-------------------------------------------------------------------------------------------- -- -- raylib [core] example - 3d camera first person -- -- This example has been created using raylib 1.6 (www.raylib.com) -- raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) -- -- Copyright (c) 2014-2016 Ramon Santamaria (@raysan5) -- -------------------------------------------------------------------------------------------- MAX_COLUMNS = 20 -- Initialization ------------------------------------------------------------------------------------------- local screenWidth = 800 local screenHeight = 450 InitWindow(screenWidth, screenHeight, "raylib [core] example - 3d camera first person") -- Define the camera to look into our 3d world (position, target, up vector) local camera = Camera(Vector3(0.0, 10.0, 10.0), Vector3(0.0, 0.0, 0.0), Vector3(0.0, 1.0, 0.0), 60.0) -- Generates some random columns local heights = {} local positions = {} local colors = {} for i = 1, MAX_COLUMNS do heights[i] = GetRandomValue(1, 12) positions[i] = Vector3(GetRandomValue(-15, 15), heights[i]/2, GetRandomValue(-15, 15)) colors[i] = Color(GetRandomValue(20, 255), GetRandomValue(10, 55), 30, 255) end local playerPosition = Vector3(4.0, 2.0, 4.0) -- Define player position SetCameraMode(CameraMode.FIRST_PERSON) -- Set a first person camera mode SetCameraFovy(camera.fovy) -- Set internal camera field-of-view Y SetTargetFPS(60) -- Set our game to run at 60 frames-per-second ------------------------------------------------------------------------------------------- -- Main game loop while not WindowShouldClose() do -- Detect window close button or ESC key -- Update --------------------------------------------------------------------------------------- camera, playerPosition = UpdateCameraPlayer(camera, playerPosition) -- Update camera and player position --------------------------------------------------------------------------------------- -- Draw --------------------------------------------------------------------------------------- BeginDrawing() ClearBackground(RAYWHITE) Begin3dMode(camera) DrawPlane(Vector3(0.0, 0.0, 0.0), Vector2(32.0, 32.0), LIGHTGRAY) -- Draw ground DrawCube(Vector3(-16.0, 2.5, 0.0), 1.0, 5.0, 32.0, BLUE) -- Draw a blue wall DrawCube(Vector3(16.0, 2.5, 0.0), 1.0, 5.0, 32.0, LIME) -- Draw a green wall DrawCube(Vector3(0.0, 2.5, 16.0), 32.0, 5.0, 1.0, GOLD) -- Draw a yellow wall -- Draw some cubes around for i = 1, MAX_COLUMNS do DrawCube(positions[i], 2.0, heights[i], 2.0, colors[i]) DrawCubeWires(positions[i], 2.0, heights[i], 2.0, MAROON) end End3dMode() DrawRectangle( 10, 10, 220, 70, Fade(SKYBLUE, 0.5)) DrawRectangleLines( 10, 10, 220, 70, BLUE) DrawText("First person camera default controls:", 20, 20, 10, BLACK) DrawText("- Move with keys: W, A, S, D", 40, 40, 10, DARKGRAY) DrawText("- Mouse move to look around", 40, 60, 10, DARKGRAY) EndDrawing() --------------------------------------------------------------------------------------- end -- De-Initialization ------------------------------------------------------------------------------------------- CloseWindow() -- Close window and OpenGL context -------------------------------------------------------------------------------------------