/*******************************************************************************************
*
*   raylib [core] example - Basic window
*
*   Welcome to raylib!
*
*   To test examples, just press F6 and execute raylib_compile_execute script
*   Note that compiled executable is placed in the same folder as .c file
*
*   You can find all basic examples on C:\raylib\raylib\examples folder or
*   raylib official webpage: www.raylib.com
*
*   Enjoy using raylib. :)
*
*   This example has been created using raylib 1.0 (www.raylib.com)
*   raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
*   Copyright (c) 2014 Ramon Santamaria (@raysan5)
*
********************************************************************************************/

#include "raylib.h"

int main(int argc, char* argv[])
{
	// Initialization
	//--------------------------------------------------------------------------------------
	int screenWidth = 800;
	int screenHeight = 450;

	InitWindow(screenWidth, screenHeight, "raylib [core] example - basic window");

	SetTargetFPS(60);
	//--------------------------------------------------------------------------------------

	// Main game loop
	while (!WindowShouldClose())    // Detect window close button or ESC key
	{
		// Update
		//----------------------------------------------------------------------------------
		// TODO: Update your variables here
		//----------------------------------------------------------------------------------

		// Draw
		//----------------------------------------------------------------------------------
		BeginDrawing();

		ClearBackground(RAYWHITE);

		DrawText("Congrats! You created your first window!", 190, 200, 20, LIGHTGRAY);

		EndDrawing();
		//----------------------------------------------------------------------------------
	}

	// De-Initialization
	//--------------------------------------------------------------------------------------   
	CloseWindow();        // Close window and OpenGL context
    //--------------------------------------------------------------------------------------

	return 0;
}