVal="Image" descr="Load image from GPU texture data"> <Param name="Texture2D texture" /> </Overload> </KeyWord> <KeyWord name="LoadImageFromScreen" func="yes"> <Overload retVal="Image" descr="Load image from screen buffer and (screenshot)"></Overload> </KeyWord> <KeyWord name="IsImageValid" func="yes"> <Overload retVal="bool" descr="Check if an image is valid (data and parameters)"> <Param name="Image image" /> </Overload> </KeyWord> <KeyWord name="UnloadImage" func="yes"> <Overload retVal="void" descr="Unload image from CPU memory (RAM)"> <Param name="Image image" /> </Overload> </KeyWord> <KeyWord name="ExportImage" func="yes"> <Overload retVal="bool" descr="Export image data to file, returns true on success"> <Param name="Image image" /> <Param name="const char *fileName" /> </Overload> </KeyWord> <KeyWord name="char *ExportImageToMemory" func="yes"> <Overload retVal="unsigned" descr="Export image to memory buffer"> <Param name="Image image" /> <Param name="const char *fileType" /> <Param name="int *fileSize" /> </Overload> </KeyWord> <KeyWord name="ExportImageAsCode" func="yes"> <Overload retVal="bool" descr="Export image as code file defining an array of bytes, returns true on success"> <Param name="Image image" /> <Param name="const char *fileName" /> </Overload> </KeyWord> <!-- Image generation functions --> <KeyWord name="GenImageColor" func="yes"> <Overload retVal="Image" descr="Generate image: plain color"> <Param name="int width" /> <Param name="int height" /> <Param name="Color color" /> </Overload> </KeyWord> <KeyWord name="GenImageGradientLinear" func="yes"> <Overload retVal="Image" descr="Generate image: linear gradient, direction in degrees [0..360], 0=Vertical gradient"> <Param name="int width" /> <Param name="int height" /> <Param name="int direction" /> <Param name="Color start" /> <Param name="Color end" /> </Overload> </KeyWord> <KeyWord name="GenImageGradientRadial" func="yes"> <Overload retVal="Image" descr="Generate image: radial gradient"> <Param name="int width" /> <Param name="int height" /> <Param name="float density" /> <Param name="Color inner" /> <Param name="Color outer" /> </Overload> </KeyWord> <KeyWord name="GenImageGradientSquare" func="yes"> <Overload retVal="Image" descr="Generate image: square gradient"> <Param name="int width" /> <Param name="int height" /> <Param name="float density" /> <Param name="Color inner" /> <Param name="Color outer" /> </Overload> </KeyWord> <KeyWord name="GenImageChecked" func="yes"> <Overload retVal="Image" descr="Generate image: checked"> <Param name="int width" /> <Param name="int height" /> <Param name="int checksX" /> <Param name="int checksY" /> <Param name="Color col1" /> <Param name="Color col2" /> </Overload> </KeyWord> <KeyWord name="GenImageWhiteNoise" func="yes"> <Overload retVal="Image" descr="Generate image: white noise"> <Param name="int width" /> <Param name="int height" /> <Param name="float factor" /> </Overload> </KeyWord> <KeyWord name="GenImagePerlinNoise" func="yes"> <Overload retVal="Image" descr="Generate image: perlin noise"> <Param name="int width" /> <Param name="int height" /> <Param name="int offsetX" /> <Param name="int offsetY" /> <Param name="float scale" /> </Overload> </KeyWord> <KeyWord name="GenImageCellular" func="yes"> <Overload retVal="Image" descr="Generate image: cellular algorithm, bigger tileSize means bigger cells"> <Param name="int width" /> <Param name="int height" /> <Param name="int tileSize" /> </Overload> </KeyWord> <KeyWord name="GenImageText" func="yes"> <Overload retVal="Image" descr="Generate image: grayscale image from text data"> <Param name="int width" /> <Param name="int height" /> <Param name="const char *text" /> </Overload> </KeyWord> <!-- Image manipulation functions --> <KeyWord name="ImageCopy" func="yes"> <Overload retVal="Image" descr="Create an image duplicate (useful for transformations)"> <Param name="Image image" /> </Overload> </KeyWord> <KeyWord name="ImageFromImage" func="yes"> <Overload retVal="Image" descr="Create an image from another image piece"> <Param name="Image image" /> <Param name="Rectangle rec" /> </Overload> </KeyWord> <KeyWord name="ImageFromChannel" func="yes"> <Overload retVal="Image" descr="Create an image from a selected channel of another image (GRAYSCALE)"> <Param name="Image image" /> <Param name="int selectedChannel" /> </Overload> </KeyWord> <KeyWord name="ImageText" func="yes"> <Overload retVal="Image" descr="Create an image from text (default font)"> <Param name="const char *text" /> <Param name="int fontSize" /> <Param name="Color color" /> </Overload> </KeyWord> <KeyWord name="ImageTextEx" func="yes"> <Overload retVal="Image" descr="Create an image from text (custom sprite font)"> <Param name="Font font" /> <Param name="const char *text" /> <Param name="float fontSize" /> <Param name="float spacing" /> <Param name="Color tint" /> </Overload> </KeyWord> <KeyWord name="ImageFormat" func="yes"> <Overload retVal="void" descr="Convert image data to desired format"> <Param name="Image *image" /> <Param name="int newFormat" /> </Overload> </KeyWord> <KeyWord name="ImageToPOT" func="yes"> <Overload retVal="void" descr="Convert image to POT (power-of-two)"> <Param name="Image *image" /> <Param name="Color fill" /> </Overload> </KeyWord> <KeyWord name="ImageCrop" func="yes"> <Overload retVal="void" descr="Crop an image to a defined rectangle"> <Param name="Image *image" /> <Param name="Rectangle crop" /> </Overload> </KeyWord> <KeyWord name="ImageAlphaCrop" func="yes"> <Overload retVal="void" descr="Crop image depending on alpha value"> <Param name="Image *image" /> <Param name="float threshold" /> </Overload> </KeyWord> <KeyWord name="ImageAlphaClear" func="yes"> <Overload retVal="void" descr="Clear alpha channel to desired color"> <Param name="Image *image" /> <Param name="Color color" /> <Param name="float threshold" /> </Overload> </KeyWord> <KeyWord name="ImageAlphaMask" func="yes"> <Overload retVal="void" descr="Apply alpha mask to image"> <Param name="Image *image" /> <Param name="Image alphaMask" /> </Overload> </KeyWord> <KeyWord name="ImageAlphaPremultiply" func="yes"> <Overload retVal="void" descr="Premultiply alpha channel"> <Param name="Image *image" /> </Overload> </KeyWord> <KeyWord name="ImageBlurGaussian" func="yes"> <Overload retVal="void" descr="Apply Gaussian blur using a box blur approximation"> <Param name="Image *image" /> <Param name="int blurSize" /> </Overload> </KeyWord> <KeyWord name="ImageKernelConvolution" func="yes"> <Overload retVal="void" descr="Apply custom square convolution kernel to image"> <Param name="Image *image" /> <Param name="const float *kernel" /> <Param name="int kernelSize" /> </Overload> </KeyWord> <KeyWord name="ImageResize" func="yes"> <Overload retVal="void" descr="Resize image (Bicubic scaling algorithm)"> <Param name="Image *image" /> <Param name="int newWidth" /> <Param name="int newHeight" /> </Overload> </KeyWord> <KeyWord name="ImageResizeNN" func="yes"> <Overload retVal="void" descr="Resize image (Nearest-Neighbor scaling algorithm)"> <Param name="Image *image" /> <Param name="int newWidth" /> <Param name="int newHeight" /> </Overload> </KeyWord> <KeyWord name="ImageResizeCanvas" func="yes"> <Overload retVal="void" descr="Resize canvas and fill with color"> <Param name="Image *image" /> <Param name="int newWidth" /> <Param name="int newHeight" /> <Param name="int offsetX" /> <Param name="int offsetY" /> <Param name="Color fill" /> </Overload> </KeyWord> <KeyWord name="ImageMipmaps" func="yes"> <Overload retVal="void" descr="Compute all mipmap levels for a provided image"> <Param name="Image *image" /> </Overload> </KeyWord> <KeyWord name="ImageDither" func="yes"> <Overload retVal="void" descr="Dither image data to 16bpp or lower (Floyd-Steinberg dithering)"> <Param name="Image *image" /> <Param name="int rBpp" /> <Param name="int gBpp" /> <Param name="int bBpp" /> <Param name="int aBpp" /> </Overload> </KeyWord> <KeyWord name="ImageFlipVertical" func="yes"> <Overload retVal="void" descr="Flip image vertically"> <Param name="Image *image" /> </Overload> </KeyWord> <KeyWord name="ImageFlipHorizontal" func="yes"> <Overload retVal="void" descr="Flip image horizontally"> <Param name="Image *image" /> </Overload> </KeyWord> <KeyWord name="ImageRotate" func="yes"> <Overload retVal="void" descr="Rotate image by input angle in degrees (-359 to 359)"> <Param name="Image *image" /> <Param name="int degrees" /> </Overload> </KeyWord> <KeyWord name="ImageRotateCW" func="yes"> <Overload retVal="void" descr="Rotate image clockwise 90deg"> <Param name="Image *image" /> </Overload> </KeyWord> <KeyWord name="ImageRotateCCW" func="yes"> <Overload retVal="void" descr="Rotate image counter-clockwise 90deg"> <Param name="Image *image" /> </Overload> </KeyWord> <KeyWord name="ImageColorTint" func="yes"> <Overload retVal="void" descr="Modify image color: tint"> <Param name="Image *image" /> <Param name="Color color" /> </Overload> </KeyWord> <KeyWord name="ImageColorInvert" func="yes"> <Overload retVal="void" descr="Modify image color: invert"> <Param name="Image *image" /> </Overload> </KeyWord> <KeyWord name="ImageColorGrayscale" func="yes"> <Overload retVal="void" descr="Modify image color: grayscale"> <Param name="Image *image" /> </Overload> </KeyWord> <KeyWord name="ImageColorContrast" func="yes"> <Overload retVal="void" descr="Modify image color: contrast (-100 to 100)"> <Param name="Image *image" /> <Param name="float contrast" /> </Overload> </KeyWord> <KeyWord name="ImageColorBrightness" func="yes"> <Overload retVal="void" descr="Modify image color: brightness (-255 to 255)"> <Param name="Image *image" /> <Param name="int brightness" /> </Overload> </KeyWord> <KeyWord name="ImageColorReplace" func="yes"> <Overload retVal="void" descr="Modify image color: replace color"> <Param name="Image *image" /> <Param name="Color color" /> <Param name="Color replace" /> </Overload> </KeyWord> <KeyWord name="LoadImageColors" func="yes"> <Overload retVal="Color" descr="Load color data from image as a Color array (RGBA - 32bit)"> <Param name="Image image" /> </Overload> </KeyWord> <KeyWord name="LoadImagePalette" func="yes"> <Overload retVal="Color" descr="Load colors palette from image as a Color array (RGBA - 32bit)"> <Param name="Image image" /> <Param name="int maxPaletteSize" /> <Param name="int *colorCount" /> </Overload> </KeyWord> <KeyWord name="UnloadImageColors" func="yes"> <Overload retVal="void" descr="Unload color data loaded with LoadImageColors()"> <Param name="Color *colors" /> </Overload> </KeyWord> <KeyWord name="UnloadImagePalette" func="yes"> <Overload retVal="void" descr="Unload colors palette loaded with LoadImagePalette()"> <Param name="Color *colors" /> </Overload> </KeyWord> <KeyWord name="GetImageAlphaBorder" func="yes"> <Overload retVal="Rectangle" descr="Get image alpha border rectangle"> <Param name="Image image" /> <Param name="float threshold" /> </Overload> </KeyWord> <KeyWord name="GetImageColor" func="yes"> <Overload retVal="Color" descr="Get image pixel color at (x, y) position"> <Param name="Image image" /> <Param name="int x" /> <Param name="int y" /> </Overload> </KeyWord> <!-- Image drawing functions --> <!-- NOTE: Image software-rendering functions (CPU) --> <KeyWord name="ImageClearBackground" func="yes"> <Overload retVal="void" descr="Clear image background with given color"> <Param name="Image *dst" /> <Param name="Color color" /> </Overload> </KeyWord> <KeyWord name="ImageDrawPixel" func="yes"> <Overload retVal="void" descr="Draw pixel within an image"> <Param name="Image *dst" /> <Param name="int posX" /> <Param name="int posY" /> <Param name="Color color" /> </Overload> </KeyWord> <KeyWord name="ImageDrawPixelV" func="yes"> <Overload retVal="void" descr="Draw pixel within an image (Vector version)"> <Param name="Image *dst" /> <Param name="Vector2 position" /> <Param name="Color color" /> </Overload> </KeyWord> <KeyWord name="ImageDrawLine" func="yes"> <Overload retVal="void" descr="Draw line within an image"> <Param name="Image *dst" /> <Param name="int startPosX" /> <Param name="int startPosY" /> <Param name="int endPosX" /> <Param name="int endPosY" /> <Param name="Color color" /> </Overload> </KeyWord> <KeyWord name="ImageDrawLineV" func="yes"> <Overload retVal="void" descr="Draw line within an image (Vector version)"> <Param name="Image *dst" /> <Param name="Vector2 start" /> <Param name="Vector2 end" /> <Param name="Color color" /> </Overload> </KeyWord> <KeyWord name="ImageDrawLineEx" func="yes"> <Overload retVal="void" descr="Draw a line defining thickness within an image"> <Param name="Image *dst" /> <Param name="Vector2 start" /> <Param name="Vector2 end" /> <Param name="int thick" /> <Param name="Color color" /> </Overload> </KeyWord> <KeyWord name="ImageDrawCircle" func="yes"> <Overload retVal="void" descr="Draw a filled circle within an image"> <Param name="Image *dst" /> <Param name="int centerX" /> <Param name="int centerY" /> <Param name="int radius" /> <Param name="Color color" /> </Overload> </KeyWord> <KeyWord name="ImageDrawCircleV" func="yes"> <Overload retVal="void" descr="Draw a filled circle within an image (Vector version)"> <Param name="Image *dst" /> <Param name="Vector2 center" /> <Param name="int radius" /> <Param name="Color color" /> </Overload> </KeyWord> <KeyWord name="ImageDrawCircleLines" func="yes"> <Overload retVal="void" descr="Draw circle outline within an image"> <Param name="Image *dst" /> <Param name="int centerX" /> <Param name="int centerY" /> <Param name="int radius" /> <Param name="Color color" /> </Overload> </KeyWord> <KeyWord name="ImageDrawCircleLinesV" func="yes"> <Overload retVal="void" descr="Draw circle outline within an image (Vector version)"> <Param name="Image *dst" /> <Param name="Vector2 center" /> <Param name="int radius" /> <Param name="Color color" /> </Overload> </KeyWord> <KeyWord name="ImageDrawRectangle" func="yes"> <Overload retVal="void" descr="Draw rectangle within an image"> <Param name="Image *dst" /> <Param name="int posX" /> <Param name="int posY" /> <Param name="int width" /> <Param name="int height" /> <Param name="Color color" /> </Overload> </KeyWord> <KeyWord name="ImageDrawRectangleV" func="yes"> <Overload retVal="void" descr="Draw rectangle within an image (Vector version)"> <Param name="Image *dst" /> <Param name="Vector2 position" /> <Param name="Vector2 size" /> <Param name="Color color" /> </Overload> </KeyWord> <KeyWord name="ImageDrawRectangleRec" func="yes"> <Overload retVal="void" descr="Draw rectangle within an image"> <Param name="Image *dst" /> <Param name="Rectangle rec" /> <Param name="Color color" /> </Overload> </KeyWord> <KeyWord name="ImageDrawRectangleLines" func="yes"> <Overload retVal="void" descr="Draw rectangle lines within an image"> <Param name="Image *dst" /> <Param name="Rectangle rec" /> <Param name="int thick" /> <Param name="Color color" /> </Overload> </KeyWord> <KeyWord name="ImageDrawTriangle" func="yes"> <Overload retVal="void" descr="Draw triangle within an image"> <Param name="Image *dst" /> <Param name="Vector2 v1" /> <Param name="Vector2 v2" /> <Param name="Vector2 v3" /> <Param name="Color color" /> </Overload> </KeyWord> <KeyWord name="ImageDrawTriangleEx" func="yes"> <Overload retVal="void" descr="Draw triangle with interpolated colors within an image"> <Param name="Image *dst" /> <Param name="Vector2 v1" /> <Param name="Vector2 v2" /> <Param name="Vector2 v3" /> <Param name="Color c1" /> <Param name="Color c2" /> <Param name="Color c3" /> </Overload> </KeyWord> <KeyWord name="ImageDrawTriangleLines" func="yes"> <Overload retVal="void" descr="Draw triangle outline within an image"> <Param name="Image *dst" /> <Param name="Vector2 v1" /> <Param name="Vector2 v2" /> <Param name="Vector2 v3" /> <Param name="Color color" /> </Overload> </KeyWord> <KeyWord name="ImageDrawTriangleFan" func="yes"> <Overload retVal="void" descr="Draw a triangle fan defined by points within an image (first vertex is the center)"> <Param name="Image *dst" /> <Param name="Vector2 *points" /> <Param name="int pointCount" /> <Param name="Color color" /> </Overload> </KeyWord> <KeyWord name="ImageDrawTriangleStrip" func="yes"> <Overload retVal="void" descr="Draw a triangle strip defined by points within an image"> <Param name="Image *dst" /> <Param name="Vector2 *points" /> <Param name="int pointCount" /> <Param name="Color color" /> </Overload> </KeyWord> <KeyWord name="ImageDraw" func="yes"> <Overload retVal="void" descr="Draw a source image within a destination image (tint applied to source)"> <Param name="Image *dst" /> <Param name="Image src" /> <Param name="Rectangle srcRec" /> <Param name="Rectangle dstRec" /> <Param name="Color tint" /> </Overload> </KeyWord> <KeyWord name="ImageDrawText" func="yes"> <Overload retVal="void" descr="Draw text (using default font) within an image (destination)"> <Param name="Image *dst" /> <Param name="const char *text" /> <Param name="int posX" /> <Param name="int posY" /> <Param name="int fontSize" /> <Param name="Color color" /> </Overload> </KeyWord> <KeyWord name="ImageDrawTextEx" func="yes"> <Overload retVal="void" descr="Draw text (custom sprite font) within an image (destination)"> <Param name="Image *dst" /> <Param name="Font font" /> <Param name="const char *text" /> <Param name="Vector2 position" /> <Param name="float fontSize" /> <Param name="float spacing" /> <Param name="Color tint" /> </Overload> </KeyWord> <!-- Texture loading functions --> <!-- NOTE: These functions require GPU access --> <KeyWord name="LoadTexture" func="yes"> <Overload retVal="Texture2D" descr="Load texture from file into GPU memory (VRAM)"> <Param name="const char *fileName" /> </Overload> </KeyWord> <KeyWord name="LoadTextureFromImage" func="yes"> <Overload retVal="Texture2D" descr="Load texture from image data"> <Param name="Image image" /> </Overload> </KeyWord> <KeyWord name="LoadTextureCubemap" func="yes"> <Overload retVal="TextureCubemap" descr="Load cubemap from image, multiple image cubemap layouts supported"> <Param name="Image image" /> <Param name="int layout" /> </Overload> </KeyWord> <KeyWord name="LoadRenderTexture" func="yes"> <Overload retVal="RenderTexture2D" descr="Load texture for rendering (framebuffer)"> <Param name="int width" /> <Param name="int height" /> </Overload> </KeyWord> <KeyWord name="IsTextureValid" func="yes"> <Overload retVal="bool" descr="Check if a texture is valid (loaded in GPU)"> <Param name="Texture2D texture" /> </Overload> </KeyWord> <KeyWord name="UnloadTexture" func="yes"> <Overload retVal="void" descr="Unload texture from GPU memory (VRAM)"> <Param name="Texture2D texture" /> </Overload> </KeyWord> <KeyWord name="IsRenderTextureValid" func="yes"> <Overload retVal="bool" descr="Check if a render texture is valid (loaded in GPU)"> <Param name="RenderTexture2D target" /> </Overload> </KeyWord> <KeyWord name="UnloadRenderTexture" func="yes"> <Overload retVal="void" descr="Unload render texture from GPU memory (VRAM)"> <Param name="RenderTexture2D target" /> </Overload> </KeyWord> <KeyWord name="UpdateTexture" func="yes"> <Overload retVal="void" descr="Update GPU texture with new data"> <Param name="Texture2D texture" /> <Param name="const void *pixels" /> </Overload> </KeyWord> <KeyWord name="UpdateTextureRec" func="yes"> <Overload retVal="void" descr="Update GPU texture rectangle with new data"> <Param name="Texture2D texture" /> <Param name="Rectangle rec" /> <Param name="const void *pixels" /> </Overload> </KeyWord> <!-- Texture configuration functions --> <KeyWord name="GenTextureMipmaps" func="yes"> <Overload retVal="void" descr="Generate GPU mipmaps for a texture"> <Param name="Texture2D *texture" /> </Overload> </KeyWord> <KeyWord name="SetTextureFilter" func="yes"> <Overload retVal="void" descr="Set texture scaling filter mode"> <Param name="Texture2D texture" /> <Param name="int filter" /> </Overload> </KeyWord> <KeyWord name="SetTextureWrap" func="yes"> <Overload retVal="void" descr="Set texture wrapping mode"> <Param name="Texture2D texture" /> <Param name="int wrap" /> </Overload> </KeyWord> <!-- Texture drawing functions --> <KeyWord name="DrawTexture" func="yes"> <Overload retVal="void" descr="Draw a Texture2D"> <Param name="Texture2D texture" /> <Param name="int posX" /> <Param name="int posY" /> <Param name="Color tint" /> </Overload> </KeyWord> <KeyWord name="DrawTextureV" func="yes"> <Overload retVal="void" descr="Draw a Texture2D with position defined as Vector2"> <Param name="Texture2D texture" /> <Param name="Vector2 position" /> <Param name="Color tint" /> </Overload> </KeyWord> <KeyWord name="DrawTextureEx" func="yes"> <Overload retVal="void" descr="Draw a Texture2D with extended parameters"> <Param name="Texture2D texture" /> <Param name="Vector2 position" /> <Param name="float rotation" /> <Param name="float scale" /> <Param name="Color tint" /> </Overload> </KeyWord> <KeyWord name="DrawTextureRec" func="yes"> <Overload retVal="void" descr="Draw a part of a texture defined by a rectangle"> <Param name="Texture2D texture" /> <Param name="Rectangle source" /> <Param name="Vector2 position" /> <Param name="Color tint" /> </Overload> </KeyWord> <KeyWord name="DrawTexturePro" func="yes"> <Overload retVal="void" descr="Draw a part of a texture defined by a rectangle with 'pro' parameters"> <Param name="Texture2D texture" /> <Param name="Rectangle source" /> <Param name="Rectangle dest" /> <Param name="Vector2 origin" /> <Param name="float rotation" /> <Param name="Color tint" /> </Overload> </KeyWord> <KeyWord name="DrawTextureNPatch" func="yes"> <Overload retVal="void" descr="Draws a texture (or part of it) that stretches or shrinks nicely"> <Param name="Texture2D texture" /> <Param name="NPatchInfo nPatchInfo" /> <Param name="Rectangle dest" /> <Param name="Vector2 origin" /> <Param name="float rotation" /> <Param name="Color tint" /> </Overload> </KeyWord> <!-- Color/pixel related functions --> <KeyWord name="ColorIsEqual" func="yes"> <Overload retVal="bool" descr="Check if two colors are equal"> <Param name="Color col1" /> <Param name="Color col2" /> </Overload> </KeyWord> <KeyWord name="Fade" func="yes"> <Overload retVal="Color" descr="Get color with alpha applied, alpha goes from 0.0f to 1.0f"> <Param name="Color color" /> <Param name="float alpha" /> </Overload> </KeyWord> <KeyWord name="ColorToInt" func="yes"> <Overload retVal="int" descr="Get hexadecimal value for a Color (0xRRGGBBAA)"> <Param name="Color color" /> </Overload> </KeyWord> <KeyWord name="ColorNormalize" func="yes"> <Overload retVal="Vector4" descr="Get Color normalized as float [0..1]"> <Param name="Color color" /> </Overload> </KeyWord> <KeyWord name="ColorFromNormalized" func="yes"> <Overload retVal="Color" descr="Get Color from normalized values [0..1]"> <Param name="Vector4 normalized" /> </Overload> </KeyWord> <KeyWord name="ColorToHSV" func="yes"> <Overload retVal="Vector3" descr="Get HSV values for a Color, hue [0..360], saturation/value [0..1]"> <Param name="Color color" /> </Overload> </KeyWord> <KeyWord name="ColorFromHSV" func="yes"> <Overload retVal="Color" descr="Get a Color from HSV values, hue [0..360], saturation/value [0..1]"> <Param name="float hue" /> <Param name="float saturation" /> <Param name="float value" /> </Overload> </KeyWord> <KeyWord name="ColorTint" func="yes"> <Overload retVal="Color" descr="Get color multiplied with another color"> <Param name="Color color" /> <Param name="Color tint" /> </Overload> </KeyWord> <KeyWord name="ColorBrightness" func="yes"> <Overload retVal="Color" descr="Get color with brightness correction, brightness factor goes from -1.0f to 1.0f"> <Param name="Color color" /> <Param name="float factor" /> </Overload> </KeyWord> <KeyWord name="ColorContrast" func="yes"> <Overload retVal="Color" descr="Get color with contrast correction, contrast values between -1.0f and 1.0f"> <Param name="Color color" /> <Param name="float contrast" /> </Overload> </KeyWord> <KeyWord name="ColorAlpha" func="yes"> <Overload retVal="Color" descr="Get color with alpha applied, alpha goes from 0.0f to 1.0f"> <Param name="Color color" /> <Param name="float alpha" /> </Overload> </KeyWord> <KeyWord name="ColorAlphaBlend" func="yes"> <Overload retVal="Color" descr="Get src alpha-blended into dst color with tint"> <Param name="Color dst" /> <Param name="Color src" /> <Param name="Color tint" /> </Overload> </KeyWord> <KeyWord name="ColorLerp" func="yes"> <Overload retVal="Color" descr="Get color lerp interpolation between two colors, factor [0.0f..1.0f]"> <Param name="Color color1" /> <Param name="Color color2" /> <Param name="float factor" /> </Overload> </KeyWord> <KeyWord name="GetColor" func="yes"> <Overload retVal="Color" descr="Get Color structure from hexadecimal value"> <Param name="unsigned int hexValue" /> </Overload> </KeyWord> <KeyWord name="GetPixelColor" func="yes"> <Overload retVal="Color" descr="Get Color from a source pixel pointer of certain format"></Overload> </KeyWord> <KeyWord name="SetPixelColor" func="yes"> <Overload retVal="void" descr="Set color formatted into destination pixel pointer"></Overload> </KeyWord> <KeyWord name="GetPixelDataSize" func="yes"> <Overload retVal="int" descr="Get pixel data size in bytes for certain format"> <Param name="int width" /> <Param name="int height" /> <Param name="int format" /> </Overload> </KeyWord> <!-------------------------------------------------------------------------------------- --> <!-- Font Loading and Text Drawing Functions (Module: text) --> <!-------------------------------------------------------------------------------------- --> <!-- Font loading/unloading functions --> <KeyWord name="GetFontDefault" func="yes"> <Overload retVal="Font" descr="Get the default Font"></Overload> </KeyWord> <KeyWord name="LoadFont" func="yes"> <Overload retVal="Font" descr="Load font from file into GPU memory (VRAM)"> <Param name="const char *fileName" /> </Overload> </KeyWord> <KeyWord name="LoadFontEx" func="yes"> <Overload retVal="Font" descr="Load font from file with extended parameters, use NULL for codepoints and 0 for codepointCount to load the default character set, font size is provided in pixels height"> <Param name="const char *fileName" /> <Param name="int fontSize" /> <Param name="int *codepoints" /> <Param name="int codepointCount" /> </Overload> </KeyWord> <KeyWord name="LoadFontFromImage" func="yes"> <Overload retVal="Font" descr="Load font from Image (XNA style)"> <Param name="Image image" /> <Param name="Color key" /> <Param name="int firstChar" /> </Overload> </KeyWord> <KeyWord name="LoadFontFromMemory" func="yes"> <Overload retVal="Font" descr="Load font from memory buffer, fileType refers to extension: i.e. '.ttf'"> <Param name="const char *fileType" /> <Param name="const unsigned char" /> <Param name="int dataSize" /> <Param name="int fontSize" /> <Param name="int *codepoints" /> <Param name="int codepointCount" /> </Overload> </KeyWord> <KeyWord name="IsFontValid" func="yes"> <Overload retVal="bool" descr="Check if a font is valid (font data loaded, WARNING: GPU texture not checked)"> <Param name="Font font" /> </Overload> </KeyWord> <KeyWord name="LoadFontData" func="yes"> <Overload retVal="GlyphInfo" descr="Load font data for further use"> <Param name="const unsigned char" /> <Param name="int dataSize" /> <Param name="int fontSize" /> <Param name="int *codepoints" /> <Param name="int codepointCount" /> <Param name="int type" /> </Overload> </KeyWord> <KeyWord name="GenImageFontAtlas" func="yes"> <Overload retVal="Image" descr="Generate image font atlas using chars info"> <Param name="const GlyphInfo *glyphs" /> <Param name="Rectangle **glyphRecs" /> <Param name="int glyphCount" /> <Param name="int fontSize" /> <Param name="int padding" /> <Param name="int packMethod" /> </Overload> </KeyWord> <KeyWord name="UnloadFontData" func="yes"> <Overload retVal="void" descr="Unload font chars info data (RAM)"> <Param name="GlyphInfo *glyphs" /> <Param name="int glyphCount" /> </Overload> </KeyWord> <KeyWord name="UnloadFont" func="yes"> <Overload retVal="void" descr="Unload font from GPU memory (VRAM)"> <Param name="Font font" /> </Overload> </KeyWord> <KeyWord name="ExportFontAsCode" func="yes"> <Overload retVal="bool" descr="Export font as code file, returns true on success"> <Param name="Font font" /> <Param name="const char *fileName" /> </Overload> </KeyWord> <!-- Text drawing functions --> <KeyWord name="DrawFPS" func="yes"> <Overload retVal="void" descr="Draw current FPS"> <Param name="int posX" /> <Param name="int posY" /> </Overload> </KeyWord> <KeyWord name="DrawText" func="yes"> <Overload retVal="void" descr="Draw text (using default font)"> <Param name="const char *text" /> <Param name="int posX" /> <Param name="int posY" /> <Param name="int fontSize" /> <Param name="Color color" /> </Overload> </KeyWord> <KeyWord name="DrawTextEx" func="yes"> <Overload retVal="void" descr="Draw text using font and additional parameters"> <Param name="Font font" /> <Param name="const char *text" /> <Param name="Vector2 position" /> <Param name="float fontSize" /> <Param name="float spacing" /> <Param name="Color tint" /> </Overload> </KeyWord> <KeyWord name="DrawTextPro" func="yes"> <Overload retVal="void" descr="Draw text using Font and pro parameters (rotation)"> <Param name="Font font" /> <Param name="const char *text" /> <Param name="Vector2 position" /> <Param name="Vector2 origin" /> <Param name="float rotation" /> <Param name="float fontSize" /> <Param name="float spacing" /> <Param name="Color tint" /> </Overload> </KeyWord> <KeyWord name="DrawTextCodepoint" func="yes"> <Overload retVal="void" descr="Draw one character (codepoint)"> <Param name="Font font" /> <Param name="int codepoint" /> <Param name="Vector2 position" /> <Param name="float fontSize" /> <Param name="Color tint" /> </Overload> </KeyWord> <KeyWord name="DrawTextCodepoints" func="yes"> <Overload retVal="void" descr="Draw multiple character (codepoint)"> <Param name="Font font" /> <Param name="const int *codepoints" /> <Param name="int codepointCount" /> <Param name="Vector2 position" /> <Param name="float fontSize" /> <Param name="float spacing" /> <Param name="Color tint" /> </Overload> </KeyWord> <!-- Text font info functions --> <KeyWord name="SetTextLineSpacing" func="yes"> <Overload retVal="void" descr="Set vertical line spacing when drawing with line-breaks"> <Param name="int spacing" /> </Overload> </KeyWord> <KeyWord name="MeasureText" func="yes"> <Overload retVal="int" descr="Measure string width for default font"> <Param name="const char *text" /> <Param name="int fontSize" /> </Overload> </KeyWord> <KeyWord name="MeasureTextEx" func="yes"> <Overload retVal="Vector2" descr="Measure string size for Font"> <Param name="Font font" /> <Param name="const char *text" /> <Param name="float fontSize" /> <Param name="float spacing" /> </Overload> </KeyWord> <KeyWord name="GetGlyphIndex" func="yes"> <Overload retVal="int" descr="Get glyph index position in font for a codepoint (unicode character), fallback to '?' if not found"> <Param name="Font font" /> <Param name="int codepoint" /> </Overload> </KeyWord> <KeyWord name="GetGlyphInfo" func="yes"> <Overload retVal="GlyphInfo" descr="Get glyph font info data for a codepoint (unicode character), fallback to '?' if not found"> <Param name="Font font" /> <Param name="int codepoint" /> </Overload> </KeyWord> <KeyWord name="GetGlyphAtlasRec" func="yes"> <Overload retVal="Rectangle" descr="Get glyph rectangle in font atlas for a codepoint (unicode character), fallback to '?' if not found"> <Param name="Font font" /> <Param name="int codepoint" /> </Overload> </KeyWord> <!-- Text codepoints management functions (unicode characters) --> <KeyWord name="LoadUTF8" func="yes"> <Overload retVal="char" descr="Load UTF-8 text encoded from codepoints array"> <Param name="const int *codepoints" /> <Param name="int length" /> </Overload> </KeyWord> <KeyWord name="UnloadUTF8" func="yes"> <Overload retVal="void" descr="Unload UTF-8 text encoded from codepoints array"> <Param name="char *text" /> </Overload> </KeyWord> <KeyWord name="LoadCodepoints" func="yes"> <Overload retVal="int" descr="Load all codepoints from a UTF-8 text string, codepoints count returned by parameter"> <Param name="const char *text" /> <Param name="int *count" /> </Overload> </KeyWord> <KeyWord name="UnloadCodepoints" func="yes"> <Overload retVal="void" descr="Unload codepoints data from memory"> <Param name="int *codepoints" /> </Overload> </KeyWord> <KeyWord name="GetCodepointCount" func="yes"> <Overload retVal="int" descr="Get total number of codepoints in a UTF-8 encoded string"> <Param name="const char *text" /> </Overload> </KeyWord> <KeyWord name="GetCodepoint" func="yes"> <Overload retVal="int" descr="Get next codepoint in a UTF-8 encoded string, 0x3f('?') is returned on failure"> <Param name="const char *text" /> <Param name="int *codepointSize" /> </Overload> </KeyWord> <KeyWord name="GetCodepointNext" func="yes"> <Overload retVal="int" descr="Get next codepoint in a UTF-8 encoded string, 0x3f('?') is returned on failure"> <Param name="const char *text" /> <Param name="int *codepointSize" /> </Overload> </KeyWord> <KeyWord name="GetCodepointPrevious" func="yes"> <Overload retVal="int" descr="Get previous codepoint in a UTF-8 encoded string, 0x3f('?') is returned on failure"> <Param name="const char *text" /> <Param name="int *codepointSize" /> </Overload> </KeyWord> <KeyWord name="CodepointToUTF8" func="yes"> <Overload retVal="const char" descr="Encode one codepoint into UTF-8 byte array (array length returned as parameter)"> <Param name="int codepoint" /> <Param name="int *utf8Size" /> </Overload> </KeyWord> <!-- Text strings management functions (no UTF-8 strings, only byte chars) --> <!-- NOTE: Some strings allocate memory internally for returned strings, just be careful! --> <KeyWord name="TextCopy" func="yes"> <Overload retVal="int" descr="Copy one string to another, returns bytes copied"> <Param name="char *dst" /> <Param name="const char *src" /> </Overload> </KeyWord> <KeyWord name="TextIsEqual" func="yes"> <Overload retVal="bool" descr="Check if two text string are equal"> <Param name="const char *text1" /> <Param name="const char *text2" /> </Overload> </KeyWord> <KeyWord name="int TextLength" func="yes"> <Overload retVal="unsigned" descr="Get text length, checks for '\0' ending"> <Param name="const char *text" /> </Overload> </KeyWord> <KeyWord name="TextFormat" func="yes"> <Overload retVal="const char" descr="Text formatting with variables (sprintf() style)"> <Param name="const char *text" /> <Param name="..." /> </Overload> </KeyWord> <KeyWord name="TextSubtext" func="yes"> <Overload retVal="const char" descr="Get a piece of a text string"> <Param name="const char *text" /> <Param name="int position" /> <Param name="int length" /> </Overload> </KeyWord> <KeyWord name="TextReplace" func="yes"> <Overload retVal="char" descr="Replace text string (WARNING: memory must be freed!)"> <Param name="const char *text" /> <Param name="const char *replace" /> <Param name="const char *by" /> </Overload> </KeyWord> <KeyWord name="TextInsert" func="yes"> <Overload retVal="char" descr="Insert text in a position (WARNING: memory must be freed!)"> <Param name="const char *text" /> <Param name="const char *insert" /> <Param name="int position" /> </Overload> </KeyWord> <KeyWord name="TextJoin" func="yes"> <Overload retVal="const char" descr="Join text strings with delimiter"> <Param name="const char **textList" /> <Param name="int count" /> <Param name="const char *delimiter" /> </Overload> </KeyWord> <KeyWord name="TextSplit" func="yes"> <Overload retVal="const char" descr="Split text into multiple strings"> <Param name="const char *text" /> <Param name="char delimiter" /> <Param name="int *count" /> </Overload> </KeyWord> <KeyWord name="TextAppend" func="yes"> <Overload retVal="void" descr="Append text at specific position and move cursor!"> <Param name="char *text" /> <Param name="const char *append" /> <Param name="int *position" /> </Overload> </KeyWord> <KeyWord name="TextFindIndex" func="yes"> <Overload retVal="int" descr="Find first text occurrence within a string"> <Param name="const char *text" /> <Param name="const char *find" /> </Overload> </KeyWord> <KeyWord name="TextToUpper" func="yes"> <Overload retVal="const char" descr="Get upper case version of provided string"> <Param name="const char *text" /> </Overload> </KeyWord> <KeyWord name="TextToLower" func="yes"> <Overload retVal="const char" descr="Get lower case version of provided string"> <Param name="const char *text" /> </Overload> </KeyWord> <KeyWord name="TextToPascal" func="yes"> <Overload retVal="const char" descr="Get Pascal case notation version of provided string"> <Param name="const char *text" /> </Overload> </KeyWord> <KeyWord name="TextToSnake" func="yes"> <Overload retVal="const char" descr="Get Snake case notation version of provided string"> <Param name="const char *text" /> </Overload> </KeyWord> <KeyWord name="TextToCamel" func="yes"> <Overload retVal="const char" descr="Get Camel case notation version of provided string"> <Param name="const char *text" /> </Overload> </KeyWord> <KeyWord name="TextToInteger" func="yes"> <Overload retVal="int" descr="Get integer value from text (negative values not supported)"> <Param name="const char *text" /> </Overload> </KeyWord> <KeyWord name="TextToFloat" func="yes"> <Overload retVal="float" descr="Get float value from text (negative values not supported)"> <Param name="const char *text" /> </Overload> </KeyWord> <!-------------------------------------------------------------------------------------- --> <!-- Basic 3d Shapes Drawing Functions (Module: models) --> <!-------------------------------------------------------------------------------------- --> <!-- Basic geometric 3D shapes drawing functions --> <KeyWord name="DrawLine3D" func="yes"> <Overload retVal="void" descr="Draw a line in 3D world space"> <Param name="Vector3 startPos" /> <Param name="Vector3 endPos" /> <Param name="Color color" /> </Overload> </KeyWord> <KeyWord name="DrawPoint3D" func="yes"> <Overload retVal="void" descr="Draw a point in 3D space, actually a small line"> <Param name="Vector3 position" /> <Param name="Color color" /> </Overload> </KeyWord> <KeyWord name="DrawCircle3D" func="yes"> <Overload retVal="void" descr="Draw a circle in 3D world space"> <Param name="Vector3 center" /> <Param name="float radius" /> <Param name="Vector3 rotationAxis" /> <Param name="float rotationAngle" /> <Param name="Color color" /> </Overload> </KeyWord> <KeyWord name="DrawTriangle3D" func="yes"> <Overload retVal="void" descr="Draw a color-filled triangle (vertex in counter-clockwise order!)"> <Param name="Vector3 v1" /> <Param name="Vector3 v2" /> <Param name="Vector3 v3" /> <Param name="Color color" /> </Overload> </KeyWord> <KeyWord name="DrawTriangleStrip3D" func="yes"> <Overload retVal="void" descr="Draw a triangle strip defined by points"> <Param name="const Vector3 *points" /> <Param name="int pointCount" /> <Param name="Color color" /> </Overload> </KeyWord> <KeyWord name="DrawCube" func="yes"> <Overload retVal="void" descr="Draw cube"> <Param name="Vector3 position" /> <Param name="float width" /> <Param name="float height" /> <Param name="float length" /> <Param name="Color color" /> </Overload> </KeyWord> <KeyWord name="DrawCubeV" func="yes"> <Overload retVal="void" descr="Draw cube (Vector version)"> <Param name="Vector3 position" /> <Param name="Vector3 size" /> <Param name="Color color" /> </Overload> </KeyWord> <KeyWord name="DrawCubeWires" func="yes"> <Overload retVal="void" descr="Draw cube wires"> <Param name="Vector3 position" /> <Param name="float width" /> <Param name="float height" /> <Param name="float length" /> <Param name="Color color" /> </Overload> </KeyWord> <KeyWord name="DrawCubeWiresV" func="yes"> <Overload retVal="void" descr="Draw cube wires (Vector version)"> <Param name="Vector3 position" /> <Param name="Vector3 size" /> <Param name="Color color" /> </Overload> </KeyWord> <KeyWord name="DrawSphere" func="yes"> <Overload retVal="void" descr="Draw sphere"> <Param name="Vector3 centerPos" /> <Param name="float radius" /> <Param name="Color color" /> </Overload> </KeyWord> <KeyWord name="DrawSphereEx" func="yes"> <Overload retVal="void" descr="Draw sphere with extended parameters"> <Param name="Vector3 centerPos" /> <Param name="float radius" /> <Param name="int rings" /> <Param name="int slices" /> <Param name="Color color" /> </Overload> </KeyWord> <KeyWord name="DrawSphereWires" func="yes"> <Overload retVal="void" descr="Draw sphere wires"> <Param name="Vector3 centerPos" /> <Param name="float radius" /> <Param name="int rings" /> <Param name="int slices" /> <Param name="Color color" /> </Overload> </KeyWord> <KeyWord name="DrawCylinder" func="yes"> <Overload retVal="void" descr="Draw a cylinder/cone"> <Param name="Vector3 position" /> <Param name="float radiusTop" /> <Param name="float radiusBottom" /> <Param name="float height" /> <Param name="int slices" /> <Param name="Color color" /> </Overload> </KeyWord> <KeyWord name="DrawCylinderEx" func="yes"> <Overload retVal="void" descr="Draw a cylinder with base at startPos and top at endPos"> <Param name="Vector3 startPos" /> <Param name="Vector3 endPos" /> <Param name="float startRadius" /> <Param name="float endRadius" /> <Param name="int sides" /> <Param name="Color color" /> </Overload> </KeyWord> <KeyWord name="DrawCylinderWires" func="yes"> <Overload retVal="void" descr="Draw a cylinder/cone wires"> <Param name="Vector3 position" /> <Param name="float radiusTop" /> <Param name="float radiusBottom" /> <Param name="float height" /> <Param name="int slices" /> <Param name="Color color" /> </Overload> </KeyWord> <KeyWord name="DrawCylinderWiresEx" func="yes"> <Overload retVal="void" descr="Draw a cylinder wires with base at startPos and top at endPos"> <Param name="Vector3 startPos" /> <Param name="Vector3 endPos" /> <Param name="float startRadius" /> <Param name="float endRadius" /> <Param name="int sides" /> <Param name="Color color" /> </Overload> </KeyWord> <KeyWord name="DrawCapsule" func="yes"> <Overload retVal="void" descr="Draw a capsule with the center of its sphere caps at startPos and endPos"> <Param name="Vector3 startPos" /> <Param name="Vector3 endPos" /> <Param name="float radius" /> <Param name="int slices" /> <Param name="int rings" /> <Param name="Color color" /> </Overload> </KeyWord> <KeyWord name="DrawCapsuleWires" func="yes"> <Overload retVal="void" descr="Draw capsule wireframe with the center of its sphere caps at startPos and endPos"> <Param name="Vector3 startPos" /> <Param name="Vector3 endPos" /> <Param name="float radius" /> <Param name="int slices" /> <Param name="int rings" /> <Param name="Color color" /> </Overload> </KeyWord> <KeyWord name="DrawPlane" func="yes"> <Overload retVal="void" descr="Draw a plane XZ"> <Param name="Vector3 centerPos" /> <Param name="Vector2 size" /> <Param name="Color color" /> </Overload> </KeyWord> <KeyWord name="DrawRay" func="yes"> <Overload retVal="void" descr="Draw a ray line"> <Param name="Ray ray" /> <Param name="Color color" /> </Overload> </KeyWord> <KeyWord name="DrawGrid" func="yes"> <Overload retVal="void" descr="Draw a grid (centered at (0, 0, 0))"> <Param name="int slices" /> <Param name="float spacing" /> </Overload> </KeyWord> <!-------------------------------------------------------------------------------------- --> <!-- Model 3d Loading and Drawing Functions (Module: models) --> <!-------------------------------------------------------------------------------------- --> <!-- Model management functions --> <KeyWord name="LoadModel" func="yes"> <Overload retVal="Model" descr="Load model from files (meshes and materials)"> <Param name="const char *fileName" /> </Overload> </KeyWord> <KeyWord name="LoadModelFromMesh" func="yes"> <Overload retVal="Model" descr="Load model from generated mesh (default material)"> <Param name="Mesh mesh" /> </Overload> </KeyWord> <KeyWord name="IsModelValid" func="yes"> <Overload retVal="bool" descr="Check if a model is valid (loaded in GPU, VAO/VBOs)"> <Param name="Model model" /> </Overload> </KeyWord> <KeyWord name="UnloadModel" func="yes"> <Overload retVal="void" descr="Unload model (including meshes) from memory (RAM and/or VRAM)"> <Param name="Model model" /> </Overload> </KeyWord> <KeyWord name="GetModelBoundingBox" func="yes"> <Overload retVal="BoundingBox" descr="Compute model bounding box limits (considers all meshes)"> <Param name="Model model" /> </Overload> </KeyWord> <!-- Model drawing functions --> <KeyWord name="DrawModel" func="yes"> <Overload retVal="void" descr="Draw a model (with texture if set)"> <Param name="Model model" /> <Param name="Vector3 position" /> <Param name="float scale" /> <Param name="Color tint" /> </Overload> </KeyWord> <KeyWord name="DrawModelEx" func="yes"> <Overload retVal="void" descr="Draw a model with extended parameters"> <Param name="Model model" /> <Param name="Vector3 position" /> <Param name="Vector3 rotationAxis" /> <Param name="float rotationAngle" /> <Param name="Vector3 scale" /> <Param name="Color tint" /> </Overload> </KeyWord> <KeyWord name="DrawModelWires" func="yes"> <Overload retVal="void" descr="Draw a model wires (with texture if set)"> <Param name="Model model" /> <Param name="Vector3 position" /> <Param name="float scale" /> <Param name="Color tint" /> </Overload> </KeyWord> <KeyWord name="DrawModelWiresEx" func="yes"> <Overload retVal="void" descr="Draw a model wires (with texture if set) with extended parameters"> <Param name="Model model" /> <Param name="Vector3 position" /> <Param name="Vector3 rotationAxis" /> <Param name="float rotationAngle" /> <Param name="Vector3 scale" /> <Param name="Color tint" /> </Overload> </KeyWord> <KeyWord name="DrawModelPoints" func="yes"> <Overload retVal="void" descr="Draw a model as points"> <Param name="Model model" /> <Param name="Vector3 position" /> <Param name="float scale" /> <Param name="Color tint" /> </Overload> </KeyWord> <KeyWord name="DrawModelPointsEx" func="yes"> <Overload retVal="void" descr="Draw a model as points with extended parameters"> <Param name="Model model" /> <Param name="Vector3 position" /> <Param name="Vector3 rotationAxis" /> <Param name="float rotationAngle" /> <Param name="Vector3 scale" /> <Param name="Color tint" /> </Overload> </KeyWord> <KeyWord name="DrawBoundingBox" func="yes"> <Overload retVal="void" descr="Draw bounding box (wires)"> <Param name="BoundingBox box" /> <Param name="Color color" /> </Overload> </KeyWord> <KeyWord name="DrawBillboard" func="yes"> <Overload retVal="void" descr="Draw a billboard texture"> <Param name="Camera camera" /> <Param name="Texture2D texture" /> <Param name="Vector3 position" /> <Param name="float scale" /> <Param name="Color tint" /> </Overload> </KeyWord> <KeyWord name="DrawBillboardRec" func="yes"> <Overload retVal="void" descr="Draw a billboard texture defined by source"> <Param name="Camera camera" /> <Param name="Texture2D texture" /> <Param name="Rectangle source" /> <Param name="Vector3 position" /> <Param name="Vector2 size" /> <Param name="Color tint" /> </Overload> </KeyWord> <KeyWord name="DrawBillboardPro" func="yes"> <Overload retVal="void" descr="Draw a billboard texture defined by source and rotation"> <Param name="Camera camera" /> <Param name="Texture2D texture" /> <Param name="Rectangle source" /> <Param name="Vector3 position" /> <Param name="Vector3 up" /> <Param name="Vector2 size" /> <Param name="Vector2 origin" /> <Param name="float rotation" /> <Param name="��_)% " /> </Overload> </KeyWord> <!-- Mesh management functions --> <KeyWord name="UploadMesh" func="yes"> <Overload retVal="void" descr="Upload mesh vertex data in GPU and provide VAO/VBO ids"> <Param name="Mesh *mesh" /> <Param name="bool dynamic" /> </Overload> </KeyWord> <KeyWord name="UpdateMeshBuffer" func="yes"> <Overload retVal="void" descr="Update mesh vertex data in GPU for a specific buffer index"> <Param name="Mesh mesh" /> <Param name="int index" /> <Param name="const void *data" /> <Param name="int dataSize" /> <Param name="int offset" /> </Overload> </KeyWord> <KeyWord name="UnloadMesh" func="yes"> <Overload retVal="void" descr="Unload mesh data from CPU and GPU"> <Param name="Mesh mesh" /> </Overload> </KeyWord> <KeyWord name="DrawMesh" func="yes"> <Overload retVal="void" descr="Draw a 3d mesh with material and transform"> <Param name="Mesh mesh" /> <Param name="Material material" /> <Param name="Matrix transform" /> </Overload> </KeyWord> <KeyWord name="DrawMeshInstanced" func="yes"> <Overload retVal="void" descr="Draw multiple mesh instances with material and different transforms"> <Param name="Mesh mesh" /> <Param name="Material material" /> <Param name="const Matrix *transforms" /> <Param name="int instances" /> </Overload> </KeyWord> <KeyWord name="GetMeshBoundingBox" func="yes"> <Overload retVal="BoundingBox" descr="Compute mesh bounding box limits"> <Param name="Mesh mesh" /> </Overload> </KeyWord> <KeyWord name="GenMeshTangents" func="yes"> <Overload retVal="void" descr="Compute mesh tangents"> <Param name="Mesh *mesh" /> </Overload> </KeyWord> <KeyWord name="ExportMesh" func="yes"> <Overload retVal="bool" descr="Export mesh data to file, returns true on success"> <Param name="Mesh mesh" /> <Param name="const char *fileName" /> </Overload> </KeyWord> <KeyWord name="ExportMeshAsCode" func="yes"> <Overload retVal="bool" descr="Export mesh as code file (.h) defining multiple arrays of vertex attributes"> <Param name="Mesh mesh" /> <Param name="const char *fileName" /> </Overload> </KeyWord> <!-- Mesh generation functions --> <KeyWord name="GenMeshPoly" func="yes"> <Overload retVal="Mesh" descr="Generate polygonal mesh"> <Param name="int sides" /> <Param name="float radius" /> </Overload> </KeyWord> <KeyWord name="GenMeshPlane" func="yes"> <Overload retVal="Mesh" descr="Generate plane mesh (with subdivisions)"> <Param name="float width" /> <Param name="float length" /> <Param name="int resX" /> <Param name="int resZ" /> </Overload> </KeyWord> <KeyWord name="GenMeshCube" func="yes"> <Overload retVal="Mesh" descr="Generate cuboid mesh"> <Param name="float width" /> <Param name="float height" /> <Param name="float length" /> </Overload> </KeyWord> <KeyWord name="GenMeshSphere" func="yes"> <Overload retVal="Mesh" descr="Generate sphere mesh (standard sphere)"> <Param name="float radius" /> <Param name="int rings" /> <Param name="int slices" /> </Overload> </KeyWord> <KeyWord name="GenMeshHemiSphere" func="yes"> <Overload retVal="Mesh" descr="Generate half-sphere mesh (no bottom cap)"> <Param name="float radius" /> <Param name="int rings" /> <Param name="int slices" /> </Overload> </KeyWord> <KeyWord name="GenMeshCylinder" func="yes"> <Overload retVal="Mesh" descr="Generate cylinder mesh"> <Param name="float radius" /> <Param name="float height" /> <Param name="int slices" /> </Overload> </KeyWord> <KeyWord name="GenMeshCone" func="yes"> <Overload retVal="Mesh" descr="Generate cone/pyramid mesh"> <Param name="float radius" /> <Param name="float height" /> <Param name="int slices" /> </Overload> </KeyWord> <KeyWord name="GenMeshTorus" func="yes"> <Overload retVal="Mesh" descr="Generate torus mesh"> <Param name="float radius" /> <Param name="float size" /> <Param name="int radSeg" /> <Param name="int sides" /> </Overload> </KeyWord> <KeyWord name="GenMeshKnot" func="yes"> <Overload retVal="Mesh" descr="Generate trefoil knot mesh"> <Param name="float radius" /> <Param name="float size" /> <Param name="int radSeg" /> <Param name="int sides" /> </Overload> </KeyWord> <KeyWord name="GenMeshHeightmap" func="yes"> <Overload retVal="Mesh" descr="Generate heightmap mesh from image data"> <Param name="Image heightmap" /> <Param name="Vector3 size" /> </Overload> </KeyWord> <KeyWord name="GenMeshCubicmap" func="yes"> <Overload retVal="Mesh" descr="Generate cubes-based map mesh from image data"> <Param name="Image cubicmap" /> <Param name="Vector3 cubeSize" /> </Overload> </KeyWord> <!-- Material loading/unloading functions --> <KeyWord name="LoadMaterials" func="yes"> <Overload retVal="Material" descr="Load materials from model file"> <Param name="const char *fileName" /> <Param name="int *materialCount" /> </Overload> </KeyWord> <KeyWord name="LoadMaterialDefault" func="yes"> <Overload retVal="Material" descr="Load default material (Supports: DIFFUSE, SPECULAR, NORMAL maps)"></Overload> </KeyWord> <KeyWord name="IsMaterialValid" func="yes"> <Overload retVal="bool" descr="Check if a material is valid (shader assigned, map textures loaded in GPU)"> <Param name="Material material" /> </Overload> </KeyWord> <KeyWord name="UnloadMaterial" func="yes"> <Overload retVal="void" descr="Unload material from GPU memory (VRAM)"> <Param name="Material material" /> </Overload> </KeyWord> <KeyWord name="SetMaterialTexture" func="yes"> <Overload retVal="void" descr="Set texture for a material map type (MATERIAL_MAP_DIFFUSE, MATERIAL_MAP_SPECULAR...)"> <Param name="Material *material" /> <Param name="int mapType" /> <Param name="Texture2D texture" /> </Overload> </KeyWord> <KeyWord name="SetModelMeshMaterial" func="yes"> <Overload retVal="void" descr="Set material for a mesh"> <Param name="Model *model" /> <Param name="int meshId" /> <Param name="int materialId" /> </Overload> </KeyWord> <!-- Model animations loading/unloading functions --> <KeyWord name="LoadModelAnimations" func="yes"> <Overload retVal="ModelAnimation" descr="Load model animations from file"> <Param name="const char *fileName" /> <Param name="int *animCount" /> </Overload> </KeyWord> <KeyWord name="UpdateModelAnimation" func="yes"> <Overload retVal="void" descr="Update model animation pose (CPU)"> <Param name="Model model" /> <Param name="ModelAnimation anim" /> <Param name="int frame" /> </Overload> </KeyWord> <KeyWord name="UpdateModelAnimationBones" func="yes"> <Overload retVal="void" descr="Update model animation mesh bone matrices (GPU skinning)"> <Param name="Model model" /> <Param name="ModelAnimation anim" /> <Param name="int frame" /> </Overload> </KeyWord> <KeyWord name="UnloadModelAnimation" func="yes"> <Overload retVal="void" descr="Unload animation data"> <Param name="ModelAnimation anim" /> </Overload> </KeyWord> <KeyWord name="UnloadModelAnimations" func="yes"> <Overload retVal="void" descr="Unload animation array data"> <Param name="ModelAnimation *animations" /> <Param name="int animCount" /> </Overload> </KeyWord> <KeyWord name="IsModelAnimationValid" func="yes"> <Overload retVal="bool" descr="Check model animation skeleton match"> <Param name="Model model" /> <Param name="ModelAnimation anim" /> </Overload> </KeyWord> <!-- Collision detection functions --> <KeyWord name="CheckCollisionSpheres" func="yes"> <Overload retVal="bool" descr="Check collision between two spheres"> <Param name="Vector3 center1" /> <Param name="float radius1" /> <Param name="Vector3 center2" /> <Param name="float radius2" /> </Overload> </KeyWord> <KeyWord name="CheckCollisionBoxes" func="yes"> <Overload retVal="bool" descr="Check collision between two bounding boxes"> <Param name="BoundingBox box1" /> <Param name="BoundingBox box2" /> </Overload> </KeyWord> <KeyWord name="CheckCollisionBoxSphere" func="yes"> <Overload retVal="bool" descr="Check collision between box and sphere"> <Param name="BoundingBox box" /> <Param name="Vector3 center" /> <Param name="float radius" /> </Overload> </KeyWord> <KeyWord name="GetRayCollisionSphere" func="yes"> <Overload retVal="RayCollision" descr="Get collision info between ray and sphere"> <Param name="Ray ray" /> <Param name="Vector3 center" /> <Param name="float radius" /> </Overload> </KeyWord> <KeyWord name="GetRayCollisionBox" func="yes"> <Overload retVal="RayCollision" descr="Get collision info between ray and box"> <Param name="Ray ray" /> <Param name="BoundingBox box" /> </Overload> </KeyWord> <KeyWord name="GetRayCollisionMesh" func="yes"> <Overload retVal="RayCollision" descr="Get collision info between ray and mesh"> <Param name="Ray ray" /> <Param name="Mesh mesh" /> <Param name="Matrix transform" /> </Overload> </KeyWord> <KeyWord name="GetRayCollisionTriangle" func="yes"> <Overload retVal="RayCollision" descr="Get collision info between ray and triangle"> <Param name="Ray ray" /> <Param name="Vector3 p1" /> <Param name="Vector3 p2" /> <Param name="Vector3 p3" /> </Overload> </KeyWord> <KeyWord name="GetRayCollisionQuad" func="yes"> <Overload retVal="RayCollision" descr="Get collision info between ray and quad"> <Param name="Ray ray" /> <Param name="Vector3 p1" /> <Param name="Vector3 p2" /> <Param name="Vector3 p3" /> <Param name="Vector3 p4" /> </Overload> </KeyWord> <!-------------------------------------------------------------------------------------- --> <!-- Audio Loading and Playing Functions (Module: audio) --> <!-------------------------------------------------------------------------------------- --> <!-- Audio device management functions --> <KeyWord name="InitAudioDevice" func="yes"> <Overload retVal="void" descr="Initialize audio device and context"></Overload> </KeyWord> <KeyWord name="CloseAudioDevice" func="yes"> <Overload retVal="void" descr="Close the audio device and context"></Overload> </KeyWord> <KeyWord name="IsAudioDeviceReady" func="yes"> <Overload retVal="bool" descr="Check if audio device has been initialized successfully"></Overload> </KeyWord> <KeyWord name="SetMasterVolume" func="yes"> <Overload retVal="void" descr="Set master volume (listener)"> <Param name="float volume" /> </Overload> </KeyWord> <KeyWord name="GetMasterVolume" func="yes"> <Overload retVal="float" descr="Get master volume (listener)"></Overload> </KeyWord> <!-- Wave/Sound loading/unloading functions --> <KeyWord name="LoadWave" func="yes"> <Overload retVal="Wave" descr="Load wave data from file"> <Param name="const char *fileName" /> </Overload> </KeyWord> <KeyWord name="LoadWaveFromMemory" func="yes"> <Overload retVal="Wave" descr="Load wave from memory buffer, fileType refers to extension: i.e. '.wav'"> <Param name="const char *fileType" /> <Param name="const unsigned char" /> <Param name="int dataSize" /> </Overload> </KeyWord> <KeyWord name="IsWaveValid" func="yes"> <Overload retVal="bool" descr="Checks if wave data is valid (data loaded and parameters)"> <Param name="Wave wave" /> </Overload> </KeyWord> <KeyWord name="LoadSound" func="yes"> <Overload retVal="Sound" descr="Load sound from file"> <Param name="const char *fileName" /> </Overload> </KeyWord> <KeyWord name="LoadSoundFromWave" func="yes"> <Overload retVal="Sound" descr="Load sound from wave data"> <Param name="Wave wave" /> </Overload> </KeyWord> <KeyWord name="LoadSoundAlias" func="yes"> <Overload retVal="Sound" descr="Create a new sound that shares the same sample data as the source sound, does not own the sound data"> <Param name="Sound source" /> </Overload> </KeyWord> <KeyWord name="IsSoundValid" func="yes"> <Overload retVal="bool" descr="Checks if a sound is valid (data loaded and buffers initialized)"> <Param name="Sound sound" /> </Overload> </KeyWord> <KeyWord name="UpdateSound" func="yes"> <Overload retVal="void" descr="Update sound buffer with new data"> <Param name="Sound sound" /> <Param name="const void *data" /> <Param name="int sampleCount" /> </Overload> </KeyWord> <KeyWord name="UnloadWave" func="yes"> <Overload retVal="void" descr="Unload wave data"> <Param name="Wave wave" /> </Overload> </KeyWord> <KeyWord name="UnloadSound" func="yes"> <Overload retVal="void" descr="Unload sound"> <Param name="Sound sound" /> </Overload> </KeyWord> <KeyWord name="UnloadSoundAlias" func="yes"> <Overload retVal="void" descr="Unload a sound alias (does not deallocate sample data)"> <Param name="Sound alias" /> </Overload> </KeyWord> <KeyWord name="ExportWave" func="yes"> <Overload retVal="bool" descr="Export wave data to file, returns true on success"> <Param name="Wave wave" /> <Param name="const char *fileName" /> </Overload> </KeyWord> <KeyWord name="ExportWaveAsCode" func="yes"> <Overload retVal="bool" descr="Export wave sample data to code (.h), returns true on success"> <Param name="Wave wave" /> <Param name="const char *fileName" /> </Overload> </KeyWord> <!-- Wave/Sound management functions --> <KeyWord name="PlaySound" func="yes"> <Overload retVal="void" descr="Play a sound"> <Param name="Sound sound" /> </Overload> </KeyWord> <KeyWord name="StopSound" func="yes"> <Overload retVal="void" descr="Stop playing a sound"> <Param name="Sound sound" /> </Overload> </KeyWord> <KeyWord name="PauseSound" func="yes"> <Overload retVal="void" descr="Pause a sound"> <Param name="Sound sound" /> </Overload> </KeyWord> <KeyWord name="ResumeSound" func="yes"> <Overload retVal="void" descr="Resume a paused sound"> <Param name="Sound sound" /> </Overload> </KeyWord> <KeyWord name="IsSoundPlaying" func="yes"> <Overload retVal="bool" descr="Check if a sound is currently playing"> <Param name="Sound sound" /> </Overload> </KeyWord> <KeyWord name="SetSoundVolume" func="yes"> <Overload retVal="void" descr="Set volume for a sound (1.0 is max level)"> <Param name="Sound sound" /> <Param name="float volume" /> </Overload> </KeyWord> <KeyWord name="SetSoundPitch" func="yes"> <Overload retVal="void" descr="Set pitch for a sound (1.0 is base level)"> <Param name="Sound sound" /> <Param name="float pitch" /> </Overload> </KeyWord> <KeyWord name="SetSoundPan" func="yes"> <Overload retVal="void" descr="Set pan for a sound (0.5 is center)"> <Param name="Sound sound" /> <Param name="float pan" /> </Overload> </KeyWord> <KeyWord name="WaveCopy" func="yes"> <Overload retVal="Wave" descr="Copy a wave to a new wave"> <Param name="Wave wave" /> </Overload> </KeyWord> <KeyWord name="WaveCrop" func="yes"> <Overload retVal="void" descr="Crop a wave to defined frames range"> <Param name="Wave *wave" /> <Param name="int initFrame" /> <Param name="int finalFrame" /> </Overload> </KeyWord> <KeyWord name="WaveFormat" func="yes"> <Overload retVal="void" descr="Convert wave data to desired format"> <Param name="Wave *wave" /> <Param name="int sampleRate" /> <Param name="int sampleSize" /> <Param name="int channels" /> </Overload> </KeyWord> <KeyWord name="LoadWaveSamples" func="yes"> <Overload retVal="float" descr="Load samples data from wave as a 32bit float data array"> <Param name="Wave wave" /> </Overload> </KeyWord> <KeyWord name="UnloadWaveSamples" func="yes"> <Overload retVal="void" descr="Unload samples data loaded with LoadWaveSamples()"> <Param name="float *samples" /> </Overload> </KeyWord> <!-- Music management functions --> <KeyWord name="LoadMusicStream" func="yes"> <Overload retVal="Music" descr="Load music stream from file"> <Param name="const char *fileName" /> </Overload> </KeyWord> <KeyWord name="LoadMusicStreamFromMemory" func="yes"> <Overload retVal="Music" descr="Load music stream from data"> <Param name="const char *fileType" /> <Param name="const unsigned char" /> <Param name="int dataSize" /> </Overload> </KeyWord> <KeyWord name="IsMusicValid" func="yes"> <Overload retVal="bool" descr="Checks if a music stream is valid (context and buffers initialized)"> <Param name="Music music" /> </Overload> </KeyWord> <KeyWord name="UnloadMusicStream" func="yes"> <Overload retVal="void" descr="Unload music stream"> <Param name="Music music" /> </Overload> </KeyWord> <KeyWord name="PlayMusicStream" func="yes"> <Overload retVal="void" descr="Start music playing"> <Param name="Music music" /> </Overload> </KeyWord> <KeyWord name="IsMusicStreamPlaying" func="yes"> <Overload retVal="bool" descr="Check if music is playing"> <Param name="Music music" /> </Overload> </KeyWord> <KeyWord name="UpdateMusicStream" func="yes"> <Overload retVal="void" descr="Updates buffers for music streaming"> <Param name="Music music" /> </Overload> </KeyWord> <KeyWord name="StopMusicStream" func="yes"> <Overload retVal="void" descr="Stop music playing"> <Param name="Music music" /> </Overload> </KeyWord> <KeyWord name="PauseMusicStream" func="yes"> <Overload retVal="void" descr="Pause music playing"> <Param name="Music music" /> </Overload> </KeyWord> <KeyWord name="ResumeMusicStream" func="yes"> <Overload retVal="void" descr="Resume playing paused music"> <Param name="Music music" /> </Overload> </KeyWord> <KeyWord name="SeekMusicStream" func="yes"> <Overload retVal="void" descr="Seek music to a position (in seconds)"> <Param name="Music music" /> <Param name="float position" /> </Overload> </KeyWord> <KeyWord name="SetMusicVolume" func="yes"> <Overload retVal="void" descr="Set volume for music (1.0 is max level)"> <Param name="Music music" /> <Param name="float volume" /> </Overload> </KeyWord> <KeyWord name="SetMusicPitch" func="yes"> <Overload retVal="void" descr="Set pitch for a music (1.0 is base level)"> <Param name="Music music" /> <Param name="float pitch" /> </Overload> </KeyWord> <KeyWord name="SetMusicPan" func="yes"> <Overload retVal="void" descr="Set pan for a music (0.5 is center)"> <Param name="Music music" /> <Param name="float pan" /> </Overload> </KeyWord> <KeyWord name="GetMusicTimeLength" func="yes"> <Overload retVal="float" descr="Get music time length (in seconds)"> <Param name="Music music" /> </Overload> </KeyWord> <KeyWord name="GetMusicTimePlayed" func="yes"> <Overload retVal="float" descr="Get current music time played (in seconds)"> <Param name="Music music" /> </Overload> </KeyWord> <!-- AudioStream management functions --> <KeyWord name="LoadAudioStream" func="yes"> <Overload retVal="AudioStream" descr="Load audio stream (to stream raw audio pcm data)"> <Param name="unsigned int sampleRate" /> <Param name="unsigned int sampleSize" /> <Param name="unsigned int channels" /> </Overload> </KeyWord> <KeyWord name="IsAudioStreamValid" func="yes"> <Overload retVal="bool" descr="Checks if an audio stream is valid (buffers initialized)"> <Param name="AudioStream stream" /> </Overload> </KeyWord> <KeyWord name="UnloadAudioStream" func="yes"> <Overload retVal="void" descr="Unload audio stream and free memory"> <Param name="AudioStream stream" /> </Overload> </KeyWord> <KeyWord name="UpdateAudioStream" func="yes"> <Overload retVal="void" descr="Update audio stream buffers with data"> <Param name="AudioStream stream" /> <Param name="const void *data" /> <Param name="int frameCount" /> </Overload> </KeyWord> <KeyWord name="IsAudioStreamProcessed" func="yes"> <Overload retVal="bool" descr="Check if any audio stream buffers requires refill"> <Param name="AudioStream stream" /> </Overload> </KeyWord> <KeyWord name="PlayAudioStream" func="yes"> <Overload retVal="void" descr="Play audio stream"> <Param name="AudioStream stream" /> </Overload> </KeyWord> <KeyWord name="PauseAudioStream" func="yes"> <Overload retVal="void" descr="Pause audio stream"> <Param name="AudioStream stream" /> </Overload> </KeyWord> <KeyWord name="ResumeAudioStream" func="yes"> <Overload retVal="void" descr="Resume audio stream"> <Param name="AudioStream stream" /> </Overload> </KeyWord> <KeyWord name="IsAudioStreamPlaying" func="yes"> <Overload retVal="bool" descr="Check if audio stream is playing"> <Param name="AudioStream stream" /> </Overload> </KeyWord> <KeyWord name="StopAudioStream" func="yes"> <Overload retVal="void" descr="Stop audio stream"> <Param name="AudioStream stream" /> </Overload> </KeyWord> <KeyWord name="SetAudioStreamVolume" func="yes"> <Overload retVal="void" descr="Set volume for audio stream (1.0 is max level)"> <Param name="AudioStream stream" /> <Param name="float volume" /> </Overload> </KeyWord> <KeyWord name="SetAudioStreamPitch" func="yes"> <Overload retVal="void" descr="Set pitch for audio stream (1.0 is base level)"> <Param name="AudioStream stream" /> <Param name="float pitch" /> </Overload> </KeyWord> <KeyWord name="SetAudioStreamPan" func="yes"> <Overload retVal="void" descr="Set pan for audio stream (0.5 is centered)"> <Param name="AudioStream stream" /> <Param name="float pan" /> </Overload> </KeyWord> <KeyWord name="SetAudioStreamBufferSizeDefault" func="yes"> <Overload retVal="void" descr="Default size for new audio streams"> <Param name="int size" /> </Overload> </KeyWord> <KeyWord name="SetAudioStreamCallback" func="yes"> <Overload retVal="void" descr="Audio thread callback to request new data"> <Param name="AudioStream stream" /> <Param name="AudioCallback callback" /> </Overload> </KeyWord> <KeyWord name="AttachAudioStreamProcessor" func="yes"> <Overload retVal="void" descr="Attach audio stream processor to stream, receives frames x 2 samples as 'float' (stereo)"> <Param name="AudioStream stream" /> <Param name="AudioCallback processor" /> </Overload> </KeyWord> <KeyWord name="DetachAudioStreamProcessor" func="yes"> <Overload retVal="void" descr="Detach audio stream processor from stream"> <Param name="AudioStream stream" /> <Param name="AudioCallback processor" /> </Overload> </KeyWord> <KeyWord name="AttachAudioMixedProcessor" func="yes"> <Overload retVal="void" descr="Attach audio stream processor to the entire audio pipeline, receives frames x 2 samples as 'float' (stereo)"> <Param name="AudioCallback processor" /> </Overload> </KeyWord> <KeyWord name="DetachAudioMixedProcessor" func="yes"> <Overload retVal="void" descr="Detach audio stream processor from the entire audio pipeline"> <Param name="AudioCallback processor" /> </Overload> </KeyWord>